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Internship Unity Technical Artist Jobs in Riverside, CA

Lead Environment Artist

Irvine, CA ยท On-site

$150 - $200/hr

You'll shape the vision, push creative and technical boundaries, and foster a culture of ... Unity. * Understand performance optimization, PBR workflows, UV layouts, and world-building ...

Kiewit Scholars - Summer 2027 Internship

Irvine, CA ยท On-site

$18 - $23.25/hr

Candidates shall be familiar with current drawing and technical tools, programs, and software with ... Our Markets In the building market, Kiewit specializes in arts and culture, aviation, commercial ...

Sr. CGI Artist

Irvine, CA ยท On-site

$130K - $150K/yr

... technical stakeholders. Nice to Haves โ€ข Experience with a renderer such as Redshift, Octane ... Unreal, Unity) or AI image/video tools. Portfolio Please apply with a working portfolio link.

Sr. CGI Artist

Irvine, CA ยท On-site

$130K - $150K/yr

Clear communicator as you'll be explaining visual decisions to non-technical stakeholders. Nice to ... Familiarity with real-time engines (Unreal, Unity) or AI image/video tools. Portfolio Please apply ...

Sr. CGI Artist

Irvine, CA ยท On-site

$130K - $150K/yr

Clear communicator as you'll be explaining visual decisions to non-technical stakeholders. Nice to ... Familiarity with real-time engines (Unreal, Unity) or AI image/video tools. Portfolio Please apply ...

Gameplay Engineer II

Irvine, CA ยท On-site

$125 - $150/hr

The ideal candidate will have a strong passion for games and solving ambitious technical and ... Collaborate directly and proactively with engineers, designers, artists and animators to explore ...

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Internship Unity Technical Artist information

See Riverside, CA salary details

$99.6K

$144.7K

$160.1K

How much do internship unity technical artist jobs pay per year?

As of Sep 7, 2026, the average yearly pay for internship unity technical artist in Riverside, CA is $144,715.00, according to ZipRecruiter salary data. Most workers in this role earn between $132,500.00 and $158,600.00 per year, depending on experience, location, and employer.

What does an internship Unity Technical Artist do?

An Internship Unity Technical Artist supports the development of video games or interactive experiences by bridging the gap between artists and programmers within the Unity engine. They help optimize art assets, implement visual effects, and ensure assets are efficiently integrated into the game. Interns in this role often work on tasks such as shader development, tool creation, and troubleshooting visual issues, all while collaborating closely with both the art and engineering teams.

What are the key skills and qualifications needed to thrive as an internship Unity Technical Artist?

To thrive as an Internship Unity Technical Artist, you need a solid understanding of 3D modeling, digital art fundamentals, and basic programming or scripting, often supported by coursework in game design or computer graphics. Familiarity with Unity, shader development, and tools like Blender or Maya is commonly expected, along with a portfolio demonstrating relevant projects. Creativity, problem-solving, and collaborative communication are valuable soft skills in this role. These competencies are crucial for translating artistic vision into interactive experiences and ensuring smooth integration between art and technical systems in game development.

What types of projects and tasks can an internship Unity Technical Artist expect to work on during their placement?

As an Internship Unity Technical Artist, you can expect to work on a variety of projects that bridge the gap between art and programming. Common tasks include creating shaders, optimizing 3D assets for real-time performance, assisting with the implementation of visual effects, and collaborating closely with both artists and developers. Interns often contribute to prototyping new features, troubleshooting visual bugs, and supporting the asset pipeline for game or interactive application development. This hands-on experience provides a valuable understanding of how artistic vision and technical constraints are balanced in a professional Unity-driven environment.

What are the most commonly searched types of Unity Technical Artist jobs in Riverside, CA?

The most popular types of Unity Technical Artist jobs in Riverside, CA are:

What are popular job titles related to Internship Unity Technical Artist jobs in Riverside, CA?

For Internship Unity Technical Artist jobs in Riverside, CA, the most frequently searched job titles are:

What job categories do people searching Internship Unity Technical Artist jobs in Riverside, CA look for?

The top searched job categories for Internship Unity Technical Artist jobs in Riverside, CA are:

What cities near Riverside, CA are hiring for Internship Unity Technical Artist jobs?

