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Senior Unity Technical Artist Jobs (NOW HIRING)

Senior Technical Artist

Las Vegas, NV

$116K - $139K/yr

The Senior Technical Artist fits in between the technical team and the art team, enabling the ... This role will guide artists not experienced in the Unity in developing art optimally for the ...

Senior Technical Artist

Las Vegas, NV · On-site

$110K - $130K/yr

The Senior Technical Artist fits in between the technical team and the art team, enabling the ... This role will guide artists not experienced in the Unity in developing art optimally for the ...

Senior Technical Artist

Austin, TX · On-site

$80 - $100/hr

The Senior Technical Artist acts as a resource within the art team, mentoring other artists in the ... As a Unity expert, you'll be leveraging your knowledge of technical art systems to create UI ...

Technical Artist

Austin, TX · On-site

$75 - $95/hr

Position Summary The Senior Technical Artist acts as a resource within the art team, mentoring other artists in the use of Unity, optimizing asset creation pipelines, troubleshooting technical issues ...

Senior Technical Artist

Las Vegas, NV · On-site

$110 - $130/hr

... Senior Technical Artist to join our team! What you'll be doing: * Integrate assets into games ... Iterate on Unity 3D scene implementation to finalize product and other creative requirements.

Technical Artist

Austin, TX

$125K - $150K/yr

As a Unity expert, you'll be leveraging your knowledge of technical art systems to create UI ... Adhere to file structure in artistic source, directory, and version management * Communicate ...

Technical Artist

Austin, TX · On-site

$125K - $150K/yr

As a Unity expert, you'll be leveraging your knowledge of technical art systems to create UI ... Adhere to file structure in artistic source, directory, and version management * Communicate ...

About the Role We are looking for a Senior Unity Tools Engineer to help drive the development of ... You will collaborate closely with Designers, Artists, Technical Artists, Engineers, and Production ...

Technical Artist

$130K - $155K/yr

Ability to implement UI designs in Unity so they work correctly across different screen sizes ... Work closely with artists and developers to integrate visual content into the game * Help optimize ...

TECHNICAL ARTIST

Atlanta, GA

$120K - $144K/yr

The ideal Technical Artist will be a technical problem-solver and have a passion for technical ... Familiarity with Unity & C# * Understanding of shader node graph and physically-based shading and ...

Principal Technical Artist

Dallas, TX · On-site

$125K - $150K/yr

Position Overview PeopleFun is seeking a Principal Technical Artist to help stand up a brand new ... Establish UI implementation standards in Unity UI Toolkit, including hierarchy structure, layout ...

Principal Technical Artist

Dallas, TX

$125K - $150K/yr

Position Overview PeopleFun is seeking a Principal Technical Artist to help stand up a brand new ... Establish UI implementation standards in Unity UI Toolkit, including hierarchy structure, layout ...

TECHNICAL ARTIST

Atlanta, GA · On-site

$120K - $144K/yr

The ideal Technical Artist will be a technical problem-solver and have a passion for technical ... Familiarity with Unity & C# * Understanding of shader node graph and physically-based shading and ...

Senior Technical Artist

Austin, TX · On-site

$125K - $150K/yr

Senior Technical Artist Would you like to help push the visual quality of current and future games across some of the greatest franchises in gaming history, as well as new original IP? Certain ...

Senior Technical Artist

Fort Lauderdale, FL · On-site

$121K - $145K/yr

As our projects continue to grow in scale and technical ambition, we're looking for a Senior Technical Artist to help drive performance and visual quality on a large-scale open world title. This is a ...

Technical Artist III

Las Vegas, NV · On-site

$116K - $139K/yr

Blending artistic and technical abilities, this role bridges the Art and Software teams, enabling ... Produces particles, shaders, and other VFX for Unity applications. * Identifies and applies new ...

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Senior Unity Technical Artist information

See salary details

$95.5K

$138.7K

$153.5K

How much do senior unity technical artist jobs pay per year?

As of Aug 23, 2026, the average yearly pay for senior unity technical artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is a Senior Unity Technical Artist?

A Senior Unity Technical Artist is a specialized professional who bridges the gap between artists and programmers in game development, primarily using the Unity engine. They create, optimize, and implement visual assets and effects while ensuring that the final product is both visually appealing and runs efficiently on target platforms. Their responsibilities often include developing shaders, optimizing art pipelines, troubleshooting performance issues, and mentoring junior team members. Senior Unity Technical Artists play a critical role in maintaining high visual standards without compromising performance.

What are the key skills and qualifications needed to thrive as a Senior Unity Technical Artist?

To thrive as a Senior Unity Technical Artist, you need advanced expertise in 3D modeling, shading, texturing, and a deep understanding of Unity’s rendering pipeline, often supported by a degree in art, computer graphics, or a related field. Proficiency with Unity, scripting languages (such as C#), and tools like Maya, Blender, or Substance Painter is typically required. Strong problem-solving ability, collaboration, and effective communication are essential soft skills that help bridge creative and technical teams. These skills ensure visually impressive, technically optimized assets that enhance gameplay and performance across projects.

How does a Senior Unity Technical Artist typically collaborate with other team members during game development?

