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Senior Unity Technical Artist Jobs in California

Sr. AI Video Technical Artist

Manhattan Beach, CA · On-site

$134K - $161K/yr

The Senior AI Video Technical Artist is a hands-on production role owning AI shot execution, reusable video workflows, technical QA, product-fidelity validation, and production-ready handoff across ...

New

Sr. AI Video Technical Artist

Manhattan Beach, CA · On-site

$134K - $161K/yr

The Senior AI Video Technical Artist is a hands-on production role owning AI shot execution, reusable video workflows, technical QA, product-fidelity validation, and production-ready handoff across ...

New

Sr. AI Video Technical Artist

Manhattan Beach, CA · On-site

$135K - $161K/yr

The Senior AI Video Technical Artist is a hands-on production role owning AI shot execution, reusable video workflows, technical QA, product-fidelity validation, and production-ready handoff across ...

New

Work closely with Art Directors, Technical Artists, and Game Designers to maintain consistency in ... Understanding of additional engines like Unity or Unreal Benefits $30 - $45 per hour EEO Statement ...

Roblox 3D Artist

Los Angeles, CA · On-site +1

$30 - $45/hr

Work closely with Art Directors, Technical Artists, and Game Designers to maintain consistency in ... Understanding of additional engines like Unity or Unreal Benefits $30 - $45 per hour EEO Statement ...

We are seeking a Senior Unity Engineer, with an emphasis on the Unity physics system and advanced ... We are looking for an engineer who combines deep technical expertise with sound engineering ...

New

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Senior Unity Technical Artist information

What is the difference between Senior Unity Technical Artist vs Unity Technical Artist?

AspectSenior Unity Technical ArtistUnity Technical Artist
CredentialsTypically requires 5+ years experience, advanced Unity certifications, and a strong portfolioUsually 2-4 years experience, relevant Unity certifications, and portfolio
Work EnvironmentLeads technical art tasks, mentors junior staff, and collaborates on complex projectsSupports art teams, implements shaders, and optimizes assets within Unity
Industry UsageCommon in AAA and large-scale game studios, often in senior or lead rolesFound across indie, mobile, and mid-sized studios as a technical specialist

The main difference is experience level and responsibility. Senior Unity Technical Artists lead technical art efforts and mentor others, while Unity Technical Artists focus on supporting art teams with technical solutions. Both roles require strong Unity skills, but the senior position involves more leadership and complex project involvement.

What is a Senior Unity Technical Artist?

A Senior Unity Technical Artist is a specialized professional who bridges the gap between artists and programmers in game development, primarily using the Unity engine. They create, optimize, and implement visual assets and effects while ensuring that the final product is both visually appealing and runs efficiently on target platforms. Their responsibilities often include developing shaders, optimizing art pipelines, troubleshooting performance issues, and mentoring junior team members. Senior Unity Technical Artists play a critical role in maintaining high visual standards without compromising performance.

What are the key skills and qualifications needed to thrive as a Senior Unity Technical Artist?

To thrive as a Senior Unity Technical Artist, you need advanced expertise in 3D modeling, shading, texturing, and a deep understanding of Unity’s rendering pipeline, often supported by a degree in art, computer graphics, or a related field. Proficiency with Unity, scripting languages (such as C#), and tools like Maya, Blender, or Substance Painter is typically required. Strong problem-solving ability, collaboration, and effective communication are essential soft skills that help bridge creative and technical teams. These skills ensure visually impressive, technically optimized assets that enhance gameplay and performance across projects.

How does a Senior Unity Technical Artist typically collaborate with other team members during game development?

As a Senior Unity Technical Artist, collaboration is central to daily work. You'll frequently bridge the gap between artists and programmers, ensuring that visual assets are optimized and integrated smoothly within the Unity engine. This involves working closely with designers to understand creative goals, assisting engineers with shader development or performance issues, and guiding junior artists on best practices for asset creation. Regular communication and problem-solving are key, as you help translate artistic vision into technically feasible solutions that meet performance standards.
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Senior Technical Artist: Procedural Art

Rockstar Games

Carlsbad, CA • On-site

$130K - $156K/yr

Full-time

Re-posted 12 hours ago


Job description

Job Summary:
Rockstar Games creates world-class entertainment experiences and is seeking a talented Technical Artist with a passion for technology and innovation. The role involves designing and developing tools and pipelines for artists while enhancing workflows across various teams.
Responsibilities:
• Design, develop, and support tools and pipelines in DCC and standalone contexts.
• Develop automated solutions for data processing.
• Stay informed on the latest technology and research related to the art of data pipelines and machine learning.
• Write clear and detailed documentation for tools and workflows.
• Diagnose and solve technical issues affecting artists.
Qualifications:
Required:
• 5+ years of experience as a Technical Artist, Technical Director, Tools Programmer, or similar.
• Experience developing tools for DCCs like Houdini, Zbrush, Agisoft, or Metashape.
• Experience working through a full game production cycle or long-term project.
• A strong understanding of Photogrammetry workflows and software.
• Proficiency in Python.
• Experience with build systems like Jenkins, Airflow, or Celery.
• An understanding of a 3D asset pipeline and color management.
• Ability to think creatively and develop innovative solutions to complex problems.
Preferred:
• A degree in Computer Science or related discipline.
• C++ programming skills.
• Experience working with package management and deployment systems like Rez or PyPi.
• Experience with ML based photogrammetry workflows like Gaussian Splats or Nerfs.
Company:
Rockstar Games is a multinational video game development and publishing company that provides a wide range of games. Founded in 1998, the company is headquartered in New York, USA, with a team of 1001-5000 employees. The company is currently Late Stage.