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Remote Motion Capture Artist Jobs (NOW HIRING)

Senior Product Marketing Manager

Madison, WI · On-site +1

$121K - $159K/yr

Our state-of-the art studio and brand-new motion capture studio are in the heart of Madison, WI, a ... The role is open to remote work for those located in the United States and Canada. Preference will ...

Our state-of-the art studio and brand-new motion capture studio are in the heart of Madison, WI, a ... The role is open to remote work for those located in the United States and Canada. Preference will ...

C. (Hybrid/Remote options available) About History Factory At History Factory, we believe a company ... The Role As a Contract Video Editor and Motion Designer, you will collaborate with our cross ...

C. (Hybrid/Remote options available) About History Factory At History Factory, we believe a company ... The Role As a Contract Video Editor and Motion Designer, you will collaborate with our cross ...

Art Director (Remote - Indiana)

Fort Wayne, IN · Remote

$119K - $125K/yr

Remote - Indiana residents (minimal travel required) Do you have expertise in digital and print ... Bachelor of Arts in graphic design or motion graphics-related degree (Extensive industry expertise ...

Art Director (Remote - Wisconsin)

Milwaukee, WI · Remote

$119K - $125K/yr

Remote - Wisconsin residents (minimal travel required) Do you have expertise in digital and print ... Bachelor of Arts in graphic design or motion graphics-related degree (Extensive industry expertise ...

Art Director (Remote - Texas)

Houston, TX · Remote

$115K - $121K/yr

Remote - Texas residents (minimal travel required) Do you have expertise in digital and print ... Bachelor of Arts in graphic design or motion graphics-related degree (Extensive industry expertise ...

Art Director (Remote - Michigan)

Kalamazoo, MI · On-site +1

$114K - $120K/yr

Remote - Michigan residents (minimal travel required) Do you have expertise in digital and print ... Bachelor of Arts in graphic design or motion graphics-related degree (Extensive industry expertise ...

Art Director (Remote - Florida)

Miami, FL · On-site +1

$115K - $121K/yr

Remote - Florida residents (minimal travel required) Do you have expertise in digital and print ... Bachelor of Arts in graphic design or motion graphics-related degree (Extensive industry expertise ...

Art Director (Remote - Florida)

Miami, FL · Remote

$115K - $121K/yr

Remote - Florida residents (minimal travel required) Do you have expertise in digital and print ... Bachelor of Arts in graphic design or motion graphics-related degree (Extensive industry expertise ...

Art Director (Remote - Wisconsin)

Milwaukee, WI · On-site +1

$119K - $125K/yr

Remote - Wisconsin residents (minimal travel required) Do you have expertise in digital and print ... Bachelor of Arts in graphic design or motion graphics-related degree (Extensive industry expertise ...

Art Director (Remote - Texas)

Houston, TX · On-site +1

$115K - $121K/yr

Remote - Texas residents (minimal travel required) Do you have expertise in digital and print ... Bachelor of Arts in graphic design or motion graphics-related degree (Extensive industry expertise ...

Showing results 41-60

Remote Motion Capture Artist information

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$5

$29

$37

How much do remote motion capture artist jobs pay per hour?

As of Aug 11, 2026, the average hourly pay for remote motion capture artist in the United States is $29.11, according to ZipRecruiter salary data. Most workers in this role earn between $24.76 and $32.93 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a remote motion capture artist, and why are they important?

To excel as a Remote Motion Capture Artist, you need expertise in animation principles, motion tracking, and a solid understanding of human movement, often supported by a relevant degree or prior experience in animation or game development. Proficiency in industry-standard software such as MotionBuilder, Maya, and motion capture processing tools, as well as familiarity with remote collaboration platforms, is typically required. Strong communication, self-motivation, and keen attention to detail are crucial soft skills for effectively working with distributed teams and delivering high-quality results. These skills and qualities are essential to ensure accurate, expressive motion data and seamless collaboration across remote projects.

How much do remote motion capture artists make?

Remote motion capture artists typically earn between $50,000 and $100,000 annually, depending on experience, skill level, and the complexity of projects. Freelance artists may charge hourly rates ranging from $25 to $75 or more, with higher rates for specialized skills or advanced equipment proficiency.

How does a remote motion capture artist typically collaborate with animation teams and directors during a project?

