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Remote Motion Capture Artist Jobs in California (NOW HIRING)

Edit Motion Capture data to blend detailed character movement/facial with keyframe skills. * Work ... Collaborate with the Director, Leads, and other artists on the team to create a cohesive vision for ...

You'll set vision, mentor artists, evolve pipelines, and hold the quality bar high for a ... Evolving animation systems and workflows, including thoughtful use of motion capture, keyframe ...

Video Producer

Ontario, CA · On-site +1

$45K - $65K/yr

LOCATION Remote - This role operates remotely in California, with required travel to disc golf ... Design and integrate motion graphics, lower thirds, titles, transitions, and animated brand ...

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Remote Motion Capture Artist information

What are the key skills and qualifications needed to thrive as a remote motion capture artist, and why are they important?

To excel as a Remote Motion Capture Artist, you need expertise in animation principles, motion tracking, and a solid understanding of human movement, often supported by a relevant degree or prior experience in animation or game development. Proficiency in industry-standard software such as MotionBuilder, Maya, and motion capture processing tools, as well as familiarity with remote collaboration platforms, is typically required. Strong communication, self-motivation, and keen attention to detail are crucial soft skills for effectively working with distributed teams and delivering high-quality results. These skills and qualities are essential to ensure accurate, expressive motion data and seamless collaboration across remote projects.

How much do remote motion capture artists make?

Remote motion capture artists typically earn between $50,000 and $100,000 annually, depending on experience, skill level, and the complexity of projects. Freelance artists may charge hourly rates ranging from $25 to $75 or more, with higher rates for specialized skills or advanced equipment proficiency.

How does a remote motion capture artist typically collaborate with animation teams and directors during a project?

As a Remote Motion Capture Artist, you’ll frequently collaborate with animators, directors, and technical teams through virtual meetings, live feedback sessions, and shared project management tools. Communication is key, as you will need to interpret creative direction and provide real-time updates on capture sessions or data delivery. Clear documentation and regular check-ins help ensure your captured performances align with the project's vision and technical requirements. Expect to work with cloud-based platforms for sharing files and tracking progress, fostering a collaborative yet flexible work environment.

What is a remote motion capture artist?

A Remote Motion Capture Artist is a professional who records and processes human movements using motion capture technology while working from a remote location. They use specialized suits and software to capture the movements of actors or themselves, translating these motions into digital data for animation in films, video games, or virtual reality projects. Remote Motion Capture Artists collaborate with animators, directors, and game developers to ensure realistic character movements, often uploading their work to shared servers or cloud platforms. Their remote setup allows for flexibility and collaboration with teams across different locations.

How do you become a remote motion capture artist?

To become a remote motion capture artist, you typically need a background in animation, computer graphics, or related fields, along with proficiency in motion capture software and hardware. Gaining experience through internships or projects, building a portfolio, and developing skills in 3D modeling and animation are important steps. Many roles also require good communication skills and the ability to work independently in a remote environment.

What is the difference between Remote Motion Capture Artist vs Remote 3D Animator?

AspectRemote Motion Capture ArtistRemote 3D Animator
Required CredentialsMotion capture certifications, knowledge of mocap software3D modeling, animation software proficiency, often a degree in animation or related field
Work EnvironmentMotion capture studios, remote mocap sessionsRemote or studio-based, working with 3D software
Employer & Industry UsageVideo game, film, VR industriesVideo game, film, advertising industries

Remote Motion Capture Artists focus on capturing real-world movements using mocap technology, translating physical actions into digital data. Remote 3D Animators create animated sequences based on this data or original concepts, often working directly in animation software. While both roles require knowledge of 3D software, mocap certifications, and industry experience, the Motion Capture Artist specializes in data collection, whereas the 3D Animator focuses on creating and refining animated content.

How to become a remote motion capture artist?

