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Remote Motion Capture Artist Jobs (NOW HIRING)

Principal Animator

San Diego, CA · On-site +1

$160K - $180K/yr

Your expertise will encompass both traditional hand-keyed animation and modern motion capture ... in both artistic quality and technical execution. CORE RESPONSIBILITIES Animation Creation ...

New

Principal Animator

San Diego, CA · On-site +1

$160K - $180K/yr

Your expertise will encompass both traditional hand-keyed animation and modern motion capture ... in both artistic quality and technical execution. CORE RESPONSIBILITIES Animation Creation ...

New

Senior Gameplay Animator (Locomotion)

Boston, MA · On-site +1

$115K - $131K/yr

Ability to deliver work in accordance with the artistic direction of the project. Nice to Have: * Experience directing motion capture, particularly for motion matching. * Experience developing motion ...

Edit Motion Capture data to blend detailed character movement/facial with keyframe skills. * Work ... Collaborate with the Director, Leads, and other artists on the team to create a cohesive vision for ...

Be Seen First

The role is primarily remote but requires in-person availability for scheduled shoot days and ... Capture short-form video content for digital ads and social media * Experience with social page ...

Principal Concept Artist

Madison, WI · On-site +1

$128K - $147K/yr

Our state-of-the art studio and brand-new motion capture studio are in the heart of Madison, WI, a ... open to remote work for those located in the United States and Canada. This role will work ...

Mid-Level/Senior Animator

Madison, WI · On-site +1

$106K - $121K/yr

Our state-of-the art studio and brand-new motion capture studio are in the heart of Madison, WI, a ... Review animation work from team members and outsource artists and provide specific feedback.

Newfangled Studios | Remote, Boston, Massachusetts The Role Newfangled Studios is a Creative ... As a member of our animation team, you'll be working closely with our artists and directors to ...

This is a remote position, but if you're near one of our local offices, you're welcome to come ... Bachelor's degree or certificate in computer animation, fine arts, graphic design, or related field ...

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Remote Motion Capture Artist information

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$5

$29

$37

How much do remote motion capture artist jobs pay per hour?

As of Jul 20, 2026, the average hourly pay for remote motion capture artist in the United States is $29.11, according to ZipRecruiter salary data. Most workers in this role earn between $24.76 and $32.93 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote Motion Capture Artist, and why are they important?

To excel as a Remote Motion Capture Artist, you need expertise in animation principles, motion tracking, and a solid understanding of human movement, often supported by a relevant degree or prior experience in animation or game development. Proficiency in industry-standard software such as MotionBuilder, Maya, and motion capture processing tools, as well as familiarity with remote collaboration platforms, is typically required. Strong communication, self-motivation, and keen attention to detail are crucial soft skills for effectively working with distributed teams and delivering high-quality results. These skills and qualities are essential to ensure accurate, expressive motion data and seamless collaboration across remote projects.

How does a Remote Motion Capture Artist typically collaborate with animation teams and directors during a project?

As a Remote Motion Capture Artist, you’ll frequently collaborate with animators, directors, and technical teams through virtual meetings, live feedback sessions, and shared project management tools. Communication is key, as you will need to interpret creative direction and provide real-time updates on capture sessions or data delivery. Clear documentation and regular check-ins help ensure your captured performances align with the project's vision and technical requirements. Expect to work with cloud-based platforms for sharing files and tracking progress, fostering a collaborative yet flexible work environment.

What is a Remote Motion Capture Artist?

A Remote Motion Capture Artist is a professional who records and processes human movements using motion capture technology while working from a remote location. They use specialized suits and software to capture the movements of actors or themselves, translating these motions into digital data for animation in films, video games, or virtual reality projects. Remote Motion Capture Artists collaborate with animators, directors, and game developers to ensure realistic character movements, often uploading their work to shared servers or cloud platforms. Their remote setup allows for flexibility and collaboration with teams across different locations.

What is the difference between Remote Motion Capture Artist vs Remote 3D Animator?

