Senior Technical Artist
$200K - $212K/yr
Build prototypes of experimental features using Unity 3D or other mobile platform tools. Develop ... as a Technical Artist, Lead Technical Artist or a related occupation. Must possess academic ...
$200K - $212K/yr
Build prototypes of experimental features using Unity 3D or other mobile platform tools. Develop ... as a Technical Artist, Lead Technical Artist or a related occupation. Must possess academic ...
$200K - $212K/yr
Build prototypes of experimental features using Unity 3D or other mobile platform tools. Develop ... as a Technical Artist, Lead Technical Artist or a related occupation. Must possess academic ...
Irvine, CA · On-site
$134K - $161K/yr
They are seeking a Senior Technical Artist who will bridge the gap between art and engineering ... inside Unity, including all aspects: particle systems, shaders, VFX, prefab/UI creation, and ...
Irvine, CA · On-site
$134K - $161K/yr
They are seeking a Senior Technical Artist who will bridge the gap between art and engineering ... inside Unity, including all aspects: particle systems, shaders, VFX, prefab/UI creation, and ...
Irvine, CA · On-site
$134K - $161K/yr
They are seeking a Senior Technical Artist who will bridge the gap between art and engineering, creating tools and visual assets to enhance player experiences in Unity. Responsibilities : • Be an ...
Irvine, CA · On-site
$134K - $161K/yr
They are seeking a Senior Technical Artist who will bridge the gap between art and engineering, creating tools and visual assets to enhance player experiences in Unity. Responsibilities : • Be an ...
Redwood City, CA · On-site
$170K - $225K/yr
As a Technical Artist, you'll collaborate closely with designers, 3D artists, and frontend ... Build and maintain Unity editor tools, import scripts, or asset validation pipelines to streamline ...
Redwood City, CA · On-site
$170K - $225K/yr
As a Technical Artist, you'll collaborate closely with designers, 3D artists, and frontend ... Build and maintain Unity editor tools, import scripts, or asset validation pipelines to streamline ...
Irvine, CA · On-site
$134K - $161K/yr
... seeking a Senior Technical Artist to enhance their game development team. The role involves ... inside Unity, including all aspects: particle systems, shaders, VFX, prefab/UI creation, and ...
Irvine, CA · On-site
$134K - $161K/yr
... seeking a Senior Technical Artist to enhance their game development team. The role involves ... inside Unity, including all aspects: particle systems, shaders, VFX, prefab/UI creation, and ...
San Francisco, CA · On-site
$200K - $212K/yr
Build prototypes of experimental features using Unity 3D or other mobile platform tools. Develop ... as a Technical Artist, Lead Technical Artist or a related occupation. Must possess academic ...
San Francisco, CA · On-site
$200K - $212K/yr
Build prototypes of experimental features using Unity 3D or other mobile platform tools. Develop ... as a Technical Artist, Lead Technical Artist or a related occupation. Must possess academic ...
Irvine, CA · On-site
$120K - $150K/yr
A tech artist who wears many hats. Particle systems, prefabs, shaders. You build interfaces. Shape visual effects. Make Unity sing . You use timing, movement, and energetic animations to bring ...
Irvine, CA · On-site
$120K - $150K/yr
A tech artist who wears many hats. Particle systems, prefabs, shaders. You build interfaces. Shape visual effects. Make Unity sing . You use timing, movement, and energetic animations to bring ...
$120K - $150K/yr
A tech artist who wears many hats. Particle systems, prefabs, shaders. You build interfaces. Shape visual effects. Make Unity sing . You use timing, movement, and energetic animations to bring ...
$120K - $150K/yr
A tech artist who wears many hats. Particle systems, prefabs, shaders. You build interfaces. Shape visual effects. Make Unity sing . You use timing, movement, and energetic animations to bring ...
As a Technical Artist for Tools/Pipeline, you'll employ your expert-level knowledge of 3D tools to ... Unreal, Unity, etc.) * Fluency in modern scripting languages and related UI frameworks, such as ...
As a Technical Artist for Tools/Pipeline, you'll employ your expert-level knowledge of 3D tools to ... Unreal, Unity, etc.) * Fluency in modern scripting languages and related UI frameworks, such as ...