Cities near Riverside, CA with the most Internship Unity Technical Artist job openings:

Infographic showing various Internship Unity Technical Artist job openings in Riverside, CA as of July 2026, with employment types broken down into 83% Full Time, 14% Part Time, 1% Temporary, and 2% Contract. Highlights an 97% Physical, and 3% Remote job distribution, with an average salary of $144,715 per year, or $69.6 per hour.

Graphics Engineer jobs at Blizzard Entertainment, CA 2026

Festybay

Irvine, CA โ€ข On-site

$150 - $200/hr

Other

Medical, Dental, Vision, Retirement, PTO

Posted 20 days ago


Key responsibilities

  • Design, author, and implement scalable rendering systems, customized shader frameworks, and core graphics pipelines inside Unity.

  • Partner with Art Directors, Technical Artists, and Content Creators to develop and deploy scalable art workflows and production pipelines.

  • Profile, optimize, and manage graphics performance, memory, and asset streaming to ensure high-quality visual delivery across multiple platforms.


Job description

Job Title Principal Graphics Engineer

Requisition ID R027082

Department / Team Unannounced Project Team

Location Irvine, CA (Blizzard Way) / Hybrid

Work Flexibility Hybrid (On-site & WFH split) Remote eligible within the United States & Canada

Employment Type Full-Time

Experience Level Principal / Subject Matter Expert (Minimum 13+ years)

Core Engine Framework Unity (URP / Custom Scriptable Render Pipelines)

Key Shading Languages HLSL, ShaderLab

Company Description

For more than 30 years, Blizzard Entertainment has poured its heart and soul into crafting legendary worlds, iconic characters, and genre-defining games. Best known for creating some of the industryโ€™s most critically acclaimed universesโ€”including Warcraft, Overwatch, Diablo, and StarCraftโ€”our immersive titles captivate millions of players across platforms, national borders, socio-economic backgrounds, and generations.

As a premier developer and publisher of digital entertainment experiences, and a division of Activision Blizzard under the Microsoft umbrella, Blizzard continues to push the boundary of what interactive entertainment can achieve. We believe that hard work, constant iteration, and meticulous polish constitute our โ€œsecret recipe.โ€

However, the most vital components of that recipe are the diverse, exceptionally talented people who share our creative vision. We aspire to build a culture where everyone can thrive, unleashing the personal aspirations of our workforce while connecting the global community through epic entertainment. We cultivate a work environment that fiercely protects the core artistry of game development, balancing technical perfection with authentic creative expression.

The Role & Unannounced Project Overview

Blizzard Entertainmentโ€™s engineering division is looking for a visionary Principal Software Engineer specializing in graphics and rendering architectures to champion the visual development of a brand-new, unannounced game project. This dedicated development pod operates in a highly collaborative, fast-paced environment that deeply values creativity, engineering excellence, and an uncompromising dedication to high-tier product quality.

As a Principal Graphics Engineer of this incubation and development group, you will assume absolute technical ownership over the rendering architecture and visual pipelines that power our game client. You will be responsible for defining how high-quality, photorealistic, or highly stylized visuals scale smoothly across a multi-platform landscape.

Operating at this level means navigating fluid production priorities and a dynamic environment with poise, maintaining a rock-solid, long-term technical vision. You will act as the master bridge between core engineering systems and creative content production, transforming aesthetic concepts into high-performance, real-time interactive frames.

