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Unity Technical Artist Jobs in California (NOW HIRING)

Character Artist

San Jose, CA · On-site +1

$141K - $148K/yr

Our technical abilities should never limit our ideas but guide our attention to the challenge. We ... Experience with Unreal or Unity game engines is preferred. RESPONSIBILITIES Create optimized low ...

Technical Animator

San Francisco, CA · On-site

$90K - $110K/yr

... artists! The ideal candidate will have experience in assisting animation teams with technical ... Create State Machine and Blend Trees in Unity. * Augment and maintain the animation pipeline.

Character Artist

San Jose, CA · On-site +1

$141K - $148K/yr

Our technical abilities should never limit our ideas but guide our attention to the challenge. We ... Experience with Unreal or Unity game engines is preferred. RESPONSIBILITIES Create optimized low ...

Technical Animator

San Francisco, CA · On-site

$90 - $110/hr

... artists! The ideal candidate will have experience in assisting animation teams with technical ... Create State Machine and Blend Trees in Unity. * Augment and maintain the animation pipeline.

... artists! The ideal candidate will have experience in assisting animation teams with technical ... Create State Machine and Blend Trees in Unity. * Augment and maintain the animation pipeline.

Technical Animator

San Francisco, CA · On-site

$90K - $110K/yr

... artists! The ideal candidate will have experience in assisting animation teams with technical ... Create State Machine and Blend Trees in Unity. * Augment and maintain the animation pipeline.

Level Design Artist

San Francisco, CA · On-site

$90K - $110K/yr

Identify and solve aesthetic and technical issues in the development process. REQUIREMENTS ... Complete mastery of Unity Engine * Must have worked on at least one 3D game from conception to ...

Identify and solve aesthetic and technical issues in the development process. REQUIREMENTS ... Complete mastery of Unity Engine * Must have worked on at least one 3D game from conception to ...

Level Design Artist

San Francisco, CA · On-site

$90K - $110K/yr

Identify and solve aesthetic and technical issues in the development process. REQUIREMENTS ... Complete mastery of Unity Engine * Must have worked on at least one 3D game from conception to ...

Level Design Artist

San Francisco, CA · On-site

$90 - $110/hr

Identify and solve aesthetic and technical issues in the development process. REQUIREMENTS ... Complete mastery of Unity Engine * Must have worked on at least one 3D game from conception to ...

Level Design Artist

San Francisco, CA · On-site

$90 - $110/hr

Identify and solve aesthetic and technical issues in the development process. REQUIREMENTS ... Complete mastery of Unity Engine * Must have worked on at least one 3D game from conception to ...

Cinematic Animator

Los Angeles, CA · On-site

$70K - $110K/yr

Write high-quality, well-formatted documentation for animators and other technical artists to ... Familiarity with game engines, such as Unreal, Unity or bespoke engines.  Salary: $70,000-$110 ...

Lead Environment Artist

Irvine, CA · On-site

$174.80 - $221.82/hr

You'll shape the vision, push creative and technical boundaries, and foster a culture of ... Unity. * Understand performance optimization, PBR workflows, UV layouts, and world-building ...

Showing results 21-40

Unity Technical Artist information

See California salary details

$94.2K

$136.9K

$151.5K

How much do unity technical artist jobs pay per year?

As of Sep 7, 2026, the average yearly pay for unity technical artist in California is $136,897.00, according to ZipRecruiter salary data. Most workers in this role earn between $125,300.00 and $150,000.00 per year, depending on experience, location, and employer.

What is a Unity Technical Artist?

A Unity Technical Artist bridges the gap between art and engineering by optimizing assets, developing tools, and ensuring smooth visual implementation in Unity projects. They work closely with artists and programmers to enhance performance, create shaders, automate workflows, and troubleshoot issues. Their goal is to maintain visual quality while ensuring efficiency in real-time applications like games, AR/VR, and simulations.

What are the key skills and qualifications needed to thrive as a Unity Technical Artist?

To thrive as a Unity Technical Artist, you need a strong understanding of both artistic principles and technical workflows, often supported by experience in 3D modeling, shader development, and familiarity with C# scripting. Expertise in Unity3D, proficiency with tools like Maya or Blender, and knowledge of graphics optimization techniques are highly valued, and certification in Unity or related platforms can be beneficial. Strong problem-solving skills, effective communication, and the ability to collaborate across artistic and engineering teams will help you stand out. These combined skills enable efficient production of visually compelling, high-performance interactive content in collaborative game or simulation development environments.

What typical challenges do Unity Technical Artists encounter in their daily work?

Unity Technical Artists often face challenges such as balancing visual fidelity with performance optimization, ensuring that assets run smoothly on target platforms without sacrificing artistic intent. They are frequently required to troubleshoot technical issues, like shader errors or asset integration problems, while collaborating closely with both artists and programmers to implement creative solutions. Managing changing project requirements and adapting to rapid technological advancements in real-time rendering can also be demanding. These challenges make the role both dynamic and rewarding for those who enjoy creative problem-solving at the intersection of art and technology.

What are the most commonly searched types of Unity Technical Artist jobs in California?

The most popular types of Unity Technical Artist jobs in California are:

What are popular job titles related to Unity Technical Artist jobs in California?

For Unity Technical Artist jobs in California, the most frequently searched job titles are:

What job categories do people searching Unity Technical Artist jobs in California look for?

The top searched job categories for Unity Technical Artist jobs in California are:

What cities in California are hiring for Unity Technical Artist jobs?

