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Internship Unity Technical Artist Jobs in Riverside, CA

Lead Environment Artist

Irvine, CA · On-site

$174.80 - $221.82/hr

You'll shape the vision, push creative and technical boundaries, and foster a culture of ... Unity. * Understand performance optimization, PBR workflows, UV layouts, and world-building ...

Sr. CGI Artist

Irvine, CA · On-site

$130K - $150K/yr

... technical stakeholders. Nice to Haves • Experience with a renderer such as Redshift, Octane ... Unreal, Unity) or AI image/video tools. Portfolio Please apply with a working portfolio link.

Sr. CGI Artist

Irvine, CA · On-site

$130K - $150K/yr

Clear communicator as you'll be explaining visual decisions to non-technical stakeholders. Nice to ... Familiarity with real-time engines (Unreal, Unity) or AI image/video tools. Portfolio Please apply ...

Sr. CGI Artist

Irvine, CA · On-site

$130K - $150K/yr

Clear communicator as you'll be explaining visual decisions to non-technical stakeholders. Nice to ... Familiarity with real-time engines (Unreal, Unity) or AI image/video tools. Portfolio Please apply ...

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Internship Unity Technical Artist information

See Riverside, CA salary details

$99.6K

$144.7K

$160.1K

How much do internship unity technical artist jobs pay per year?

As of Aug 17, 2026, the average yearly pay for internship unity technical artist in Riverside, CA is $144,715.00, according to ZipRecruiter salary data. Most workers in this role earn between $132,500.00 and $158,600.00 per year, depending on experience, location, and employer.

What does an internship Unity Technical Artist do?

An Internship Unity Technical Artist supports the development of video games or interactive experiences by bridging the gap between artists and programmers within the Unity engine. They help optimize art assets, implement visual effects, and ensure assets are efficiently integrated into the game. Interns in this role often work on tasks such as shader development, tool creation, and troubleshooting visual issues, all while collaborating closely with both the art and engineering teams.

What are the key skills and qualifications needed to thrive as an internship Unity Technical Artist?

To thrive as an Internship Unity Technical Artist, you need a solid understanding of 3D modeling, digital art fundamentals, and basic programming or scripting, often supported by coursework in game design or computer graphics. Familiarity with Unity, shader development, and tools like Blender or Maya is commonly expected, along with a portfolio demonstrating relevant projects. Creativity, problem-solving, and collaborative communication are valuable soft skills in this role. These competencies are crucial for translating artistic vision into interactive experiences and ensuring smooth integration between art and technical systems in game development.

What types of projects and tasks can an internship Unity Technical Artist expect to work on during their placement?

As an Internship Unity Technical Artist, you can expect to work on a variety of projects that bridge the gap between art and programming. Common tasks include creating shaders, optimizing 3D assets for real-time performance, assisting with the implementation of visual effects, and collaborating closely with both artists and developers. Interns often contribute to prototyping new features, troubleshooting visual bugs, and supporting the asset pipeline for game or interactive application development. This hands-on experience provides a valuable understanding of how artistic vision and technical constraints are balanced in a professional Unity-driven environment.

What are the most commonly searched types of Unity Technical Artist jobs in Riverside, CA?

The most popular types of Unity Technical Artist jobs in Riverside, CA are:

What are popular job titles related to Internship Unity Technical Artist jobs in Riverside, CA?

For Internship Unity Technical Artist jobs in Riverside, CA, the most frequently searched job titles are:

What cities near Riverside, CA are hiring for Internship Unity Technical Artist jobs?

Cities near Riverside, CA with the most Internship Unity Technical Artist job openings:

Infographic showing various Internship Unity Technical Artist job openings in Riverside, CA as of July 2026, with employment types broken down into 83% Full Time, 14% Part Time, 1% Temporary, and 2% Contract. Highlights an 97% Physical, and 3% Remote job distribution, with an average salary of $144,715 per year, or $69.6 per hour.

