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Home Based Motion Capture Artist Jobs (NOW HIRING)

Edit Motion Capture data to blend detailed character movement/facial with keyframe skills. * Work ... Collaborate with the Director, Leads, and other artists on the team to create a cohesive vision for ...

Job Summary: A Motion Graphic Artist responsible for creating engaging, brand-driven animations ... based storytelling. Job Expectations: * Design and produce high-quality motion graphics for digital ...

A Motion Graphic Artist responsible for creating engaging, brand-driven animations while supporting ... based storytelling. Job Expectations: * Design and produce high-quality motion graphics for digital ...

Willingness to work on-site in Corvallis, OR Experience with motion capture systems or 3D tracking ... Our hiring practices ensure that decisions are based solely on qualifications, merit, and current ...

... high-performance motion capture systems for a wide range of applications including virtual ... Our hiring practices ensure that decisions are based solely on qualifications, merit, and current ...

... high-performance motion capture systems for a wide range of applications including virtual ... Our hiring practices ensure that decisions are based solely on qualifications, merit, and current ...

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This is a contract-to-hire position based in the Las Vegas or Phoenix area. The role is primarily ... Capture short-form video content for digital ads and social media * Experience with social page ...

We love the art and technology of motion capture and have a lot of fun, all while having a true ... We foster an environment based on honesty and integrity; being capable in oneself as well as having ...

We love the art and technology of motion capture and have a lot of fun, all while having a true ... We foster an environment based on honesty and integrity; being capable in oneself as well as having ...

Robot Data Collector

San Jose, CA · On-site

$28 - $33/hr

Excellent spatial awareness and focus to maintain accuracy during motion capture sessions ... Job Type & Location This is a Contract to Hire position based out of San Jose, CA. Pay and Benefits ...

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Home Based Motion Capture Artist information

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$5

$29

$37

How much do home based motion capture artist jobs pay per hour?

As of Jun 30, 2026, the average hourly pay for home based motion capture artist in the United States is $29.11, according to ZipRecruiter salary data. Most workers in this role earn between $24.76 and $32.93 per hour, depending on experience, location, and employer.

How much does a motion capture artist make?

A motion capture artist typically earns between $50,000 and $100,000 annually, depending on experience, location, and the complexity of projects. Freelance artists or those working on high-profile productions may earn higher rates or project-based fees. Skills in animation, programming, and familiarity with motion capture tools can influence earning potential.

How to become a motion capture artist?

To become a motion capture artist, you typically need a background in animation, computer graphics, or related fields, along with skills in 3D modeling and animation software such as Maya or MotionBuilder. Gaining experience with motion capture hardware and software, as well as understanding human anatomy and movement, is essential. Building a portfolio and obtaining relevant certifications can improve job prospects in this specialized field.

What challenges might a Home Based Motion Capture Artist face when working remotely, and how can these be addressed?

Home Based Motion Capture Artists often encounter challenges such as setting up and maintaining reliable capture equipment, managing large data files, and ensuring their recording space is free from interference or interruptions. Communication with animation directors or game developers may also be more complex when working remotely, as feedback is typically provided through virtual meetings rather than in-person sessions. To address these challenges, many artists invest in high-quality hardware, establish a dedicated workspace, and use collaborative tools to streamline file sharing and feedback. Proactively scheduling check-ins with team members can further enhance collaboration and ensure project goals are met efficiently.

Can I do motion capture at home?

Home-based motion capture artists typically require specialized equipment such as motion capture suits, sensors, and cameras, which are often expensive and require a dedicated space. While some simplified or markerless systems can be used at home, professional motion capture work usually takes place in specialized studios due to equipment and space needs.

Can you work from home as an artist?

Home-based motion capture artists can often work remotely, especially if they have access to necessary equipment like motion capture suits, cameras, and software. Many roles involve digital data processing and animation tasks that can be performed from a home environment, though some projects may require on-site presence for setup or calibration. Flexibility depends on the employer and project requirements, but remote work is common in this field.

What is a Home Based Motion Capture Artist?

A Home Based Motion Capture Artist is a professional who captures and records realistic human movements using specialized motion capture (mocap) equipment, often working remotely from their own studio or home. They wear suits with sensors or use camera setups to track body movements, which are then translated into digital animations for films, video games, or virtual reality. This setup allows artists to collaborate with studios and clients worldwide without needing to be on-site. Home based motion capture artists typically have technical skills in animation software and experience with mocap hardware. Their work is essential in creating lifelike character animations in modern digital media.

What is the difference between Home Based Motion Capture Artist vs Motion Capture Technician?