As a Remote Motion Capture Artist, you’ll frequently collaborate with animators, directors, and technical teams through virtual meetings, live feedback sessions, and shared project management tools. Communication is key, as you will need to interpret creative direction and provide real-time updates on capture sessions or data delivery. Clear documentation and regular check-ins help ensure your captured performances align with the project's vision and technical requirements. Expect to work with cloud-based platforms for sharing files and tracking progress, fostering a collaborative yet flexible work environment.

What is a remote motion capture artist?

A Remote Motion Capture Artist is a professional who records and processes human movements using motion capture technology while working from a remote location. They use specialized suits and software to capture the movements of actors or themselves, translating these motions into digital data for animation in films, video games, or virtual reality projects. Remote Motion Capture Artists collaborate with animators, directors, and game developers to ensure realistic character movements, often uploading their work to shared servers or cloud platforms. Their remote setup allows for flexibility and collaboration with teams across different locations.

How do you become a remote motion capture artist?

To become a remote motion capture artist, you typically need a background in animation, computer graphics, or related fields, along with proficiency in motion capture software and hardware. Gaining experience through internships or projects, building a portfolio, and developing skills in 3D modeling and animation are important steps. Many roles also require good communication skills and the ability to work independently in a remote environment.

What is the difference between Remote Motion Capture Artist vs Remote 3D Animator?

AspectRemote Motion Capture ArtistRemote 3D Animator
Required CredentialsMotion capture certifications, knowledge of mocap software3D modeling, animation software proficiency, often a degree in animation or related field
Work EnvironmentMotion capture studios, remote mocap sessionsRemote or studio-based, working with 3D software
Employer & Industry UsageVideo game, film, VR industriesVideo game, film, advertising industries

Remote Motion Capture Artists focus on capturing real-world movements using mocap technology, translating physical actions into digital data. Remote 3D Animators create animated sequences based on this data or original concepts, often working directly in animation software. While both roles require knowledge of 3D software, mocap certifications, and industry experience, the Motion Capture Artist specializes in data collection, whereas the 3D Animator focuses on creating and refining animated content.

How to become a remote motion capture artist?

To become a remote motion capture artist, develop skills in motion capture technology, 3D animation, and relevant software such as MotionBuilder or Blender. Gaining experience through projects, building a portfolio, and understanding remote collaboration tools are essential for working effectively from home. Some roles may require a background in animation, computer science, or related fields, along with strong communication skills.
More about Remote Motion Capture Artist jobs
What cities are hiring for Remote Motion Capture Artist jobs? Cities with the most Remote Motion Capture Artist job openings:
What are the most commonly searched types of Motion Capture Artist jobs? The most popular types of Motion Capture Artist jobs are:
What states have the most Remote Motion Capture Artist jobs? States with the most job openings for Remote Motion Capture Artist jobs include:
What job categories do people searching Remote Motion Capture Artist jobs look for? The top searched job categories for Remote Motion Capture Artist jobs are:
Infographic showing various Remote Motion Capture Artist job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 77% Full Time, 16% Part Time, and 6% Contract. Highlights an 89% Physical, 3% Hybrid, and 8% Remote job distribution, with an average salary of $60,546 per year, or $29.1 per hour.

Staff Robotics Software Engineer, Teleoperations Architecture

Agility Robotics

Salem, OR • On-site, Remote

$190K - $296K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 26 days ago


Job description

Agility's commercially deployed humanoids operate alongside teams in warehouses, manufacturing facilities, and distribution centers-tackling physically demanding and repetitive tasks while enabling workers to focus on higher-value work. With industry-leading safety standards and years of proven deployment data, we're pioneering a new era of automation that enhances human potential.
About The Role
You will be the architectural force behind the systems that teach Digit how to interact with the physical world. As a Staff Robotics Software Engineer on the AI team, you will architect, build, and scale the production-quality software foundation that enables Digit to execute complex, whole-body manipulation tasks in real-world environments. You will work at the critical intersection of AI, controls, hardware, and operations to create a seamless, low-latency platform for human demonstration data collection. Your software architecture will directly unlock our ability to scale the world's first production humanoid robot fleet and revolutionize the global labor market.
About The Work
  • Architect from the Ground Up: Own the end-to-end software architecture of our data collection and teleoperation systems, ensuring highly modular, scalable, and predictable behavior with clear system boundaries.
  • Optimize for Performance: Build the connective tissue for real-time robot execution by integrating and optimizing real-time control, streaming, and communication paths to meet strict latency and bandwidth targets.
  • Design for the Future: Anticipate upcoming robot hardware, sensing, and end-effector changes. Design resilient software systems that can seamlessly adapt to new interfaces and capabilities without requiring foundational architectural rewrites.
  • Drive Validation & Reliability: Develop comprehensive validation strategies across simulation and physical hardware, including performance benchmarks, fault handling, and regression testing.
  • Data-Driven Iteration: Analyze system telemetry and demonstration data to continuously improve operator efficiency, system responsiveness, and overall task success rates.

