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Motion Capture Engineer Jobs (NOW HIRING)

Senior Motion Capture Technician

Orlando, FL · On-site

$99K - $113K/yr

You have an understanding of programming languages commonly used for motion capture pipelines, such as Python or C++. * You are willing to travel periodically to support production demand. Benefits ...

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... while wearing motion-capture and sensor equipment * Operate robotic manipulators through ... your Shift Lead and engineering team * Maintain a clean, organized, and safe workspace

Motion Analysis Center Engineer

Erie, PA · On-site

$28.94 - $43.41/hr

Job Summary The Motion Analysis Center Engineer is responsible for the operation, maintenance, and ... Experience with computer vision, markerless motion capture, or design and testing of ML models a ...

Design, develop, and maintain C++ desktop applications that interact with motion capture systems ... Work collaboratively with software, hardware, and QA engineers to build high-performance, real-time ...

We are looking for a talented and motivated Associate Software Engineer to join our development ... Willingness to work on-site in Corvallis, OR Experience with motion capture systems or 3D tracking ...

... high-performance motion capture systems for a wide range of applications including virtual ... We are looking for a talented and motivated Associate Software Engineer to join our development ...

... high-performance motion capture systems for a wide range of applications including virtual ... We are looking for a talented and motivated Associate Software Engineer to join our development ...

Research Engineer

San Francisco, CA · On-site

$100K - $200K/yr

The Opportunity As a Research Engineer, you'll work on multimodal sensing systems and sensor fusion ... You'll research emerging sensing technologies across RGB-D video, motion capture, IMUs, tactile ...

The Opportunity As a Research Engineer, you'll work on multimodal sensing systems and sensor fusion ... You'll research emerging sensing technologies across RGB-D video, motion capture, IMUs, tactile ...

Head of Engineering

San Francisco, CA · On-site

$150K - $200K/yr

The engineer in this role will own integration across all layers of the system and drive ... You will work directly on wearable sensing systems involving synchronized cameras, motion capture ...

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Motion Capture Engineer information

See salary details

$36.5K

$107.3K

$137.5K

How much do motion capture engineer jobs pay per year?

As of Sep 10, 2026, the average yearly pay for motion capture engineer in the United States is $107,282.00, according to ZipRecruiter salary data. Most workers in this role earn between $88,500.00 and $136,000.00 per year, depending on experience, location, and employer.

What does a motion capture engineer do?

A Motion Capture Engineer is responsible for setting up, operating, and maintaining motion capture systems used to record the movements of actors or objects. They work closely with animators, directors, and technical teams to ensure accurate data capture for use in films, video games, virtual reality, and other digital media. Their duties often include calibrating equipment, troubleshooting technical issues, managing data processing, and sometimes developing custom solutions for complex motion capture needs.

What are the key skills and qualifications needed to thrive as a motion capture engineer?

To thrive as a Motion Capture Engineer, you need a strong background in computer science, animation, and biomechanics, often supported by a relevant degree and experience in motion capture environments. Proficiency with motion capture hardware (such as Vicon or OptiTrack systems), data processing software (like MotionBuilder), and scripting languages (Python, C++) is typically required. Strong problem-solving abilities, attention to detail, and collaborative communication skills help you work effectively with animators, directors, and talent. These skills are vital for capturing high-quality data, troubleshooting technical issues, and ensuring seamless integration of motion capture into production pipelines.

How does a motion capture engineer typically collaborate with animators and directors during a production?

A Motion Capture Engineer works closely with animators and directors to ensure that captured performance data meets creative and technical requirements. They often participate in pre-production meetings to understand the vision for character movements, coordinate live capture sessions, and provide real-time feedback to ensure data accuracy. After the session, they process and clean up the data, then deliver it in formats optimized for animators. Open communication and problem-solving skills are essential, as engineers often troubleshoot hardware issues and adapt workflows to fit the project's needs.

What is the difference between Motion Capture Engineer vs Animation Technician?

AspectMotion Capture EngineerAnimation Technician
Required CredentialsBachelor's in Computer Science, Animation, or related field; knowledge of motion capture systemsAssociate's or Bachelor's in Animation, Art, or related field; basic knowledge of animation software
Work EnvironmentMotion capture studios, post-production facilities, gaming and film industriesAnimation studios, post-production, game development teams
Employer & Industry UsageVideo game, film, VR, and simulation industriesFilm, TV, gaming, and advertising industries

While both roles involve working with digital animation, Motion Capture Engineers focus on capturing real-world movements using specialized equipment, whereas Animation Technicians primarily work on creating and refining animated content. The roles often overlap in industries like gaming and film, but the Motion Capture Engineer specializes in integrating motion data into digital assets.

What cities are hiring for Motion Capture Engineer jobs?

Cities with the most Motion Capture Engineer job openings:

What states have the most Motion Capture Engineer jobs?

States with the most job openings for Motion Capture Engineer jobs include:

What are popular job titles related to Motion Capture Engineer jobs?

For Motion Capture Engineer jobs, the most frequently searched job titles are:

Infographic showing various Motion Capture Engineer job openings in the United States as of September 2026, with employment types broken down into 67% Full Time, and 33% Part Time. Highlights an 100% In-person job distribution, with an average salary of $107,282 per year, or $51.6 per hour.

Senior Motion Capture Technician

Orlando, FL • On-site

$99K - $113K/yr

Other

PTO

Posted 8 days ago


Job description

Based in the Orlando, Florida studio, you will report to the Sr Acquisition Manager and provide high-quality body, face, and camera motion performances and 3D likeness capture for in‑game, cinematic, and narrative sequences. You will maintain and operate motion capture and 3D scanning systems to capture assets for 3D scanning, animation, VR and virtual production out of the Tiburon studio.

Responsibilities
  • Provide leadership to the development teams in the acquisition of motion capture assets during performance sessions.
  • Lead the entire production process, including preparation, setup, operation, and maintenance of motion capture systems and associated hardware.
  • Lead the maintenance, operation, and troubleshooting of multiple motion capture systems, including optical (Vicon), inertial (Xsens), and markerless technologies as well as the integration of facial capture systems.
  • Oversee real‑time animation retargeting using industry‑standard software like Motion Builder or game engines such as Unreal.
  • Track, solve, retarget, and clean motion capture animation assets to ensure results.
  • Use and develop proprietary tools associated with motion capture operations.
  • Capture cinematic animation sequences involving characters, props, and cameras.
  • Collaborate with animation leads and directors to develop motion capture visual targets and develop pipelines.
  • Provide support for performer motion capture wardrobe fitting and marker application.
  • Document workflows and pipelines to maintain a comprehensive knowledge base.
Qualifications
  • You are experienced in motion capture production related to video games, television, film, or other related industry.
  • You have knowledge of industry‑standard processes, protocols, and best practices related to motion capture, animation, and visual effects; Vicon, Xsens, Motion Builder, Unreal Engine, and other relevant tools.
  • Three or more years of experience with virtual cameras, virtual reality, and virtual production techniques, including proficiency in cinematic language, camera terminology, and knowledge of real‑world cameras of multiple types.
  • You have demonstrated capability to work as part of a team, collaborate with animation leads and directors, and with performers and other production personnel.
  • You have experience maintaining motion capture hardware, including cameras, suits, markers, and facial capture systems.
  • You have an understanding of programming languages commonly used for motion capture pipelines, such as Python or C++.
  • You are willing to travel periodically to support production demand.
Benefits

We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. We also support physical, emotional, financial, career, and community wellness through our benefits program.

Equal Opportunity Employer

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment‑qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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