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Internship Unity Technical Artist Jobs in California

Roblox 3D Artist

Los Angeles, CA · On-site +1

$30 - $45/hr

Work closely with Art Directors, Technical Artists, and Game Designers to maintain consistency in ... Understanding of additional engines like Unity or Unreal Benefits $30 - $45 per hour EEO Statement ...

Work closely with Art Directors, Technical Artists, and Game Designers to maintain consistency in ... Understanding of additional engines like Unity or Unreal Benefits $30 - $45 per hour EEO Statement ...

3D Artist

San Francisco, CA · On-site +1

$110K - $140K/yr

Scene Layout and Lighting in Unity; * Creating Particle Effects; * Asset optimization for Mobile ... Solid understanding of the technical limitations of real-time game engines and mobile VR platforms.

... artists! The ideal candidate will have experience in assisting animation teams with technical ... Create State Machine and Blend Trees in Unity. * Augment and maintain the animation pipeline.

Technical Animator

San Francisco, CA · On-site

$90K - $110K/yr

... artists! The ideal candidate will have experience in assisting animation teams with technical ... Create State Machine and Blend Trees in Unity. * Augment and maintain the animation pipeline.

... artists! The ideal candidate will have experience in assisting animation teams with technical ... Create State Machine and Blend Trees in Unity. * Augment and maintain the animation pipeline.

Identify and solve aesthetic and technical issues in the development process. REQUIREMENTS ... Complete mastery of Unity Engine * Must have worked on at least one 3D game from conception to ...

Identify and solve aesthetic and technical issues in the development process. REQUIREMENTS ... Complete mastery of Unity Engine * Must have worked on at least one 3D game from conception to ...

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Internship Unity Technical Artist information

What does an internship Unity Technical Artist do?

An Internship Unity Technical Artist supports the development of video games or interactive experiences by bridging the gap between artists and programmers within the Unity engine. They help optimize art assets, implement visual effects, and ensure assets are efficiently integrated into the game. Interns in this role often work on tasks such as shader development, tool creation, and troubleshooting visual issues, all while collaborating closely with both the art and engineering teams.

What are the key skills and qualifications needed to thrive as an internship Unity Technical Artist?

To thrive as an Internship Unity Technical Artist, you need a solid understanding of 3D modeling, digital art fundamentals, and basic programming or scripting, often supported by coursework in game design or computer graphics. Familiarity with Unity, shader development, and tools like Blender or Maya is commonly expected, along with a portfolio demonstrating relevant projects. Creativity, problem-solving, and collaborative communication are valuable soft skills in this role. These competencies are crucial for translating artistic vision into interactive experiences and ensuring smooth integration between art and technical systems in game development.

What types of projects and tasks can an internship Unity Technical Artist expect to work on during their placement?

As an Internship Unity Technical Artist, you can expect to work on a variety of projects that bridge the gap between art and programming. Common tasks include creating shaders, optimizing 3D assets for real-time performance, assisting with the implementation of visual effects, and collaborating closely with both artists and developers. Interns often contribute to prototyping new features, troubleshooting visual bugs, and supporting the asset pipeline for game or interactive application development. This hands-on experience provides a valuable understanding of how artistic vision and technical constraints are balanced in a professional Unity-driven environment.

What are the most commonly searched types of Unity Technical Artist jobs in California?

The most popular types of Unity Technical Artist jobs in California are:

What job categories do people searching Internship Unity Technical Artist jobs in California look for?

The top searched job categories for Internship Unity Technical Artist jobs in California are:

What cities in California are hiring for Internship Unity Technical Artist jobs?

Cities in California with the most Internship Unity Technical Artist job openings:

Infographic showing various Internship Unity Technical Artist job openings in California as of August 2026, with employment types broken down into 1% As Needed, 87% Full Time, 9% Part Time, 2% Contract, and 1% Nights. Highlights an 89% Physical, 3% Hybrid, and 8% Remote job distribution.

