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Unity Technical Artist Jobs in California (NOW HIRING)

An ideal candidate has Mobile Unity Game development, C# and a passion for games, mobile or any ... This position is part technical and part designing for the user. The Client is seeking a talented ...

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Design and develop games in Unity, collaborating closely with designers and artists * Implement and ... Debug and resolve technical issues, performance bottlenecks, and crashes * Own our live service ...

Sr. CGI Artist

Irvine, CA · On-site

$130K - $150K/yr

... technical stakeholders. Nice to Haves • Experience with a renderer such as Redshift, Octane ... Unreal, Unity) or AI image/video tools. Portfolio Please apply with a working portfolio link.

Sr. CGI Artist

Irvine, CA

$130K - $150K/yr

Clear communicator as you'll be explaining visual decisions to non-technical stakeholders. Nice to ... Familiarity with real-time engines (Unreal, Unity) or AI image/video tools. Portfolio Please apply ...

Sr. CGI Artist

Irvine, CA · On-site

$130K - $150K/yr

Clear communicator as you'll be explaining visual decisions to non-technical stakeholders. Nice to ... Familiarity with real-time engines (Unreal, Unity) or AI image/video tools. Portfolio Please apply ...

At Fuser, you'll translate technical capabilities into creative outcomes. You'll run demos, build ... artists see exactly how Fuser makes their work faster, smarter, and more intentional. This isn't a ...

Showing results 21-40

Unity Technical Artist information

See California salary details

$94.2K

$136.9K

$151.5K

How much do unity technical artist jobs pay per year?

As of Aug 10, 2026, the average yearly pay for unity technical artist in California is $136,897.00, according to ZipRecruiter salary data. Most workers in this role earn between $125,300.00 and $150,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Unity Technical Artist?

To thrive as a Unity Technical Artist, you need a strong understanding of both artistic principles and technical workflows, often supported by experience in 3D modeling, shader development, and familiarity with C# scripting. Expertise in Unity3D, proficiency with tools like Maya or Blender, and knowledge of graphics optimization techniques are highly valued, and certification in Unity or related platforms can be beneficial. Strong problem-solving skills, effective communication, and the ability to collaborate across artistic and engineering teams will help you stand out. These combined skills enable efficient production of visually compelling, high-performance interactive content in collaborative game or simulation development environments.

What typical challenges do Unity Technical Artists encounter in their daily work?

Unity Technical Artists often face challenges such as balancing visual fidelity with performance optimization, ensuring that assets run smoothly on target platforms without sacrificing artistic intent. They are frequently required to troubleshoot technical issues, like shader errors or asset integration problems, while collaborating closely with both artists and programmers to implement creative solutions. Managing changing project requirements and adapting to rapid technological advancements in real-time rendering can also be demanding. These challenges make the role both dynamic and rewarding for those who enjoy creative problem-solving at the intersection of art and technology.

What is a Unity Technical Artist?

A Unity Technical Artist bridges the gap between art and engineering by optimizing assets, developing tools, and ensuring smooth visual implementation in Unity projects. They work closely with artists and programmers to enhance performance, create shaders, automate workflows, and troubleshoot issues. Their goal is to maintain visual quality while ensuring efficiency in real-time applications like games, AR/VR, and simulations.

What are the most commonly searched types of Unity Technical Artist jobs in California? The most popular types of Unity Technical Artist jobs in California are:
What are popular job titles related to Unity Technical Artist jobs in California? For Unity Technical Artist jobs in California, the most frequently searched job titles are:
What job categories do people searching Unity Technical Artist jobs in California look for? The top searched job categories for Unity Technical Artist jobs in California are:
What cities in California are hiring for Unity Technical Artist jobs? Cities in California with the most Unity Technical Artist job openings:
Infographic showing various Unity Technical Artist job openings in California as of August 2026, with employment types broken down into 1% As Needed, 78% Full Time, 16% Part Time, 2% Temporary, and 3% Contract. Highlights an 89% Physical, 3% Hybrid, and 8% Remote job distribution, with an average salary of $136,897 per year, or $65.8 per hour.

