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Internship Unity Technical Artist Jobs in Riverside, CA

Graphic Designer

Irvine, CA ยท On-site

$70K - $80K/yr

At times, the graphic designer may direct the work of interns and/or graphic designers. Essential ... Troubleshoots employee technical/design problems when needed. * Remains current in the Graphic ...

At times, the graphic designer may direct the work of interns and/or graphic designers. Essential ... Troubleshoots employee technical/design problems when needed. * Remains current in the Graphic ...

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Internship Unity Technical Artist information

See Riverside, CA salary details

$99.6K

$144.7K

$160.1K

How much do internship unity technical artist jobs pay per year?

As of Jul 2, 2026, the average yearly pay for internship unity technical artist in Riverside, CA is $144,715.00, according to ZipRecruiter salary data. Most workers in this role earn between $132,500.00 and $158,600.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Internship Unity Technical Artist, and why are they important?

To thrive as an Internship Unity Technical Artist, you need a solid understanding of 3D modeling, digital art fundamentals, and basic programming or scripting, often supported by coursework in game design or computer graphics. Familiarity with Unity, shader development, and tools like Blender or Maya is commonly expected, along with a portfolio demonstrating relevant projects. Creativity, problem-solving, and collaborative communication are valuable soft skills in this role. These competencies are crucial for translating artistic vision into interactive experiences and ensuring smooth integration between art and technical systems in game development.

What does an Internship Unity Technical Artist do?

An Internship Unity Technical Artist supports the development of video games or interactive experiences by bridging the gap between artists and programmers within the Unity engine. They help optimize art assets, implement visual effects, and ensure assets are efficiently integrated into the game. Interns in this role often work on tasks such as shader development, tool creation, and troubleshooting visual issues, all while collaborating closely with both the art and engineering teams.

What types of projects and tasks can an Internship Unity Technical Artist expect to work on during their placement?

As an Internship Unity Technical Artist, you can expect to work on a variety of projects that bridge the gap between art and programming. Common tasks include creating shaders, optimizing 3D assets for real-time performance, assisting with the implementation of visual effects, and collaborating closely with both artists and developers. Interns often contribute to prototyping new features, troubleshooting visual bugs, and supporting the asset pipeline for game or interactive application development. This hands-on experience provides a valuable understanding of how artistic vision and technical constraints are balanced in a professional Unity-driven environment.
What are the most commonly searched types of Unity Technical Artist jobs in Riverside, CA? The most popular types of Unity Technical Artist jobs in Riverside, CA are:
What are popular job titles related to Internship Unity Technical Artist jobs in Riverside, CA? For Internship Unity Technical Artist jobs in Riverside, CA, the most frequently searched job titles are:
What cities near Riverside, CA are hiring for Internship Unity Technical Artist jobs? Cities near Riverside, CA with the most Internship Unity Technical Artist job openings:
Infographic showing various Internship Unity Technical Artist job openings in Riverside, CA as of June 2026, with employment types broken down into 37% Full Time, 44% Part Time, 1% Temporary, and 18% Contract. Highlights an 95% Physical, 1% Hybrid, and 4% Remote job distribution, with an average salary of $144,715 per year, or $69.6 per hour.
Senior Technical Artist (Animation, Unity, VFX)

Senior Technical Artist (Animation, Unity, VFX)

MobilityWare

Irvine, CA โ€ข On-site

$134K - $161K/yr

Full-time

Posted 3 days ago


Job description

Job Summary:
MobilityWare is a profitable and stable studio known for its exceptional no-crunch culture. They are seeking a Senior Technical Artist who will bridge the gap between art and engineering, creating tools and optimizing visual assets while collaborating in a dynamic environment.
Responsibilities:
โ€ข Be an amazing tech artist, bridging the gap between art and engineering, creating tools to streamline the pipeline, and optimizing visual assets.
โ€ข Bring art mockups to life inside Unity, including all aspects: particle systems, shaders, VFX, prefab/UI creation, and building amazing animations.
โ€ข Work with timeliness, quality, and adaptability
โ€ข Collaborate effectively in a dynamic, fast-paced environment
โ€ข Communicate timelines, own tasks, and contribute to successful sprints
โ€ข Embrace using AI to achieve โ€œmore, better, fasterโ€
โ€ข Relate to our motto: โ€œSlow Down to Speed Upโ€
Qualifications:
Required:
โ€ข B.S. in a relevant field (or equivalent studio experience)
โ€ข 5+ years of professional game dev (mobile experience is not required)
โ€ข Expertise in the Unity editor
โ€ข Proficiency with standard art tools (ex: Photoshop, Illustrator, Figma, โ€ฆ)
โ€ข A growth mindset that embraces continuous learning
โ€ข Passion for evergreen games that reach tens of millions
Company:
MobilityWare develops games for mobiles. They have developed applications like graBLO Founded in 1990, the company is headquartered in Irvine, USA, with a team of 201-500 employees. The company is currently Growth Stage.