1

Internship Unity Technical Artist Jobs (NOW HIRING)

Work closely with Art Directors, Technical Artists, and Game Designers to maintain consistency in ... Understanding of additional engines like Unity or Unreal Benefits $30 - $45 per hour EEO Statement ...

Roblox 3D Artist

Los Angeles, CA · Remote

$30 - $45/hr

Work closely with Art Directors, Technical Artists, and Game Designers to maintain consistency in ... Understanding of additional engines like Unity or Unreal Benefits $30 - $45 per hour EEO Statement ...

Roblox 3D Artist

Los Angeles, CA · On-site +1

$30 - $45/hr

Work closely with Art Directors, Technical Artists, and Game Designers to maintain consistency in ... Understanding of additional engines like Unity or Unreal Benefits $30 - $45 per hour EEO Statement ...

... Technical Artist Proficiency in industry standard 3D software for animation and modeling ... Autodesk Maya or 3DsMax Adobe Creative Suite o Premier o Photoshop Unity (non-coding) Other ...

Interactive Experience Designer (Unity)

Durham, NC · On-site

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

... Technical Problem-Solving * Work as a contributing artist on the team - integrating your work cleanly into shared Unity scenes and using version control to hand off, and pick up where others left off

Interactive Experience Designer (Unity)

Durham, NC · Hybrid

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

... Technical Problem-Solving * Work as a contributing artist on the team - integrating your work cleanly into shared Unity scenes and using version control to hand off, and pick up where others left off

Showing results 21-40

Internship Unity Technical Artist information

See salary details

$95.5K

$138.7K

$153.5K

How much do internship unity technical artist jobs pay per year?

As of Aug 16, 2026, the average yearly pay for internship unity technical artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an internship Unity Technical Artist?

To thrive as an Internship Unity Technical Artist, you need a solid understanding of 3D modeling, digital art fundamentals, and basic programming or scripting, often supported by coursework in game design or computer graphics. Familiarity with Unity, shader development, and tools like Blender or Maya is commonly expected, along with a portfolio demonstrating relevant projects. Creativity, problem-solving, and collaborative communication are valuable soft skills in this role. These competencies are crucial for translating artistic vision into interactive experiences and ensuring smooth integration between art and technical systems in game development.

What does an internship Unity Technical Artist do?

An Internship Unity Technical Artist supports the development of video games or interactive experiences by bridging the gap between artists and programmers within the Unity engine. They help optimize art assets, implement visual effects, and ensure assets are efficiently integrated into the game. Interns in this role often work on tasks such as shader development, tool creation, and troubleshooting visual issues, all while collaborating closely with both the art and engineering teams.

What types of projects and tasks can an internship Unity Technical Artist expect to work on during their placement?

As an Internship Unity Technical Artist, you can expect to work on a variety of projects that bridge the gap between art and programming. Common tasks include creating shaders, optimizing 3D assets for real-time performance, assisting with the implementation of visual effects, and collaborating closely with both artists and developers. Interns often contribute to prototyping new features, troubleshooting visual bugs, and supporting the asset pipeline for game or interactive application development. This hands-on experience provides a valuable understanding of how artistic vision and technical constraints are balanced in a professional Unity-driven environment.
More about Internship Unity Technical Artist jobs

What cities are hiring for Internship Unity Technical Artist jobs?

Cities with the most Internship Unity Technical Artist job openings:

What are the most commonly searched types of Unity Technical Artist jobs?

The most popular types of Unity Technical Artist jobs are:

What states have the most Internship Unity Technical Artist jobs?

States with the most job openings for Internship Unity Technical Artist jobs include:

Infographic showing various Internship Unity Technical Artist job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 88% Full Time, 6% Part Time, 4% Contract, and 1% Nights. Highlights an 89% Physical, 4% Hybrid, and 7% Remote job distribution, with an average salary of $138,713 per year, or $66.7 per hour.