Key Responsibilities as Principal Graphics Engineer 1. Rendering Architecture & Shader Systems
  • Pipeline Engineering: Design, author, and implement highly scalable rendering systems, customized shader frameworks, and core graphics pipelines inside Unity to support top-tier visual delivery across PC, console, and mobile formats.
  • Custom SRP Customization: Customize and extend Unityโ€™s Universal Render Pipeline (URP) and Scriptable Render Pipelines (SRP) to implement cutting-edge visual techniques specialized for our projectโ€™s requirements.
  • Advanced Shader Authoring: Develop, profile, and optimize complex runtime shaders utilizing HLSL and ShaderLab, leveraging advanced GPU execution methodologies, hardware-driven computation, and custom compute shaders.
2. Technical Art Partnerships & Workflow Automation
  • Workflow Optimization: Partner intimately with internal Art Directors, Technical Artists, and Content Creators to map out, develop, and deploy scalable art workflows and production pipelines.
  • Tooling Infrastructure: Build automated asset processing tools and shared rendering libraries that eliminate workflow blockages and accelerate content iteration speeds for the asset creation team.
3. Performance Profiling, Memory Management, & Optimization
  • Hardware Profiling: Systematically profile and eliminate execution bottlenecks across the CPU, GPU, system memory, and runtime asset loading routines.
  • Streaming Budgets: Define, enforce, and manage strict graphics performance budgets, multi-tier texture streaming strategies, and hardware-specific asset memory constraints.
  • Streaming Optimization: Design efficient client patching frameworks and asset delivery pipelines, including advanced asset bundling strategies that facilitate seamless, high-speed game updates.
4. Engineering Mentorship & Visionary Leadership
  • Architectural Guidance: Mentor, coach, and guide peer graphics engineers and generalist programmers, reviewing code architecture and establishing high-quality engineering benchmarks for the rendering department.
  • Technical Evangelism: Set and champion a cohesive, long-term technical vision for visual systems and graphics pipelines across the entire unannounced project team, aligning goals across separate disciplines.
Qualifications & Technical Requirements Minimum Professional Experience
  • Industry Longevity: A minimum of 13+ years of professional software engineering experience focused heavily within the commercial video game industry or real-time simulation sector.
  • Shipped Unity Track Record: Significant, hands-on professional history working directly on real-time graphics and rendering engineering systems for successfully shipped Unity titles across multiple consumer platforms.
  • Advanced Engine Mastery: Deep, practical experience building and optimizing graphics subsystems inside Unity, with verifiable, production-level familiarity manipulating the Universal Render Pipeline (URP) or custom Scriptable Render Pipelines (SRP).
  • Expert GPU Programming: Expert-level fluency developing and optimizing intricate shaders utilizing HLSL and ShaderLab, alongside comprehensive execution experience leveraging compute shaders and GPU-driven rendering techniques.
Core Skills & Technical Knowledge
  • Modern Rendering Mastery: Deep, authoritative knowledge of modern real-time rendering algorithms, including physically based rendering (PBR) workflows, global illumination, real-time shadowing methodologies, post-processing filters, and dynamic material systems.
  • Low-Level Profiling Savvy: High proficiency using advanced profiling utilities (e.g., RenderDoc, Pix, Unity Profiler, NSight) to optimize CPU/GPU cycles, cache line efficiency, and asset loading states during intensive real-time gameplay loops.
  • Cross-Discipline Collaboration: A proven track record of establishing highly productive, empathetic, and collaborative cross-discipline partnerships with artists, designers, and production leads.
  • Accountability & Autonomy: Demonstrated capability to take proactive initiative on systemic problems, managing complex development schedules independently while maintaining total ownership over code outcomes.
  • Player-Centric Perspective: An active, knowledgeable interest in a wide variety of video game genres. You use your personal perspective as an experienced player to make smart creative, technical, and gameplay-focused engineering decisions.
Extra Points & Desirable Assets (Bonus Skills)
  • Prior experience developing modular shared libraries, specialized internal rendering tools, or automated DCC asset pipeline extensions inside Unity.
  • Familiarity or implementation experience integrating audio middleware systems (such as Audiokinetic Wwise, FMOD, or Fabric) alongside rendering threads within Unity-centric titles.
  • A profound familiarity with, appreciation for, and understanding of traditional Blizzard entertainment properties and design aesthetics.
Benefits
  • Physical Health: Elite medical, dental, and vision insurance options, alongside customized Health Savings Accounts (HSA), Health Reimbursement Accounts (HRA), and dedicated healthcare/dependent care flexible spending accounts.
  • Financial Future: Comprehensive 401(k) retirement planning frameworks complete with an immediate, generous company matching contribution program.
  • Educational Support: Extensive tuition reimbursement allowances for ongoing professional learning, combined with corporate charitable donation matching schemes.
  • Time-Off & Leave Protection: Generous packages for paid national holidays, structured annual vacation time, paid sick leave, floating holidays, parental leave, and compassionate bereavement support systems.
  • Mental Well-Being: Complete access to premium mental health support lines, emotional counseling systems, sponsored corporate fitness programs, and wellness applications.
  • Studio Perks: Complimentary and heavily discounted access to Activision Blizzard digital games, exclusive merchandise, and voluntary identity protection, legal service, and rental insurance programs.
Our Inclusive Hiring Promise

Blizzard Entertainment is proudly committed to building a highly diverse, safe, and profoundly inclusive engineering environment. We encourage all talented game makers to apply, regardless of whether you match every single line item on this specification. Women and under-represented demographics are highly encouraged to submit their materials. Blizzard is an Equal Opportunity Employer.

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