To become a remote motion capture artist, develop skills in motion capture technology, 3D animation, and relevant software such as MotionBuilder or Blender. Gaining experience through projects, building a portfolio, and understanding remote collaboration tools are essential for working effectively from home. Some roles may require a background in animation, computer science, or related fields, along with strong communication skills.
What are the most commonly searched types of Motion Capture Artist jobs in California? The most popular types of Motion Capture Artist jobs in California are:
What are popular job titles related to Remote Motion Capture Artist jobs in California? For Remote Motion Capture Artist jobs in California, the most frequently searched job titles are:
What job categories do people searching Remote Motion Capture Artist jobs in California look for? The top searched job categories for Remote Motion Capture Artist jobs in California are:
What cities in California are hiring for Remote Motion Capture Artist jobs? Cities in California with the most Remote Motion Capture Artist job openings:
Infographic showing various Remote Motion Capture Artist job openings in California as of August 2026, with employment types broken down into 1% As Needed, 76% Full Time, 16% Part Time, 2% Temporary, and 5% Contract. Highlights an 89% Physical, 3% Hybrid, and 8% Remote job distribution.

Expression of Interest - Animator

AGBO

Los Angeles, CA • On-site, Remote

Temporary

Re-posted 6 days ago


Job description

About the Company:

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.
AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios

About the Position:
AGBO is seeking a talented Animator to join our Visual Effects (VFX) team. The Animator is responsible for designing and creating the motion of computer graphics characters. This role will help lead the development of animation assets to support the execution of the overall production's creative vision.

This is an Expression of Interest role.


Key Responsibilities:

  • Show exceptional understanding of facial animation, acting, appeal, entertainment, weight, locomotion, anatomy, and dialogue.
  • Create high-quality, keyframe Character Animation.
  • Develop the timing and pace of the movement of characters or objects during the sequence of images.
  • Manage shot/sequence responsibilities within deadlines to ensure the client's requirements and VC's standard are met.
  • Edit Motion Capture data to blend detailed character movement/facial with keyframe skills.
  • Work with the Lead Animator and other team members to help evolve our tools and pipeline.
  • Maintain the visual continuity, quality, and performance across characters as set by the Director and Leads.
  • Work closely with technical animation and other stakeholders to develop and improve animation pipelines.
  • Collaborate with the Director, Leads, and other artists on the team to create a cohesive vision for animation assignments.
  • Performs other duties as assigned.

Qualifications & Skills:

  • 5+ years of experience in feature-style projects or video game cinematics.
  • At least 5 years of experience in Maya, MotionBuilder.
  • Understanding of the animation pipeline and processes involved from concept to implementation.
  • Strong posing and storytelling skills.
  • Excellent understanding of facial animation, anatomy, and caricature.
  • Strong Camera, Character Animation, and Motion Capture editing skills.
  • Proficient in animating stylized character animation.
  • Strong communication skills in client-facing situations, including but not limited to, email, database.
  • Skills in one or more related disciplines - illustration, modeling, rigging, exploring new rigs, VFX, or technical art.
  • Experience working with Motion Capture data and editing it.
  • Experience with hand key facial animation and tools.
  • Experience structuring & maintaining animation processes such as rigging, or prototyping.
  • Character Performance experience.
  • Effectively tell the story in a meaningful way through vivid and compelling character acting and movement.
  • Plan shots with an understanding of story/character context.
  • Develop a working knowledge of necessary production tools.
  • Ability to solve technical issues independently and/ or knowledge of when to elevate them.
  • Maintain an open and professional demeanor regarding direction, changes and shifting requirements.
  • Strong communication skills - able to anticipate any delays to schedule and communicate those issues as soon as possible.
  • Resume and portfolio reel demonstrating relevant animation skills required.
  • Experience in projects that leverage Unreal for animation integration greatly desired.

Additional Information:

  • This is a temporary position with the possibility of extension based on project needs.
  • This is an Expression of Interest role. You will be contacted once an opportunity becomes available.
  • Remote candidates may be considered; however, preference will be given to those who can work in Los Angeles.
  • Candidates must be legally authorized to work in the U.S. without the need for sponsorship.
  • Please submit a portfolio or demo reel for consideration.

AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish

The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.

Employment Type: TEMPORARY

AGBO logo

About AGBO

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

11 - 50 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2020

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