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Director Motion Capture Artist Jobs (NOW HIRING)

Director / Head of Game Capture

Los Angeles, CA ยท On-site

$145K - $185K/yr

Oversee, mentor, and grow our team of in-house and freelance Capture Artists and Techs. Establish ... motion pacing) adapted for 3D digital environments. * Engine & Tool Master: Deeply comfortable ...

... wall/motion capture suit workshops. Responsibilities * Be diligent in operating and maintaining Digital Arts Department equipment, including cleaning and troubleshooting. * Assist students and ...

Motion Graphics Artist

Herriman, UT ยท On-site

$50 - $70/hr

Collaborate with the Senior Design Manager, Marketing Director, and cross-functional teams to ... Attend matches, events, and select team activities to capture and produce timely, engaging content.

... wall/motion capture suit workshops. Responsibilities * Be diligent in operating and maintaining Digital Arts Department equipment, including cleaning and troubleshooting. * Assist students and ...

Cinematic Animator

Los Angeles, CA ยท On-site

$70K - $110K/yr

... using motion capture, performance capture, and hand-keyed animation. Working closely with artists and leads, you will bring compelling characters, performances, and story moments to life through ...

New

CINEMATICS CUTSCENE ANIMATOR

Bellevue, WA ยท On-site

$70 - $110/hr

The ideal candidate will work with a cinematic layout artist to create compelling performances through both hand-key animation and motion capture data enhancement. Key Responsibilities * Work with a ...

$70 - $110/hr

The ideal candidate will work with a cinematic layout artist to create compelling performances through both hand-key animation and motion capture data enhancement. Key Responsibilities * Work with a ...

Showing results 21-40

Director Motion Capture Artist information

What does a director motion capture artist do?

A Director Motion Capture Artist oversees the creative and technical aspects of capturing actors' movements for use in films, video games, and other digital media. They work closely with performers, directors, and technical teams to ensure that the captured motion accurately conveys the desired emotion and action. Their responsibilities include directing performers on set, troubleshooting technical issues, and collaborating with animators and visual effects teams to integrate motion data into digital environments. This role requires a strong understanding of both performance and technology.

What are some common challenges faced by a director motion capture artist when coordinating with animators and technical teams?

A Director Motion Capture Artist often encounters the challenge of translating live motion data into usable digital assets while ensuring clear communication between performers, animators, and technical teams. Balancing creative vision with technical constraints, such as data cleanup and rig compatibility, requires strong problem-solving and collaboration skills. Additionally, managing a fast-paced production schedule and adapting to evolving project needs are common aspects of the role. Successful directors foster open communication, set clear expectations, and bridge the gap between creative and technical departments to deliver high-quality results.

What are the key skills and qualifications needed to thrive as a director motion capture artist, and why are they important?

To thrive as a Director Motion Capture Artist, you need expertise in animation, film production, and motion capture processes, typically supported by a degree in animation, visual effects, or a related field. Proficiency in industry-standard software such as MotionBuilder, Maya, and motion capture hardware and systems is crucial. Strong leadership, creative vision, and effective communication skills set you apart when directing actors and collaborating with technical teams. These skills ensure seamless integration of motion capture data into high-quality visual productions and foster a productive creative environment.

What is the difference between Director Motion Capture Artist vs Motion Capture Technician?

AspectDirector Motion Capture ArtistMotion Capture Technician
CredentialsRelevant degrees in animation, film, or related fields; industry experienceTechnical training or certifications in motion capture systems
Work EnvironmentCreative teams, film studios, game development companiesMotion capture studios, post-production facilities
Industry UsageLeads creative direction, oversees motion capture processesOperates and maintains motion capture equipment, captures data

The main difference is that the Director Motion Capture Artist focuses on creative oversight and directing motion capture projects, while the Motion Capture Technician handles the technical setup and data collection. Both roles are essential in the motion capture industry but serve different functions within the production process.

More about Director Motion Capture Artist jobs

What cities are hiring for Director Motion Capture Artist jobs?

Cities with the most Director Motion Capture Artist job openings:

What are the most commonly searched types of Motion Capture Artist jobs?

The most popular types of Motion Capture Artist jobs are:

What states have the most Director Motion Capture Artist jobs?

