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Media Arts Animation Jobs (NOW HIRING)

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Media Arts Animation information

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$11K

$50.5K

$54.5K

How much do media arts animation jobs pay per year?

As of Jun 10, 2026, the average yearly pay for media arts animation in the United States is $50,453.00, according to ZipRecruiter salary data. Most workers in this role earn between $48,000.00 and $53,000.00 per year, depending on experience, location, and employer.

What is the difference between Media Arts Animation vs Graphic Design?

AspectMedia Arts AnimationGraphic Design
CredentialsDegree in Animation, Media Arts, or related fieldDegree in Graphic Design, Visual Communication, or related field
Work EnvironmentAnimation studios, media companies, freelance projectsAdvertising agencies, print and digital media firms, freelance work
Industry UsageFilm, TV, video games, online mediaBranding, marketing, print media, digital content

Media Arts Animation and Graphic Design share similar educational backgrounds and work environments but differ in focus. Media Arts Animation emphasizes creating moving visuals for media platforms, while Graphic Design centers on static visual communication. Both careers require creativity and technical skills, but they serve different industry needs and project types.

What are the key skills and qualifications needed to thrive as a Media Arts Animator, and why are they important?

To thrive as a Media Arts Animator, you need strong artistic ability, a solid understanding of animation principles, and proficiency in storytelling, typically supported by a degree in animation or a related field. Familiarity with industry-standard software such as Adobe Creative Suite, Autodesk Maya, and Toon Boom Harmony is essential, and certifications in these tools can provide an advantage. Creativity, attention to detail, and effective communication are critical soft skills that help animators collaborate and deliver engaging content. These skills ensure the creation of high-quality animations that effectively convey messages and captivate audiences.

What is Media Arts Animation?

Media Arts Animation is a field that combines artistic skills with digital technology to create animated content for various media, such as films, television, video games, and online platforms. Professionals in this area use techniques like 2D and 3D animation, visual effects, and motion graphics to bring stories and ideas to life. The field requires both creative talent and technical proficiency in animation software and design principles. Media Arts Animation plays a crucial role in entertainment, advertising, education, and more.

What are some common challenges faced by professionals in Media Arts Animation, and how can they be addressed?

Professionals in Media Arts Animation often encounter tight deadlines, rapidly changing project requirements, and the need to adapt to evolving software tools. Balancing creative vision with client or studio expectations can also be challenging. To address these challenges, it's important to maintain strong communication with team members, stay updated on industry-standard software, and develop good time management practices. Collaborating effectively with directors, writers, and other artists can help ensure projects stay on track while preserving creative integrity.
More about Media Arts Animation jobs
Infographic showing various Media Arts Animation job openings in the United States as of June 2026, with employment types broken down into 10% Full Time, 66% Part Time, 5% Temporary, and 19% Contract. Highlights an 83% Physical, 3% Hybrid, and 14% Remote job distribution, with an average salary of $50,453 per year, or $24.3 per hour.
Assistant Professor of Practice - Emerging Media Arts: Animation

