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Remote Motion Capture Artist Jobs (NOW HIRING)

Newfangled Studios | Remote, Boston, Massachusetts The Role Newfangled Studios is a Creative ... As a member of our animation team, you'll be working closely with our artists and directors to ...

This is a remote position, but if you're near one of our local offices, you're welcome to come ... Bachelor's degree or certificate in computer animation, fine arts, graphic design, or related field ...

Cresta is hiring a Motion Graphics & Video Editor to help scale our product and brand storytelling ... Support basic video editing needs and occasional remote capture, interviews, or long-form content ...

... remote environment using standard office equipment such as computers, phones, and video ... Repetitive Motion; Use Hands / Fingers to Handle or Feel; Climb (stairs, ladders) or Balance ...

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Remote Motion Capture Artist information

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How much do remote motion capture artist jobs pay per hour?

As of Jun 1, 2026, the average hourly pay for remote motion capture artist in the United States is $29.11, according to ZipRecruiter salary data. Most workers in this role earn between $24.76 and $32.93 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote Motion Capture Artist, and why are they important?

To excel as a Remote Motion Capture Artist, you need expertise in animation principles, motion tracking, and a solid understanding of human movement, often supported by a relevant degree or prior experience in animation or game development. Proficiency in industry-standard software such as MotionBuilder, Maya, and motion capture processing tools, as well as familiarity with remote collaboration platforms, is typically required. Strong communication, self-motivation, and keen attention to detail are crucial soft skills for effectively working with distributed teams and delivering high-quality results. These skills and qualities are essential to ensure accurate, expressive motion data and seamless collaboration across remote projects.

How does a Remote Motion Capture Artist typically collaborate with animation teams and directors during a project?

As a Remote Motion Capture Artist, you’ll frequently collaborate with animators, directors, and technical teams through virtual meetings, live feedback sessions, and shared project management tools. Communication is key, as you will need to interpret creative direction and provide real-time updates on capture sessions or data delivery. Clear documentation and regular check-ins help ensure your captured performances align with the project's vision and technical requirements. Expect to work with cloud-based platforms for sharing files and tracking progress, fostering a collaborative yet flexible work environment.

What is a Remote Motion Capture Artist?

A Remote Motion Capture Artist is a professional who records and processes human movements using motion capture technology while working from a remote location. They use specialized suits and software to capture the movements of actors or themselves, translating these motions into digital data for animation in films, video games, or virtual reality projects. Remote Motion Capture Artists collaborate with animators, directors, and game developers to ensure realistic character movements, often uploading their work to shared servers or cloud platforms. Their remote setup allows for flexibility and collaboration with teams across different locations.

How much does a motion capture artist make?

The average salary for a remote motion capture artist ranges from $50,000 to $90,000 per year, depending on experience, skills, and the complexity of projects. Entry-level artists may earn less, while experienced professionals with specialized tools and certifications can earn higher salaries. Freelance or contract roles may pay hourly rates instead of annual salaries.

What is the difference between Remote Motion Capture Artist vs Remote 3D Animator?

AspectRemote Motion Capture ArtistRemote 3D Animator
Required CredentialsMotion capture certifications, knowledge of mocap software3D modeling, animation software proficiency, often a degree in animation or related field
Work EnvironmentMotion capture studios, remote mocap sessionsRemote or studio-based, working with 3D software
Employer & Industry UsageVideo game, film, VR industriesVideo game, film, advertising industries

Remote Motion Capture Artists focus on capturing real-world movements using mocap technology, translating physical actions into digital data. Remote 3D Animators create animated sequences based on this data or original concepts, often working directly in animation software. While both roles require knowledge of 3D software, mocap certifications, and industry experience, the Motion Capture Artist specializes in data collection, whereas the 3D Animator focuses on creating and refining animated content.

More about Remote Motion Capture Artist jobs
What cities are hiring for Remote Motion Capture Artist jobs? Cities with the most Remote Motion Capture Artist job openings:
What are the most commonly searched types of Motion Capture Artist jobs? The most popular types of Motion Capture Artist jobs are:
What states have the most Remote Motion Capture Artist jobs? States with the most job openings for Remote Motion Capture Artist jobs include:
Infographic showing various Remote Motion Capture Artist job openings in the United States as of May 2026, with employment types broken down into 1% As Needed, 63% Full Time, 17% Part Time, and 19% Contract. Highlights an 91% Physical, 2% Hybrid, and 7% Remote job distribution, with an average salary of $60,546 per year, or $29.1 per hour.
Sr. Technical Artist, Character and Animation Pipeline - Games

