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Home Based Motion Capture Artist Jobs (NOW HIRING)

Applied Biomechanics Engineer

Queens, NY ยท On-site

$80K - $120K/yr

Previous experience working in a clinical, elite sport, or industrial biomechanics lab, consisting of marker-based motion capture equipment, force plates, and EMG. * Highly proficient in mathematical ...

Analyze and interpret biomechanics data from motion capture data collections * Write biomechanics reports based on data collected in the lab and in games to develop player development goals for ...

Senior Gameplay Animator (Locomotion)

Boston, MA ยท On-site +1

$115K - $131K/yr

... artistic direction of the project. Nice to Have: * Experience directing motion capture ... Lifestyle Spending Account (LSA) - $100 per month to use towards fitness, wellness, internet, home ...

Analyze and interpret biomechanics data from motion capture data collections * Write biomechanics reports based on data collected in the lab and in games to develop player development goals for ...

... not simply artists, we understand business and what it takes to make sales and grow business ... Office based employees are expected to work 4 days in office and may work from home one day a week ...

About OptiTrack OptiTrack is a global leader in motion capture technology, delivering precision ... Monitor product performance and iterate based on data-driven insights. Make 3D games and ...

Software Engineer - Human Motion Data

Austin, TX ยท On-site

$113K - $136K/yr

... healthcare, the home, and beyond. We operate at the cutting edge of embodied AI, applying our ... Experience building or maintaining pipelines for spatial data, including motion capture ...

Position has opportunity to work from a US Based home office. This position is open to candidates ... Qualifications To be considered for Motion Graphics Artist, we require the following: * Bachelor ...

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Home Based Motion Capture Artist information

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$5

$29

$37

How much do home based motion capture artist jobs pay per hour?

As of Jun 9, 2026, the average hourly pay for home based motion capture artist in the United States is $29.11, according to ZipRecruiter salary data. Most workers in this role earn between $24.76 and $32.93 per hour, depending on experience, location, and employer.

What challenges might a Home Based Motion Capture Artist face when working remotely, and how can these be addressed?

Home Based Motion Capture Artists often encounter challenges such as setting up and maintaining reliable capture equipment, managing large data files, and ensuring their recording space is free from interference or interruptions. Communication with animation directors or game developers may also be more complex when working remotely, as feedback is typically provided through virtual meetings rather than in-person sessions. To address these challenges, many artists invest in high-quality hardware, establish a dedicated workspace, and use collaborative tools to streamline file sharing and feedback. Proactively scheduling check-ins with team members can further enhance collaboration and ensure project goals are met efficiently.

What is a Home Based Motion Capture Artist?

A Home Based Motion Capture Artist is a professional who captures and records realistic human movements using specialized motion capture (mocap) equipment, often working remotely from their own studio or home. They wear suits with sensors or use camera setups to track body movements, which are then translated into digital animations for films, video games, or virtual reality. This setup allows artists to collaborate with studios and clients worldwide without needing to be on-site. Home based motion capture artists typically have technical skills in animation software and experience with mocap hardware. Their work is essential in creating lifelike character animations in modern digital media.

What is the difference between Home Based Motion Capture Artist vs Motion Capture Technician?

AspectHome Based Motion Capture ArtistMotion Capture Technician
CredentialsRelevant certifications, artistic skills, familiarity with motion capture softwareTechnical certifications, experience with hardware setup and maintenance
Work EnvironmentHome studio or remote setup, flexible hoursStudio or on-site facilities, structured schedules
Industry UsageFilm, gaming, virtual reality projectsFilm production, game development, special effects

While both roles involve working with motion capture technology, the Home Based Motion Capture Artist primarily focuses on creating performances remotely, often emphasizing artistic input and software proficiency. In contrast, the Motion Capture Technician handles hardware setup, calibration, and technical troubleshooting on-site. Understanding these differences helps employers and professionals identify the right role based on skills and work environment preferences.

What are the key skills and qualifications needed to thrive as a Home Based Motion Capture Artist, and why are they important?

