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Non Union Unity Animation Jobs (NOW HIRING)

3D Artist (Remote)

San Francisco, CA · Remote

$110K - $140K/yr

Retargeting character animation using mocap data; * Scene Layout and Lighting in Unity; * Creating ... Ability to maintain clean, organized, and non-destructive workflow. * Receptive to the iterative ...

Senior Technical Artist

Austin, TX

$125K - $150K/yr

Communicate between engineers, designers, and non-technical artists to package assets efficiently ... Proficient in Unity animation systems and knowledge of event driven programming * Proficient in ...

Senior Technical Artist

Austin, TX · On-site

$125K - $150K/yr

Communicate between engineers, designers, and non-technical artists to package assets efficiently ... Proficient in Unity animation systems and knowledge of event driven programming * Proficient in ...

Be Seen First

... and animation that feel great on a phone. · Bring the UI to life. Implement UI/UX in Unity in ... are non-negotiable because real money moves through them. · Set the standard. Serve as the ...

Animator

Reno, NV · On-site +1

$114K - $141K/yr

You'll shape the look, feel, and energy of our games-owning animation from concept to final polish ... Experience creating animations in Unity or other real-time engines * Deep understanding of motion ...

Animator

Reno, NV · On-site +1

$114K - $141K/yr

You'll shape the look, feel, and energy of our games-owning animation from concept to final polish ... Experience creating animations in Unity or other real-time engines * Deep understanding of motion ...

$340K - $351K/yr

Non-Union-NCT Weekend Rotation: Occasional Job Summary: Allina Health is seeking a Hospital-Based Clinic (HBC) Psychiatrist to join our team at Unity Campus in Fridley, Minnesota. This opportunity ...

... 3D animation, editorial and finishing). You must be able to problem solve in a timely, cost ... Familiar with AICP guidelines, union and non-union rules and regulations. * Excellent organization ...

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Non Union Unity Animation information

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How much do non union unity animation jobs pay per hour?

As of Jul 12, 2026, the average hourly pay for non union unity animation in the United States is $19.23, according to ZipRecruiter salary data. Most workers in this role earn between $16.11 and $21.39 per hour, depending on experience, location, and employer.

What jobs can I do with animation?

With animation skills, you can pursue roles such as animator, character designer, storyboard artist, motion graphics artist, visual effects artist, or 3D modeler. These jobs often require proficiency in software like Adobe After Effects, Maya, or Blender and may involve working in film, television, video game development, advertising, or online media.

Are animators still in demand?

Animators, including those working in non-union environments, continue to be in demand due to the growth of digital media, video games, and streaming content. Skills in software like Adobe Animate, Maya, or Blender, along with a strong portfolio, are important for securing opportunities in this field.

What is the highest paid animation job?

In animation, senior roles such as Lead Animator, Animation Director, or VFX Supervisor tend to be the highest paid, often earning six-figure salaries. These positions require extensive experience, strong leadership skills, and proficiency with industry-standard tools like Maya or Blender.

Is Unity good for animations?

Unity is widely used for creating animations in game development and interactive media due to its robust animation tools like the Animator and Timeline. It supports 2D and 3D animations, allowing artists and developers to produce complex sequences and integrate them with gameplay. For animation-focused roles, proficiency with Unity's animation system and scripting is essential.

What is the difference between Non Union Unity Animation vs Non Union 3D Modeler?

AspectNon Union Unity AnimationNon Union 3D Modeler
Required SkillsAnimation techniques, Unity software proficiency, basic scriptingModeling skills, 3D software proficiency (e.g., Blender, Maya), texturing
Work EnvironmentGame studios, animation firms, interactive mediaGame studios, film production, visualization projects
Industry UsageUsed for character and object animations within UnityUsed for creating 3D assets for games, films, and VR

Non Union Unity Animation focuses on creating animated assets within the Unity engine, emphasizing movement and interaction. In contrast, Non Union 3D Modelers specialize in building detailed 3D models used across various media. Both roles require proficiency in industry-standard software and are vital in game and media production, but they serve different stages of the content creation process.

