2

Entry Level Motion Capture Artist Jobs (NOW HIRING)

... that capture Fuser's energy and clarity. You'll collaborate closely with our Head of Creative ... Fuser is a creative technology company founded by artists, educators, and engineers. We're building ...

$60 - $90/hr

Direct experience with facial animation and/or performance capture facial keyframe work, motion ... artists. Layout, previsualization, environment and effects work will not qualify on their own.

Develop high-quality animations for gameplay characters, ensuring alignment with artistic direction ... Ability to utilize motion capture data and hand key animation to create believable characters.

Senior Gameplay Animator

$108K - $123K/yr

Develop high-quality animations for gameplay characters, ensuring alignment with artistic direction ... Ability to utilize motion capture data and hand key animation to create believable characters.

$25K - $40K/mo

Develop high-quality animations for gameplay characters, ensuring alignment with artistic direction ... Ability to utilize motion capture data and hand key animation to create believable characters.

Fundamental skills in camera work and lighting should be excellent, emphasis on motion and ... Travel onsite for key moments in the THE · TEAM's calendar to capture and create compelling ...

Be Seen First

Entry-Level Scenic & Event Designer Pulse Studio LLC is a design previsualization firm based in ... After Effects for motion graphics creation experience is not required but is a plus. * Knowledge of ...

Showing results 41-60

Entry Level Motion Capture Artist information

See salary details

$5

$29

$37

How much do entry level motion capture artist jobs pay per hour?

As of Sep 15, 2026, the average hourly pay for entry level motion capture artist in the United States is $29.11, according to ZipRecruiter salary data. Most workers in this role earn between $24.76 and $32.93 per hour, depending on experience, location, and employer.

What does an entry level motion capture artist do?

An Entry Level Motion Capture Artist is responsible for assisting in the recording of movement data from actors or objects, which is then used to animate digital characters in films, video games, and other media. They help set up motion capture equipment, place sensors or markers on performers, and ensure the data is correctly captured and processed. These artists may also help clean up and organize motion data for use by animators. This entry-level role is a great way to gain experience in the technical and creative aspects of motion capture technology.

What does a typical day look like for an entry level motion capture artist, and how do they collaborate with other team members?

A typical day for an Entry Level Motion Capture Artist involves preparing and calibrating motion capture equipment, assisting with suit fittings, and supporting talent during capture sessions. You'll often work closely with animators, technical directors, and project managers to ensure accurate data collection and troubleshoot technical issues on set. Collaboration is key, as you'll coordinate with both creative and technical teams to deliver high-quality motion data that animators can use in their workflows. This hands-on, team-oriented environment provides valuable opportunities to learn from experienced professionals and develop your technical and artistic skills.

What are the key skills and qualifications needed to thrive as an entry level motion capture artist, and why are they important?

To thrive as an Entry Level Motion Capture Artist, you need a solid understanding of animation principles, basic 3D software proficiency, and a relevant degree or coursework in animation, film, or game design. Familiarity with motion capture systems such as Vicon or OptiTrack, and software like MotionBuilder or Maya, is typically required. Strong teamwork, attention to detail, and effective communication skills help you collaborate with actors, animators, and directors. These skills and qualities ensure accurate capture and integration of motion data, contributing to high-quality animated productions.

What is the difference between Entry Level Motion Capture Artist vs Entry Level 3D Animator?

AspectEntry Level Motion Capture ArtistEntry Level 3D Animator
Required SkillsMotion capture technology, basic animation, data cleanupModeling, rigging, keyframe animation
Work EnvironmentMotion capture studios, post-production facilitiesAnimation studios, game development, film production
Common EmployersVFX companies, game studios, animation housesGame studios, film studios, advertising agencies

While both roles involve animation, an Entry Level Motion Capture Artist specializes in capturing real-world movements using motion capture technology, whereas an Entry Level 3D Animator focuses on creating animations through keyframing and modeling. The motion capture artist works primarily with data collection and cleanup, often in specialized studios, while the 3D animator creates character and scene animations from scratch. Both roles are essential in the entertainment industry but require different technical skills and work environments.

