1

Non Union Unity Animation Jobs (NOW HIRING)

Shape our design and animation ecosystem (Rive, Figma, Unity, internal tools) by developing tools ... to non-technical partners. * Experience operating in highly ambiguous environments and ...

Shape our design and animation ecosystem (Rive, Figma, Unity, internal tools) by developing tools ... to non-technical partners. * Experience operating in highly ambiguous environments and ...

next page

Showing results 1-20

Non Union Unity Animation information

See salary details

$8

$19

$27

How much do non union unity animation jobs pay per hour?

As of Jul 12, 2026, the average hourly pay for non union unity animation in the United States is $19.23, according to ZipRecruiter salary data. Most workers in this role earn between $16.11 and $21.39 per hour, depending on experience, location, and employer.

What jobs can I do with animation?

With animation skills, you can pursue roles such as animator, character designer, storyboard artist, motion graphics artist, visual effects artist, or 3D modeler. These jobs often require proficiency in software like Adobe After Effects, Maya, or Blender and may involve working in film, television, video game development, advertising, or online media.

Are animators still in demand?

Animators, including those working in non-union environments, continue to be in demand due to the growth of digital media, video games, and streaming content. Skills in software like Adobe Animate, Maya, or Blender, along with a strong portfolio, are important for securing opportunities in this field.

What is the highest paid animation job?

In animation, senior roles such as Lead Animator, Animation Director, or VFX Supervisor tend to be the highest paid, often earning six-figure salaries. These positions require extensive experience, strong leadership skills, and proficiency with industry-standard tools like Maya or Blender.

Is Unity good for animations?

Unity is widely used for creating animations in game development and interactive media due to its robust animation tools like the Animator and Timeline. It supports 2D and 3D animations, allowing artists and developers to produce complex sequences and integrate them with gameplay. For animation-focused roles, proficiency with Unity's animation system and scripting is essential.

What is the difference between Non Union Unity Animation vs Non Union 3D Modeler?

AspectNon Union Unity AnimationNon Union 3D Modeler
Required SkillsAnimation techniques, Unity software proficiency, basic scriptingModeling skills, 3D software proficiency (e.g., Blender, Maya), texturing
Work EnvironmentGame studios, animation firms, interactive mediaGame studios, film production, visualization projects
Industry UsageUsed for character and object animations within UnityUsed for creating 3D assets for games, films, and VR

Non Union Unity Animation focuses on creating animated assets within the Unity engine, emphasizing movement and interaction. In contrast, Non Union 3D Modelers specialize in building detailed 3D models used across various media. Both roles require proficiency in industry-standard software and are vital in game and media production, but they serve different stages of the content creation process.

More about Non Union Unity Animation jobs
What cities are hiring for Non Union Unity Animation jobs? Cities with the most Non Union Unity Animation job openings:
What are the most commonly searched types of Unity Animation jobs? The most popular types of Unity Animation jobs are:
What states have the most Non Union Unity Animation jobs? States with the most job openings for Non Union Unity Animation jobs include:
What job categories do people searching Non Union Unity Animation jobs look for? The top searched job categories for Non Union Unity Animation jobs are:
Infographic showing various Non Union Unity Animation job openings in the United States as of July 2026, with employment types broken down into 3% Locum Tenens, 2% Internship, 44% As Needed, 20% Full Time, 7% Part Time, and 24% Nights. Highlights an 70% Physical, 3% Hybrid, and 27% Remote job distribution, with an average salary of $39,998 per year, or $19.2 per hour.
Creative Technology Manager

Creative Technology Manager

Duolingo

Pittsburgh, PA โ€ข On-site

Other

Re-posted 20 days ago


Job description

Our mission at Duolingo is to develop the best education in the world and make it universally available. It's a big mission, and even though we've made a lot of headway, we still have work to do - and that's where you come in!

Duolingo's designers care about creating high-qualityย experiences that look and feel fun. From animators to writers, product designers to researchers, Design brings purpose, feeling, and delight to every interaction with our brand, inside the app and out. As a designer, you'll join a culture of creativity and craft, where we have a high bar for excellence and an endless curiosity about how to bring more unexpected quirk and fun to the pursuit of learning.ย 

Join us in our mission to develop education for our half a billion (and growing!) learners around the world.


About the Role

Duolingo's Creative Technologists sit at the intersection of design, animation, and engineering-turning ambitious ideas into interactive, production-ready experiences that reach millions of learners.ย  As a Creative Technology Manager, you'll both manage a team of Creative Technologists and directly elevate how we use art, motion, and interactivity to create delightful, performant, and scalable learning experiences. You'll lead the prototyping of new ideas, build production-ready systems, and shape the tooling that enables teams to move faster. This role reports to the Senior Manager of Creative Technology and is based in Pittsburgh, PA or New York, NY.

You will...ย 

  • Act as the technical lead for cross-functional partners (product designers, product managers, and engineers) to unblock bold ideas and drive them from concept through delivery
  • Develop your team's skills and careers, giving clear, actionable feedback and coaching toward greater scope and impact
  • Create and evolve complex animated UI using Rive or similar technologies for high-visibility features across the app
  • Collaborate directly with iOS and Android engineers to design asset functionality, troubleshoot, and optimize performance
  • Shape our design and animation ecosystem (Rive, Figma, Unity, internal tools)ย  by developing tools, automations, and systems that scale high-quality output

You have...ย 

  • Experience in roles adjacent to creative technology (e.g., technical animation, gameplay scripting, CG supervision, pipeline/TD work) with proven people management or leadership experience.
  • A portfolio or demo reel that demonstrates:ย 
    • High-quality visuals delivered within real-world performance constraints
    • Reducing complexity while achieving product goals
    • Systems thinking (e.g., reusable animation or interaction systems)
    • Tooling that meaningfully improves team workflows
    • Prototyping savvy and end-to-end problem solving
  • Strong programming or scripting skills (e.g., Python, C++, or similar).
  • Excellent communication skills, including fluency in design-to-engineering handoffs, and communicating technical constraints to non-technical partners.
  • Experience operating in highly ambiguous environments and independently driving projects with cross-functional dependencies.
  • Ability to work from or relocate to Pittsburgh, PA or New York, NY.

Exceptional candidates will have...ย 

  • Experience creating interactive animation for mobile products at scale
  • Proficiency with Rive for building UI and designing complex user interactions
  • A strong motion and design sensibility across 3D or 2D animation pipelines (Maya, Blender, Houdini, or Toon Boom, etc.)
  • Understanding of game design principles, especially for learning contexts
  • A passion for the craft and a care for their people.