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Director Motion Capture Artist Jobs (NOW HIRING)

Senior Gameplay Animator (Locomotion)

Boston, MA ยท On-site +1

$115K - $131K/yr

Ability to deliver work in accordance with the artistic direction of the project. Nice to Have: * Experience directing motion capture, particularly for motion matching. * Experience developing motion ...

Senior Gameplay Animator (Locomotion)

Boston, MA ยท On-site

$115K - $131K/yr

Ability to deliver work in accordance with the artistic direction of the project. Nice to Have: * Experience directing motion capture, particularly for motion matching. * Experience developing motion ...

Head of Design & Creative Director, Motion Graphics The Senior Motion Graphics Designer is ... In addition, this candidate should have a portfolio that illustrates their personal artistic ...

Head of Design & Creative Director, Motion Graphics The Senior Motion Graphics Designer is ... In addition, this candidate should have a portfolio that illustrates their personal artistic ...

Apply Early

This is a unique opportunity for an artist passionate about storytelling who wants to dive into a ... Collaborate with the Animation Director to direct motion capture sessions and oversee scene ...

DreamWorks Feature - Crowds Artist

Glendale, CA ยท On-site

$135K - $161K/yr

The Crowd Artist is responsible for all aspects of shot composition and simulation of crowd ... Create an appealing performance for crowd characters from key framed cycles or motion capture data ...

Software Engineer - Human Motion Data

Austin, TX ยท On-site

$113K - $136K/yr

Experience building or maintaining pipelines for spatial data, including motion capture ... This is a direct hire. Please, no outside Agency solicitations. Apptronik provides equal employment ...

Edit Motion Capture data to blend detailed character movement/facial with keyframe skills. * Work ... Collaborate with the Director, Leads, and other artists on the team to create a cohesive vision for ...

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Director Motion Capture Artist information

What is the difference between Director Motion Capture Artist vs Motion Capture Technician?

AspectDirector Motion Capture ArtistMotion Capture Technician
CredentialsRelevant degrees in animation, film, or related fields; industry experienceTechnical training or certifications in motion capture systems
Work EnvironmentCreative teams, film studios, game development companiesMotion capture studios, post-production facilities
Industry UsageLeads creative direction, oversees motion capture processesOperates and maintains motion capture equipment, captures data

The main difference is that the Director Motion Capture Artist focuses on creative oversight and directing motion capture projects, while the Motion Capture Technician handles the technical setup and data collection. Both roles are essential in the motion capture industry but serve different functions within the production process.

What are some common challenges faced by a Director Motion Capture Artist when coordinating with animators and technical teams?

A Director Motion Capture Artist often encounters the challenge of translating live motion data into usable digital assets while ensuring clear communication between performers, animators, and technical teams. Balancing creative vision with technical constraints, such as data cleanup and rig compatibility, requires strong problem-solving and collaboration skills. Additionally, managing a fast-paced production schedule and adapting to evolving project needs are common aspects of the role. Successful directors foster open communication, set clear expectations, and bridge the gap between creative and technical departments to deliver high-quality results.

What are the key skills and qualifications needed to thrive as a Director Motion Capture Artist, and why are they important?

To thrive as a Director Motion Capture Artist, you need expertise in animation, film production, and motion capture processes, typically supported by a degree in animation, visual effects, or a related field. Proficiency in industry-standard software such as MotionBuilder, Maya, and motion capture hardware and systems is crucial. Strong leadership, creative vision, and effective communication skills set you apart when directing actors and collaborating with technical teams. These skills ensure seamless integration of motion capture data into high-quality visual productions and foster a productive creative environment.

What does a Director Motion Capture Artist do?

