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Freelance Motion Capture Actor Jobs (NOW HIRING)

Supervise the preparation of the solving setups and calibrate the actors daily. * Supervise bespoke ... As necessary, operate the motion capture system during shoots and/or process data after the shoot ...

Freelance Studio Photographer

Liverpool, NY · On-site

$60.25 - $68.25/hr

Experience with video capture and lighting for motion content Raymour & Flanigan proudly supports a drug and smoke-free work environment. U.S. work authorization required; visa sponsorship is not ...

... acting, driving scalable and efficient content creation workflows while continuously improving ... Leverage experience from the film and game industries to optimize motion capture and keyframe ...

Show exceptional understanding of facial animation, acting, appeal, entertainment, weight ... Edit Motion Capture data to blend detailed character movement/facial with keyframe skills. * Work ...

... creature acting in cinematic cutscenes. The ideal candidate will work with a cinematic layout artist to create compelling performances through both hand-key animation and motion capture data ...

... creature acting in cinematic cutscenes. The ideal candidate will work with a cinematic layout artist to create compelling performances through both hand-key animation and motion capture data ...

Direct experience with facial animation and/or performance capture -- facial keyframe work, motion ... Roles hired through Cincinnatus are not project-based or freelance engagements. They are structured ...

Scanning Specialist

Boston, MA · On-site

$78K - $130K/yr

Additionally, you'll collaborate with the Boston Motion Capture team, providing on‑site support whenever needed. Responsibilities * Conduct head and body scanning sessions with actors using our in ...

Scanning Specialist

Boston, MA · On-site

$78K - $130K/yr

Additionally, you'll collaborate with the Boston Motion Capture team, providing on-site support whenever needed. Responsibilities * Conduct head and body scanning sessions with actors using our in ...

Senior Motion Designer

New York, NY · On-site

$110K - $145K/yr

Working closely with agency partners globally, acting as the key creative point of contact for ... Overseeing freelancers and agency partners in video editing and post-production on projects where ...

Working closely with agency partners globally, acting as the key creative point of contact for ... Overseeing freelancers and agency partners in video editing and post-production on projects where ...

Working closely with agency partners globally, acting as the key creative point of contact for ... Overseeing freelancers and agency partners in video editing and post-production on projects where ...

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How much do freelance motion capture actor jobs pay per hour?

As of Sep 13, 2026, the average hourly pay for freelance motion capture actor in the United States is $62.54, according to ZipRecruiter salary data. Most workers in this role earn between $60.34 and $68.27 per hour, depending on experience, location, and employer.
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Infographic showing various Freelance Motion Capture Actor job openings in the United States as of September 2026, with employment types broken down into 1% As Needed, 74% Full Time, 22% Part Time, and 3% Contract. Highlights an 83% Physical, 3% Hybrid, and 14% Remote job distribution, with an average salary of $130,079 per year, or $62.5 per hour.

Manager, Virtual Production

Los Angeles, CA • On-site

$168K - $260K/yr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 11 days ago


Job description

That’s No Moon is an independent AAA game development studio established in 2021 by veterans of some of the most recognizable and critically acclaimed creative teams in the world, including Naughty Dog, Infinity Ward, Santa Monica Studio, Bungie, PlayStation, and more. A remote-friendly studio with a central office and performance capture stage located in Los Angeles, That’s No Moon is creating the next generation of narrative-driven, genre-defining experiences built upon a culture of creativity, collaboration, responsible production practices, and individual empowerment. We are assembling a diverse team of passionate developers of a wide range of experience levels and backgrounds to help shape the future of our studio and projects.

We are looking for a Manager of Virtual Production that’s ready to run our ground-breaking motion capture facility and continue to create a world-class working environment for the team. Grounded, believable animations are pivotal to our game, and in this role, you will work with the virtual production and animation teams to build high-quality, cutting edge virtual production animation.

Responsibilities
  • Lead the setup, data infrastructure and maintenance of the stage and Lightstorm capture system. Propose and implement improvements to the department and workflow.
  • Oversee the daily prep of the studio, software and all related systems prior to shoots.
  • Supervise the virtual production team from preproduction, onset production through to final data delivery.
  • Ensure the stage is a safe working environment for all talent and crew.
  • Efficiently manage the department budget and future improvements to the stage and technology.
  • Ensure prop or set fabrication and construction, including 3D printing of custom props for use on set.
  • Supervise the preparation of the solving setups and calibrate the actors daily.
  • Supervise bespoke mocap structures that are created for (and during) a mocap shoot.
  • Manage the virtual production team to progress through their career growth plans.
  • As necessary, operate the motion capture system during shoots and/or process data after the shoot has wrapped, in Nuance or Motionbuilder.
Requirements & Skills
  • >5 years of Motion Capture experience, preferably in video game animation.
  • >5 years of DCC experience (e.g. Maya).
  • Lightstorm experience.
  • Experience working with SAG talent.
  • Adept at Motion Capture setup, marker sets, and skeleton solving setup creation.
  • Familiar with Linux and Windows.
  • Excellent troubleshooting skills. Must be able to diagnose and solve issues with the software and hardware in use on the mocap stage.
  • Must be able to execute technically difficult work and maintain a good attitude under the pressure of on-set production.
  • Able to make adjustments in response to conditions on set and lead a team.
  • Ensure quality real-time camera, character and prop tracking data.
  • Technical scripting experience a plus.
Qualities
  • Shows a desire to innovate and improve efficiency.
  • Collaborative. Can create a positive and productive work environment, especially during live production capture.
  • Detail oriented, highly organized and able to handle a variety of tasks in an efficient manner.

TNM considers a number of factors when determining each role’s base pay range, including industry benchmarks, location, experience, and other job specific skills. In addition to base pay, this role may be eligible for other incentive compensation including equity and profit share. The estimated base pay range for this role is U.S. only and not applicable for locations outside of the U.S. TNM offers competitive and comprehensive benefits that include medical, dental, vision, 401(k) match, unlimited PTO, supplemental life and disability, and more. Eligibility to participate in these benefits may vary for part-time or temporary employees.

The estimated base pay range for this role is: $168,000 – $260,000

That’s No Moon is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to race, color, religion, gender, pregnancy, national origin, ancestry, citizenship, age, legally protected physical or mental disability, covered veteran status, status in the U.S. uniformed services, sexual orientation, marital status, genetic information or membership in any other legally protected category.

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