Los Angeles, CA · On-site
$136K - $163K/yr
As a Technical Artist for Tools/Pipeline, you'll employ your expert-level knowledge of 3D tools to ... Unreal, Unity, etc.) * Fluency in modern scripting languages and related UI frameworks, such as ...
Los Angeles, CA · On-site
$136K - $163K/yr
As a Technical Artist for Tools/Pipeline, you'll employ your expert-level knowledge of 3D tools to ... Unreal, Unity, etc.) * Fluency in modern scripting languages and related UI frameworks, such as ...
Los Angeles, CA · On-site
$136K - $163K/yr
As a Technical Artist for Tools/Pipeline, you'll employ your expert-level knowledge of 3D tools to ... Unreal, Unity, etc.) * Fluency in modern scripting languages and related UI frameworks, such as ...
Los Angeles, CA · On-site
$136K - $163K/yr
As a Technical Artist for Tools/Pipeline, you'll employ your expert-level knowledge of 3D tools to ... Unreal, Unity, etc.) * Fluency in modern scripting languages and related UI frameworks, such as ...
Lighting Artist / Technical Director - ILM San Francisco (Project Hire) Req ID: 10152348 Position ... Experience with Unreal/Unity or equivalent game engine including dynamic and baked lighting ...
Lighting Artist / Technical Director - ILM San Francisco (Project Hire) Req ID: 10152348 Position ... Experience with Unreal/Unity or equivalent game engine including dynamic and baked lighting ...
San Francisco, CA · On-site +1
$134K - $171K/yr
Senior Lighting Artist / Technical Director - Expression of Interest - ILM San Francisco Req ID ... Experience with Unreal/Unity or equivalent real time platform: dynamic and baked lighting workflows ...
San Francisco, CA · On-site +1
$134K - $171K/yr
Senior Lighting Artist / Technical Director - Expression of Interest - ILM San Francisco Req ID ... Experience with Unreal/Unity or equivalent real time platform: dynamic and baked lighting workflows ...
Culver City, CA · On-site
$140K - $155K/yr
... Technical Artist to join our team in Culver City, CA. The will lead 3D photography and 4D video ... Familiarity with Unity and/or Marmoset * Familiarity with scripting languages such as Python or MEL ...
Culver City, CA · On-site
$140K - $155K/yr
... Technical Artist to join our team in Culver City, CA. The will lead 3D photography and 4D video ... Familiarity with Unity and/or Marmoset * Familiarity with scripting languages such as Python or MEL ...
You will lead technical artists in creating rigs, tools, materials and shaders, and in upholding ... Familiarity working in the Unity or other game Engines * Professional experience working in mobile ...
You will lead technical artists in creating rigs, tools, materials and shaders, and in upholding ... Familiarity working in the Unity or other game Engines * Professional experience working in mobile ...
You will lead technical artists in creating rigs, tools, materials and shaders, and in upholding ... Familiarity working in the Unity or other game Engines * Professional experience working in mobile ...
You will lead technical artists in creating rigs, tools, materials and shaders, and in upholding ... Familiarity working in the Unity or other game Engines * Professional experience working in mobile ...
You will lead technical artists in creating rigs, tools, materials and shaders, and in upholding ... Familiarity working in the Unity or other game Engines * Professional experience working in mobile ...
You will lead technical artists in creating rigs, tools, materials and shaders, and in upholding ... Familiarity working in the Unity or other game Engines * Professional experience working in mobile ...
Irvine, CA · On-site
$70K - $95K/yr
Resolve VFX development issues with engineers and technical artists * Report progress to production ... Previous experience developing VFX for contemporary engines, such as UE5 and Unity * Familiar ...
Irvine, CA · On-site
$70K - $95K/yr
Resolve VFX development issues with engineers and technical artists * Report progress to production ... Previous experience developing VFX for contemporary engines, such as UE5 and Unity * Familiar ...
El Segundo, CA · On-site
$100 - $131/hr
Collaborate with artists, designers, developers, and customers to implement game assets, features ... technical field. * Proven experience developing games or simulations using the Unity game engine.
