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Director Motion Capture Artist Jobs (NOW HIRING)

Senior Gameplay Animator (Locomotion)

Boston, MA ยท On-site +1

$115K - $131K/yr

Ability to deliver work in accordance with the artistic direction of the project. Nice to Have: * Experience directing motion capture, particularly for motion matching. * Experience developing motion ...

Senior Gameplay Animator (Locomotion)

Boston, MA ยท On-site

$115K - $131K/yr

Ability to deliver work in accordance with the artistic direction of the project. Nice to Have: * Experience directing motion capture, particularly for motion matching. * Experience developing motion ...

About OptiTrack OptiTrack is a global leader in motion capture technology, delivering precision ... direct product management for technical products. * Strong technical aptitude with the ability to ...

Software Engineer - Human Motion Data

Austin, TX ยท On-site

$113K - $136K/yr

Experience building or maintaining pipelines for spatial data, including motion capture ... This is a direct hire. Please, no outside Agency solicitations. Apptronik provides equal employment ...

Experience building or maintaining pipelines for spatial data, including motion capture ... This is a direct hire. Please, no outside Agency solicitations. Apptronik provides equal employment ...

You'll collaborate closely with the Creative Director, Art Directors, and cross-functional teams to ... Qualifications To be considered for Motion Graphics Artist, we require the following: * Bachelor ...

Edit Motion Capture data to blend detailed character movement/facial with keyframe skills. * Work ... Collaborate with the Director, Leads, and other artists on the team to create a cohesive vision for ...

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Director Motion Capture Artist information

What is the difference between Director Motion Capture Artist vs Motion Capture Technician?

AspectDirector Motion Capture ArtistMotion Capture Technician
CredentialsRelevant degrees in animation, film, or related fields; industry experienceTechnical training or certifications in motion capture systems
Work EnvironmentCreative teams, film studios, game development companiesMotion capture studios, post-production facilities
Industry UsageLeads creative direction, oversees motion capture processesOperates and maintains motion capture equipment, captures data

The main difference is that the Director Motion Capture Artist focuses on creative oversight and directing motion capture projects, while the Motion Capture Technician handles the technical setup and data collection. Both roles are essential in the motion capture industry but serve different functions within the production process.

What are some common challenges faced by a Director Motion Capture Artist when coordinating with animators and technical teams?

A Director Motion Capture Artist often encounters the challenge of translating live motion data into usable digital assets while ensuring clear communication between performers, animators, and technical teams. Balancing creative vision with technical constraints, such as data cleanup and rig compatibility, requires strong problem-solving and collaboration skills. Additionally, managing a fast-paced production schedule and adapting to evolving project needs are common aspects of the role. Successful directors foster open communication, set clear expectations, and bridge the gap between creative and technical departments to deliver high-quality results.

What are the key skills and qualifications needed to thrive as a Director Motion Capture Artist, and why are they important?

To thrive as a Director Motion Capture Artist, you need expertise in animation, film production, and motion capture processes, typically supported by a degree in animation, visual effects, or a related field. Proficiency in industry-standard software such as MotionBuilder, Maya, and motion capture hardware and systems is crucial. Strong leadership, creative vision, and effective communication skills set you apart when directing actors and collaborating with technical teams. These skills ensure seamless integration of motion capture data into high-quality visual productions and foster a productive creative environment.

What does a Director Motion Capture Artist do?

