Head of Engineering
San Francisco, CA · On-site
The engineer in this role will own integration across all layers of the system and drive ... You will work directly on wearable sensing systems involving synchronized cameras, motion capture ...
San Francisco, CA · On-site
The engineer in this role will own integration across all layers of the system and drive ... You will work directly on wearable sensing systems involving synchronized cameras, motion capture ...
San Francisco, CA · On-site
The engineer in this role will own integration across all layers of the system and drive ... You will work directly on wearable sensing systems involving synchronized cameras, motion capture ...
San Francisco, CA · On-site
$28.50/hr
Collect data in a motion capture setup (gloves and/or vest), doing tasks with their own hands ... Write daily reports for the technician and engineering teams The candidate should have:
San Francisco, CA · On-site
$28.50/hr
Collect data in a motion capture setup (gloves and/or vest), doing tasks with their own hands ... Write daily reports for the technician and engineering teams The candidate should have:
... engineers to understand what the robot can physically do and what interactions need to feel like - Work with motion capture to create base animations, then adapt and refine them for our robot's form ...
... engineers to understand what the robot can physically do and what interactions need to feel like - Work with motion capture to create base animations, then adapt and refine them for our robot's form ...
Newtown, PA · On-site
$65K - $75K/yr
Our team includes experts in biomechanical engineering, kinesiology, and sports science who combine ... Utilize technologies such as motion capture systems, IMUs, pressure mapping systems, high-speed ...
Newtown, PA · On-site
$65K - $75K/yr
Our team includes experts in biomechanical engineering, kinesiology, and sports science who combine ... Utilize technologies such as motion capture systems, IMUs, pressure mapping systems, high-speed ...
Newtown, PA · On-site
$65K - $75K/yr
Our team includes experts in biomechanical engineering, kinesiology, and sports science who combine ... Utilize technologies such as motion capture systems, IMUs, pressure mapping systems, high-speed ...
Newtown, PA · On-site
$65K - $75K/yr
Our team includes experts in biomechanical engineering, kinesiology, and sports science who combine ... Utilize technologies such as motion capture systems, IMUs, pressure mapping systems, high-speed ...
Los Angeles, CA · On-site
$168K - $260K/yr
We are assembling a diverse team of passionate developers of a wide range of experience levels and ... As necessary, operate the motion capture system during shoots and/or process data after the shoot ...
Los Angeles, CA · On-site
$168K - $260K/yr
We are assembling a diverse team of passionate developers of a wide range of experience levels and ... As necessary, operate the motion capture system during shoots and/or process data after the shoot ...
... engineers to understand what the robot can physically do and what interactions need to feel like - Work with motion capture to create base animations, then adapt and refine them for our robot's form ...
... engineers to understand what the robot can physically do and what interactions need to feel like - Work with motion capture to create base animations, then adapt and refine them for our robot's form ...
... engineers to understand what the robot can physically do and what interactions need to feel like - Work with motion capture to create base animations, then adapt and refine them for our robot's form ...
... engineers to understand what the robot can physically do and what interactions need to feel like - Work with motion capture to create base animations, then adapt and refine them for our robot's form ...
You will be working with a team of proprietary software engineers to integrate virtual production ... Familiarity with Unreal In Camera FX, Virtual Production, Motion capture highly encouraged. ABOUT ...
You will be working with a team of proprietary software engineers to integrate virtual production ... Familiarity with Unreal In Camera FX, Virtual Production, Motion capture highly encouraged. ABOUT ...
Natick, MA · On-site
$28 - $34/hr
... study EMG, motion capture data, and other bio-signals from multi-modal sensors. Primary ... biomedical engineering (signal processing and coding background) computer engineering, computer ...
Natick, MA · On-site
$28 - $34/hr
... study EMG, motion capture data, and other bio-signals from multi-modal sensors. Primary ... biomedical engineering (signal processing and coding background) computer engineering, computer ...
Mountain View, CA · On-site
$120K - $158K/yr
As the Hand Team\'s lead engineer, you will own the mechatronic architecture of the entire hand ... Familiarity with haptics, motion capture, or wearable data-capture systems * Prior technical ...
Mountain View, CA · On-site
$120K - $158K/yr
As the Hand Team\'s lead engineer, you will own the mechatronic architecture of the entire hand ... Familiarity with haptics, motion capture, or wearable data-capture systems * Prior technical ...
Mountain View, CA · On-site
$120K - $158K/yr
As the Hand Team\'s lead engineer, you will own the mechatronic architecture of the entire hand ... Familiarity with haptics, motion capture, or wearable data-capture systems * Prior technical ...