AspectRemote Motion Capture ArtistRemote 3D Animator
Required CredentialsMotion capture certifications, knowledge of mocap software3D modeling, animation software proficiency, often a degree in animation or related field
Work EnvironmentMotion capture studios, remote mocap sessionsRemote or studio-based, working with 3D software
Employer & Industry UsageVideo game, film, VR industriesVideo game, film, advertising industries

Remote Motion Capture Artists focus on capturing real-world movements using mocap technology, translating physical actions into digital data. Remote 3D Animators create animated sequences based on this data or original concepts, often working directly in animation software. While both roles require knowledge of 3D software, mocap certifications, and industry experience, the Motion Capture Artist specializes in data collection, whereas the 3D Animator focuses on creating and refining animated content.

More about Remote Motion Capture Artist jobs
What cities are hiring for Remote Motion Capture Artist jobs? Cities with the most Remote Motion Capture Artist job openings:
What are the most commonly searched types of Motion Capture Artist jobs? The most popular types of Motion Capture Artist jobs are:
What states have the most Remote Motion Capture Artist jobs? States with the most job openings for Remote Motion Capture Artist jobs include:
Infographic showing various Remote Motion Capture Artist job openings in the United States as of July 2026, with employment types broken down into 50% Full Time, 49% Part Time, and 1% Contract. Highlights an 99% Physical, and 1% Remote job distribution, with an average salary of $60,546 per year, or $29.1 per hour.
Principal Animator

Principal Animator

Daybreak Games

San Diego, CA • On-site, Remote

$160K - $180K/yr

Full-time

This job post has expired today. Applications are no longer accepted.


Job description

Salary Range: $160,000 - $180,000 per year.

Position Title: Principal Animator

Department: Art/Animation

Location: San Diego, CA - Remote

Employee Type: Full Time, Regular

THE OPPORTUNITY

We are seeking an exceptional Principal Animator to join our creative team and drive animation excellence across our gaming portfolio. As a Principal Animator, you will be a key creative leader responsible for establishing artistic standards, mentoring animators, and delivering industry-leading character animations that enhance gameplay experiences and bring depth and personality to our worlds.

In this senior role, you will create high-quality animations for characters, NPCs, creatures, and cinematic sequences—spanning gameplay locomotion, combat systems, emotional performance, and cinematic storytelling. You'll collaborate directly with game designers, technical artists, programmers, and directors to ensure every frame serves the gameplay and narrative vision. Your expertise will encompass both traditional hand-keyed animation and modern motion capture workflows, and you'll be expected to push the boundaries of animation quality while maintaining technical efficiency.

As a leader on the animation team, you will mentor junior and mid-level animators, establish best practices, define animation pipelines, and serve as the authority on animation craft within the studio. You'll own full animation development cycles, make independent creative decisions aligned with project vision, and drive continuous improvement in both artistic quality and technical execution.

CORE RESPONSIBILITIES

Animation Creation & Quality

Create high-quality, production-level character animations that showcase technical excellence and artistic vision

Develop comprehensive animation sets including locomotion, combat, interactions, and cinematic performance animations

Craft expressive character animations that communicate personality, emotion, and identity while supporting compelling gameplay

Work with both hand-keyed and motion capture animation pipelines, ensuring seamless integration and optimal performance

Establish and maintain benchmark animations that define visual and technical standards for the project

Support physics, cloth, and other specialized animation systems

Collaboration & Integration

Work closely with game designers to understand gameplay mechanics, 3C principles (Character, Controls, Camera), and player experience goals

Collaborate with technical artists and programmers to optimize animation assets for real-time rendering and ensure smooth integration into game systems

Partner with character artists, riggers, and modelers to resolve animation-related issues and improve workflows

Communicate with directors and leads to align animation work with the project's creative vision and style guidelines

Test, review, and iterate on animations to ensure they deliver the intended gameplay experience and visual impact

Leadership & Mentorship

Mentor junior, mid-level, and senior animators, providing constructive feedback and fostering professional growth

Lead animation reviews and critique sessions, ensuring consistency and quality across all animation work

Define and communicate animation best practices, workflows, and technical standards

Collaborate with leads and other departments to develop animation pipelines and processes that improve efficiency and quality

Act as the technical and artistic authority on animation matters within the studio

Contribute to hiring and onboarding of animation team members

Technical Excellence

Debug and resolve animation-related issues including rigging problems, motion capture artifacts, and engine integration challenges

Optimize animations for performance, applying advanced techniques like motion matching, root motion, and animation blending