More about Entry Level Motion Capture Artist jobs

What cities are hiring for Entry Level Motion Capture Artist jobs?

Cities with the most Entry Level Motion Capture Artist job openings:

What are the most commonly searched types of Motion Capture Artist jobs?

The most popular types of Motion Capture Artist jobs are:

What states have the most Entry Level Motion Capture Artist jobs?

States with the most job openings for Entry Level Motion Capture Artist jobs include:

What are popular job titles related to Entry Level Motion Capture Artist jobs?

For Entry Level Motion Capture Artist jobs, the most frequently searched job titles are:

Infographic showing various Entry Level Motion Capture Artist job openings in the United States as of September 2026, with employment types broken down into 1% As Needed, 74% Full Time, 22% Part Time, and 3% Contract. Highlights an 82% Physical, 3% Hybrid, and 15% Remote job distribution, with an average salary of $60,546 per year, or $29.1 per hour.

Brand & Motion Design Intern

Los Angeles, CA • On-site

$21 - $24/hr

Full-time, Internship

Re-posted 8 days ago


Job description

Why You're Here
As a Brand & Motion Design Intern, you'll help define how Fuser looks, moves, and communicates. You'll design campaign visuals, product announcements, brand assets, and short-form motion pieces that capture Fuser's energy and clarity.
You'll collaborate closely with our Head of Creative Deployment, Head of Growth & Marketing, and Product Team. You'll be encouraged to experiment - using Fuser itself to generate assets, workflows, and visual ideas that inform our brand.
What You'll Do
  • Design and produce marketing visuals, launch campaigns, product updates, and brand assets
  • Create short-form videos, animations, and tutorials using Fuser and motion tools
  • Contribute to brand systems, layout templates, and creative direction
  • Explore generative and AI-assisted visuals to extend Fuser's identity
  • Collaborate across teams to connect storytelling, motion, brand, and product features
  • Participate in weekly reviews while maintaining creative autonomy

Must-Have Competencies
  • Proficiency in Figma and Photoshop and at least one motion tool: After Effects, Cavalry, Rive, CapCut, or DaVinci Resolve
  • Solid graphic design fundamentals - typography, layout, color, hierarchy.
  • Interest and experience in AI /creative tools (Fuser, Runway, Kling, Midjourney, etc.)
  • Organized, self-driven, and comfortable with feedback

Nice-to-Have Competencies
  • Experience with Blender, TouchDesigner, or Rive
  • Basic understanding of HTML/CSS/JS for responsive layouts
  • Knowledge of generative design or procedural animation
  • Editing or post-production experience for social-media content
  • Illustration, photography, or creative-direction background
  • Has a deep respect for typeface design

How We Work
In Person - based in Frogtown, LA with at least two days in office each week.
Creative-first culture - we care about accessibility, design, and feel.
High trust, high standards - ownership early, autonomy always.
Small team, big impact - every visual shapes how people experience Fuser.
Compensation & Duration
  • $1,850/month, equivalent to approximately $21-24/hour based on an expected schedule of 18-20 hours per week.
  • $500/month in Fuser generation credits
  • 3/6-month internship with potential for full-time conversion
  • Flexible schedule and weekly mentorship

How We Interview
  • Intro Call - Meet Laure or a founder to discuss your interests and background.
  • Take Home - A paid take-home pilot so we get to know you and your design skills better.
  • Team Conversation - Discuss collaboration, learning goals, and next steps.

We're looking for emerging designers who think in movement and systems - creators who want to use Fuser to shape the next language of motion and brand storytelling.
At Fuser, the process is the point.
Fuser is a creative technology company founded by artists, educators, and engineers. We're building tools for professionals who ideate, orchestrate, and deliver with intention. Our flagship product is a collaborative canvas for working across text, image, video, audio, and 3D, powered by the latest AI models.
We're a small team in Los Angeles designing the future of creative software: joyful, intuitive, and powerful tools for real-world storytelling and production.