As a Senior Unity Technical Artist, collaboration is central to daily work. You'll frequently bridge the gap between artists and programmers, ensuring that visual assets are optimized and integrated smoothly within the Unity engine. This involves working closely with designers to understand creative goals, assisting engineers with shader development or performance issues, and guiding junior artists on best practices for asset creation. Regular communication and problem-solving are key, as you help translate artistic vision into technically feasible solutions that meet performance standards.

What is the difference between Senior Unity Technical Artist vs Unity Technical Artist?

AspectSenior Unity Technical ArtistUnity Technical Artist
CredentialsTypically requires 5+ years experience, advanced Unity certifications, and a strong portfolioUsually 2-4 years experience, relevant Unity certifications, and portfolio
Work EnvironmentLeads technical art tasks, mentors junior staff, and collaborates on complex projectsSupports art teams, implements shaders, and optimizes assets within Unity
Industry UsageCommon in AAA and large-scale game studios, often in senior or lead rolesFound across indie, mobile, and mid-sized studios as a technical specialist

The main difference is experience level and responsibility. Senior Unity Technical Artists lead technical art efforts and mentor others, while Unity Technical Artists focus on supporting art teams with technical solutions. Both roles require strong Unity skills, but the senior position involves more leadership and complex project involvement.

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Cities with the most Senior Unity Technical Artist job openings:

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Infographic showing various Senior Unity Technical Artist job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 89% Full Time, 6% Part Time, 3% Contract, and 1% Nights. Highlights an 88% Physical, 4% Hybrid, and 8% Remote job distribution, with an average salary of $138,713 per year, or $66.7 per hour.

Senior Unity Technical Artist (Remote)

Seismic Squirrel

Issaquah, WA • Remote

$55 - $70/hr

Other

Posted 7 days ago


Job description

Senior Unity Technical Artist (Remote)

Seismic Squirrel LLC

Job Title: Senior Unity Technical Artist

Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.

Role: Create and integrate into Unity various art and VFX assets.

Experience: Senior Level, 8+ years of professional technical art experience working on videogames in Unity.

Location: USA or Canada (Remote) – Must reside within the UTC-4 to UTC-8 timezones.

Company Size: 24

Pay Rate: $55-70 USD per hour – Depends on skills and experience.

Job Type: Contract-to-Hire (see below)

Portfolio Required: All applicants must submit a portfolio representing their artwork.

Overview

We are looking for a creative and resourceful Senior Unity Technical Artist experienced working in a professional videogame development environment using Unity.  They are a logical and systemic thinker with an iterative approach to development, someone with a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames.  The ideal candidate enjoys working with talented artists, designers, writers, engineers, and management, with a drive to create a beautiful and immersive gameplay experience.

This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM – 4:30 PM Pacific), attending relevant meetings (e.g. daily scrums, sprint planning and retrospectives, and cross-departmental collaboration).  Occasional evening calls should be expected for collaboration with overseas vendors.  The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing.  H-1B transfers and sponsorships are not available at this time.

Quests

  • Create and integrate 2D artwork, integrating layers, transparency, and parallax effects.
  • Create and integrate 3D models, including vehicles, environment objects, props, and textures.
  • Create and integrate 2D and 3D VFX, materials, shaders, and animations.
  • Handle cameras, lighting and reflections, set dressing, particles, surfaces, rigging, and physics.
  • Optimize and profile visual elements to ensure suitable frame rates and load times.
  • Provide interesting and effective visual solutions for challenging art requirements.
  • Prototype new visual concepts.
  • Work with the art and narrative teams to ensure that artwork accurately reflects the game's visual design and themes.
  • Troubleshoot art problems within our videogames.
  • Mentor other artists as they expand their technical art skills.
  • Educate and explain technical art concerns to the rest of the development team.
  • Actively collaborate with the rest of the development team, openly communicating progress and problems, helping us to set realistic project timelines and expectations.
  • Participate in internal game testing and feedback from an artistic perspective.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats

  • 8+ years of experience as a technical artist working in professional videogame development.
  • Experienced through the full lifecycle of videogame development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Deeply understands perspective and lighting.
  • Able to work within an established artistic style.
  • Familiar with technical artistry best practices, design patterns, and unit testing.
  • Understands Unity, its render pipelines, and how it interacts with various forms of art.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and familiar with the art styles of many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to work effectively with people across disciplines and personality types.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Skilled at working remotely using various collaboration tools.
  • Possesses strong written, visual, and verbal English language communication and presentation skills.
  • Passionate for the videogame industry and a desire to grow within it.
  • Understands source control and project branching strategies.
  • Experienced working with professional art tools (e.g. Photoshop, Illustrator, After Effects, 3ds Max, Blender, Adobe Substance Painter).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.

Bonus Points

  • Has strong 3D modeling and texturing skills, understanding how to work in a 3D space.
  • Able to create full orthographic views of object assets for use by 3D modelers.
  • Experienced using ZBrush.
  • Skilled in scripting for enhancing and automating tools (e.g. Python, Lua).
  • Understands UI design.
  • Located in one of our hub metros: Seattle, Los Angeles, Edmonton.

The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers.  We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.

If this sounds like an exciting opportunity for you, and you're located and authorized to work in the USA or Canada, please submit your cover letter, résumé, and a link to your art portfolio to Seismic Squirrel.

For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/