1

Temporary Motion Capture Actor Jobs (NOW HIRING)

Associate Assembly Technician

Corvallis, OR · On-site

$16.25 - $19.25/hr

... a temp agency before full-time OptiTrack employee. Responsibilities * Perform assembly and testing of OptiTrack motion capture systems according to established standards and procedures.

Associate Assembly Technician

Corvallis, OR · On-site

$16.25 - $19.25/hr

... a temp agency before full-time OptiTrack employee. Responsibilities * Perform assembly and testing of OptiTrack motion capture systems according to established standards and procedures.

Associate Assembly Technician

Corvallis, OR · On-site

$16.25 - $19.25/hr

... a temp agency before full-time OptiTrack employee. Responsibilities * Perform assembly and testing of OptiTrack motion capture systems according to established standards and procedures.

Wear a motion-capture suit and VR headset to perform a variety of natural human movements ... If eligible, the benefits available for this temporary role may include the following: * Medical ...

Helix Creator

San Jose, CA · On-site

$30 - $33/hr

Wear a motion-capture suit and VR headset to perform a variety of natural human movements ... If eligible, the benefits available for this temporary role may include the following: * Medical ...

Wear a motion-capture suit and VR headset to perform a variety of natural human movements ... If eligible, the benefits available for this temporary role may include the following: * Medical ...

New

Import, retarget, clean, and optimize motion-capture data for real-time playback in Unreal Engine ... If eligible, the benefits available for this temporary role may include the following: * Medical ...

Technical Animator

Bellevue, WA · On-site

$45 - $46/hr

Import, retarget, clean, and optimize motion-capture data for real-time playback in Unreal Engine ... If eligible, the benefits available for this temporary role may include the following: * Medical ...

New

Technical Animator

Seattle, WA · On-site

$45 - $46/hr

Import, retarget, clean, and optimize motion-capture data for real-time playback in Unreal Engine ... If eligible, the benefits available for this temporary role may include the following: • Medical ...

Additionally, you'll collaborate with the Boston Motion Capture team, providing on-site support whenever needed. Responsibilities * Conduct head and body scanning sessions with actors using our in ...

Scanning Specialist

Boston, MA · On-site

$78K - $130K/yr

Additionally, you'll collaborate with the Boston Motion Capture team, providing on-site support whenever needed. Responsibilities * Conduct head and body scanning sessions with actors using our in ...

Scanning Specialist

Boston, MA · On-site

$78K - $130K/yr

Additionally, you'll collaborate with the Boston Motion Capture team, providing on-site support whenever needed. Responsibilities * Conduct head and body scanning sessions with actors using our in ...

On the production side, you will coach actors and non-actors through structured sessions designed ... Experience working in AI training data, motion capture, or structured data collection environments.

next page

Showing results 1-20

Temporary Motion Capture Actor information

See salary details

$10

$39

$70

How much do temporary motion capture actor jobs pay per hour?

As of Aug 5, 2026, the average hourly pay for temporary motion capture actor in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

What can I expect from the typical work schedule and environment as a temporary motion capture actor?

As a Temporary Motion Capture Actor, your work schedule is often project-based and can vary from short, intensive sessions to multi-day shoots, depending on production needs. You'll typically work in a studio environment equipped with motion capture technology, wearing specialized suits fitted with sensors. Collaboration is key, as you'll interact closely with directors, animators, and sometimes other actors to bring characters to life. Flexibility and adaptability are important, as scenes may require multiple takes and adjustments based on direction. Being comfortable with physical performance and following precise movement instructions will help you thrive in this dynamic and creative setting.

What are the key skills and qualifications needed to thrive as a temporary motion capture actor?

To thrive as a Temporary Motion Capture Actor, you need strong physical fitness, body awareness, and the ability to reproduce precise movements, often supported by acting or dance training. Familiarity with motion capture suits, marker placement, and performance capture software is typically required, and experience with related technology or equipment is a plus. Exceptional creativity, adaptability, and the ability to take direction well are key soft skills that set top performers apart. These skills ensure accurate, expressive performances that translate well to digital characters and meet the creative needs of production teams.

What is a temporary motion capture actor?

