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Unity Technical Artist Jobs (NOW HIRING)

Technical Artist

Austin, TX · On-site

$75 - $95/hr

Mentor the art team in the technical aspects of Unity asset creation. * Perform R&D for new ... Adhere to file structure in artistic source, directory, and version management. * Communicate ...

Senior Technical Artist

Las Vegas, NV

$116K - $139K/yr

This role will guide artists not experienced in the Unity in developing art optimally for the platform and will support other Technical Artists in building their Unity knowledge and experience. What ...

Technical Artist

Austin, TX

$125K - $150K/yr

As a Unity expert, you'll be leveraging your knowledge of technical art systems to create UI ... Adhere to file structure in artistic source, directory, and version management * Communicate ...

Technical Artist

Austin, TX · On-site

$125K - $150K/yr

As a Unity expert, you'll be leveraging your knowledge of technical art systems to create UI ... Adhere to file structure in artistic source, directory, and version management * Communicate ...

Senior Technical Artist

Las Vegas, NV · On-site

$110K - $130K/yr

This role will guide artists not experienced in the Unity in developing art optimally for the platform and will support other Technical Artists in building their Unity knowledge and experience. What ...

Senior Technical Artist

Austin, TX · On-site

$80 - $100/hr

The Senior Technical Artist acts as a resource within the art team, mentoring other artists in the ... As a Unity expert, you'll be leveraging your knowledge of technical art systems to create UI ...

Technical Artist

$130K - $155K/yr

Ability to implement UI designs in Unity so they work correctly across different screen sizes ... Work closely with artists and developers to integrate visual content into the game * Help optimize ...

Principal Technical Artist

Dallas, TX

$125K - $150K/yr

Position Overview PeopleFun is seeking a Principal Technical Artist to help stand up a brand new ... Establish UI implementation standards in Unity UI Toolkit, including hierarchy structure, layout ...

TECHNICAL ARTIST

Atlanta, GA · On-site

$120K - $144K/yr

The ideal Technical Artist will be a technical problem-solver and have a passion for technical ... Familiarity with Unity & C# * Understanding of shader node graph and physically-based shading and ...

TECHNICAL ARTIST

Atlanta, GA

$120K - $144K/yr

The ideal Technical Artist will be a technical problem-solver and have a passion for technical ... Familiarity with Unity & C# * Understanding of shader node graph and physically-based shading and ...

Principal Technical Artist

Dallas, TX · On-site

$125K - $150K/yr

Position Overview PeopleFun is seeking a Principal Technical Artist to help stand up a brand new ... Establish UI implementation standards in Unity UI Toolkit, including hierarchy structure, layout ...

Senior Technical Artist

Las Vegas, NV · On-site

$110 - $130/hr

Integrate assets into games without sacrificing artistic vision or exceeding technical limits of ... Iterate on Unity 3D scene implementation to finalize product and other creative requirements.

Technical Artist

Chicago, IL · On-site +1

$130K - $156K/yr

Unity, Unreal, Proprietary Engine) * Portfolio demonstrating the technical artistic ability, with a focus on custom shaders and vfx * Self-motivated and diligent, with established habits for tracking ...

Technical Artist III

Las Vegas, NV · On-site

$116K - $139K/yr

Blending artistic and technical abilities, this role bridges the Art and Software teams, enabling ... Produces particles, shaders, and other VFX for Unity applications. * Identifies and applies new ...

Technical Artist

Chicago, IL · On-site

$130K - $156K/yr

Unity, Unreal, Proprietary Engine) * Portfolio demonstrating the technical artistic ability, with a focus on custom shaders and vfx * Self-motivated and diligent, with established habits for tracking ...

Technical Artist III

Las Vegas, NV · On-site

$85 - $110/hr

Blending artistic and technical abilities, this role bridges the Art and Software teams, enabling ... Produce particles, shaders, and other VFX for Unity applications. * Identify and apply new ...

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Unity Technical Artist information

See salary details

$95.5K

$138.7K

$153.5K

How much do unity technical artist jobs pay per year?

As of Aug 23, 2026, the average yearly pay for unity technical artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is a Unity Technical Artist?

A Unity Technical Artist bridges the gap between art and engineering by optimizing assets, developing tools, and ensuring smooth visual implementation in Unity projects. They work closely with artists and programmers to enhance performance, create shaders, automate workflows, and troubleshoot issues. Their goal is to maintain visual quality while ensuring efficiency in real-time applications like games, AR/VR, and simulations.

What are the key skills and qualifications needed to thrive as a Unity Technical Artist?

To thrive as a Unity Technical Artist, you need a strong understanding of both artistic principles and technical workflows, often supported by experience in 3D modeling, shader development, and familiarity with C# scripting. Expertise in Unity3D, proficiency with tools like Maya or Blender, and knowledge of graphics optimization techniques are highly valued, and certification in Unity or related platforms can be beneficial. Strong problem-solving skills, effective communication, and the ability to collaborate across artistic and engineering teams will help you stand out. These combined skills enable efficient production of visually compelling, high-performance interactive content in collaborative game or simulation development environments.