Mountain View, CA · On-site
$120K - $158K/yr
As the Hand Team\'s lead engineer, you will own the mechatronic architecture of the entire hand ... Familiarity with haptics, motion capture, or wearable data-capture systems * Prior technical ...
Stillwater, OK · On-site
$20.25 - $27/hr
... to, force plates, motion capture systems, EMG, wearables, and validated survey instruments ... Master's Biomechanics, kinesiology, exercise physiology, exercise science, biomedical engineering ...
Quick apply
Stillwater, OK · On-site
$20.25 - $27/hr
... to, force plates, motion capture systems, EMG, wearables, and validated survey instruments ... Master's Biomechanics, kinesiology, exercise physiology, exercise science, biomedical engineering ...
Mountain View, CA · On-site
$120K - $158K/yr
As the Hand Team\'s lead engineer, you will own the mechatronic architecture of the entire hand ... Familiarity with haptics, motion capture, or wearable data-capture systems * Prior technical ...
Mountain View, CA · On-site
$120K - $158K/yr
As the Hand Team\'s lead engineer, you will own the mechatronic architecture of the entire hand ... Familiarity with haptics, motion capture, or wearable data-capture systems * Prior technical ...
Piscataway, NJ · On-site
$62K - $80K/yr
... programming skills in Python, and experience in at least one of the following areas: virtual reality development, machine learning, analyzing and modeling complex data, motion capture, character ...
Piscataway, NJ · On-site
$62K - $80K/yr
... programming skills in Python, and experience in at least one of the following areas: virtual reality development, machine learning, analyzing and modeling complex data, motion capture, character ...
Redwood City, CA · On-site
$129K - $148K/yr
Drive animation performance without pushing out of a believable and realistic style; your hand-keyed work will fit seamlessly with motion capture * Join forces with designers and engineers to create ...
Redwood City, CA · On-site
$129K - $148K/yr
Drive animation performance without pushing out of a believable and realistic style; your hand-keyed work will fit seamlessly with motion capture * Join forces with designers and engineers to create ...
Northampton, MA · On-site
$47K - $64K/yr
... Engineering and 1 to 5 years experience Knowledge of Motion Capture and/or Neuroimaging Techniques Experience with motion capture or neuroimaging software Experience with data analysis software ...
Northampton, MA · On-site
$47K - $64K/yr
... Engineering and 1 to 5 years experience Knowledge of Motion Capture and/or Neuroimaging Techniques Experience with motion capture or neuroimaging software Experience with data analysis software ...
San Diego, CA · On-site
$146K/yr
Manage developer program for 3rd party developers building apps for Sony Spatial Reality Display ... Motion capture experience. * Textures and shader experience. * iOS and Android development ...
San Diego, CA · On-site
$146K/yr
Manage developer program for 3rd party developers building apps for Sony Spatial Reality Display ... Motion capture experience. * Textures and shader experience. * iOS and Android development ...
Redwood City, CA · On-site
$129K - $148K/yr
Drive animation performance without pushing out of a believable and realistic style; your hand-keyed work will fit seamlessly with motion capture * Join forces with designers and engineers to create ...
Redwood City, CA · On-site
$129K - $148K/yr
Drive animation performance without pushing out of a believable and realistic style; your hand-keyed work will fit seamlessly with motion capture * Join forces with designers and engineers to create ...
Stillwater, OK · On-site
$20.25 - $27/hr
... to, force plates, motion capture systems, EMG, wearables, and validated survey instruments ... Master's Biomechanics, kinesiology, exercise physiology, exercise science, biomedical engineering ...
Stillwater, OK · On-site
$20.25 - $27/hr
... to, force plates, motion capture systems, EMG, wearables, and validated survey instruments ... Master's Biomechanics, kinesiology, exercise physiology, exercise science, biomedical engineering ...
$36.5K - $45.7K
5% of jobs
$45.7K - $54.9K
5% of jobs
$54.9K - $64K
0% of jobs
$64K - $73.2K
1% of jobs
$73.2K - $82.4K
5% of jobs
$89.3K is the 25th percentile. Wages below this are outliers.
$82.4K - $91.6K
11% of jobs
$91.6K - $100.8K
14% of jobs
$100.8K - $110K
7% of jobs
The median wage is $110.7K / yr.
$110K - $119.1K
13% of jobs
$119.1K - $128.3K
9% of jobs
$129.8K is the 75th percentile. Wages above this are outliers.
