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Internship Unity Technical Artist Jobs (NOW HIRING)

Senior Technical Artist

Las Vegas, NV · On-site

$116K - $139K/yr

This role will guide artists not experienced in the Unity in developing art optimally for the platform and will support other Technical Artists in building their Unity knowledge and experience. What ...

Senior Technical Artist

Las Vegas, NV · On-site

$110K - $130K/yr

This role will guide artists not experienced in the Unity in developing art optimally for the platform and will support other Technical Artists in building their Unity knowledge and experience. What ...

Technical Artist

$130K - $155K/yr

Ability to implement UI designs in Unity so they work correctly across different screen sizes ... Work closely with artists and developers to integrate visual content into the game * Help optimize ...

Technical Artist

Eugene, OR · On-site

$70 - $82/hr

Technical Artist Department: Art Employment Type: Fixed Term - Full Time Location: Eugene, OR ... Understanding of Unity. Demonstrated Ability To * Make quality decisions within a project that ...

We're looking for a Senior Technical Artist to own the UI layer and ensure that every screen a ... You'll take design comps and bring them to life in Unity with the visual fidelity they deserve ...

Senior Technical Artist

Redwood City, CA · On-site +1

$155K - $186K/yr

We're looking for a Senior Technical Artist to own the UI layer and ensure that every screen a ... You'll take design comps and bring them to life in Unity with the visual fidelity they deserve ...

Senior Technical Artist

Redwood City, CA · On-site +1

$155K - $186K/yr

We're looking for a Senior Technical Artist to own the UI layer and ensure that every screen a ... You'll take design comps and bring them to life in Unity with the visual fidelity they deserve ...

Senior Technical Artist

Redwood City, CA · On-site

$155K - $186K/yr

We're looking for a Senior Technical Artist to own the UI layer and ensure that every screen a ... You'll take design comps and bring them to life in Unity with the visual fidelity they deserve ...

Principal Technical Artist

Dallas, TX

$125K - $150K/yr

Position Overview PeopleFun is seeking a Principal Technical Artist to help stand up a brand new ... Establish UI implementation standards in Unity UI Toolkit, including hierarchy structure, layout ...

TECHNICAL ARTIST

Atlanta, GA · On-site

$120K - $144K/yr

The ideal Technical Artist will be a technical problem-solver and have a passion for technical ... Familiarity with Unity & C# * Understanding of shader node graph and physically-based shading and ...

Principal Technical Artist

Dallas, TX · On-site

$125K - $150K/yr

Position Overview PeopleFun is seeking a Principal Technical Artist to help stand up a brand new ... Establish UI implementation standards in Unity UI Toolkit, including hierarchy structure, layout ...

TECHNICAL ARTIST

Atlanta, GA

$120K - $144K/yr

The ideal Technical Artist will be a technical problem-solver and have a passion for technical ... Familiarity with Unity & C# * Understanding of shader node graph and physically-based shading and ...

Technical Artist

Eugene, OR · On-site +1

$70K - $82K/yr

Technical Artist Department: Art Employment Type: Fixed Term - Full Time Location: Eugene, OR ... Nice-To-Have Skills • Understanding of 3D art. • Understanding of Unity. Demonstrated Ability ...

Technical Artist

Eugene, OR · On-site +1

$127K - $152K/yr

The Technical Artist will work with the Senior Technical Artist to support various projects on ... Understanding of Unity. Demonstrated Ability To Make quality decisions within a project that ...

Senior Technical Artist

Las Vegas, NV · On-site

$110 - $130/hr

Integrate assets into games without sacrificing artistic vision or exceeding technical limits of ... Iterate on Unity 3D scene implementation to finalize product and other creative requirements.

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Internship Unity Technical Artist information

See salary details

$95.5K

$138.7K

$153.5K

How much do internship unity technical artist jobs pay per year?

As of Sep 5, 2026, the average yearly pay for internship unity technical artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What does an internship Unity Technical Artist do?

An Internship Unity Technical Artist supports the development of video games or interactive experiences by bridging the gap between artists and programmers within the Unity engine. They help optimize art assets, implement visual effects, and ensure assets are efficiently integrated into the game. Interns in this role often work on tasks such as shader development, tool creation, and troubleshooting visual issues, all while collaborating closely with both the art and engineering teams.

What are the key skills and qualifications needed to thrive as an internship Unity Technical Artist?

To thrive as an Internship Unity Technical Artist, you need a solid understanding of 3D modeling, digital art fundamentals, and basic programming or scripting, often supported by coursework in game design or computer graphics. Familiarity with Unity, shader development, and tools like Blender or Maya is commonly expected, along with a portfolio demonstrating relevant projects. Creativity, problem-solving, and collaborative communication are valuable soft skills in this role. These competencies are crucial for translating artistic vision into interactive experiences and ensuring smooth integration between art and technical systems in game development.

