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Unity Technical Artist Jobs (NOW HIRING)

... artists to enhance production pipelines. Responsibilities : • Deploy and integrate Moonlake ... Required : • Strong gaming, simulation, or technical art background • Experience with: Unity ...

Work directly with studios, technical artists, and environment teams * Help customers define ... Experience with: * Unity * Blender * Maya * Houdini * game-engine workflows * Strong software ...

Unity Developer

San Antonio, TX · On-site +1

$55.30K - $126K/yr

Share Unity Developer The Opportunity: Join a collaborative development team working on immersive ... with artists, designers, and producers and communicate technical constraints clearly * Ability to ...

Unity Developer The Opportunity: Join a collaborative development team working on immersive ... with artists, designers, and producers and communicate technical constraints clearly * Ability to ...

Director of Game AI Production

San Diego, CA · On-site

$189.60K - $284.40K/yr

... Max, Unity, UE4, UE5, User Experience, Design, User Interface, Animation, Technical Artist, Scripting, MEL, Python, Pearl, Blueprint, scripting, GPU, Shader, Compute, Android, Gaming, OpenGL ES ...

Lead Developer

Manhattan, NY · On-site

$64.75 - $84.75/hr

You will provide technical leadership for a team of developers and technical artists. You will ... Proficiency with Unreal Engine, Unity or any proprietary game engine. * Proficiency with Git ...

Lead Developer

Manhattan, NY · On-site

$64.75 - $84.75/hr

You will provide technical leadership for a team of developers and technical artists. You will ... Proficiency with Unreal Engine, Unity or any proprietary game engine. * Proficiency with Git ...

Animator IV

Reno, NV

$105.70K - $120.60K/yr

Working closely with Game Designers, Engineers, Technical Artists, and Art peers, you will drive a ... Play and evaluate games in studio test environments, Unity builds, and standalone game versions ...

Animator IV

Reno, NV

$105.70K - $120.60K/yr

Working closely with Game Designers, Engineers, Technical Artists, and Art peers, you will drive a ... Play and evaluate games in studio test environments, Unity builds, and standalone game versions ...

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$95.5K

$138.7K

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How much do unity technical artist jobs pay per year?

As of May 31, 2026, the average yearly pay for unity technical artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is a Unity Technical Artist job?

A Unity Technical Artist bridges the gap between art and engineering by optimizing assets, developing tools, and ensuring smooth visual implementation in Unity projects. They work closely with artists and programmers to enhance performance, create shaders, automate workflows, and troubleshoot issues. Their goal is to maintain visual quality while ensuring efficiency in real-time applications like games, AR/VR, and simulations.

What are the key skills and qualifications needed to thrive in the Unity Technical Artist position, and why are they important?

To thrive as a Unity Technical Artist, you need a strong understanding of both artistic principles and technical workflows, often supported by experience in 3D modeling, shader development, and familiarity with C# scripting. Expertise in Unity3D, proficiency with tools like Maya or Blender, and knowledge of graphics optimization techniques are highly valued, and certification in Unity or related platforms can be beneficial. Strong problem-solving skills, effective communication, and the ability to collaborate across artistic and engineering teams will help you stand out. These combined skills enable efficient production of visually compelling, high-performance interactive content in collaborative game or simulation development environments.

What typical challenges do Unity Technical Artists encounter in their daily work?

Unity Technical Artists often face challenges such as balancing visual fidelity with performance optimization, ensuring that assets run smoothly on target platforms without sacrificing artistic intent. They are frequently required to troubleshoot technical issues, like shader errors or asset integration problems, while collaborating closely with both artists and programmers to implement creative solutions. Managing changing project requirements and adapting to rapid technological advancements in real-time rendering can also be demanding. These challenges make the role both dynamic and rewarding for those who enjoy creative problem-solving at the intersection of art and technology.
What cities are hiring for Unity Technical Artist jobs? Cities with the most Unity Technical Artist job openings:
What are the most commonly searched types of Unity Technical Artist jobs? The most popular types of Unity Technical Artist jobs are:
What states have the most Unity Technical Artist jobs? States with the most job openings for Unity Technical Artist jobs include:
Infographic showing various Unity Technical Artist job openings in the United States as of May 2026, with employment types broken down into 100% Full Time. Highlights an 50% In-person, and 50% Remote job distribution, with an average salary of $138,713 per year, or $66.7 per hour.

GTM - Gaming

Moonlake AI

San Francisco, CA • On-site

Full-time

Posted 5 days ago


Job description

Job Summary:
Moonlake AI is building the frontier of interactive world models for gaming and robotics. They are seeking a GTM Engineer to deploy their world-model and environment-generation systems into real-world gaming workflows, collaborating with studios and technical artists to enhance production pipelines.
Responsibilities:
• Deploy and integrate Moonlake’s world-generation systems into gaming and interactive content workflows
• Work directly with studios, technical artists, and environment teams
• Help customers define scalable AI-native environment pipelines
• Build benchmarking and evaluation environments for world-model systems
• Support customization, deployment, debugging, and integration efforts
• Prototype workflows and tooling across game engines and 3D ecosystems
• Collaborate closely with research, product, and infrastructure teams
• Translate customer workflows into product and platform improvements
• Help define how AI-native world-building pipelines should operate at scale
Qualifications:
Required:
• Strong gaming, simulation, or technical art background
• Experience with: Unity
• Experience with: Blender
• Experience with: Maya
• Experience with: Houdini
• Experience with: game-engine workflows
• Strong software engineering fundamentals
• Deep understanding of environment-building pipelines
• Experience supporting artists, world builders, or technical art teams
• Ability to communicate effectively with both technical and creative stakeholders
• Strong systems thinking and workflow intuition
• Ability to debug and improve complex production pipelines
• Comfort operating in fast-moving, ambiguous environments
Preferred:
• Experience with procedural generation systems
• AI-assisted content creation workflows
• Interactive simulation environments
• Real-time rendering optimization
• World-model or multimodal AI familiarity
• Experience building tools for artists or game studios
• Synthetic environment generation pipelines
Company:
An artificial intelligence research lab building AI models for creating real-time interactive content Founded in 2025, the company is headquartered in San Francisco, USA, with a team of 11-50 employees. The company is currently Early Stage.