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Interactive Media Arts Jobs (NOW HIRING)

The Department of Art offers a Bachelor of Arts in Studio Art, a Bachelor of Fine Arts (BFA) with a concentration in either Animation & Multimedia Design, Graphic & Interactive Media or ...

... Media Arts, Design and Technology with a focus on Visual Effects for Interactive Media and Virtual Production (Games Design and Development, Virtual and Mixed Reality, 2D and 3D animation, kinetic ...

Interactive Producer

Winter Park, FL · On-site

$140K/yr

... specializes in interactive media solutions for brands around the world. Our services include ... You will be embedded with a team of highly motivated artists & engineers working on world-class ...

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Interactive Media Arts information

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How much do interactive media arts jobs pay per hour?

As of Jun 12, 2026, the average hourly pay for interactive media arts in the United States is $11.54, according to ZipRecruiter salary data. Most workers in this role earn between $11.54 and $11.54 per hour, depending on experience, location, and employer.

What jobs can you get with an interactive media degree?

An interactive media arts degree prepares graduates for roles such as multimedia designer, user experience (UX) designer, web developer, digital content creator, and interactive media specialist. These jobs often require skills in graphic design, coding, and multimedia tools like Adobe Creative Suite and HTML/CSS, and may involve working in creative agencies, tech companies, or media organizations.

What are Interactive Media Arts?

Interactive Media Arts is a multidisciplinary field that combines elements of art, design, technology, and storytelling to create engaging, interactive experiences. This field includes work such as interactive installations, digital games, virtual and augmented reality, web design, and multimedia projects. Professionals in Interactive Media Arts use both creative and technical skills to design content that responds to user input and fosters audience participation. The field is rapidly evolving, offering opportunities in entertainment, education, advertising, and more.

What jobs can I get with a media arts degree?

A media arts degree can lead to careers such as multimedia artist, graphic designer, video producer, interactive media specialist, or digital content creator. These roles often require skills in design software, video editing, and digital storytelling, and may involve working in advertising, entertainment, or web development environments.

What are the key skills and qualifications needed to thrive as an Interactive Media Arts professional, and why are they important?

To thrive as an Interactive Media Arts professional, you need a strong foundation in digital design, coding (such as HTML, CSS, JavaScript), and multimedia storytelling, often supported by a relevant degree or portfolio. Familiarity with creative software like Adobe Creative Suite, Unity, and prototyping tools is typically expected. Strong collaboration, creative problem-solving, and communication skills help you stand out in interdisciplinary and client-facing environments. These competencies are crucial for developing engaging, user-centered digital experiences that blend technology and artistry.

What jobs can DT get you?

A degree in Interactive Media Arts can lead to careers such as multimedia designer, digital content creator, interactive developer, or user experience designer. These roles often require skills in graphic design, programming, and familiarity with tools like Adobe Creative Suite or Unity. Job opportunities are available in entertainment, advertising, education, and technology sectors.

What jobs will no longer exist in 2030?

In 2030, roles such as traditional print media designers and manual media editors may decline due to digital transformation and automation. Interactive Media Arts professionals should focus on skills like digital content creation, virtual reality, and user experience design, which are expected to grow. Jobs heavily reliant on manual or repetitive tasks are most at risk of obsolescence.

What is the difference between Interactive Media Arts vs Graphic Designer?

AspectInteractive Media ArtsGraphic Designer
CredentialsTypically requires a degree in Interactive Media, Digital Arts, or related fieldsUsually holds a degree in Graphic Design, Visual Arts, or similar
Work EnvironmentWorks in digital studios, media companies, or educational settings focusing on multimedia projectsWorks in advertising agencies, print shops, or corporate branding teams
Industry UsageUsed in digital media, entertainment, and interactive experiencesUsed in branding, advertising, and print media

Interactive Media Arts and Graphic Design share overlapping skills in visual communication, but Interactive Media Arts focuses more on creating engaging digital and multimedia experiences, while Graphic Design emphasizes static visual content for print and branding. Both roles require creativity and technical skills, but their applications and work environments differ significantly.

What are the typical collaborative processes involved in an Interactive Media Arts role?

Professionals in Interactive Media Arts frequently work in interdisciplinary teams that may include designers, programmers, artists, and project managers. Collaboration often involves brainstorming sessions, iterative feedback cycles, and joint problem-solving to ensure that both the technical and creative aspects of a project align. Regular communication is key, whether through agile stand-ups, design reviews, or digital collaboration tools. This collaborative environment helps foster innovative solutions and ensures projects meet both artistic vision and user experience goals.
More about Interactive Media Arts jobs
What cities are hiring for Interactive Media Arts jobs? Cities with the most Interactive Media Arts job openings:
Infographic showing various Interactive Media Arts job openings in the United States as of June 2026, with employment types broken down into 1% Locum Tenens, 1% As Needed, 63% Full Time, 29% Part Time, 2% Temporary, and 4% Contract. Highlights an 83% Physical, 3% Hybrid, and 14% Remote job distribution, with an average salary of $24,000 per year, or $11.5 per hour.
Faculty, Digital and Interactive Media #11981