What typical challenges do Unity Technical Artists encounter in their daily work?

Unity Technical Artists often face challenges such as balancing visual fidelity with performance optimization, ensuring that assets run smoothly on target platforms without sacrificing artistic intent. They are frequently required to troubleshoot technical issues, like shader errors or asset integration problems, while collaborating closely with both artists and programmers to implement creative solutions. Managing changing project requirements and adapting to rapid technological advancements in real-time rendering can also be demanding. These challenges make the role both dynamic and rewarding for those who enjoy creative problem-solving at the intersection of art and technology.

More about Unity Technical Artist jobs

What cities are hiring for Unity Technical Artist jobs?

Cities with the most Unity Technical Artist job openings:

What are the most commonly searched types of Unity Technical Artist jobs?

The most popular types of Unity Technical Artist jobs are:

What states have the most Unity Technical Artist jobs?

States with the most job openings for Unity Technical Artist jobs include:

Infographic showing various Unity Technical Artist job openings in the United States as of August 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $138,713 per year, or $66.7 per hour.

Senior Unity Technical Artist (Remote)

Seismic Squirrel

Issaquah, WA • On-site, Remote

$55 - $70/hr

Contractor

Posted 7 days ago


Job description

Senior Unity Technical Artist (Remote)
Seismic Squirrel LLC
Job Title: Senior Unity Technical Artist
Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.
Role: Create and integrate into Unity various art and VFX assets.
Experience: Senior Level, 8+ years of professional technical art experience working on videogames in Unity.
Location: USA or Canada (Remote) - Must reside within the UTC-4 to UTC-8 timezones.
Company Size: 24
Pay Rate: $55-70 USD per hour - Depends on skills and experience.
Job Type: Contract-to-Hire (see below)
Portfolio Required: All applicants must submit a portfolio representing their artwork.
Overview
We are looking for a creative and resourceful Senior Unity Technical Artist experienced working in a professional videogame development environment using Unity. They are a logical and systemic thinker with an iterative approach to development, someone with a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented artists, designers, writers, engineers, and management, with a drive to create a beautiful and immersive gameplay experience.
This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM - 4:30 PM Pacific), attending relevant meetings (e.g. daily scrums, sprint planning and retrospectives, and cross-departmental collaboration). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing. H-1B transfers and sponsorships are not available at this time.
Quests
  • Create and integrate 2D artwork, integrating layers, transparency, and parallax effects.
  • Create and integrate 3D models, including vehicles, environment objects, props, and textures.
  • Create and integrate 2D and 3D VFX, materials, shaders, and animations.
  • Handle cameras, lighting and reflections, set dressing, particles, surfaces, rigging, and physics.
  • Optimize and profile visual elements to ensure suitable frame rates and load times.
  • Provide interesting and effective visual solutions for challenging art requirements.
  • Prototype new visual concepts.
  • Work with the art and narrative teams to ensure that artwork accurately reflects the game's visual design and themes.
  • Troubleshoot art problems within our videogames.
  • Mentor other artists as they expand their technical art skills.
  • Educate and explain technical art concerns to the rest of the development team.
  • Actively collaborate with the rest of the development team, openly communicating progress and problems, helping us to set realistic project timelines and expectations.
  • Participate in internal game testing and feedback from an artistic perspective.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats
  • 8+ years of experience as a technical artist working in professional videogame development.
  • Experienced through the full lifecycle of videogame development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Deeply understands perspective and lighting.
  • Able to work within an established artistic style.
  • Familiar with technical artistry best practices, design patterns, and unit testing.
  • Understands Unity, its render pipelines, and how it interacts with various forms of art.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and familiar with the art styles of many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to work effectively with people across disciplines and personality types.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Skilled at working remotely using various collaboration tools.
  • Possesses strong written, visual, and verbal English language communication and presentation skills.
  • Passionate for the videogame industry and a desire to grow within it.
  • Understands source control and project branching strategies.
  • Experienced working with professional art tools (e.g. Photoshop, Illustrator, After Effects, 3ds Max, Blender, Adobe Substance Painter).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.

Bonus Points
  • Has strong 3D modeling and texturing skills, understanding how to work in a 3D space.
  • Able to create full orthographic views of object assets for use by 3D modelers.
  • Experienced using ZBrush.
  • Skilled in scripting for enhancing and automating tools (e.g. Python, Lua).
  • Understands UI design.
  • Located in one of our hub metros: Seattle, Los Angeles, Edmonton.

The Company
Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.
If this sounds like an exciting opportunity for you, and you're located and authorized to work in the USA or Canada, please submit your cover letter, résumé, and a link to your art portfolio to Seismic Squirrel.
For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/