What types of projects and tasks can an internship Unity Technical Artist expect to work on during their placement?

As an Internship Unity Technical Artist, you can expect to work on a variety of projects that bridge the gap between art and programming. Common tasks include creating shaders, optimizing 3D assets for real-time performance, assisting with the implementation of visual effects, and collaborating closely with both artists and developers. Interns often contribute to prototyping new features, troubleshooting visual bugs, and supporting the asset pipeline for game or interactive application development. This hands-on experience provides a valuable understanding of how artistic vision and technical constraints are balanced in a professional Unity-driven environment.
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What cities are hiring for Internship Unity Technical Artist jobs?

Cities with the most Internship Unity Technical Artist job openings:

What are the most commonly searched types of Unity Technical Artist jobs?

The most popular types of Unity Technical Artist jobs are:

What states have the most Internship Unity Technical Artist jobs?

States with the most job openings for Internship Unity Technical Artist jobs include:

Infographic showing various Internship Unity Technical Artist job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 89% Full Time, 6% Part Time, 3% Contract, and 1% Nights. Highlights an 90% Physical, 3% Hybrid, and 7% Remote job distribution, with an average salary of $138,713 per year, or $66.7 per hour.

Senior Unity Technical Artist (Remote)

Seismic Squirrel

Issaquah, WA • Remote

$55 - $70/hr

Other

Posted 20 days ago


Job description

Senior Unity Technical Artist (Remote)

Seismic Squirrel LLC

Job Title: Senior Unity Technical Artist

Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.

Role: Create and integrate into Unity various art and VFX assets.

Experience: Senior Level, 8+ years of professional technical art experience working on videogames in Unity.

Location: USA or Canada (Remote) – Must reside within the UTC-4 to UTC-8 timezones.

Company Size: 24

Pay Rate: $55-70 USD per hour – Depends on skills and experience.

Job Type: Contract-to-Hire (see below)

Portfolio Required: All applicants must submit a portfolio representing their artwork.

Overview

We are looking for a creative and resourceful Senior Unity Technical Artist experienced working in a professional videogame development environment using Unity.  They are a logical and systemic thinker with an iterative approach to development, someone with a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames.  The ideal candidate enjoys working with talented artists, designers, writers, engineers, and management, with a drive to create a beautiful and immersive gameplay experience.

This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM – 4:30 PM Pacific), attending relevant meetings (e.g. daily scrums, sprint planning and retrospectives, and cross-departmental collaboration).  Occasional evening calls should be expected for collaboration with overseas vendors.  The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing.  H-1B transfers and sponsorships are not available at this time.

Quests

  • Create and integrate 2D artwork, integrating layers, transparency, and parallax effects.
  • Create and integrate 3D models, including vehicles, environment objects, props, and textures.
  • Create and integrate 2D and 3D VFX, materials, shaders, and animations.
  • Handle cameras, lighting and reflections, set dressing, particles, surfaces, rigging, and physics.
  • Optimize and profile visual elements to ensure suitable frame rates and load times.
  • Provide interesting and effective visual solutions for challenging art requirements.
  • Prototype new visual concepts.
  • Work with the art and narrative teams to ensure that artwork accurately reflects the game's visual design and themes.
  • Troubleshoot art problems within our videogames.
  • Mentor other artists as they expand their technical art skills.
  • Educate and explain technical art concerns to the rest of the development team.
  • Actively collaborate with the rest of the development team, openly communicating progress and problems, helping us to set realistic project timelines and expectations.
  • Participate in internal game testing and feedback from an artistic perspective.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats

  • 8+ years of experience as a technical artist working in professional videogame development.
  • Experienced through the full lifecycle of videogame development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Deeply understands perspective and lighting.
  • Able to work within an established artistic style.
  • Familiar with technical artistry best practices, design patterns, and unit testing.
  • Understands Unity, its render pipelines, and how it interacts with various forms of art.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and familiar with the art styles of many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to work effectively with people across disciplines and personality types.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Skilled at working remotely using various collaboration tools.
  • Possesses strong written, visual, and verbal English language communication and presentation skills.
  • Passionate for the videogame industry and a desire to grow within it.
  • Understands source control and project branching strategies.
  • Experienced working with professional art tools (e.g. Photoshop, Illustrator, After Effects, 3ds Max, Blender, Adobe Substance Painter).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.

Bonus Points

  • Has strong 3D modeling and texturing skills, understanding how to work in a 3D space.
  • Able to create full orthographic views of object assets for use by 3D modelers.
  • Experienced using ZBrush.
  • Skilled in scripting for enhancing and automating tools (e.g. Python, Lua).
  • Understands UI design.
  • Located in one of our hub metros: Seattle, Los Angeles, Edmonton.

The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers.  We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.

If this sounds like an exciting opportunity for you, and you're located and authorized to work in the USA or Canada, please submit your cover letter, résumé, and a link to your art portfolio to Seismic Squirrel.

For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/