More about Non Union Unity Animation jobs
What cities are hiring for Non Union Unity Animation jobs? Cities with the most Non Union Unity Animation job openings:
What are the most commonly searched types of Unity Animation jobs? The most popular types of Unity Animation jobs are:
What states have the most Non Union Unity Animation jobs? States with the most job openings for Non Union Unity Animation jobs include:
What job categories do people searching Non Union Unity Animation jobs look for? The top searched job categories for Non Union Unity Animation jobs are:
Infographic showing various Non Union Unity Animation job openings in the United States as of July 2026, with employment types broken down into 3% Locum Tenens, 2% Internship, 44% As Needed, 20% Full Time, 7% Part Time, and 24% Nights. Highlights an 70% Physical, 3% Hybrid, and 27% Remote job distribution, with an average salary of $39,998 per year, or $19.2 per hour.
3D Artist (Remote)

3D Artist (Remote)

Prisms VR

San Francisco, CA • Remote

$110K - $140K/yr

Full-time

Posted 4 days ago


Job description

OUR MISSION:

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12 STEM education through experiential real-world problem-solving powered by the next generation of spatial computing. We utilize adaptive Virtual Reality (VR) to engage, inspire, and open pathways to creative problem-solving to rapidly improve engagement and proficiencies in Math and Science across our country and beyond. Our mission is to break down barriers to access and build STEM proficiencies at scale for all students, worldwide.

JOB DESCRIPTION:

Prisms is looking for a multifaceted 3D Artist who enjoys designing all aspects of 3D content development. As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic animations for virtual reality. The ideal candidate should know and enjoy every aspect of the 3D content development process and have a working knowledge of developing assets for Unity.

KEY RESPONSIBILITIES

  • Collaborate with a team of content designers and developers to design rich and attractive immersive environments and interactive props in a fast and iterative manner.
  • Demonstrate the generalist ability to problem-solve multiple facets of a 3D-for-real-time pipeline fo numerous projects with tight deadlines. Day-to-day tasks include but are not limited to:
    • Designing & creating characters, environments & prop assets;
    • Rigging and animating characters and props;
    • Retargeting character animation using mocap data;
    • Scene Layout and Lighting in Unity;
    • Creating Particle Effects;
    • Asset optimization for Mobile Standalone VR;
    • Creating 3D explainer animations based on STEM concepts using the in-house Unity Animation Timeline tool.
  • Design and adhere to standards and specifications that are consistent with the project vision and brand
    aesthetics.
  • Be a proactive member of the development team and report on task status and potential issues to
  • Ensure the product meets brand standards and expectations in all aspects.
  • Create and maintain documentation and guidelines relating to Art development.

REQUIREMENTS

  • Solid understanding of compositions, color theories, and other industry-standard best 3D art practices.
  • Solid knowledge of modern 3D authoring tools (Maya, Blender, Houdini, ZBrush, etc.)
  • Solid knowledge of Texture and Material Authoring tools like Substance Painter & Designer, Photoshop, etc.
  • Solid understanding of the technical limitations of real-time game engines and mobile VR platforms.
  • Experience in creating Motion Graphic Animation in After Effects or a similar tool.
  • Working experience in Unity.
  • Experience in creating shaders using Shadergraph or Amplify Editor.
  • Experience in creating particle effects using Unity Shuriken Particle System or VFX Graph.
  • Working experience in version control systems (Git Preferred).
  • Ability to maintain clean, organized, and non-destructive workflow.
  • Receptive to the iterative design process and willing to participate in many areas of VR development beyond art responsibilities.
  • Highly motivated and skilled at both working individually and collaborating with a team.
  • Strong written and verbal communication skills

PREFERRED QUALIFICATIONS

  • Experience in Virtual Reality Development.
  • Experience working in a fast-paced production environment
  • Experience in 3D Simulation, such as cloth, water, and/or particles.

PORTFOLIO

  • The ideal portfolio should showcase all aspects of 3D generalist skills, including your ability in modeling, texturing, Unity scene layout and lighting, and motion graphic animation.
  • Ability to complete an art test if requested.

      3D Artist