VFX Artist II - Unpublished R&D Product

Riot Games

Los Angeles, CA • On-site

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 18 days ago


Job description

Riot VFX Artists design and implement the sleek, dynamic and dramatic special effects that add atmosphere and depth to gameplay, enabling teams to build beautiful, performant, and expressive game experiences.
As a VFX Artist II on an unpublished R&D product, you will be foundational in developing the visual identity of new gameplay experiences. Your work will empower rapid iteration, unblock engineering and design, and establish the visual groundwork for the product's long-term development. You will partner across disciplines to contribute to a cohesive and exciting end product. You will create aesthetically astounding visual effects that communicate essential game information, and define the workflows that enable scalable content creation. You will operate directly inside the game engine, leveraging your experience to accelerate delivery, reduce iteration time, and create a strong foundation for future art direction and team expansion. This role will report to the Senior Manager of Art Direction.
Responsibilities:
  • Design and implement sleek, dynamic, and dramatic special effects spanning the entire game from the game scene to the UI that is aligned with the art direction of the team.
  • Balance gameplay needs and thematic direction while hitting craft quality benchmarks for VFX consistently.
  • Create aesthetically astounding visual effects that communicate essential game information.
  • Implement and integrate art assets directly in the engine including, VFX, particles, and UI-related visual elements.
  • Surface visual/technical risks early, proposing pragmatic solutions that enable the team to avoid rework and maintain rapid velocity.
  • Provide artistic feedback to outsourced VFX vendors to ensure creative alignment
  • Rapidly creating temporary FX to prototype new gameplay mechanics.
  • Proactively engage with discipline and team rituals including regular feedback and iteration cycles.
  • Collaborate on creative and complex assignments with multiple disciplines to achieve a shared vision.
  • Use your craft skills to draw, paint, animate and or model with equal proficiency as-needed.

Required Qualifications:
  • 3+ years as a VFX artist creating stylized real-time VFX in the game industry
  • Professional experience implementing assets directly into game engines like Unreal, Unity, etc.
  • Experience working within software such as Photoshop, Maya, AfterEffects
  • Proficiency in VFX fundamentals like timing, shape language, and color theory.
  • Experience optimizing content, solving cross-discipline integration issues, and improving real-time performance.
  • Demonstrated ability to partner effectively with engineers, designers, and artists in a fast-moving environment.
  • Strong foundational art skills, including expertise in shape design, color theory, anatomy, and visual hierarchy.

Desired Qualifications
  • Experience working in small, high-velocity strike teams or pre-production prototyping environments.
  • Experience creating in-game motion graphics assets.
  • Experience shipping cross-platform games.
  • Experience with modeling, rigging and animating.
  • Experience making complex materials for use on characters.
  • Knowledge of shader authoring, texture optimization, or procedural workflows.
  • Strong understanding of performance constraints for cross-platform real-time content.
  • Ability to reason about the intersection of art, gameplay intention, and engine constraints balancing clarity, performance, and production speed.

For this role, you'll find success through craft expertise and a collaborative spirit that prioritizes the delight of players. We will look at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about players' experiences, this is the role for you!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.
At Riot Games, we put players first . That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we're better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we're looking forward to your application.
It's our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
  • Safeguarding confidential and sensitive Company data
  • Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
  • Accessing Company assets, secure digital systems, and networks
  • Ensuring a safe interactive environment for players and other Rioters

These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
  • (Los Angeles Only) Base salary range between $122,600.00 - $171,800.00 USD + incentive compensation + equity + 401K with company match + medical, dental, vision, and life insurance + short and long-term disability + open PTO.

Riot Games logo

About Riot Games

Sourced by ZipRecruiter

Riot Games was founded in 2006 by Brandon Beck and Marc Merrill with the intent to change the way video games are made and supported for players. In 2009, Riot released its debut title League of Legends to worldwide acclaim. The game has since gone on to become the most played PC game in the world and a key driver of the explosive growth of esports. Players are the foundation of our community and it's for them we continue to evolve and improve the League of Legends experience.

Industry

Computer and electronic product manufacturing

Company size

1,001 - 5,000 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2006

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