A Director Motion Capture Artist oversees the creative and technical aspects of capturing actors' movements for use in films, video games, and other digital media. They work closely with performers, directors, and technical teams to ensure that the captured motion accurately conveys the desired emotion and action. Their responsibilities include directing performers on set, troubleshooting technical issues, and collaborating with animators and visual effects teams to integrate motion data into digital environments. This role requires a strong understanding of both performance and technology.
More about Director Motion Capture Artist jobs
What cities are hiring for Director Motion Capture Artist jobs? Cities with the most Director Motion Capture Artist job openings:
What are the most commonly searched types of Motion Capture Artist jobs? The most popular types of Motion Capture Artist jobs are:
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What job categories do people searching Director Motion Capture Artist jobs look for? The top searched job categories for Director Motion Capture Artist jobs are:
Infographic showing various Director Motion Capture Artist job openings in the United States as of May 2026, with employment types broken down into 1% As Needed, 84% Full Time, 13% Part Time, and 2% Contract. Highlights an 92% Physical, 1% Hybrid, and 7% Remote job distribution.
Capture Production Assistant

Capture Production Assistant

Electronic Arts Inc.

Los Angeles, CA โ€ข On-site

$33 - $55/hr

Temporary

Medical, Dental, Vision, Life, Retirement, PTO

Posted 12 days ago


Job description

General Information
Locations: Los Angeles - Chatsworth, California, United States of America
Role ID
214243
Worker Type
Temporary Employee
Studio/Department
EA Studios - EA Create
Work Model
On Site
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
EA Create Capture is a highly engaged content creation team within EA Studios. Our content is generated through multiple services which encompass motion capture, performance capture, 3D head scanning and body scanning for videogame titles developed by Electronic Arts (EA). We are adventurous and creative. We are courageous and we take chances. We are excited by pioneers who cut new paths and take on challenges with determination. We are a diverse team, unified through collaboration, culture and craft. We look for the best in everyone.
The EA Create Capture team provides high-quality body and facial motion performances and character scanning for in-game, cinematic and narrative sequences. Our Los Angeles-based Motion Capture Studio serves the motion capture needs for all of EA's game development teams worldwide.
Role overview:
Reporting to the Studio Manager, the Production Assistant supports EA Create Capture services with fast and organized production planning and resource coordination for Motion Capture and Character Scanning.
You have live production on-set experience with knowledge of entertainment industry practices and protocols. You will support a team of project managers, Mocap Leads, and the Studio Manager to accomplish recording activity for game development teams.
This is a 12-month contract, based onsite at the Canoga Park studio.
Your Qualities:
You're a people-person; organized and flexible, with a desire to get things right. You excel in a creative environment, and enjoy working within a team.
Administrative Role and Responsibilities:
  • Provide support within the Create Capture team, with a specific focus on the Los Angeles studio team.
  • Create and distribute production paperwork, like Call Sheets, Production Summaries, Timesheets, Insurance Forms, Shotlists, and Schedules.
  • Coordinate on-site and virtual meetings between the Create Capture teams within the Production Assistant remit.
  • Coordinate catering requests for shoots and team lunches.
  • Reconcile PCard statements and create PO's.
  • Acquire vendor estimates and invoices.
  • Help maintain the office environment and studio inventory.
  • Help track project expenditures and budgets.
  • Organize events for local Capture/Create celebrations and team activities.
  • Book crew travel for on-location shoots.

Shoot Day Role and Responsibilities:
  • Ensure the Capture studio and studio facilities are prepared and maintained throughout the shoot day (e.g. prepping talent areas and disposing of documents securely).
  • Greet visitors as they arrive on-site and provide additional support to them.
  • Manage shoot communication channels between on-set and remote crew.
  • Receive and distribute catering orders.
  • Ensure any shoot day specific paperwork is completed (e.g. Performer timesheets).

Requirements:
  • You have 1+ year professional experience working on a live production set alongside performers and crew.
  • You have 3+ years experience in an administrative or production office environment found in film, TV, VFX or video games.
  • You have a University Bachelor's degree or equivalent professional experience.
  • You are proficient in standard software tools and can use custom software such as Monday.com, Shotgrid, and iExpense.

Pay Transparency - North America
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
* California (depending on location e.g. Los Angeles vs. San Francisco) *$33 - $55 USD
Pay is just one part of the overall compensation at EA.
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to temporary full-time employees scheduled to work 40 hours a week.
About Electronic Arts
We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.