AspectHome Based Motion Capture ArtistMotion Capture Technician
CredentialsRelevant certifications, artistic skills, familiarity with motion capture softwareTechnical certifications, experience with hardware setup and maintenance
Work EnvironmentHome studio or remote setup, flexible hoursStudio or on-site facilities, structured schedules
Industry UsageFilm, gaming, virtual reality projectsFilm production, game development, special effects

While both roles involve working with motion capture technology, the Home Based Motion Capture Artist primarily focuses on creating performances remotely, often emphasizing artistic input and software proficiency. In contrast, the Motion Capture Technician handles hardware setup, calibration, and technical troubleshooting on-site. Understanding these differences helps employers and professionals identify the right role based on skills and work environment preferences.

What are the key skills and qualifications needed to thrive as a Home Based Motion Capture Artist, and why are they important?

To thrive as a Home Based Motion Capture Artist, you need a solid grasp of human anatomy, movement, and animation principles, typically supported by experience in 3D animation or a related field. Familiarity with motion capture software (such as MotionBuilder or iPi Soft), 3D modeling tools, and the ability to operate mocap hardware are essential. Strong attention to detail, self-motivation, and effective remote communication skills help you deliver high-quality work and collaborate with distributed teams. These skills ensure precise capture and translation of motion data into digital performances, meeting client expectations and project deadlines.
More about Home Based Motion Capture Artist jobs
What cities are hiring for Home Based Motion Capture Artist jobs? Cities with the most Home Based Motion Capture Artist job openings:
What are the most commonly searched types of Motion Capture Artist jobs? The most popular types of Motion Capture Artist jobs are:
What states have the most Home Based Motion Capture Artist jobs? States with the most job openings for Home Based Motion Capture Artist jobs include:
Infographic showing various Home Based Motion Capture Artist job openings in the United States as of June 2026, with employment types broken down into 72% Full Time, 24% Part Time, and 4% Contract. Highlights an 92% Physical, 2% Hybrid, and 6% Remote job distribution, with an average salary of $60,546 per year, or $29.1 per hour.

Expression of Interest - Animator

AGBO Films LLC

Los Angeles, CA • On-site

Temporary

Posted 23 days ago


Job description

About the Company:
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.
AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios
About the Position:
AGBO is seeking a talented Animator to join our Visual Effects (VFX) team. The Animator is responsible for designing and creating the motion of computer graphics characters. This role will help lead the development of animation assets to support the execution of the overall production's creative vision.
This is an Expression of Interest role.
Key Responsibilities:
  • Show exceptional understanding of facial animation, acting, appeal, entertainment, weight, locomotion, anatomy, and dialogue.
  • Create high-quality, keyframe Character Animation.
  • Develop the timing and pace of the movement of characters or objects during the sequence of images.
  • Manage shot/sequence responsibilities within deadlines to ensure the client's requirements and VC's standard are met.
  • Edit Motion Capture data to blend detailed character movement/facial with keyframe skills.
  • Work with the Lead Animator and other team members to help evolve our tools and pipeline.
  • Maintain the visual continuity, quality, and performance across characters as set by the Director and Leads.
  • Work closely with technical animation and other stakeholders to develop and improve animation pipelines.
  • Collaborate with the Director, Leads, and other artists on the team to create a cohesive vision for animation assignments.
  • Performs other duties as assigned.

Qualifications & Skills:
  • 5+ years of experience in feature-style projects or video game cinematics.
  • At least 5 years of experience in Maya, MotionBuilder.
  • Understanding of the animation pipeline and processes involved from concept to implementation.
  • Strong posing and storytelling skills.
  • Excellent understanding of facial animation, anatomy, and caricature.
  • Strong Camera, Character Animation, and Motion Capture editing skills.
  • Proficient in animating stylized character animation.
  • Strong communication skills in client-facing situations, including but not limited to, email, database.
  • Skills in one or more related disciplines - illustration, modeling, rigging, exploring new rigs, VFX, or technical art.
  • Experience working with Motion Capture data and editing it.
  • Experience with hand key facial animation and tools.
  • Experience structuring & maintaining animation processes such as rigging, or prototyping.
  • Character Performance experience.
  • Effectively tell the story in a meaningful way through vivid and compelling character acting and movement.
  • Plan shots with an understanding of story/character context.
  • Develop a working knowledge of necessary production tools.
  • Ability to solve technical issues independently and/ or knowledge of when to elevate them.
  • Maintain an open and professional demeanor regarding direction, changes and shifting requirements.
  • Strong communication skills - able to anticipate any delays to schedule and communicate those issues as soon as possible.
  • Resume and portfolio reel demonstrating relevant animation skills required.
  • Experience in projects that leverage Unreal for animation integration greatly desired.

Additional Information:
  • This is a temporary position with the possibility of extension based on project needs.
  • This is an Expression of Interest role. You will be contacted once an opportunity becomes available.
  • Remote candidates may be considered; however, preference will be given to those who can work in Los Angeles.
  • Candidates must be legally authorized to work in the U.S. without the need for sponsorship.
  • Please submit a portfolio or demo reel for consideration.

AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.