Faculty, Digital and Interactive Media #11981

Daytona State College

Daytona Beach, FL • On-site

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 7 days ago


Daytona State College rating

7.0

Company rating: 7.0 out of 10

Based on 9 frontline employees who took The Breakroom Quiz

370th of 536 rated colleges and universities


Job description

Location : Daytona Beach
Job Type: Faculty
Job Number: 202500458
Department: Mike Curb College of Music, Entertainment, & Art - School of Digital Media Production
Opening Date: 06/05/2026
Required Qualifications:
  • Master's degree in Digital Media, Interactive Design, Media Arts, New Media, Fine Arts, or a closely related field
  • Demonstrated experience teaching or professionally practicing in interactive media, live media systems, or experience design
  • Proficiency in at least one real-time media environment (TouchDesigner, MadMapper, VDMX6, or equivalent)
  • Evidence of creative or professional work in interactive, projection-based, or performance-driven media
  • Ability to teach effectively across technical and conceptual dimensions of the discipline

Preferred Qualifications:
  • Interactive Experience Design and Live Systems
    • Hands-on experience designing live interaction systems using cameras as input devices for motion detection, gesture tracking, or body-based interactivity
    • Practical knowledge of sensor integration and physical computing using platforms such as Arduino (Uno, Mega, or equivalent microcontrollers), enabling students to connect physical sensors and actuators to visual and sonic outputs
    • Experience with large-scale projection mapping onto architectural surfaces, sculptural objects, or performance environments using MadMapper, Resolume, or comparable tools
    • Fluency in VDMX6 or similar VJ and live visual performance software within a production or event context
    • Experience with TouchDesigner for generative visuals, real-time data visualization, or interactive installation
  • AI-Assisted and Coded Interactive Experiences
    • Demonstrated ability to use AI tools and large language models to generate, scaffold, or assist in writing code for interactive media applications, including Python scripts, GLSL shaders, or TouchDesigner CHOP/DAT workflows
    • Experience prototyping or teaching AI-assisted interaction design workflows, where students use AI to accelerate technical problem-solving without bypassing conceptual understanding
    • Familiarity with computer vision libraries and frameworks (such as OpenCV or MediaPipe) applied to camera-based interaction, body tracking, or environmental sensing
    • Understanding of how emerging AI capabilities, including real-time image and gesture recognition, can be embedded into live performance and installation contexts
  • Production and Post-Production
    • Proficiency in DaVinci Resolve, including Fusion for motion graphics and compositing in support of interactive and immersive project delivery
    • Experience with 6K cinema camera systems in production contexts
    • Background in sound design, spatial audio, or Ableton Live as integrated components of interactive and performative media
  • Immersive and Emerging Media
    • Experience with spatial computing or extended reality platforms, including Apple Vision Pro, as part of creative or educational practice
    • Familiarity with Blackmagic Design ecosystems and workflows
    • Practice in or curiosity about the convergence of installation art, club visuals, architectural media, and interactive performance as a unified creative discipline
  • Teaching and Professional Context
    • College teaching experience, particularly in studio-based or production-centered environments
    • Active creative practice with exhibition, performance, or commercial credits demonstrating engagement with the contemporary interactive media landscape
    • Experience working in collaborative or interdisciplinary production environments alongside photographers, musicians, or broadcast professionals
About the Position
Daytona State College invites applications for a full-time faculty position in the Digital and Interactive Media Production (DIMP) program within the School of Digital Media Production (SDMP). This position is central to our growing emphasis on interactive experience design, real-time media, and immersive technology. The successful candidate will teach across the DIMP curriculum with a primary focus on live interaction design, projection mapping, sensor-based and AI-assisted interactive systems, and performance-driven media environments.
This is a high-impact teaching role in a program that has deliberately pivoted toward the intersection of code, computation, and creative performance. You will work alongside a faculty cohort with international exhibition and production credentials, contributing to a culture of creative rigor that is uncommon at the community college level.
About the Program and School
The School of Digital Media Production is housed within the Mike Curb College of Music, Entertainment and Art and encompasses four programs: Digital and Interactive Media Production, Music Production Technology, Broadcast Television Production, and Photography. DIMP sits at the center of the school's most rapidly evolving curriculum.
The DIMP program prepares students for careers in interactive media, live event production, UI/UX for experiential contexts, video, sound design, and content creation. The program has made a deliberate commitment to live interaction design and immersive technology as its distinguishing identity, integrating tools such as TouchDesigner, MadMapper, VDMX6, and DaVinci Resolve into a curriculum that blends art, design, computation, and performance.
World-Class Facilities
Faculty and students work in a purpose-built environment designed to support professional-grade practice:
  • Three dedicated Apple Mac Labs
    • Lab 211: 20 iMacs running TouchDesigner, MadMapper, VDMX6, Unreal Engine, Unity, Processing, Ableton Live Suite, Adobe CC, DaVinci Resolve, and Arturia MiniLab 3 controllers
    • Lab 214: Mac Studios with Adobe CC, Ableton Live Suite, DaVinci Resolve Studio, 4K monitors, Ableton Push 3 controllers, MIDI controllers, and BYOD stations Lab 216: Mac Studios with Adobe CC, DaVinci Resolve Studio, Capture One Pro, Apple Pro Apps, 4K monitors, Arturia MiniLab 3 controllers, and BYOD stations
  • Eight high-end digital media suites with Adobe CC, DaVinci Resolve Studio, Ableton Live Suite, and Maxon One, equipped with Apple Pro XDR and Studio Displays, 55" OLED monitors, Wacom Cintiq 27" tablets, Yamaha HS7 studio monitors, condenser microphones, Fairlight controllers, and Blackmagic Design micro panels
  • Scan, print, and production support lab
  • Multipurpose studios configurable for performance, installation, and live production
  • Immersive media infrastructure including Apple Vision Pros and full DaVinci Resolve pipeline
  • Professional stockroom with checkout access to:
    • Blackmagic Design Cinema 6K Pro kits with cinema lenses
    • Short-throw and outdoor laser 4K projectors for large-scale projection mapping
    • Aputure 300 and 600 light kits
    • Sennheiser audio kits, Atomos 19" field monitors, Wooden Camera Pro rigs
    • ATEM Mini Pro and Extreme ISO switchers, DJI Ronin gimbals
  • Blackmagic Design Academic Partner status, providing students with exclusive certification pathways and professional training access