$128.3K - $137.5K
30% of jobs
$36.5K
$107.3K
$137.5K
| Aspect | Motion Capture Engineer | Animation Technician |
|---|---|---|
| Required Credentials | Bachelor's in Computer Science, Animation, or related field; knowledge of motion capture systems | Associate's or Bachelor's in Animation, Art, or related field; basic knowledge of animation software |
| Work Environment | Motion capture studios, post-production facilities, gaming and film industries | Animation studios, post-production, game development teams |
| Employer & Industry Usage | Video game, film, VR, and simulation industries | Film, TV, gaming, and advertising industries |
While both roles involve working with digital animation, Motion Capture Engineers focus on capturing real-world movements using specialized equipment, whereas Animation Technicians primarily work on creating and refining animated content. The roles often overlap in industries like gaming and film, but the Motion Capture Engineer specializes in integrating motion data into digital assets.
Cities with the most Motion Capture Engineer job openings:
States with the most job openings for Motion Capture Engineer jobs include:
For Motion Capture Engineer jobs, the most frequently searched job titles are:

San Francisco, CA • On-site
Other
Re-posted 20 days ago
Human Archive is a research lab focused on modeling human embodied intelligence.
Humans are the most sophisticated biological systems we have ever observed, yet we still do not fully understand ourselves. Research into human physical intelligence — including the human hand, proprioception, and vision — remains largely unsolved. Our mission is to recover human embodied intelligence as a learned model. To achieve this, we build custom hardware products, deploy them globally at scale, and publish research. Today, our data is used for robotics and world modeling, but the broader opportunity is advancing scientific research into intelligence itself.
Founded by Stanford and UC Berkeley researchers, we are lean, deeply technical, and operate at extreme speed, taking on unglamorous and conventionally impossible problems that directly unlock step-function gains in model capability.
The deployment of capable humanoids at scale will permanently redefine human labor. Undesirable physical work will disappear, and human effort will shift toward a new era of abundant creativity.
We are building the infrastructure to accelerate that transition by assembling the Human Archive mafia. You will own meaningful systems from day one and see your work directly impact model capabilities. This is a once-in-a-generation inflection point. If you want to help reshape physical labor and work on problems that matter at civilizational scale, join us.
About the RoleThis is a full-stack hardware engineering role spanning mechanical, electrical, firmware, embedded systems, and manufacturing. The engineer in this role will own integration across all layers of the system and drive manufacturing execution in China — from vendor selection through production ramp.
You will work directly on wearable sensing systems involving synchronized cameras, motion capture, tactile sensing, embedded compute, and power systems operating under real-world deployment constraints.
Mandarin fluency and established relationships in Chinese manufacturing are required. A background in mechatronics, systems engineering, robotics, or embedded hardware is strongly preferred.
Open to exceptional new graduates and early-career engineers (2023–2026).
What You’ll DoLead hardware engineering and manufacturing execution for Human Archive’s multimodal wearable systems
Own integration across power systems, sensor synchronization, embedded compute, thermal systems, and mechanical packaging
Debug failures across electrical, firmware, thermal, RF, and mechanical layers under real-world deployment conditions
Review CAD, schematics, PCB layouts, and embedded firmware behavior and drive corrective action with engineering justification
Prototype, wear-test, deploy, and iterate rapidly on wearable sensing systems used in large-scale global operations
Work directly with stereo depth cameras, IMUs, motion capture systems, tactile hardware, and embedded sensing platforms
Coordinate across hardware, software, operations, and data teams to translate product requirements into manufacturable systems under aggressive timelines
Strong background in mechatronics, robotics, systems engineering, embedded systems, or equivalent hands‑on experience
Experience building battery‑powered electronics, embedded Linux systems, sensor integration systems, or wearable hardware
Ability to debug hardware and embedded systems using serial tools, oscilloscopes, logic analyzers, and low‑level debugging workflows
Strong mechanical judgment with the ability to review CAD and identify structural, ergonomic, thermal, or reliability issues
Ability to move quickly in ambiguous, high‑ownership environments with aggressive timelines
Strong communication skills and ability to coordinate across engineering, manufacturing, and operations teams
Comfortable operating as both an individual contributor and technical leader in a fast‑moving startup environment
Mandarin fluency and active manufacturing relationships in China (Shenzhen, Dongguan, or equivalent ecosystems)
Experience working with motion capture systems, IMUs, stereo depth cameras, tactile sensing, or wearable robotics
Experience bringing hardware products from prototype through mass production deployment
Experience working on robotics, embodied AI, multimodal sensing, or large‑scale wearable systems
Globally deployed. Primary operational presence in China (Shenzhen / Dongguan) and San Francisco.