About You
  • 7+ years of experience in software engineering for robotics, real-time systems, or highly complex hardware-software integrations.
  • Exceptional software architecture skills, with a proven ability to design and build scalable, low-latency systems from scratch without foundational missteps.
  • Demonstrated track record of operating as a highly autonomous, independent executor capable of delivering reliable, production-quality software.
  • Experience designing low-latency communication and streaming systems for real-time applications.
  • Strong systems intuition with the ability to trace and debug performance issues across complex software, networking, and hardware boundaries.
  • Demonstrated experience in modern C++ or Rust, with a strong track record of building and optimizing low-latency, real-time systems (Python proficiency is a strong plus).
  • Excellent communication skills and the ability to partner effectively with internal customers (AI, controls, and hardware teams) to translate requirements into robust software.

Bonus Qualifications
  • Domain Knowledge: Familiarity with whole-body kinematics, motion retargeting, rigid body dynamics, or real-time control systems.
  • Human-Machine Interfaces: Hands-on experience integrating human input systems such as Virtual Reality (VR), motion capture, wearable devices, or remote control interfaces.
  • XR Frameworks: Experience building applications with real-time rendering or XR frameworks (e.g., Unity, Unreal, Godot, SteamVR, OpenXR).
  • 3D Visualization: Experience with advanced 3D visualization techniques such as neural radiance fields, Gaussian splatting, or other scene reconstruction methods.
  • Data Pipelines: Familiarity with large-scale data collection pipelines for learning from demonstration.

This a hybrid position based out of one of our Salem, Pittsburgh, or Fremont offices.
The final salary offered to a successful candidate will be dependent on several factors that may include but are not limited to: market location, job-related knowledge, skills, and experience. This range may change based on geographical location and may be modified in the future.
Anticipated Salary Range
$190,000-$296,000 USD
In addition to base pay, our competitive total rewards package consists of the following for full-time employees:
  • 401(k) Plan: Includes a 6% company match.
  • Equity: Company stock options.
  • Insurance Coverage: 100% company-paid medical, dental, vision, and short/long-term disability insurance for employees.
  • Benefit Start Date: Eligible for benefits on your first day of employment.
  • Well-Being Support: Employee Assistance Program (EAP).
  • Time Off:
    • Exempt Employees: Flexible, unlimited PTO and 12 company holidays, including a winter shutdown.
    • Non-Exempt Employees: 10 vacation days, paid sick leave, and 12 company holidays, including a winter shutdown, annually.
  • On-Site Perks: Catered lunches four times a week and a variety of healthy snacks and refreshments at our Salem and Pittsburgh locations.
  • Parental Leave: Generous paid parental leave programs.
  • Work Environment: A culture that supports flexible work arrangements.
  • Growth Opportunities: Professional development and tuition reimbursement programs.
  • Relocation Assistance: Provided for eligible roles.
  • Annual Discretionary Bonus: Provided for eligible roles.

All of our roles are U.S.-based. Applicants must have current authorization to work in the United States.
Agility Robotics is committed to a work environment in which all individuals are treated with respect and dignity. Each individual has the right to work in a professional atmosphere that promotes equal employment opportunities and prohibits unlawful discriminatory practices, including harassment. Therefore, it is the policy of Agility Robotics to ensure equal employment opportunity without discrimination or harassment on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, age, disability, marital status, citizenship, national origin, genetic information, or any other characteristic protected by law. Agility Robotics prohibits any such discrimination or harassment.
Agility Robotics does not accept unsolicited referrals from third-party recruiting agencies. We prioritize direct applicants and encourage all qualified candidates to apply directly through our careers page. If you are represented by a third party, your application may not be considered. To ensure full consideration, please apply directly.