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Home Based Motion Capture Artist Jobs (NOW HIRING)

Unreal Engine Developer

Los Angeles, CA ยท On-site

$80 - $120/hr

About the Role Design, develop, and maintain innovative software solutions based on the latest ... Familiarity with Unreal Inโ€‘Camera FX, virtual production, motion capture highly encouraged. About ...

... high-performance motion capture systems for a wide range of applications including virtual ... Our hiring practices ensure that decisions are based solely on qualifications, merit, and current ...

... high-performance motion capture systems for a wide range of applications including virtual ... Our hiring practices ensure that decisions are based solely on qualifications, merit, and current ...

Associate Assembly Technician

Corvallis, OR ยท On-site

$16.25 - $19.25/hr

Perform assembly and testing of OptiTrack motion capture systems according to established standards ... Our hiring practices ensure that decisions are based solely on qualifications, merit, and current ...

Associate Software Engineer

Corvallis, OR ยท On-site

$70 - $90/hr

Design, develop, and maintain C++ desktop applications that interact with motion capture systems ... Our hiring practices ensure that decisions are based solely on qualifications, merit, and current ...

Associate Assembly Technician

Corvallis, OR

$16.25 - $19.25/hr

Perform assembly and testing of OptiTrack motion capture systems according to established standards ... Our hiring practices ensure that decisions are based solely on qualifications, merit, and current ...

Associate Assembly Technician

Corvallis, OR ยท On-site

$16.25 - $19.25/hr

Perform assembly and testing of OptiTrack motion capture systems according to established standards ... Our hiring practices ensure that decisions are based solely on qualifications, merit, and current ...

Scanning Specialist

Boston, MA ยท On-site

$78K - $130K/yr

... artists. This role is part of the Shared Development Services (SDS) group, meaning you will be ... Additionally, you'll collaborate with the Boston Motion Capture team, providing on-site support ...

... artists. This role is part of the Shared Development Services (SDS) group, meaning you will be ... Additionally, you'll collaborate with the Boston Motion Capture team, providing on-site support ...

We love the art and technology of motion capture and have a lot of fun, all while having a true ... We foster an environment based on honesty and integrity; being capable in oneself as well as having ...

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Home Based Motion Capture Artist information

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$29

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How much do home based motion capture artist jobs pay per hour?

As of Aug 22, 2026, the average hourly pay for home based motion capture artist in the United States is $29.11, according to ZipRecruiter salary data. Most workers in this role earn between $24.76 and $32.93 per hour, depending on experience, location, and employer.

What is a home based motion capture artist?

A Home Based Motion Capture Artist is a professional who captures and records realistic human movements using specialized motion capture (mocap) equipment, often working remotely from their own studio or home. They wear suits with sensors or use camera setups to track body movements, which are then translated into digital animations for films, video games, or virtual reality. This setup allows artists to collaborate with studios and clients worldwide without needing to be on-site. Home based motion capture artists typically have technical skills in animation software and experience with mocap hardware. Their work is essential in creating lifelike character animations in modern digital media.

What are the key skills and qualifications needed to thrive as a home based motion capture artist?

To thrive as a Home Based Motion Capture Artist, you need a solid grasp of human anatomy, movement, and animation principles, typically supported by experience in 3D animation or a related field. Familiarity with motion capture software (such as MotionBuilder or iPi Soft), 3D modeling tools, and the ability to operate mocap hardware are essential. Strong attention to detail, self-motivation, and effective remote communication skills help you deliver high-quality work and collaborate with distributed teams. These skills ensure precise capture and translation of motion data into digital performances, meeting client expectations and project deadlines.

What challenges might a home based motion capture artist face when working remotely, and how can these be addressed?

Home Based Motion Capture Artists often encounter challenges such as setting up and maintaining reliable capture equipment, managing large data files, and ensuring their recording space is free from interference or interruptions. Communication with animation directors or game developers may also be more complex when working remotely, as feedback is typically provided through virtual meetings rather than in-person sessions. To address these challenges, many artists invest in high-quality hardware, establish a dedicated workspace, and use collaborative tools to streamline file sharing and feedback. Proactively scheduling check-ins with team members can further enhance collaboration and ensure project goals are met efficiently.

