Lighting Artist / Technical Director - ILM San Francisco (Project Hire) Req ID: 10152348 Position ... Experience with Unreal/Unity or equivalent game engine including dynamic and baked lighting ...
Lighting Artist / Technical Director - ILM San Francisco (Project Hire) Req ID: 10152348 Position ... Experience with Unreal/Unity or equivalent game engine including dynamic and baked lighting ...
Lighting Artist / Technical Director - Expression of Interest - ILM San Francisco
San Francisco, CA · On-site
$103.81 - $132.93/hr
Lighting Artist / Technical Director - Expression of Interest - ILM San Francisco Job ID 10152348 ... Experience with Unreal/Unity or equivalent game engine, including dynamic and baked lighting ...
Lighting Artist / Technical Director - Expression of Interest - ILM San Francisco
San Francisco, CA · On-site
$103.81 - $132.93/hr
Lighting Artist / Technical Director - Expression of Interest - ILM San Francisco Job ID 10152348 ... Experience with Unreal/Unity or equivalent game engine, including dynamic and baked lighting ...
Senior Lighting Artist / Technical Director - Expression of Interest - ILM San Francisco
San Francisco, CA · On-site +1
$134K - $171K/yr
Senior Lighting Artist / Technical Director - Expression of Interest - ILM San Francisco Req ID ... Experience with Unreal/Unity or equivalent real time platform: dynamic and baked lighting workflows ...
Senior Lighting Artist / Technical Director - Expression of Interest - ILM San Francisco
San Francisco, CA · On-site +1
$134K - $171K/yr
Senior Lighting Artist / Technical Director - Expression of Interest - ILM San Francisco Req ID ... Experience with Unreal/Unity or equivalent real time platform: dynamic and baked lighting workflows ...
Senior 3D Visualization and Animation Technical Artist
Culver City, CA · On-site
$140K - $155K/yr
... Technical Artist to join our team in Culver City, CA. The will lead 3D photography and 4D video ... Familiarity with Unity and/or Marmoset * Familiarity with scripting languages such as Python or MEL ...
Senior 3D Visualization and Animation Technical Artist
Culver City, CA · On-site
$140K - $155K/yr
... Technical Artist to join our team in Culver City, CA. The will lead 3D photography and 4D video ... Familiarity with Unity and/or Marmoset * Familiarity with scripting languages such as Python or MEL ...
Roblox 3D Artist
$30 - $45/hr
Work closely with Art Directors, Technical Artists, and Game Designers to maintain consistency in ... Understanding of additional engines like Unity or Unreal Benefits $30 - $45 per hour EEO Statement ...
Roblox 3D Artist
$30 - $45/hr
Work closely with Art Directors, Technical Artists, and Game Designers to maintain consistency in ... Understanding of additional engines like Unity or Unreal Benefits $30 - $45 per hour EEO Statement ...
Roblox 3D Artist
Los Angeles, CA · On-site +1
$30 - $45/hr
Work closely with Art Directors, Technical Artists, and Game Designers to maintain consistency in ... Understanding of additional engines like Unity or Unreal Benefits $30 - $45 per hour EEO Statement ...
Roblox 3D Artist
Los Angeles, CA · On-site +1
$30 - $45/hr
Work closely with Art Directors, Technical Artists, and Game Designers to maintain consistency in ... Understanding of additional engines like Unity or Unreal Benefits $30 - $45 per hour EEO Statement ...
You will lead technical artists in creating rigs, tools, materials and shaders, and in upholding ... Familiarity working in the Unity or other game Engines * Professional experience working in mobile ...
You will lead technical artists in creating rigs, tools, materials and shaders, and in upholding ... Familiarity working in the Unity or other game Engines * Professional experience working in mobile ...
Roblox Environmental Artist
Los Angeles, CA · On-site +1
$30 - $45/hr
Work closely with Art Directors, Technical Artists, and Game Designers to maintain consistency in ... Understanding of additional engines like Unity or Unreal Benefits $30 - $45 per hour EEO Statement ...
Roblox Environmental Artist
Los Angeles, CA · On-site +1
$30 - $45/hr
Work closely with Art Directors, Technical Artists, and Game Designers to maintain consistency in ... Understanding of additional engines like Unity or Unreal Benefits $30 - $45 per hour EEO Statement ...
Roblox Environmental Artist
Los Angeles, CA · On-site +1
$30 - $45/hr
Work closely with Art Directors, Technical Artists, and Game Designers to maintain consistency in ... Understanding of additional engines like Unity or Unreal Benefits $30 - $45 per hour EEO Statement ...
Roblox Environmental Artist
Los Angeles, CA · On-site +1
$30 - $45/hr
Work closely with Art Directors, Technical Artists, and Game Designers to maintain consistency in ... Understanding of additional engines like Unity or Unreal Benefits $30 - $45 per hour EEO Statement ...
Software Engineer / Unity Game Developer Level 2
El Segundo, CA · On-site
$100 - $131/hr
Collaborate with artists, designers, developers, and customers to implement game assets, features ... technical field. * Proven experience developing games or simulations using the Unity game engine.