Lead Environment Artist

Bonfire Studios, Inc

Irvine, CA • On-site

$174.80 - $221.82/hr

Other

Posted 11 days ago


Job description

As a Lead Environment Artist, you’ll guide our team in crafting the immersive world of Arkheron. This is a hands‑on leadership role where you’ll set the artistic and technical standards for environment art, mentor a small and talented team, and bring to life a hauntingly beautiful world that enhances gameplay and player experience. You’ll shape the vision, push creative and technical boundaries, and foster a culture of collaboration, excellence, and growth across the studio.

YOU’LL CONTRIBUTE BY:
  • Mentoring environment artists, providing constructive feedback, and cultivating a collaborative, growth-oriented team culture.
  • Driving the creative and technical direction for environment art, ensuring a consistent, high-quality aesthetic across Arkheron.
  • Translating high-level ideas (sometimes as simple as a whiteboard sketch) into fully realized game environments that immerse players.
  • Delivering polished environments that align with gameplay needs and technical constraints.
  • Partnering closely with design, engineering, and other teams to ensure environment art integrates seamlessly with gameplay and performance goals.
  • Leading by example, contributing to asset creation, and setting the quality bar.
  • Researching and implementing new tools, workflows, and techniques to elevate our craft.
  • Supporting hiring, onboarding, and team-building efforts to strengthen Bonfire’s environment art discipline.
WE’RE EXCITED ABOUT YOU BECAUSE YOU:
  • Have leadership experience in AAA environment art and thrive on mentoring and developing teams.
  • Bring a strong sense of ownership, accountability, and the ability to drive ideas forward.
  • Are self-driven and thrive in ambiguity, able to turn high-level visions into concrete results.
  • Have shipped at least one AAA title in a leadership role, with 7+ years of environment art experience.
  • Excel on small, collaborative teams where every role is broad and impactful.
  • Possess a keen artistic eye for architecture, materials, lighting, and world-building.
  • Are technically skilled in Maya (or similar), ZBrush, Photoshop, Substance Painter, and experienced with Unreal or Unity.
  • Understand performance optimization, PBR workflows, UV layouts, and world-building pipelines.
  • Value cross-discipline collaboration and can communicate effectively across teams.
  • Care deeply about mentorship and fostering a positive, inclusive work environment.
  • Balance creative vision with production realities, making smart trade-offs when needed.
  • Have a growth mindset, eager to teach and learn in equal measure.
THIS MIGHT NOT BE THE ROLE FOR YOU IF:
  • You’re at your best on large teams where roles are highly specialized. Our team is intentionally small, and everyone wears multiple hats.
  • You prefer to have every detail mapped out in advance. At Bonfire, we thrive in ambiguity, iteration, and figuring things out together.
  • You’re looking to focus solely on your own contributions, without the added responsibility of guiding others. In this role, mentorship and team development are just as important as your own craft, and success means balancing hands‑on creation with leadership—leading by example while setting the bar for quality.
  • You’re not comfortable taking broad ownership and accountability. Success in this role means leaning into autonomy, pushing vision forward, and driving execution without needing much direction.
YOU’LL LOVE WORKING AT BONFIRE BECAUSE WE:
  • Embrace bold challenges with creativity and courage, making the tough calls to build a game we’re proud to play every day.
  • Keep fun at the core: we play Arkheron daily, staying grounded as players. If it’s not more fun than yesterday, we fix it. We don’t chase trends; we listen by playing.
  • Stay truly independent, with decisions driven by the team — not by investors or a board.
  • Thrive in a culture of passion, trust, and shared ownership; where transparency matters and egos don’t.

The base salary range for this role is $174,800 - $221,817. Depending on your experience and level (whether you’re closer to mid‑level or principal), your offer may land above or below that range. We don’t just look at years on a résumé — we think about the impact you can have on the team and the game. Of course, compensation at Bonfire goes beyond salary. Every new teammate receives equity, plus a full benefits package and some extra perks to make work (and life) better. When we connect, we’ll happily walk you through the full details.

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