To thrive as a Home Based Motion Capture Artist, you need a solid grasp of human anatomy, movement, and animation principles, typically supported by experience in 3D animation or a related field. Familiarity with motion capture software (such as MotionBuilder or iPi Soft), 3D modeling tools, and the ability to operate mocap hardware are essential. Strong attention to detail, self-motivation, and effective remote communication skills help you deliver high-quality work and collaborate with distributed teams. These skills ensure precise capture and translation of motion data into digital performances, meeting client expectations and project deadlines.
More about Home Based Motion Capture Artist jobs
What cities are hiring for Home Based Motion Capture Artist jobs? Cities with the most Home Based Motion Capture Artist job openings:
What are the most commonly searched types of Motion Capture Artist jobs? The most popular types of Motion Capture Artist jobs are:
What states have the most Home Based Motion Capture Artist jobs? States with the most job openings for Home Based Motion Capture Artist jobs include:
Infographic showing various Home Based Motion Capture Artist job openings in the United States as of May 2026, with employment types broken down into 7% As Needed, 7% Full Time, and 86% Part Time. Highlights an 92% Physical, 1% Hybrid, and 7% Remote job distribution, with an average salary of $60,546 per year, or $29.1 per hour.
Capture Production Assistant

Capture Production Assistant

Electronic Arts Inc.

Los Angeles, CA โ€ข On-site

$33 - $55/hr

Temporary

Medical, Dental, Vision, Life, Retirement, PTO

Posted 12 days ago


Job description

General Information
Locations: Los Angeles - Chatsworth, California, United States of America
Role ID
214243
Worker Type
Temporary Employee
Studio/Department
EA Studios - EA Create
Work Model
On Site
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
EA Create Capture is a highly engaged content creation team within EA Studios. Our content is generated through multiple services which encompass motion capture, performance capture, 3D head scanning and body scanning for videogame titles developed by Electronic Arts (EA). We are adventurous and creative. We are courageous and we take chances. We are excited by pioneers who cut new paths and take on challenges with determination. We are a diverse team, unified through collaboration, culture and craft. We look for the best in everyone.
The EA Create Capture team provides high-quality body and facial motion performances and character scanning for in-game, cinematic and narrative sequences. Our Los Angeles-based Motion Capture Studio serves the motion capture needs for all of EA's game development teams worldwide.
Role overview:
Reporting to the Studio Manager, the Production Assistant supports EA Create Capture services with fast and organized production planning and resource coordination for Motion Capture and Character Scanning.
You have live production on-set experience with knowledge of entertainment industry practices and protocols. You will support a team of project managers, Mocap Leads, and the Studio Manager to accomplish recording activity for game development teams.
This is a 12-month contract, based onsite at the Canoga Park studio.
Your Qualities:
You're a people-person; organized and flexible, with a desire to get things right. You excel in a creative environment, and enjoy working within a team.
Administrative Role and Responsibilities:
  • Provide support within the Create Capture team, with a specific focus on the Los Angeles studio team.
  • Create and distribute production paperwork, like Call Sheets, Production Summaries, Timesheets, Insurance Forms, Shotlists, and Schedules.
  • Coordinate on-site and virtual meetings between the Create Capture teams within the Production Assistant remit.
  • Coordinate catering requests for shoots and team lunches.
  • Reconcile PCard statements and create PO's.
  • Acquire vendor estimates and invoices.
  • Help maintain the office environment and studio inventory.
  • Help track project expenditures and budgets.
  • Organize events for local Capture/Create celebrations and team activities.
  • Book crew travel for on-location shoots.

Shoot Day Role and Responsibilities:
  • Ensure the Capture studio and studio facilities are prepared and maintained throughout the shoot day (e.g. prepping talent areas and disposing of documents securely).
  • Greet visitors as they arrive on-site and provide additional support to them.
  • Manage shoot communication channels between on-set and remote crew.
  • Receive and distribute catering orders.
  • Ensure any shoot day specific paperwork is completed (e.g. Performer timesheets).

Requirements:
  • You have 1+ year professional experience working on a live production set alongside performers and crew.
  • You have 3+ years experience in an administrative or production office environment found in film, TV, VFX or video games.
  • You have a University Bachelor's degree or equivalent professional experience.
  • You are proficient in standard software tools and can use custom software such as Monday.com, Shotgrid, and iExpense.

Pay Transparency - North America
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
* California (depending on location e.g. Los Angeles vs. San Francisco) *$33 - $55 USD
Pay is just one part of the overall compensation at EA.
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to temporary full-time employees scheduled to work 40 hours a week.
About Electronic Arts
We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.