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Remote Unity Technical Artist Jobs (NOW HIRING)

Technical Artist - Monopoly GO!

Culver City, CA · On-site +1

$139K - $166.30K/yr

... remote basis. At Scopely, we care deeply about what we do and want to inspire play every day ... Import and integrate 2D and 3D assets from external tools into Unity * Manage, implement, and ...

Technical Artist

Redwood City, CA · On-site +1

$235K - $265K/yr

As a Technical Artist, you'll collaborate closely with designers, 3D artists, and frontend ... Build and maintain Unity editor tools, import scripts, or asset validation pipelines to streamline ...

Technical Artist

Chicago, IL · On-site +1

$130.90K - $156.70K/yr

Remote - US and Canada only thatgamecompany designs and develops artistically crafted, broadly ... Unity, Unreal, Proprietary Engine) * Portfolio demonstrating the technical artistic ability, with a ...

Principal Technical Artist, Games R&D - Tech Lab

OR · On-site +1

$126.90K - $151.80K/yr

Fluency with profiling and debugging tools (e.g., RenderDoc, PIX, Nsight, Xcode/Instruments, Unity ... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not ...

Principal Technical Artist, Games R&D - Tech Lab

$130K - $155.60K/yr

Fluency with profiling and debugging tools (e.g., RenderDoc, PIX, Nsight, Xcode/Instruments, Unity ... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not ...

Principal Technical Artist, Games R&D - Tech Lab

OR · On-site +1

$126.90K - $151.80K/yr

... Unity Profiler, Unreal Insights) and the ability to read GPU captures and frame timings to drive ... Remote Generally, our compensation structure consists solely of an annual salary; we do not have ...

Principal Technical Artist, Games R&D - Tech Lab

$130K - $155.60K/yr

Fluency with profiling and debugging tools (e.g., RenderDoc, PIX, Nsight, Xcode/Instruments, Unity ... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not ...

Technical Artist III

$130K - $155.60K/yr

Remote Job Title: GenAI Artist Skills Experience prompt engineering visual and multimodal content ... technical chops that can be flexible against various guidelines, mindful of production details, and ...

Technical Artist - Remote or On Site

Redmond, WA · On-site +1

$142.20K - $170.20K/yr

Studio Wildcard - Redmond, WA or Remote Open role: Technical Artist We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved -- one of the most popular and original video games ...

Principal Character Technical Artist

San Mateo, CA · On-site +1

$133.40K - $198K/yr

Because of this, the Principal Character Technical Artist is one of the most vital roles in our ... The position is for an existing vacancy. #LI-Remote #LI-Onsite #LI-Hybrid

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Remote Unity Technical Artist information

See salary details

$95.5K

$138.7K

$153.5K

How much do remote unity technical artist jobs pay per year?

As of May 30, 2026, the average yearly pay for remote unity technical artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote Unity Technical Artist, and why are they important?

To thrive as a Remote Unity Technical Artist, you need strong proficiency in Unity, 3D art creation, shader development, and a good understanding of game engines and real-time rendering, often backed by a degree in computer graphics or a related field. Familiarity with tools like Maya, Blender, Substance Painter, and scripting languages such as C# is usually required, along with a portfolio demonstrating your technical artistry. Excellent problem-solving, communication, and collaboration skills help you bridge the gap between artists and programmers in a remote environment. These skills ensure efficient asset integration, visually compelling results, and smooth production workflows critical to game and interactive project success.

How does a Remote Unity Technical Artist typically collaborate with developers and designers across different time zones?

As a Remote Unity Technical Artist, you’ll regularly coordinate with developers, designers, and other artists through digital communication tools such as Slack, Zoom, and project management platforms. Effective collaboration often involves clear documentation, asynchronous feedback, and regular check-ins to ensure everyone stays aligned despite time zone differences. You may need to adjust your working hours occasionally for key meetings or deadlines, but most teams are flexible and value proactive communication to overcome these challenges. Building strong relationships and maintaining transparency helps ensure smooth workflows and high-quality results.

What does a Remote Unity Technical Artist do?

A Remote Unity Technical Artist bridges the gap between art and programming in game development, focusing on optimizing and implementing visual assets within the Unity engine. They collaborate with artists and developers to create visually appealing, technically efficient content, often developing shaders, optimizing assets, and troubleshooting performance issues. Working remotely, they use digital communication tools to coordinate with teams and ensure that art assets function correctly in the final product. Their expertise helps achieve high-quality visuals while maintaining smooth performance across multiple platforms.
More about Remote Unity Technical Artist jobs
What cities are hiring for Remote Unity Technical Artist jobs? Cities with the most Remote Unity Technical Artist job openings:
What are the most commonly searched types of Unity Technical Artist jobs? The most popular types of Unity Technical Artist jobs are:
What states have the most Remote Unity Technical Artist jobs? States with the most job openings for Remote Unity Technical Artist jobs include:
Infographic showing various Remote Unity Technical Artist job openings in the United States as of May 2026, with employment types broken down into 100% Full Time. Highlights an 100% Remote job distribution, with an average salary of $138,713 per year, or $66.7 per hour.
Technical Artist - Monopoly GO!

Technical Artist - Monopoly GO!

Scopely

Culver City, CA • On-site, Remote

$139K - $166.30K/yr

Other

Posted 10 days ago


Job description

Scopely is looking for a Technical Artist to serve on and elevate our casual game, Monopoly GO!  team on a remote basis.

At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily. 

MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide.

What You Will Do

As a Technical Artist, you will collaborate closely with the art and engineering teams to support smooth feature development and content implementation. You will help maintain and improve the asset integration pipeline - overseeing the import, optimization, and assembly of assets from external tool suites into Unity. 

  • Import and integrate 2D and 3D assets from external tools into Unity
  • Manage, implement, and optimize assets within a versioned repository
  • With the team's support, create content with the internal Unity toolset: UI, shaders, materials, animation controllers, particle systems, timeline sequences, lighting, game logic and using internal tools and third party plugins
  • Act as a liaison between art and engineering to ensure smooth collaboration and efficient feature development and delivery
  • Help develop tools and workflows to improve artist productivity and pipeline efficiency
  • Explore AI-driven solutions to streamline workflows, improve efficiency, and enhance content production pipelines
  • Support, document, and continuously improve pipelines and best practices
What We're Looking For
  • Professional experience as a technical artist or similar discipline
  • Experience in repository management, asset exporting/importing, optimization and pipeline creation
  • Strong understanding of real-time performance constraints and optimization techniques
  • Experience with, or strong curiosity about, AI-driven tools and workflows to enhance content creation and pipeline efficiency
  • Experience in Unity game engine
  • Experience in UI / UX implementation
  • Experience in 2D graphics software such as Photoshop or Illustrator
  • Experience in 3D graphics software such as Maya or Blender
  • Professional proficiency in English