Quick apply
Software Engineer / Unity Game Developer Level 2
El Segundo, CA · On-site
$100 - $131/hr
Collaborate with artists, designers, developers, and customers to implement game assets, features ... technical field. * Proven experience developing games or simulations using the Unity game engine.
Collaborate with Leads, Art Directors, Designers, Technical Artists, and Engineers to solve ... Experience using a real-time engine such as Unreal Engine or Unity. * Familiarity with environment ...
Collaborate with Leads, Art Directors, Designers, Technical Artists, and Engineers to solve ... Experience using a real-time engine such as Unreal Engine or Unity. * Familiarity with environment ...
Senior to Staff Tools Engineer, Simulation
San Carlos, CA · On-site
$190K - $280K/yr
Experience creating easy to use tools that empowers developers, designers, or technical artists ... Experience developing tools within Unreal Engine, Unity, proprietary game engines, or large-scale ...
Senior to Staff Tools Engineer, Simulation
San Carlos, CA · On-site
$190K - $280K/yr
Experience creating easy to use tools that empowers developers, designers, or technical artists ... Experience developing tools within Unreal Engine, Unity, proprietary game engines, or large-scale ...
Troubleshoot technical issues across game builds, capture environments, and workstations to keep ... Familiarity with Photoshop, Unreal, and Unity. * Understanding of game development pipelines and ...
Troubleshoot technical issues across game builds, capture environments, and workstations to keep ... Familiarity with Photoshop, Unreal, and Unity. * Understanding of game development pipelines and ...
Artist, Game Capture, Marketing Creative - Activision
$30.47 - $56.35/hr
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Artist, Game Capture, Marketing Creative - Activision
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Lead Environment Artist
Irvine, CA · On-site
$174.80 - $221.82/hr
You'll shape the vision, push creative and technical boundaries, and foster a culture of ... Unity. * Understand performance optimization, PBR workflows, UV layouts, and world-building ...
Lead Environment Artist
Irvine, CA · On-site
$174.80 - $221.82/hr
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Surface visual/technical risks early, proposing pragmatic solutions that enable the team to avoid ... Professional experience implementing assets directly into game engines like Unreal, Unity, etc.
Surface visual/technical risks early, proposing pragmatic solutions that enable the team to avoid ... Professional experience implementing assets directly into game engines like Unreal, Unity, etc.
Surface visual/technical risks early, proposing pragmatic solutions that enable the team to avoid ... Professional experience implementing assets directly into game engines like Unreal, Unity, etc.
Surface visual/technical risks early, proposing pragmatic solutions that enable the team to avoid ... Professional experience implementing assets directly into game engines like Unreal, Unity, etc.
Surface visual/technical risks early, proposing pragmatic solutions that enable the team to avoid ... Professional experience implementing assets directly into game engines like Unreal, Unity, etc.
Surface visual/technical risks early, proposing pragmatic solutions that enable the team to avoid ... Professional experience implementing assets directly into game engines like Unreal, Unity, etc.
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School Readiness Coordinator
Concord, CA · On-site
$38.46 - $40.87/hr
Agency Summary The Unity Council is a non-profit Social Equity Development Corporation with an over ... arts and cultural events. Our work expands beyond the Fruitvale district and now reaches across ...
Quick apply
School Readiness Coordinator
Concord, CA · On-site
$38.46 - $40.87/hr
Agency Summary The Unity Council is a non-profit Social Equity Development Corporation with an over ... arts and cultural events. Our work expands beyond the Fruitvale district and now reaches across ...
Unity Technical Artist information
See California salary details
$94.2K - $99.5K
0% of jobs
$99.5K - $104.7K
0% of jobs
$104.7K - $109.9K
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$109.9K - $115.1K
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$115.1K - $120.3K
0% of jobs
$120.3K - $125.5K
22% of jobs
$126K is the 25th percentile. Wages below this are outliers.
$125.5K - $130.7K
33% of jobs
$130.7K - $135.9K
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$135.9K - $141.1K
0% of jobs
$141.1K - $146.3K
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$148.6K is the 75th percentile. Wages above this are outliers.
$146.3K - $151.5K
45% of jobs
$94.2K
$136.9K
$151.5K
How much do unity technical artist jobs pay per year?
What are the key skills and qualifications needed to thrive as a Unity Technical Artist?
To thrive as a Unity Technical Artist, you need a strong understanding of both artistic principles and technical workflows, often supported by experience in 3D modeling, shader development, and familiarity with C# scripting. Expertise in Unity3D, proficiency with tools like Maya or Blender, and knowledge of graphics optimization techniques are highly valued, and certification in Unity or related platforms can be beneficial. Strong problem-solving skills, effective communication, and the ability to collaborate across artistic and engineering teams will help you stand out. These combined skills enable efficient production of visually compelling, high-performance interactive content in collaborative game or simulation development environments.
What typical challenges do Unity Technical Artists encounter in their daily work?