Cities in California with the most Unity Technical Artist job openings:

Infographic showing various Unity Technical Artist job openings in California as of August 2026, with employment types broken down into 1% As Needed, 87% Full Time, 9% Part Time, 2% Contract, and 1% Nights. Highlights an 89% Physical, 3% Hybrid, and 8% Remote job distribution, with an average salary of $136,897 per year, or $65.8 per hour.

ILM USA hiring Lighting Artist, 2026

Festybay

San Francisco, CA • On-site

$103.81 - $132.93/hr

Other

Medical, Dental, Vision

Posted 5 days ago


Job description

Industrial Light & Magic (ILM) is seeking a highly talented, technically proficient Lighting Artist who reflects the innovative spirit, creative excellence, and passion for great storytelling that defines ILM.

In this role (Lighting Artist), you will combine your strong aesthetic eye with technical real-time rendering capabilities to bring out the absolute best in our immersive environments and characters. Working closely with the Department Supervisor of Lighting, Art Directors, and cross-discipline development teams, you will design, implement, and optimize real-time lighting setups and pipelines. The ideal candidate is an expert in balancing the cinematic beauty of a scene with the strict performance limitations of interactive, real-time engines and VR headsets.

Detail Specification

Job Title Lighting Artist (Interactive/Immersive)

Studio / Facility Industrial Light & Magic (ILM)

Location San Francisco, California, United States

Hiring Range $103,812 – $132,930 USD / Year

Primary Tech Stack Unreal Engine / Unity, PBR Shaders, Maya

Core Platforms Virtual Reality (VR), Augmented Reality (AR), Immersive Cinema

About Industrial Light & Magic (ILM)

Founded in 1975 by George Lucas, Industrial Light & Magic (ILM) is the premier visual effects facility in the world, setting the gold standard for cinematic storytelling and digital innovation for over three decades.

ILM’s Interactive Team advances this legacy of innovation by developing original, award-winning immersive experiences across virtual reality (VR), augmented reality (AR), and location-based entertainment platforms.

Blending best-in-class visuals, state-of-the-art spatial audio, and cinematic narrative, our team has delivered groundbreaking, award-winning projects such as What If…? – An Immersive Story, Vader Immortal: A Star Wars VR Series, and the Oscar-winning CARNE y ARENA. We continue to push the frontiers of real-time interactive technology and redefine how global audiences engage with stories.

1. Aesthetic Lighting Design & Implementation
  • Scene Composition: Collaborate with Art Directors, Lighting Leads, and concept artwork to build mood-evoking, cinematic lighting setups for complex environments, hero characters, and interactive game assets.
  • Real-Time Workflows: Leverage a deep understanding of lightmap baking, dynamic real-time lighting tools, image-based specular lighting (IBL), indirect light probes, and post-process volumes.
  • Dynamic Sequencing: Partner with Level Designers to animate dynamic lighting, time-of-day changes, or cinematic lighting transitions using level blueprints or engine sequencer tools.
2. Cross-Department Optimization & Polishing
  • Performance Synchronization: Work alongside environment, character, and VFX artists to ensure material shaders, textures, and geometry are fully optimized to meet both aesthetic targets and strict frame-rate benchmarks.
  • Material Authoring: Develop, organize, and maintain clean, efficient, and physically-based materials using real-time node editors (e.g., Unreal Engine material editor).
  • Bug Triage & Polish: Proactively identify, track, and fix rendering or lighting bugs inside an active production pipeline, bringing the final interactive project to an elite level of polish and optimization.
Requirements & QualificationsCore Craft Profile
  • Professional Footprint: 5+ years of production experience as a Lighting Artist or Lighting Technical Director (TD) within AAA game development, feature animation, or high-end visual effects (VFX).
  • Artistic Foundations: Strong aesthetic command over color theory, cinematic staging, shadow composition, and real-world atmospheric behavior.
  • Engine Proficiency: Hands-on production experience with Unreal Engine, Unity, or an equivalent modern real-time game engine, covering both dynamic and baked lighting pipelines.
  • Shader & PBR Knowledge: In-depth understanding of Physically Based Rendering (PBR) pipelines, real-time shader implementations, subsurface scattering shaders, and the specific rendering limitations inherent to VR platforms.
  • Production Ecosystem: Fluency working in Windows environments alongside industry-standard workload and version control management tools (e.g., JIRA, Perforce).
Bonus Points For:
  • A strong background in traditional fine arts, professional photography, or cinematic film studies.
  • Proficiency using GPU/CPU profiling tools to diagnose and resolve performance bottlenecks related to lighting and rendering.
  • Familiarity with foundational 3D/VFX content creation applications: Maya, Substance Designer/Painter, Houdini, ZBrush, Mari, 3D Studio Max, Photoshop, or Nuke.
Compensation, Benefits & Work Structure

San Francisco Base Hiring Range: $103,812 to $132,930 USD per year

Note: Actual base pay offered is determined by internal equity, geographic region, job-related knowledge, skills, and overall production experience.

Total Rewards Package: In addition to base pay, a bonus and/or long-term incentive units may be included. Employees have access to a full range of medical, dental, vision, and financial benefits provided by The Walt Disney Company.

How to Apply

If you are eager to shape the future of immersive entertainment under the banner of ILM, please submit your application through the official Lucasfilm / Disney Careers Portal.

Submission Requirement: A comprehensive portfolio or showreel link—accompanied by a detailed text breakdown explaining your exact technical and artistic contributions to each section or shot is strictly required for consideration.

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