Quick apply
El Segundo, CA · On-site
$100 - $131/hr
Collaborate with artists, designers, developers, and customers to implement game assets, features ... technical field. * Proven experience developing games or simulations using the Unity game engine.
Collaborate with Leads, Art Directors, Designers, Technical Artists, and Engineers to solve ... Experience using a real-time engine such as Unreal Engine or Unity. * Familiarity with environment ...
Collaborate with Leads, Art Directors, Designers, Technical Artists, and Engineers to solve ... Experience using a real-time engine such as Unreal Engine or Unity. * Familiarity with environment ...
$94.2K - $99.5K
0% of jobs
$99.5K - $104.7K
0% of jobs
$104.7K - $109.9K
0% of jobs
$109.9K - $115.1K
0% of jobs
$115.1K - $120.3K
0% of jobs
$120.3K - $125.5K
22% of jobs
$126K is the 25th percentile. Wages below this are outliers.
$125.5K - $130.7K
33% of jobs
$130.7K - $135.9K
0% of jobs
$135.9K - $141.1K
0% of jobs
$141.1K - $146.3K
0% of jobs
$148.6K is the 75th percentile. Wages above this are outliers.
$146.3K - $151.5K
45% of jobs
$94.2K
$136.9K
$151.5K
To thrive as a Unity Technical Artist, you need a strong understanding of both artistic principles and technical workflows, often supported by experience in 3D modeling, shader development, and familiarity with C# scripting. Expertise in Unity3D, proficiency with tools like Maya or Blender, and knowledge of graphics optimization techniques are highly valued, and certification in Unity or related platforms can be beneficial. Strong problem-solving skills, effective communication, and the ability to collaborate across artistic and engineering teams will help you stand out. These combined skills enable efficient production of visually compelling, high-performance interactive content in collaborative game or simulation development environments.
Unity Technical Artists often face challenges such as balancing visual fidelity with performance optimization, ensuring that assets run smoothly on target platforms without sacrificing artistic intent. They are frequently required to troubleshoot technical issues, like shader errors or asset integration problems, while collaborating closely with both artists and programmers to implement creative solutions. Managing changing project requirements and adapting to rapid technological advancements in real-time rendering can also be demanding. These challenges make the role both dynamic and rewarding for those who enjoy creative problem-solving at the intersection of art and technology.
A Unity Technical Artist bridges the gap between art and engineering by optimizing assets, developing tools, and ensuring smooth visual implementation in Unity projects. They work closely with artists and programmers to enhance performance, create shaders, automate workflows, and troubleshoot issues. Their goal is to maintain visual quality while ensuring efficiency in real-time applications like games, AR/VR, and simulations.
Senior Technical Artist (Scopely Explore (formerly known as Niantic)): Develop, document, and maintain best practices
across the entire Tech Art organization. Collaborate with engineering and product teams to develop features
and creative solutions to challenging problems. Collaborate with engineering to evaluate and maintain project
and game health. Build prototypes of experimental features using Unity 3D or other mobile platform tools.
Develop systems, tools, and workflows for efficient content production. Facilitate communication and asset
pipeline between engineering and art teams. Conduct performance evaluations and provide optimization
recommendations. May lead or supervise junior team members. Partial telecommuting permitted.
Minimum requirements: Master's degree or foreign equivalent in Entertainment Technology, Design or
related quantitative field (or foreign equivalent). 4 years of experience in the Job offered, as a Technical Artist,
Lead Technical Artist or a related occupation.
Must possess academic training and/or experience in each of the following: Programming Languages: C#,
C++, Python, Nvidia CG, Max Script, and Mel Script; Game Engines: Unity, Unreal Engine, and Blender Game
Engine; Art Software: Maya, 3Ds Max, and Adobe Photoshop; and Software Development Process Tools:
Rider, Git, and Jira.
Salary: $200,075 to $212,082 a year
APPLY NOW
Job Req. ID 00104466
Greenhouse Link:
To Apply: Any interested applicant may click on the APPLY NOW button above to apply for this
position, or email resume to jobs@nianticlabs.com referencing the job req ID 00104466.
Sourced by ZipRecruiter
Arts, entertainment, and recreation
1,001 - 5,000 Employees
Culver City, CA, US
2011