Stay current with animation tools, game engines, and industry best practices

Implement and refine animation graphs, state machines, and system architectures

Master proprietary animation tools and content pipelines specific to the studio's workflow

REQUIRED QUALIFICATIONS

Experience & Education

7+ years of professional experience in game animation production, with at least 2+ years in a leadership or mentorship role

Bachelor's degree in Animation, Computer Science, Fine Arts, or equivalent professional experience demonstrating mastery of animation craft

Technical Skills

Expert-level proficiency in Maya (or equivalent 3D animation software) with 5+ years of professional use

Strong experience with at least one major game engine (Unreal Engine 4/5 or Unity) and understanding of how animation assets integrate into gameplay systems

Demonstrated expertise in character animation fundamentals including weight, posing, timing, arcs, anticipation, and follow-through

Proficiency in hand-keyed animation and motion capture workflows (MotionBuilder, Motionvault, or similar)

Advanced knowledge of animation optimization techniques and performance constraints in real-time engines

Strong understanding of gameplay animation systems including locomotion, blending, IK/FK, and root motion

Experience with version control systems (Perforce, Git) and collaborative development workflows

Artistic & Professional Skills

Master understanding of animation principles and classic character animation theory applied to interactive media

Strong sense of game design and gameplay mechanics with ability to recognize how animation serves the player experience

Excellent communication and collaboration skills with ability to work effectively across disciplines

Ability to give and receive constructive feedback with maturity and professionalism

Self-directed and proactive; able to work independently and make decisions aligned with project vision

Exceptional attention to detail and commitment to quality and craftsmanship

Ability to perform well under pressure, meet deadlines, and adapt to changing project requirements

Strong portfolio or demo reel demonstrating range and mastery across gameplay, cinematic, and character performance animation

PREFERRED QUALIFICATIONS

Experience with facial animation, character performance capture, and cinematic sequences

Experience rigging characters and creatures for games

Knowledge of animation design for multiplayer or MMO gameplay systems

Experience with real-time performance capture or VR animation systems

Background in film, visual effects, or game cinematics

Knowledge of emerging animation technologies such as motion matching or procedural animation

Experience mentoring or leading animation teams on large-scale projects

Passion for games and demonstrated engagement with the gaming community

WHAT WE'RE LOOKING FOR

The ideal Principal Animator is an accomplished animator and respected leader who balances technical mastery with artistic vision. You are passionate about the craft of animation and understand how movement and performance create engaging gameplay experiences. You approach animation as both an art and a technical discipline, with the ability to optimize for performance without sacrificing quality. You're collaborative and generous with your knowledge, motivated to help teammates grow while maintaining the highest standards for the animation team. You possess strong game sense and can make independent creative decisions that serve the project's vision. You're adaptable in your approach, capable of working across multiple animation styles and genres, and actively seek to expand your skills and knowledge.

ABOUT OUR COMPANY

Daybreak Game Company LLC is a recognized worldwide leader in massively multiplayer online games. Best known for blockbuster hits and franchises such as DC Universe™ Online, PlanetSide®, EverQuest®, and Dungeons and Dragons Online®, Daybreak creates, develops, and provides compelling online entertainment for millions of gamers worldwide. We are the game publisher for Darkpaw Studios, Rogue Planet Gaming Studio, Dimensional Ink Games, and Standing Stone Games. To top it off, we are making games in three of the coolest cities in the United States: San Diego, Austin, and Boston. We make games that bring people together and build lasting communities and are totally devoted to delivering the ultimate gaming experience! Find out more about our company at www.daybreakgames.com.

We invite you to get in the game with us and help us make exciting experiences!

Be Aware of Fraudulent Recruiting Activities
Daybreak Game Company will never ask applicants to provide their social security numbers, date of birth, bank account information or other sensitive information in job applications. Additionally, our recruiters do not communicate with applicants through free e-mail accounts (Gmail, Yahoo, Hotmail) or through online messaging apps (WhatsApp, Hangouts). We will never ask applicants to provide payment during the hiring process or extend an offer without conducting a phone, live video or in-person interview. Please contact Daybreak Game Company's People & Culture team at
recruiting@daybreakgames.com if you encounter a recruiter or see a job opportunity that seems suspicious.