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Entry Level Motion Capture Artist Jobs (NOW HIRING)

Engineering Technician Intern

Saint Louis, MO · On-site

$16.25 - $21.25/hr

The Engineering technician role is entry level with limited experience. * They will develops skills ... Perform time and motion studies to capture and verify cycle times for individual process steps.

Using top of the line equipment, CADY photographers capture key moments in our clients lives while ... such as lighting, field depth, subject motion, film type, and film speed Qualifications

Using top of the line equipment, CADY photographers capture key moments in our clients lives while ... such as lighting, field depth, subject motion, film type, and film speed Qualifications

Using top of the line equipment, CADY photographers capture key moments in our clients lives while ... such as lighting, field depth, subject motion, film type, and film speed Qualifications

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Entry Level Motion Capture Artist information

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$5

$29

$37

How much do entry level motion capture artist jobs pay per hour?

As of May 31, 2026, the average hourly pay for entry level motion capture artist in the United States is $29.11, according to ZipRecruiter salary data. Most workers in this role earn between $24.76 and $32.93 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Entry Level Motion Capture Artist, and why are they important?

To thrive as an Entry Level Motion Capture Artist, you need a solid understanding of animation principles, basic 3D software proficiency, and a relevant degree or coursework in animation, film, or game design. Familiarity with motion capture systems such as Vicon or OptiTrack, and software like MotionBuilder or Maya, is typically required. Strong teamwork, attention to detail, and effective communication skills help you collaborate with actors, animators, and directors. These skills and qualities ensure accurate capture and integration of motion data, contributing to high-quality animated productions.

What does a typical day look like for an Entry Level Motion Capture Artist, and how do they collaborate with other team members?

A typical day for an Entry Level Motion Capture Artist involves preparing and calibrating motion capture equipment, assisting with suit fittings, and supporting talent during capture sessions. You'll often work closely with animators, technical directors, and project managers to ensure accurate data collection and troubleshoot technical issues on set. Collaboration is key, as you'll coordinate with both creative and technical teams to deliver high-quality motion data that animators can use in their workflows. This hands-on, team-oriented environment provides valuable opportunities to learn from experienced professionals and develop your technical and artistic skills.

What does an Entry Level Motion Capture Artist do?

An Entry Level Motion Capture Artist is responsible for assisting in the recording of movement data from actors or objects, which is then used to animate digital characters in films, video games, and other media. They help set up motion capture equipment, place sensors or markers on performers, and ensure the data is correctly captured and processed. These artists may also help clean up and organize motion data for use by animators. This entry-level role is a great way to gain experience in the technical and creative aspects of motion capture technology.

What is the difference between Entry Level Motion Capture Artist vs Entry Level 3D Animator?

AspectEntry Level Motion Capture ArtistEntry Level 3D Animator
Required SkillsMotion capture technology, basic animation, data cleanupModeling, rigging, keyframe animation
Work EnvironmentMotion capture studios, post-production facilitiesAnimation studios, game development, film production
Common EmployersVFX companies, game studios, animation housesGame studios, film studios, advertising agencies

While both roles involve animation, an Entry Level Motion Capture Artist specializes in capturing real-world movements using motion capture technology, whereas an Entry Level 3D Animator focuses on creating animations through keyframing and modeling. The motion capture artist works primarily with data collection and cleanup, often in specialized studios, while the 3D animator creates character and scene animations from scratch. Both roles are essential in the entertainment industry but require different technical skills and work environments.

More about Entry Level Motion Capture Artist jobs
What cities are hiring for Entry Level Motion Capture Artist jobs? Cities with the most Entry Level Motion Capture Artist job openings:
What are the most commonly searched types of Motion Capture Artist jobs? The most popular types of Motion Capture Artist jobs are:
What states have the most Entry Level Motion Capture Artist jobs? States with the most job openings for Entry Level Motion Capture Artist jobs include:
What job categories do people searching Entry Level Motion Capture Artist jobs look for? The top searched job categories for Entry Level Motion Capture Artist jobs are:
Infographic showing various Entry Level Motion Capture Artist job openings in the United States as of May 2026, with employment types broken down into 17% Internship, 66% Full Time, and 17% Part Time. Highlights an 83% In-person, and 17% Remote job distribution, with an average salary of $60,546 per year, or $29.1 per hour.
Character Animator- Generative AI Experiences Software

Character Animator- Generative AI Experiences Software

Apple

Cupertino, CA • On-site

Full-time

Posted 28 days ago


Apple rating

8.1

Company rating: 8.1 out of 10

Based on 661 frontline employees who took The Breakroom Quiz

6th of 30 rated technology retailers


Job description

At Apple, we strive to make great products that empower people and improve their lives. We are looking for a great Character Animator to join our diverse team of engineers, artists and designers and help us take our state of the art character animation systems to the next level. This position focuses on creating high-quality, stylized character animation with emphasis on creative expression, performance, and facial animation to push the limits of the next generation of interactive computing.
This role requires a deep understanding of animation artistry, technical proficiency in Maya, and the ability to work within real-time constraints while maintaining high creative standards.
Solid grasp on the traditional principles of animationExperience in expressive facial animationExpert level of knowledge of Autodesk MayaUnderstanding of technical constraints in real-time environmentsGreat at providing and receiving feedbackEnsure animations run efficiently across target platforms and use cases, both real time with frame rate budgets and non-real time
USD format and workflow familiarityExperience with procedural animation techniquesMotion capture cleanup and performance enhancement experienceExperience with real-time game engines (Unity, Unreal, or proprietary engines)Experience with non-linear animation systems, animation statemachines and/or motion matching techniques.Skilled in modeling and rigging is a plus

What Apple employees say

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About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976