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Remote Motion Capture Artist Jobs in Nevada (NOW HIRING)

Animator IV

Reno, NV · On-site +1

$105K - $120K/yr

Working closely with Game Designers, Engineers, Technical Artists, and Art peers, you will drive a ... While it isn't remote-eligible, we welcome applicants who already live in Reno/surrounding areas or ...

Animator IV

Reno, NV · On-site +1

$105K - $120K/yr

Working closely with Game Designers, Engineers, Technical Artists, and Art peers, you will drive a ... While it isn't remote-eligible, we welcome applicants who already live in Reno/surrounding areas or ...

Animator

Reno, NV · On-site +1

$114K - $141K/yr

Collaborate with designers, engineers, and artists to define and execute creative vision * Bring ... While it isn't remote-eligible, we welcome applicants who already live in Reno/surrounding areas or ...

Animator

Reno, NV · On-site +1

$114K - $141K/yr

Collaborate with designers, engineers, and artists to define and execute creative vision * Bring ... While it isn't remote-eligible, we welcome applicants who already live in Reno/surrounding areas or ...

Client Success Coordinator

Las Vegas, NV · On-site +1

$17.25 - $22.50/hr

Our backgrounds vary from technology, liberal arts, public relations, grad school, and a variety of ... Remote Employee Reimbursement Program * Health, Dental, Vision, Life Insurance, and Disability

Remote Motion Capture Artist information

What is a remote motion capture artist?

A Remote Motion Capture Artist is a professional who records and processes human movements using motion capture technology while working from a remote location. They use specialized suits and software to capture the movements of actors or themselves, translating these motions into digital data for animation in films, video games, or virtual reality projects. Remote Motion Capture Artists collaborate with animators, directors, and game developers to ensure realistic character movements, often uploading their work to shared servers or cloud platforms. Their remote setup allows for flexibility and collaboration with teams across different locations.

How does a remote motion capture artist typically collaborate with animation teams and directors during a project?

As a Remote Motion Capture Artist, you’ll frequently collaborate with animators, directors, and technical teams through virtual meetings, live feedback sessions, and shared project management tools. Communication is key, as you will need to interpret creative direction and provide real-time updates on capture sessions or data delivery. Clear documentation and regular check-ins help ensure your captured performances align with the project's vision and technical requirements. Expect to work with cloud-based platforms for sharing files and tracking progress, fostering a collaborative yet flexible work environment.

What are the key skills and qualifications needed to thrive as a remote motion capture artist, and why are they important?

To excel as a Remote Motion Capture Artist, you need expertise in animation principles, motion tracking, and a solid understanding of human movement, often supported by a relevant degree or prior experience in animation or game development. Proficiency in industry-standard software such as MotionBuilder, Maya, and motion capture processing tools, as well as familiarity with remote collaboration platforms, is typically required. Strong communication, self-motivation, and keen attention to detail are crucial soft skills for effectively working with distributed teams and delivering high-quality results. These skills and qualities are essential to ensure accurate, expressive motion data and seamless collaboration across remote projects.

What is the difference between Remote Motion Capture Artist vs Remote 3D Animator?

AspectRemote Motion Capture ArtistRemote 3D Animator
Required CredentialsMotion capture certifications, knowledge of mocap software3D modeling, animation software proficiency, often a degree in animation or related field
Work EnvironmentMotion capture studios, remote mocap sessionsRemote or studio-based, working with 3D software
Employer & Industry UsageVideo game, film, VR industriesVideo game, film, advertising industries

Remote Motion Capture Artists focus on capturing real-world movements using mocap technology, translating physical actions into digital data. Remote 3D Animators create animated sequences based on this data or original concepts, often working directly in animation software. While both roles require knowledge of 3D software, mocap certifications, and industry experience, the Motion Capture Artist specializes in data collection, whereas the 3D Animator focuses on creating and refining animated content.

What are popular job titles related to Remote Motion Capture Artist jobs in Nevada?

For Remote Motion Capture Artist jobs in Nevada, the most frequently searched job titles are:

What job categories do people searching Remote Motion Capture Artist jobs in Nevada look for?

The top searched job categories for Remote Motion Capture Artist jobs in Nevada are:

What cities in Nevada are hiring for Remote Motion Capture Artist jobs?

Cities in Nevada with the most Remote Motion Capture Artist job openings:

Animator IV

Reno, NV • On-site, Remote

$105K - $120K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 13 days ago


Job description

IGT, where innovation meets entertainment on a global scale!  From the casino floor to your mobile screen, we deliver thrilling, responsible, and unforgettable gaming experiences-powered by worldclass content, strong technical and commercial capabilities and nurtured by a culture of collaboration, accountability, and ownership.