States with the most job openings for Director Motion Capture Artist jobs include:

Infographic showing various Director Motion Capture Artist job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 85% Full Time, 12% Part Time, 1% Temporary, and 1% Contract. Highlights an 91% Physical, 3% Hybrid, and 6% Remote job distribution.

Director / Head of Game Capture

MOCEAN

Los Angeles, CA โ€ข On-site

$145K - $185K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 18 days ago


Job description

Description


We are expanding MOCEAN Gaming and looking for a visionary Director / Head of Game Capture to build, lead, and elevate our virtual cinematography department. This is an influential leadership position that will help set vision for how we position the games we work on, and that will work collaboratively across all departments of campaign making.

As our lead capture authority, you are equal parts filmmaker, gamer, technical director, and department architect. You understand that capturing gameplay isn't just recording a screen. It's virtual cinematography that captures the soul and tactile feel of a game. You will direct live capture sessions, wrangle pre-release builds, pioneer camera tooling, and lead a team of capture artists to deliver world-class trailer footage for titles ranging from AAA to indie.


What You'll Do
  • Direct Virtual Cinematography: Turn creative briefs, scripts, and storyboards into compelling shot lists and cinematic sequences. Capture high-octane gameplay, dynamic "freecam" cinematics, environmental coverage, and key art stills using debug tools, UE5, Unity, and custom developer tools.
  • Lead & Scale the Capture Team: Oversee, mentor, and grow our team of in-house and freelance Capture Artists and Techs. Establish creative standards and performance benchmarks for all captured media.
  • Architect the Pipeline: Partner with our post-production, editorial, and finishing teams to streamline build ingestion, asset tagging, shot logging, and editorial handoffs.
  • Master the Build: Dive deep into early-stage dev builds, alpha/beta builds, and console dev kits. Identify debug capabilities, write "What It Feels Like to Play" guides, and problem-solve build limitations alongside developer technical teams.
  • Collaborate Across Departments: Work seamlessly with Creative Directors, Editors, Writers, and Account Leads to ensure capture aligns with trailer narrative beats and campaign goals.
  • Client-Facing Leadership: Serve as MOCEAN's authoritative voice on game capture during capabilities meetings, client kick-offs, script reviews, and technical syncs with publisher marketing and dev teams.

Requirements


Who You Are
  • A Veteran Virtual Director: 6+ years of experience capturing in-engine footage for game trailers, gameplay reveal trailers, and marketing campaigns at a major creative agency, trailer house, or game publisher.
  • Deep Cinematic & Technical Intuition: Strong grasp of real-world cinematography principles (lens selection, depth of field, key framing, lighting, motion pacing) adapted for 3D digital environments.
  • Engine & Tool Master: Deeply comfortable navigating Unreal Engine (Sequencer//Debug Cam), Unity, console SDKs/dev kits (PS5, Xbox Series X, Switch), PC debug menus, and custom developer tools.
  • Natural Leader & Communicator: Able to direct multi-player capture sessions like a live-action director on set, keep cool under tight trailer delivery timelines, and inspire a creative team. You've served as a mentor and know how to help others grow their game capture careers.
  • Gamer at Heart: Possess high-level mechanical skill across multiple game genres (FPS, Action/RPG, Fighting, Sports, Strategy) to pull off precise, repeatable gameplay maneuvers for the camera.

Compensation / Benefits

  • Annual Salary: $145,000 to $185,000 - The final salary offered will be dependent on factors such as experience, location, and budget.ย 
  • Benefits include generous paid time off, including ten (10) holidays, sick days annually, subsidized health insurance (medical, dental, vision), short/long term disability, fertility/family planning benefits, 401(k) with company match and more.

About MOCEAN


Named one of the Best Places to Work for Innovators by Fast Company and a three-time Entertainment Agency of the Year, MOCEAN is an independent creative agency and production studio. We operate where entertainment, culture, and gaming meet, partnering with the world's most ambitious gaming publishers, film studios, and brands to move people to action through the power of emotion.


Our mantra is See Change. It means we operate with cultural vision, translating player behaviors, game mechanics, and emerging platforms into stories that move your audience and your business.