Lighting Artist / Technical Director - Expression of Interest - ILM San Francisco

The Walt Disney Company

San Francisco, CA • On-site

$103.81 - $132.93/hr

Other

Posted 5 days ago


Walt Disney Company rating

7.7

Company rating: 7.7 out of 10

Based on 128 frontline employees who took The Breakroom Quiz

5th of 52 rated entertainment


Job description

Lighting Artist / Technical Director – Expression of Interest – ILM San Francisco

Job ID 10152348 | Location San Francisco, California, United States | Business Industrial Light & Magic | Date posted May 26, 2026

Job Summary

This posting is an opportunity to submit your resume for future consideration. This role is not currently open; we anticipate it may be open in the future. If you would like to be considered, submit your resume. You may receive an email or call from a recruiter if and when the role becomes available.

Position Summary

ILM’s Interactive team advances the studio’s legacy of innovation by developing original immersive experiences across virtual reality, augmented reality, and location-based platforms. We are seeking a Lighting Artist who reflects the innovative spirit, creative talent, production excellence, and passion for great storytelling that defines ILM.

The Lighting Artist is responsible for bringing the best out of our environments and combining artistic talent and technical ability. You will work closely with the Department Supervisor of Lighting and development/production teams on design and implementation of lighting setups and pipelines.

What You’ll Do
  • Work with Art Directors, Lighting Leads, and concept artwork to design lighting setups for environments, characters, and interactive game assets.
  • Have deep understanding of lightmap baking, dynamic lighting tools, image-based specular lighting, indirect light probes, post-process volumes, and real-time rendering.
  • Collaborate with environment, character, and VFX artists to achieve desired aesthetics and performance through material shader and geometry work.
  • Partner with level designers to animate dynamic lighting or transitions via level blueprint or sequencer.
  • Actively participate in improving workflows, optimizations, and best practices.
  • Identify, triage, and fix bugs working with engineering and relevant departments.
  • Take final projects to a high degree of polish and optimization.
What We’re Looking For
  • 5+ years experience as a Lighting TD/Artist in AAA game development or animation/vfx/film.
  • Strong aesthetic sense for lighting and color theory.
  • Strong technical knowledge of current real-time lighting toolsets, including atmospheric effects, post-processing, color grading, and HDR IBL workflows.
  • Able to effectively take direction and know what looks good and why.
  • Experience with Unreal/Unity or equivalent game engine, including dynamic and baked lighting workflows, physically-based rendering, and basic level blueprint scripting.
  • Shaders: in-depth knowledge of real-time shader implementations, limitations in VR, knowledge of PBR pipelines, and subsurface shaders.
  • Materials: experienced in the development, authoring, and organization of efficient materials via the UE4 material editor.
  • Fluency in Windows, JIRA, Perforce or equivalent OS, workload and data management tools.
  • Excellent communication, organization, and problem-solving skills, and self-motivated.
  • Bonus points for:
    • Strong traditional art, photography, or film studies background.
    • Proficiency with profiling tools for diagnosing performance issues related to lighting.
    • Experience with one or more of: Maya, Unity, Substance Designer/Painter, Zbrush or Mudbox, Houdini, Mari, 3D Studio Max, Photoshop, Nuke.
    • Interest and capacity to work with proprietary toolsets.
Compensation

The hiring range for this position in San Francisco is $103,812 to $132,930 per year. The base pay offered will take into account internal equity and may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and other benefits.

EEO Statement

Lucasfilm Entertainment Company (LLC Payroll Svc), part of the Industrial Light & Magic, is an equal opportunity employer. Applicants will receive consideration for employment without regard to race, religion, color, sex, sexual orientation, gender identity, gender expression, national origin, ancestry, age, marital status, military or veteran status, medical condition, genetic information, disability, or any other basis prohibited by federal, state, or local law.

#J-18808-Ljbffr

What Walt Disney Company employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


Walt Disney logo

About Walt Disney

Sourced by ZipRecruiter

At Disney, we're storytellers. We make the impossible, possible. We do this through utilizing and developing cutting-edge technology and pushing the envelope to bring stories to life through our movies, products, interactive games, parks and resorts, and media networks. Now is your chance to join our talented team that delivers unparalleled creative content to audiences around the world. "We create happiness." That's our motto at Walt Disney Parks and Resorts. And it permeates everything we do. At Disney, you'll help inspire that magic by enabling our teams to push the limits of entertainment and create the never-before-seen!

Industry

Amusement, gambling, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

Social media