 

Whether it's spinning reels, placing bets, or enabling secure payments, we turn innovation into impact through disciplined execution and longterm value creation. With a team of over 6,000 employees across 30+ countries and products delivered in more than 100 jurisdictions worldwide, we operate at scale while staying closely connected to costumers we serve. If you're ready to bring your talent to a team shaping the future of entertainment, your next big move starts here - www.igt.com.

Overview

Step into a lead role within IGT's Vibe Game Studio in Reno, Nevada, as an Animator IV, where your creativity, technical expertise, and artistic vision will help shape both our next generation of games and the culture of innovation within the studio. In this senior-level role, you will lead animation efforts from concept to final implementation, establishing the visual tone and quality standards for groundbreaking gaming experiences while mentoring and elevating fellow animators.

Working closely with Game Designers, Engineers, Technical Artists, and Art peers, you will drive a collaborative and holistic approach to game development that pushes the boundaries of casino gaming entertainment. Your contributions will directly support IGT's mission to pioneer the future of gaming by creating animations that captivate players, enhance gameplay, and deliver memorable experiences.

Key Responsibilities:
  • Create and lead the development of complex animations and dynamic visual effects for EGM (Electronic Gaming Machine) development, including both real-time and pre-rendered content.
  • Drive and collaborate on the creative vision for animation across multiple game development projects, establishing high standards for quality, style, and player engagement.
  • Develop storyboards, animatics, and gameplay sequences that maximize excitement and enhance the overall player experience.
  • Partner with cross-functional teams to define animation strategies, artistic direction, and final animation assets that align with gameplay and narrative goals.
  • Spearhead the creation of specialized animation techniques supporting advanced game mechanics such as progressive bonuses, jackpots, immersive bonus rounds, and attract sequences.
  • Mentor and coach junior animators, helping them refine their artistic skills and technical expertise while fostering a culture of growth and collaboration.
  • Review and provide feedback on animation assets from peers and junior team members to ensure successful integration into the game engine and adherence to visual and performance standards.
  • Play and evaluate games in studio test environments, Unity builds, and standalone game versions, providing constructive feedback to elevate animation quality and player impact.
  • Innovate new animation workflows, tools, and techniques, incorporating advanced visual effects such as particle systems and motion graphics to enhance gameplay experiences.
  • Ensure all animations maintain the intended tone, atmosphere, and visual integrity of the game experience, making adjustments and providing direction as needed.
  • Collaborate closely with Game Designers, Technical Artists, and Art peers to conceptualize animation sequences that strengthen storytelling, gameplay clarity, and player interaction.
Work Location

This role is based onsite at our Reno office. While it isn't remote-eligible, we welcome applicants who already live in Reno/surrounding areas or are excited about the opportunity to relocate.

Qualifications
  • Bachelor's degree in Animation, Art, Game Design, or a related field - or equivalent professional experience.
  • 8+ years of professional animation experience, including at least 5 years focused on game development.
  • Proven success leading animation projects or mentoring teams within the gaming industry, particularly in EGMs or other real-time interactive experiences.
  • Strong demo reel showcasing visual storytelling, choreography, timing, and mastery of animation principles across effects, symbols, environments, and gameplay sequences.
  • Expert-level proficiency in 2D and 3D animation tools such as After Effects, Spine, Maya, and Blender.
  • Experience creating and implementing real-time animations in Unity.
  • Strong understanding of EGM-specific animation elements including reel spins, transitions, base and bonus features, math screens, attract sequences, and jackpot effects.
  • Familiarity with slot game or casino gaming animation pipelines, including integration into proprietary game engines and development platforms.
  • Exceptional attention to detail in animation principles, movement, composition, and timing within fast-paced production environments.
  • Animation test required as part of the interview process.
Keys to Success

 Building collaborative relationships
Decision making
Drive results
Foster innovation
Personal energy
Self-leadership
#LI-CK1

At IGT, we believe compensation should be as individual as you are, reflecting your skills, experience, background, and location. For this role, the starting compensation range is $117,400 to $145,450, with flexibility to adjust higher or lower based on the full scope of qualifications. We proudly comply with all applicable local pay transparency laws and collective bargaining agreements.

And compensation is just the beginning. Our Total Rewards program is designed to support your success, both professionally and personally, and may include:

  • Commission opportunities for eligible sales roles
  • Discretionary bonus potential for non-sales positions
  • Comprehensive benefits, including medical, dental, vision, life, accident, and disability insurance
  • A 401(k) Savings Plan with company contributions to help you plan for the future
  • Tuition reimbursement to support continued learning and growth
  • Paid time off to rest, recharge, and reset
  • Wellness programs that support your overall well-being
  • Identity theft protection for added peace of mind