Temporary motion capture actors are performers hired on a short-term or project-specific basis to wear special suits and equipment that capture their movements for digital animation. Their physical actions are recorded and used to create realistic character animations in video games, movies, or virtual reality experiences. These actors may be brought in for specific scenes or characters, often working closely with directors and animators to achieve the desired performance. Temporary roles usually last for the duration of a particular project or until specific motion data is captured.

What is the difference between Temporary Motion Capture Actor vs Motion Capture Performer?

AspectTemporary Motion Capture ActorMotion Capture Performer
CredentialsTypically requires acting experience, physical fitness, and sometimes specialized training in motion captureSimilar credentials, often with additional focus on physical agility and familiarity with motion capture technology
Work EnvironmentStudio sets, motion capture suits, controlled environmentsSame as Temporary Motion Capture Actor, often working on film, video games, or VR projects
Industry UsageUsed in entertainment, gaming, and film industries for character performanceSame industry usage, often interchangeable in job listings

Both roles involve performing in motion capture suits within studio environments for entertainment projects. The main difference lies in terminology; 'Temporary Motion Capture Actor' emphasizes the temporary nature of the role, while 'Motion Capture Performer' is a broader term used interchangeably in the industry.

More about Temporary Motion Capture Actor jobs
What cities are hiring for Temporary Motion Capture Actor jobs? Cities with the most Temporary Motion Capture Actor job openings:
What are the most commonly searched types of Motion Capture Actor jobs? The most popular types of Motion Capture Actor jobs are:
What states have the most Temporary Motion Capture Actor jobs? States with the most job openings for Temporary Motion Capture Actor jobs include:
What job categories do people searching Temporary Motion Capture Actor jobs look for? The top searched job categories for Temporary Motion Capture Actor jobs are:
Infographic showing various Temporary Motion Capture Actor job openings in the United States as of July 2026, with employment types broken down into 75% Full Time, 11% Part Time, 4% Temporary, 5% Contract, and 5% Nights. Highlights an 90% Physical, 3% Hybrid, and 7% Remote job distribution, with an average salary of $81,974 per year, or $39.4 per hour.

Mocap Assistant - 7 Month Temp Position

Electronic Arts Inc.

Los Angeles, CA • On-site

$71K - $112K/yr

Temporary

Medical, Dental, Vision, Life, Retirement, PTO

Posted 12 days ago


Job description

General Information
Locations: Los Angeles - Chatsworth, California, United States of America
Role ID
215734
Worker Type
Temporary Employee
Studio/Department
EA Studios - EA Create
Work Model
On Site
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
EA Create is a collective of content production teams partnering with EA Studios game teams to bring outstanding visuals, audio and technology to life. Our teams comprise of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences. We are a diverse team, unified through collaboration, culture and craft.
The EA Create Capture team provides high-quality body motion performances for in-game, cinematic and narrative sequences.
Reporting to the Studio Manager, the Mocap Assistant is a member of Acquisition team - the crew that prepares and executes motion capture recording sessions.
Responsibilities:
  • Participate in motion capture recording sessions including daily production prep and capture system set up.
  • Learn and operate proprietary tools related to the acquisition systems.
  • Learn proprietary art pipelines, new technology, and processes.
  • Under the guidance of the Senior Acquisition team members, participate in construction/assembly of set pieces and props.
  • Maintain and troubleshoot the studio Audio and Video systems.
  • Participate in talent wardrobe fitting and motion capture marker application.
  • Participate in general studio/stage maintenance.
  • Help document workflow and pipelines.
  • Contribute to postmortems, provide feedback, help improve motion capture process and data output.

Qualifications:
  • Minimum 1 year experience operating optical motion capture systems (Vicon preferred); 2+ years preferred.
  • Minimum of 1 year of experience in on-set motion capture production or live production within the entertainment industry (Film, TV, Video Games, or VFX); 2+ years preferred.
  • Comfortable with the pressures of being on-set and working in a live production environment.

You should also have experience in at least one of the following areas:
  • General motion capture knowledge and experience.
  • 3D animation software, such as Motion Builder or Maya.
  • Unreal Engine.
  • Audio/Video production.
  • Kinesiology.
  • Animation.
  • Set construction.

Pay Transparency - North America
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
* California (depending on location e.g. Los Angeles vs. San Francisco) *$71,500 - $112,000 USD
Pay is just one part of the overall compensation at EA.
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to temporary full-time employees scheduled to work full time.
About Electronic Arts
We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.