Unity Technical Artists often face challenges such as balancing visual fidelity with performance optimization, ensuring that assets run smoothly on target platforms without sacrificing artistic intent. They are frequently required to troubleshoot technical issues, like shader errors or asset integration problems, while collaborating closely with both artists and programmers to implement creative solutions. Managing changing project requirements and adapting to rapid technological advancements in real-time rendering can also be demanding. These challenges make the role both dynamic and rewarding for those who enjoy creative problem-solving at the intersection of art and technology.
What is a Unity Technical Artist?
A Unity Technical Artist bridges the gap between art and engineering by optimizing assets, developing tools, and ensuring smooth visual implementation in Unity projects. They work closely with artists and programmers to enhance performance, create shaders, automate workflows, and troubleshoot issues. Their goal is to maintain visual quality while ensuring efficiency in real-time applications like games, AR/VR, and simulations.
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Lighting Artist / Technical Director - ILM San Francisco (Project Hire)
San Francisco, CA
$103K - $132K/yr
Full-time
Re-posted 21 days ago
Walt Disney Company rating
7.7
Based on 128 frontline employees who took The Breakroom Quiz
5th of 52 rated entertainment
Job description
Job Posting Title:
Lighting Artist / Technical Director - ILM San Francisco (Project Hire)Req ID:
10152348Job Description:
Position SummaryILM's Interactive team advances the studio's legacy of innovation by developing original immersive experiences across virtual reality, augmented reality and location-based platforms. Known for blending best-in-class visuals, sound and narrative, the team has delivered award-winning projects such as What If...? - An Immersive Story, Vader Immortal: A Star Wars VR Series and the Oscar-winning CARNE y ARENA. Our work continues to push the boundaries of immersive entertainment and redefine how audiences engage with story.
We are seeking a Lighting Artist who reflects the innovative spirit, creative talent, production excellence, and passion for great storytelling that defines ILM.
The Lighting Artist is responsible for bringing the best out of our environments and to combine artistic talent and technical ability. You would be working closely with the Department Supervisor of Lighting and development/production teams on the design and implementation of lighting setups and lighting pipelines.
What You'll DoWork with Art Directors, Lighting Leads and Concept Artwork to design lighting setups for environments, characters and interactive game assets.
Have a deep understanding of lightmap baking, dynamic lighting tools, image based specular lighting, indirect light probes, post-process volumes and real-time rendering
Work with environment, character and VFX artists in the lighting design to achieve the desired targets for aesthetics and performance through material shader and geometry work
Partner with level designers to animate via level blueprint or sequencer dynamic lighting or transitions
Actively participate in improving workflows, optimizations and best practices
Identify, triage, and fix bugs as required working with engineering and relevant departments
Take final project to a high degree of polish and optimization
5+ years experience as a Lighting TD/Artist in AAA game development or animation/vfx/film
Strong aesthetic sense for lighting and color theory
Strong technical knowledge of current real time lighting tool sets including atmospheric effects, post processing, color grading and HDR IBL workflows
Able to effectively take direction and know what looks good and why
Experience with Unreal/Unity or equivalent game engine including dynamic and baked lighting workflows, physically-based rendering, and basic level blueprint scripting
Shaders: in-depth knowledge of real-time shader implementations, limitations of shaders in VR, strong knowledge of PBR pipelines, and subsurface shaders
Materials: experienced in the development, authoring & organization of efficient materials via the UE4 material editor
Fluency in working in Windows, JIRA, Perforce or equivalent OS, workload and data management tools
Excellent communication, organization and problem-solving skills and self-motivated
Bonus points for:
Strong traditional art, photography or film studies background
Proficient with profiling tools to examine & diagnosis performance issues related to lighting
Experience with one or more of the following: Maya, Unity, Substance Designer / Painter, Zbrush or Mudbox, Houdini, Mari, 3D StudioMax, Photoshop, Nuke
Interest and capacity to work with proprietary toolsets
* A portfolio / reel submission - including a detailed breakdown of your work in each section - is required with all applications.
JoinILM
The hiring range for this position in San Francisco is $103,812 to $132,930 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.Job Posting Segment:
ILM San FranciscoJob Posting Primary Business:
ILM San FranciscoPrimary Job Posting Category:
Lighting Entertainment - StudiosEmployment Type:
Full timePrimary City, State, Region, Postal Code:
San Francisco, CA, USAAlternate City, State, Region, Postal Code:
Date Posted:
2026-05-26What Walt Disney Company employees say
Pay
Benefits
Hours and flexibility
Workplace
Get the full story on Breakroom
About Walt Disney
Sourced by ZipRecruiter
At Disney, we're storytellers. We make the impossible, possible. We do this through utilizing and developing cutting-edge technology and pushing the envelope to bring stories to life through our movies, products, interactive games, parks and resorts, and media networks. Now is your chance to join our talented team that delivers unparalleled creative content to audiences around the world. "We create happiness." That's our motto at Walt Disney Parks and Resorts. And it permeates everything we do. At Disney, you'll help inspire that magic by enabling our teams to push the limits of entertainment and create the never-before-seen!
Industry
Amusement, gambling, and recreation
Company size
10,000+ Employees
Headquarters location
Burbank, CA, US