What is the difference between Home Based Motion Capture Artist vs Motion Capture Technician?

AspectHome Based Motion Capture ArtistMotion Capture Technician
CredentialsRelevant certifications, artistic skills, familiarity with motion capture softwareTechnical certifications, experience with hardware setup and maintenance
Work EnvironmentHome studio or remote setup, flexible hoursStudio or on-site facilities, structured schedules
Industry UsageFilm, gaming, virtual reality projectsFilm production, game development, special effects

While both roles involve working with motion capture technology, the Home Based Motion Capture Artist primarily focuses on creating performances remotely, often emphasizing artistic input and software proficiency. In contrast, the Motion Capture Technician handles hardware setup, calibration, and technical troubleshooting on-site. Understanding these differences helps employers and professionals identify the right role based on skills and work environment preferences.

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What states have the most Home Based Motion Capture Artist jobs?

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Infographic showing various Home Based Motion Capture Artist job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 78% Full Time, 14% Part Time, and 7% Contract. Highlights an 86% Physical, 2% Hybrid, and 12% Remote job distribution, with an average salary of $60,546 per year, or $29.1 per hour.

Expression of Interest - Unreal Environment Artist

AGBO Films LLC

Los Angeles, CA โ€ข On-site

$136K - $163K/yr

Temporary

Re-posted 17 days ago


Job description

About the Company:
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.
AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.
About the Position:
AGBO is seeking a talented Unreal Environment Artist to join our Visual Effects (VFX) team. The Unreal Environment Artist will help define overall quality and construct 3D environments to deliver consistent, high-quality environmental assets, and locations. The ideal candidate is a well organized artist with a strong, hands-on background.
This is an Expression of Interest role.
Key Responsibilities:
  • Work closely with the Environment Lead to help define the look of our project as well as establish and document workflows and best practices.
  • Create 3D assets, materials, and textures of the highest quality and maintain content throughout the entire development process.
  • Collaborate with other Environment Artists to craft compelling spaces and support them through all phases of development.
  • Breakdown environment tasks, create asset briefs and help support both studio and external artists.

Qualifications & Skills:
  • 3+ years of professional experience in computer-generated art for entertainment or games.
  • Experience building environments from initial blackout to final polish/ship.
  • A portfolio with examples of environment asset creation and/or world building.
  • Ability to efficiently model, sculpt and texture both organic and hard surface assets to a high degree of quality.
  • Have the experience to create assets for a range of art direction styles, from photo-realistic to stylized.
  • Proficient knowledge of Maya (or similar 3D modeling software), Photoshop, Zbrush, and Substance Painter.
  • Strong understanding of world building workflows, technical constraints and asset creation using Unreal Engine.
  • A strong understanding of scene composition, scale/proportion and lighting.
  • Excellent communication skills and enjoy collaborating with other team members and departments.
  • A strong work ethic, are self-motivated, organized and work well with deadlines.
  • Basic understanding of the Sequencer and Movie Render Queue.
  • Performs other duties as assigned.

Preferred Qualifications:
  • Experience procedural world building methods & techniques (PCG, Houdini or other).
  • Experience with creating real time vegetation/foliage assets using SpeedTree (or similar software).
  • Technical Art background, knowledge of advanced Unreal Engine material creation, blueprints, Python/MEL scripting and creating efficient environment/world building workflows & tools.
  • Experience lighting environments in Unreal Engine.
  • Environment concepting skills.
  • Experience with live shoots on a motion capture stage or experience with LED Wall projects.

Additional Information:
  • This is a temporary position with the possibility of extension based on project needs.
  • This is an Expression of Interest role. You will be contacted once an opportunity becomes available.
  • Remote candidates may be considered; however, preference will be given to those who can work in Los Angeles.
  • Candidates must be legally authorized to work in the U.S. without the need for sponsorship.
  • Please submit a portfolio or demo reel for consideration.

AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.