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Director Motion Capture Artist Jobs (NOW HIRING)

Senior Gaming Animator

Redwood City, CA ยท On-site

$129K - $148K/yr

Use motion capture, video, and thumbnail sketches as reference for your process * Prototype ... Self-directed and independent worker Major Plus: * Excellent hand-keyed facial animation

For artists, it's a way to develop and further articulate their brand. For fans, it's another ... Working closely with Creative Directors, Designers, Content Production teams, and Developers, this ...

Senior Gaming Animator

Redwood City, CA ยท On-site

$129K - $148K/yr

Use motion capture, video, and thumbnail sketches as reference for your process * Prototype ... Self-directed and independent worker Major Plus: * Excellent hand-keyed facial animation

For artists, it's a way to develop and further articulate their brand. For fans, it's another ... Working closely with Creative Directors, Designers, Content Production teams, and Developers, this ...

For artists, it's a way to develop and further articulate their brand. For fans, it's another ... Working closely with Creative Directors, Designers, Content Production teams, and Developers, this ...

Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers ... We love the art and technology of motion capture and have a lot of fun, all while having a true ...

Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers ... We love the art and technology of motion capture and have a lot of fun, all while having a true ...

... insights and stories direct from our team members! CD PROJEKT RED is looking for a Scanning ... Additionally, you'll collaborate with the Boston Motion Capture team, providing on-site support ...

Scanning Specialist

Boston, MA ยท On-site

$78K - $130K/yr

... insights and stories direct from our team members! CD PROJEKT RED is looking for a Scanning ... Additionally, you'll collaborate with the Boston Motion Capture team, providing on-site support ...

Showing results 41-60

Director Motion Capture Artist information

What is the difference between Director Motion Capture Artist vs Motion Capture Technician?

AspectDirector Motion Capture ArtistMotion Capture Technician
CredentialsRelevant degrees in animation, film, or related fields; industry experienceTechnical training or certifications in motion capture systems
Work EnvironmentCreative teams, film studios, game development companiesMotion capture studios, post-production facilities
Industry UsageLeads creative direction, oversees motion capture processesOperates and maintains motion capture equipment, captures data

The main difference is that the Director Motion Capture Artist focuses on creative oversight and directing motion capture projects, while the Motion Capture Technician handles the technical setup and data collection. Both roles are essential in the motion capture industry but serve different functions within the production process.

What are some common challenges faced by a director motion capture artist when coordinating with animators and technical teams?

A Director Motion Capture Artist often encounters the challenge of translating live motion data into usable digital assets while ensuring clear communication between performers, animators, and technical teams. Balancing creative vision with technical constraints, such as data cleanup and rig compatibility, requires strong problem-solving and collaboration skills. Additionally, managing a fast-paced production schedule and adapting to evolving project needs are common aspects of the role. Successful directors foster open communication, set clear expectations, and bridge the gap between creative and technical departments to deliver high-quality results.

What are the key skills and qualifications needed to thrive as a director motion capture artist, and why are they important?

To thrive as a Director Motion Capture Artist, you need expertise in animation, film production, and motion capture processes, typically supported by a degree in animation, visual effects, or a related field. Proficiency in industry-standard software such as MotionBuilder, Maya, and motion capture hardware and systems is crucial. Strong leadership, creative vision, and effective communication skills set you apart when directing actors and collaborating with technical teams. These skills ensure seamless integration of motion capture data into high-quality visual productions and foster a productive creative environment.

What does a director motion capture artist do?

A Director Motion Capture Artist oversees the creative and technical aspects of capturing actors' movements for use in films, video games, and other digital media. They work closely with performers, directors, and technical teams to ensure that the captured motion accurately conveys the desired emotion and action. Their responsibilities include directing performers on set, troubleshooting technical issues, and collaborating with animators and visual effects teams to integrate motion data into digital environments. This role requires a strong understanding of both performance and technology.
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Infographic showing various Director Motion Capture Artist job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 85% Full Time, 12% Part Time, 1% Temporary, and 1% Contract. Highlights an 92% Physical, 3% Hybrid, and 5% Remote job distribution.

Senior Gaming Animator

Ten4

Redwood City, CA โ€ข On-site

$129K - $148K/yr

Full-time

Medical, Dental, Vision, PTO

Re-posted 8 days ago


Job description

Company Description

Here at Ten4, there's a core focus on Creative Services. By only recruiting for Digital Creatives we can give the best attention and satisfaction to both the clients and the candidates. Being a niche company provides the ability to source top notch candidates and to make the best connections possible. Ten4 works with some of the best ad agencies, start-ups, production studios, and video game shops.ย 

Job Description
  • Drive animation performance without pushing out of a believable and realistic style; your hand-keyed work will fit seamlessly with motion capture
  • Join forces with designers and engineers to create characters that are expressive and that still work with player control and AI
  • Design hand-keyed animation with a highly intuitive and developed understanding of body mechanics, force, balance, timing, and believability
  • Use motion capture, video, and thumbnail sketches as reference for your process
  • Prototype gameplay by blocking animation quickly; when ideas are proven, polish animations to a high level
  • Provide thoughtful feedback to team members and be open to critique
  • Create multiplayer characters and AI that execute believable and memorable performances
Qualifications
  • 5+ years in game development with at least 2 shipped games
  • Experience OR interest in PC multiplayer games
  • Experience with in-game animation andย Maya
  • College/University Degree in Character Animation or similar
  • Full comprehension of camera, layout, and stagingS
  • Self-directed and independent worker

Major Plus:

  • Excellent hand-keyed facial animation
  • Motionbuilder andย Unreal Engine experience
  • First-person animations experience
  • strong design eye
  • Strong knowledge of cinematography, editing, and story development
  • Experience creating state machines and controller schemes
Additional Information

Benefits and Perks:ย 

  • Competitive Salary with Stock Options
  • An open/unlimited Paid Time Off and Vacation Policy
  • Great medical, dental, and vision coverage for employee and dependents covered at 80% and company paidย One Medical Groupย membership on top of your medical plan
  • Team lunch outings covered by company