A Director Motion Capture Artist oversees the creative and technical aspects of capturing actors' movements for use in films, video games, and other digital media. They work closely with performers, directors, and technical teams to ensure that the captured motion accurately conveys the desired emotion and action. Their responsibilities include directing performers on set, troubleshooting technical issues, and collaborating with animators and visual effects teams to integrate motion data into digital environments. This role requires a strong understanding of both performance and technology.
More about Director Motion Capture Artist jobs
What cities are hiring for Director Motion Capture Artist jobs? Cities with the most Director Motion Capture Artist job openings:
What are the most commonly searched types of Motion Capture Artist jobs? The most popular types of Motion Capture Artist jobs are:
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What job categories do people searching Director Motion Capture Artist jobs look for? The top searched job categories for Director Motion Capture Artist jobs are:
Infographic showing various Director Motion Capture Artist job openings in the United States as of June 2026, with employment types broken down into 4% As Needed, 88% Full Time, 4% Part Time, and 4% Contract. Highlights an 92% Physical, 2% Hybrid, and 6% Remote job distribution.

Junior Motion Capture Specialist

CD PROJEKT RED

Boston, MA โ€ข On-site

$62K - $92K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 14 days ago


Job description

Company Description
To create revolutionary, story-driven RPGs which go straight to the hearts of gamers - this is our mission. Want to dive deeper into our company's culture? Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share behind-the-scenes insights and stories direct from our team members!
Job Description
CD PROJEKT RED is looking for a Junior Motion Capture Specialist to join our team in the Boston hub as we continue to build the motion capture foundation for our upcoming projects!
This role is part of the Shared Development Services (SDS) group, meaning you will be embedded within a collaborative, cross-studio collective supporting multiple productions. In this hands-on role, you'll be involved in both mocap session preparation and post-processing. You'll also support our team in enhancing our tools and stage setups, building experience with our workflows while helping improve them. Your work will make a direct impact on animation quality across our projects.
Daily Responsibilities:
  • Assisting in all stages of a mocap shoot.
  • Processing mocap data: retargeting, solving, tracking.
  • Working with internal clients to facilitate mocap shoots.
  • Maintaining mocap studio hardware.
  • Assembling mocap setups for offsite shoots, support or accommodations provided where needed.
  • Helping improve the mocap pipeline by exploring new technologies and solutions.

Qualifications
  • 1+ years of experience in motion capture in a production environment including mocap shoots for games, films and/or commercials.
  • Experience with one or more motion capture software tools: Shogun, Blade, Motive, Cortex, or Giant (Shogun/Blade preferred).
  • Experience in assisting with setting up/refining a motion capture volume.
  • Open to feedback, learning, and sharing knowledge with teammates.

Nice to have
(please note these are not required to apply)
  • Experience with Unreal Engine is a plus.
  • HMC Technology experience is a plus.
  • Fundamental knowledge of Autodesk MotionBuilder.
  • Basic scripting skills (e.g., Python, HSL, JavaScript).

Additional Information
The application window for this position will close by 09/01/2026.
This job requires working in Boston, US.
Working mode: in-office in a hybrid or full-time capacity.

Health & Well-Being
  • Company-paid medical healthcare (dental, vision, and mental).
  • Free mental health support, including access to counseling, psychiatric care, and a variety of well-being webinars.
  • Paid leave - 26 days of vacation, 10 sick days, & 12 calendar holidays per year
  • 401K with employer matching.
  • Lifestyle Spending Account (LSA) - $100 per month to use towards fitness, wellness, internet, home office equipment, learning, streaming services, and more.
  • Menstrual leave - employees who menstruate can take one extra day off when experiencing period pain.
  • RED Parents Network - support for working parents.
  • Flexible working hours.

Perks & Professional Growth
  • Trainings, lectures, and courses - internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available.
  • A welcome pack filled with goodies - to help you feel right at home once you join the team.

Life in the Office
  • Dog-friendly office - bring your pooch with you and look after them while working! There's always a furry friend or two to meet.
  • Truly international working environment - a chance to meet and work with a diverse selection of people from all around the world.
  • No dress-code - we like to keep it casual.

This position is a new role.
Estimated pay range for this position: $62,300 - $92,400 USD annually.
At CD PROJEKT RED compensation for our roles in North America are determined based on competitive market data, geographic location, and individual factors tied to business needs. The base pay range is subject to change and may be modified in the future. Final offers are dependent on job-related factors like experience, qualifications, and location.
If you've observed any irregularities (i.e. legal or ethical violations) in our recruitment process, please click here to report them anonymously.
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