Why Daytona State College
  • A program with real infrastructure: three Apple Mac labs, eight professional media suites, and a fully stocked production gear room supporting 6K cinema, large-scale projection, lighting, and spatial audio
  • Blackmagic Design Academic Partner status providing faculty and students with professional certification pathways and direct industry access
  • Apple Vision Pros and a DaVinci Resolve-centered post pipeline positioning the program at the forefront of immersive media education
  • A curriculum that has deliberately pivoted toward live interaction design, with institutional support to keep moving in that direction
  • A school that operates across four programs (DIMP, Music Production Technology, Broadcast Television, Photography), creating genuine opportunities for cross-disciplinary collaboration
  • The Florida coast, with Daytona Beach offering a low cost of living and proximity to Orlando's creative and tech industries

Rank: Appointment level to any faculty position is dependent upon qualifications and experience.
Salary: Nine-month position. Competitive salary depending on experience. The College also provides a comprehensive benefits package.
Tenure and Promotion: Tenure and promotion are awarded based on a review by a college-wide committee of the candidate's contributions to service, pedagogy and scholarship.
Key Responsibilities:
  • Teach undergraduate courses in digital and interactive media, with emphasis on live interaction design, projection mapping, and real-time media systems
  • Develop and deliver curriculum integrating TouchDesigner, MadMapper, VDMX6, and related real-time tools into production and performance workflows
  • Guide students in UI/UX for experiential and interactive contexts, including installation art, live event design, and spatial media
  • Mentor students across video, sound, interactive, and content creation pathways
  • Contribute to curriculum development, assessment, and program planning
  • Maintain an active creative or professional practice aligned with the program's direction
  • Participate in advising, department meetings, college service, and professional development
  • Supervise student projects including senior capstone, internships, and independent study
  • Contribute to industry partnerships, community collaborations, and the school's growing profile in immersive media

Knowledge, Skills, & Abilities:
  • Knowledge of areas of discipline to be taught
  • Ability to establish and maintain effective professional relationships with students, colleagues and supervisors
  • Ability to communicate clearly, effectively and professionally through oral and written communications
  • Commitment to the community college mission, innovative and effective teaching, sustained and significant professional development, and service to the College
  • Computer literacy and the ability to navigate in a Windows environment

This position may be subject to a criminal background screening as a condition of employment.
If a reasonable accommodation is needed to participate in the job application or interview process, please contact Human Resources at 386-506-4505 or email
Daytona State College is an Equal Opportunity/Equal Access Employer. Click to view the College's statement of non-discrimination.
Daytona State College offers a variety of benefits to our regular full-time employees, including:
Health Insurance:
  • Medical
  • Dental
  • Vision
  • Flexible Spending Account (FSA)
  • Dependent Care Flexible Spending Account
Retirement Options:
  • Florida Retirement System Pension Plan
    • Deferred Retirement Option Program (DROP)
  • Florida Retirement System Investment Plan
  • State Community College System Optional Retirement Program (SCCSORP)
  • 403(b) and 457(b) Retirement Savings Accounts
Supplemental Insurance:
  • College Paid Basic Life Insurance
  • Voluntary and Dependent Life Insurance
  • Sick Leave Pool
  • Cancer Insurance
  • Critical Illness Insurance
Paid Time Off:
  • Vacation & Sick Leave
  • Holidays & College Breaks
Holidays:
Daytona State College observes the following holidays annually:
  • New Year's Day
  • Martin Luther King Day
  • Washington's Birthday
  • Memorial Day
  • Independence Day
  • Labor Day
  • Veteran's Day
  • Thanksgiving & the following day
  • Christmas Day
Additional Benefits:
  • Tuition Reimbursement for employees as well as their spouses and dependents
  • Onsite Wellness/Fitness Center
  • Employee Assistance Program (EAP)
Please note: Adjunct, part-time and temporary full-time staff may be eligible for certain benefits if qualification criteria are met.