Lighting Artist / Technical Director - ILM San Francisco (Project Hire)

San Francisco, CA • On-site


The Walt Disney Company
Amusement, Gambling, and Recreation • 10K+ employees

7.6

Company rating: 7.6 out of 10

Based on 130 frontline employees who took The Breakroom Quiz

5th of 52 rated entertainment

People enjoy working here

Good employer

Recommended by students


$103K - $132K/yr

Full-time

Re-posted 7 days ago


Job description

Job Posting Title:

Lighting Artist / Technical Director - ILM San Francisco (Project Hire)

Req ID:

10152348

Job Description:

Position Summary

ILM's Interactive team advances the studio's legacy of innovation by developing original immersive experiences across virtual reality, augmented reality and location-based platforms. Known for blending best-in-class visuals, sound and narrative, the team has delivered award-winning projects such as What If...? - An Immersive Story, Vader Immortal: A Star Wars VR Series and the Oscar-winning CARNE y ARENA. Our work continues to push the boundaries of immersive entertainment and redefine how audiences engage with story.

We are seeking a Lighting Artist who reflects the innovative spirit, creative talent, production excellence, and passion for great storytelling that defines ILM.

The Lighting Artist is responsible for bringing the best out of our environments and to combine artistic talent and technical ability. You would be working closely with the Department Supervisor of Lighting and development/production teams on the design and implementation of lighting setups and lighting pipelines.

What You'll Do
  • Work with Art Directors, Lighting Leads and Concept Artwork to design lighting setups for environments, characters and interactive game assets.

  • Have a deep understanding of lightmap baking, dynamic lighting tools, image based specular lighting, indirect light probes, post-process volumes and real-time rendering

  • Work with environment, character and VFX artists in the lighting design to achieve the desired targets for aesthetics and performance through material shader and geometry work

  • Partner with level designers to animate via level blueprint or sequencer dynamic lighting or transitions

  • Actively participate in improving workflows, optimizations and best practices

  • Identify, triage, and fix bugs as required working with engineering and relevant departments

  • Take final project to a high degree of polish and optimization

What We're Looking For
  • 5+ years experience as a Lighting TD/Artist in AAA game development or animation/vfx/film

  • Strong aesthetic sense for lighting and color theory

  • Strong technical knowledge of current real time lighting tool sets including atmospheric effects, post processing, color grading and HDR IBL workflows

  • Able to effectively take direction and know what looks good and why

  • Experience with Unreal/Unity or equivalent game engine including dynamic and baked lighting workflows, physically-based rendering, and basic level blueprint scripting

  • Shaders: in-depth knowledge of real-time shader implementations, limitations of shaders in VR, strong knowledge of PBR pipelines, and subsurface shaders

  • Materials: experienced in the development, authoring & organization of efficient materials via the UE4 material editor

  • Fluency in working in Windows, JIRA, Perforce or equivalent OS, workload and data management tools

  • Excellent communication, organization and problem-solving skills and self-motivated

  • Bonus points for:

    • Strong traditional art, photography or film studies background

    • Proficient with profiling tools to examine & diagnosis performance issues related to lighting

    • Experience with one or more of the following: Maya, Unity, Substance Designer / Painter, Zbrush or Mudbox, Houdini, Mari, 3D StudioMax, Photoshop, Nuke

    • Interest and capacity to work with proprietary toolsets

* A portfolio / reel submission - including a detailed breakdown of your work in each section - is required with all applications.

JoinILM

The hiring range for this position in San Francisco is $103,812 to $132,930 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.

Job Posting Segment:

ILM San Francisco

Job Posting Primary Business:

ILM San Francisco

Primary Job Posting Category:

Lighting Entertainment - Studios

Employment Type:

Full time

Primary City, State, Region, Postal Code:

San Francisco, CA, USA

Alternate City, State, Region, Postal Code:

Date Posted:

2026-05-26

Walt Disney logo

About Walt Disney

Sourced by ZipRecruiter

At Disney, we're storytellers. We make the impossible, possible. We do this through utilizing and developing cutting-edge technology and pushing the envelope to bring stories to life through our movies, products, interactive games, parks and resorts, and media networks. Now is your chance to join our talented team that delivers unparalleled creative content to audiences around the world. "We create happiness." That's our motto at Walt Disney Parks and Resorts. And it permeates everything we do. At Disney, you'll help inspire that magic by enabling our teams to push the limits of entertainment and create the never-before-seen!

Industry

Amusement, gambling, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

Social media


What Walt Disney Company employees say

Pay

Benefits

Hours and flexibility

Workplace

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