Sr. Technical Artist, Character and Animation Pipeline - Games

Netflix

Remote

$130K - $155.60K/yr

Full-time

Medical, Life, Retirement, PTO

Posted 23 days ago


Netflix rating

5.8

Company rating: 5.8 out of 10

Based on 15 frontline employees who took The Breakroom Quiz

57th of 64 rated media


Job description

At Netflix, our mission is to entertain the world. Together, we are writing the next episode - pushing the boundaries of storytelling, global fandom and making the unimaginable a reality. We are a dream team obsessed with the uncomfortable excitement of discovering what happens when you merge creativity, intuition and cutting-edge technology. Come be a part of what's next.
We are looking for a versatile and highly skilled Sr. Technical Artist, specializing in Characters and Character Animation Pipeline, to join a build-focused team creating a high-impact, character-driven experience for a global IP audience.
In this role, you will be the centralized tech art bridge between the Animation, Art, and Tech teams, turning visual targets into practical and repeatable processes and tools. From prototype to live operations, you will work closely with internal and external departments to own the end-to-end Character and Animation Pipeline in Unreal Engine 5.
Your work will define, service, and maintain our pipeline, including rigging, tooling, runtime setups, body and facial mocap, and animation handoff. You will advocate for clear communication, lightweight workflows, game performance, and solutions that balance proven approaches while remaining outcome driven.
You will help shape how the team operates, developing trust-based relationships within our remote, cross-discipline group and with external collaborators. You value clear communication, rapid learning, and action-led planning, and you're motivated by the opportunity to help build and scale something great from the ground up.
THE TEAM
We're a small, scrappy team with big ambitions and an obsession to deliver memorable, innovative gameplay combined with beloved IPs, served seamlessly within the Netflix streaming ecosystem. We're looking for new teammates who care deeply about the experiences they create and the people they make them with, who are biased towards action, and are energized by the learning that comes with bold experimentation at an agile pace. As part of Netflix, we strive to hire the best and value integrity, excellence, respect, inclusion, and collaboration.
RESPONSIBILITIES
Character & Animation Pipeline
  • Own and improve the character and animation pipeline from DCC (Maya) into Unreal Engine 5, ensuring rigs and assets are ready for animation and runtime use.
  • Create and maintain body and facial rigs for characters, costumes, and hair in Maya, with clean deformation and predictable behavior in UE5.
  • Understand, maintain, and evolve the animation pipeline as project needs, tools, and content types change.
  • Define and uphold naming, structure, and performance standards (bones, polycounts, LODs, materials) for character content.

Tools, Workflow & Optimization
  • Build and support tools and scripts (e.g., Python, MEL, Unreal tooling) that speed up rigging, export, validation, and integration.
  • Author or source animation-focused tools and plug-ins as needed, and stay up-to-date on new Maya and UE5 animation and rigging features and trends.
  • Diagnose and address pipeline and performance issues related to characters and animation, balancing visual quality, stability, and efficiency.

Collaboration & Support
  • Partner with the Lead Character Artist, Animation Lead, Art Director, and engineers to define concrete constraints (rig features, deformation limits, performance budgets) that push stylization while keeping rigs stable, performant, and compatible with the pipeline.
  • Assist with animation tests and in-engine validation, iterating on rigs, tools, and workflows based on real production use.
  • Provide clear guidance and feedback to internal teams and external vendors on how to prepare and deliver pipeline-ready character and animation assets.
  • Research, implement and/or improve the state of art, graphics techniques and tools for use in current and upcoming projects

THE IDEAL CANDIDATE
  • 7+ years of experience as a Technical Artist, with a strong focus on character and animation pipelines.
  • Expert-level experience with at least one major DCC (Maya, Blender); Maya strongly preferred for rigging.
  • Deep knowledge of character rigging, facial rigs, animation workflows, and motion capture.
  • Strong Unreal Engine 5 experience, including runtime character systems, editor tools, and character setup.
  • Proficiency in Python or similar scripting languages (MEL, etc.) for pipeline and tool development.
  • Experience converting high-fidelity assets into optimized, real-time game assets.
  • Strong understanding of performance constraints, LODs, materials, and textures for games.
  • Ability to work cross-functionally with Art, Animation, Engineering, Design and external partners.
  • Excellent documentation and communication skills, including remote collaboration.
  • Has played a variety of both AAA and indie games, and cares deeply about player experience and craft.
  • Is an insatiable learner, curious inside and outside their specialization.
  • 2D and/or 3D animation experience, especially in stylized or non-human proportion work.

REQUIRED APPLICATION MATERIALS
  • Resume
  • Link to Portfolio / Reel

LOCATION
  • Los Angeles preferred; Remote OK.

Generally, our compensation structure consists solely of an annual salary; we do not have bonuses. You choose each year how much of your compensation you want in salary versus stock options. To determine your personal top of market compensation, we rely on market indicators and consider your specific job family, background, skills, and experience to determine your compensation in the market range. The range for this role is $170,000.00 - $260,000.00. This compensation range will vary based on location.
Netflix provides comprehensive benefits including Health Plans, Mental Health support, a 401(k) Retirement Plan with employer match, Stock Option Program, Disability Programs, Health Savings and Flexible Spending Accounts, Family-forming benefits, and Life and Serious Injury Benefits. We also offer paid leave of absence programs. Full-time hourly employees accrue 35 days annually for paid time off to be used for vacation, holidays, and sick paid time off. Full-time salaried employees are immediately entitled to flexible time off. See more details about our Benefits here.
Netflix is a unique culture and environment. Learn more here.
Inclusion is a Netflix value and we strive to host a meaningful interview experience for all candidates. If you want an accommodation/adjustment for a disability or any other reason during the hiring process, please send a request to your recruiting partner.
We are an equal-opportunity employer and celebrate diversity, recognizing that diversity builds stronger teams. We approach diversity and inclusion seriously and thoughtfully. We do not discriminate on the basis of race, religion, color, ancestry, national origin, caste, sex, sexual orientation, gender, gender identity or expression, age, disability, medical condition, pregnancy, genetic makeup, marital status, or military service.
Job is open for no less than 7 days and will be removed when the position is filled.

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About Netflix

Sourced by ZipRecruiter

Netflix is the world's leading streaming entertainment service with 222 million paid memberships in over 190 countries enjoying TV series, documentaries, feature films and mobile games across a wide variety of genres and languages. Members can watch as much as they want, anytime, anywhere, on any Internet-connected screen. Members can play, pause and resume watching, all without commercials or commitments.

Industry

Arts, entertainment, and recreation

Company size

5,001 - 10,000 Employees

Headquarters location

Los Gatos, CA, US

Year founded

1997