Assistant Professor of Practice - Emerging Media Arts: Animation

University of Nebraska-Lincoln

Lincoln, NE โ€ข On-site

Full-time

Posted yesterday


Job description

Position Information
Position Information
Working Title
Assistant Professor of Practice - Emerging Media Arts: Animation
Department
Johnny Carson School-Theatre & Film-1033
Requisition Number
F_250088
Posting Open Date
12/11/2025
Application Review Date: (To ensure consideration, please submit all application materials before review date)
03/02/2026
Posting Close Date
Open Until Filled
Yes
Description of Work
Johnny Carson School of Theatre and Film at the University of Nebraska-Lincoln invites applications for an Assistant Professor of Practice - Emerging Media Arts: Animation and Rigging to join our unique program.
We seek a creative individual with strong dedication to craft, technical expertise, and professional agility in a constantly changing field. We welcome applicants with backgrounds in film, television, game production, or gallery/museum installations. The successful candidate will have advanced experience in 3D animation workflows (film, television, games) and/or rigging, ideally with supplemental familiarity with game engines, and/or motion capture, and be able to creatively integrate traditional techniques with emerging technologies and platforms.
This position involves teaching courses in 3D Animation, Rigging, Motion Capture, and Game Engines. The ideal candidate will be a dynamic artist/teacher who is committed to training and inspiring the next generation of emerging media artists and storytellers.
The Johnny Carson Center for Emerging Media Arts is an interdisciplinary center and creative research facility within the Johnny Carson School of Theatre and Film, established with a $57M investment from the Johnny Carson Foundation. Research areas include filmmaking, interactive and immersive storytelling, experience and generative design, XR, machine learning, sonic and data arts, virtual production, and innovation and entrepreneurship.
The Carson Center brings together world-class faculty and students to reimagine the future of media through inclusive, imaginative storytelling that addresses human-scale challenges, provokes and inspires. As the Center expands its international reach and collaborations, this is a unique opportunity to shape its growing mission.
Nebraska offers an attractive compensation and benefits package, commensurate with the successful candidate's background and experience. Faculty status with opportunities for promotion in rank and sabbatical opportunities for continued learning and professional development are additional key benefits. This position comes with resources to support innovative teaching and creative practice.
Key Responsibilities
  • Teach courses in 3D Animation, Rigging, Introduction to Game Engines, Motion Capture for Real-time Performance, and others as needed.
  • Collaborate with faculty to develop new courses and curriculum with a focus towards interdisciplinarity.
  • Provide mentorship to students.
  • Recruit artist/industry partners and assist students transitioning into their careers.
  • Remain agile and keep current with advancements in 3D animation, rigging, motion capture, game engine technologies, AI, and creative applications.

The University of Nebraska does not discriminate based on race, color, ethnicity, national origin, sex, pregnancy, sexual orientation, gender identity, religion, disability, age, genetic information, veteran status, marital status, and/or political affiliation in its programs, activities, or employment. See https://equity.unl.edu/notice-nondiscrimination/.
Minimum Required Qualifications
  • Bachelor's degree with at least five years of professional experience in 3D animation and/or rigging for film, television, games, or live performance workflows.
  • Working career as an animator/artist represented through a body of work that has received theatrical, network, or streaming exhibition and/or national/international festival recognition.

Preferred Qualifications
  • Master's degree in an equivalent arts-related field; OR in exceptional cases, significant professional credentials and experience in lieu of a terminal degree.
  • Experience with game engines (Unity or Unreal) or other real-time performance systems.
  • Experience in custom rigging for 3D animation and/or games.
  • Experience with emerging forms of digital animation workflows, including AI and Machine Learning.
  • Proficiencies in languages such as MEL (PyMEL), Python, C++, or C#.
  • University teaching experience above the teaching assistant level; or equivalent experience in a non-university setting (Animation Mentor, Gnomon, VFS, etc.).
  • A strong network of contacts with other industry professionals and employers.
  • Demonstrated commitment to ongoing professional development and the ability to stay at the edge of industry developments.

Work Location (City, State)
Lincoln, NE
Pre-Placement Driving Record Review Required
Criminal History Background Check Required
No
Posted Salary
How to Apply
Click "Apply for this Job," complete the faculty information form, and submit the following required documents:
  1. A letter of interest addressing your qualifications specific to this job description.
  2. A current Curriculum Vitae.
  3. Teaching statement (1-2 pages). Attach as "Other Document."
  4. A link to an online portfolio of work.
  5. The names and contact details of three professional references.

For questions or accommodations related to this position contact
Shelby Foged
shelby.foged@unl.edu
Job Category
Job Category (old)
Faculty Non-Tenure Leading
Job Type
9 Month
Position funded by grant or other form of temporary funding?
No
If Temporary, indicate end date
Planned Hire Date
08/17/2026
Appointment End Date
Organizational Location
Default Location