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Unity Technical Artist Jobs (NOW HIRING)

Technical Artist

Cincinnati, OH · On-site

$121.90K - $145.80K/yr

Job Summary This role works under the direction of the Lead Technical Artist and in close ... Unity * Stage Precision * Cinema 4D * Maya * Vectorworks * Adobe Creative Suite Physical ...

Technical Artist

Cincinnati, OH

$121.90K - $145.80K/yr

Job Summary This role works under the direction of the Lead Technical Artist and in close ... Unity * Stage Precision * Cinema 4D * Maya * Vectorworks * Adobe Creative Suite Physical ...

Pipeline Technical Artist

Sunnyvale, CA · On-site

$173.40K - $232.93K/yr

About the role We are looking for a Pipeline Technical Artist/Technical Director to drive the ... Frostbite, Unity) * Houdini experience * HLSL/GLSL experience * Experience with Machine Learning

A tech artist who wears many hats. Particle systems, prefabs, shaders. You build interfaces. Shape ... Make Unity sing . You use timing, movement, and energetic animations to bring excitement to players.

Senior Technical Artist

Irvine, CA · On-site

$120K - $150K/yr

A tech artist who wears many hats. Particle systems, prefabs, shaders. You build interfaces. Shape ... Make Unity sing . You use timing, movement, and energetic animations to bring excitement to players.

Principal Technical Artist, Games R&D - Tech Lab

OR · On-site +1

$126.90K - $151.80K/yr

The R&D Team Games Principal Technical Artist will be on a small, senior-leaning team of multi ... Fluency with profiling and debugging tools (e.g., RenderDoc, PIX, Nsight, Xcode/Instruments, Unity ...

Principal Technical Artist, Games R&D - Tech Lab

$130K - $155.60K/yr

The R&D Team Games Principal Technical Artist will be on a small, senior-leaning team of multi ... Fluency with profiling and debugging tools (e.g., RenderDoc, PIX, Nsight, Xcode/Instruments, Unity ...

Principal Technical Artist, Games R&D - Tech Lab

OR · On-site +1

$126.90K - $151.80K/yr

The R&D Team Games Principal Technical Artist will be on a small, senior-leaning team of multi ... Unity Profiler, Unreal Insights) and the ability to read GPU captures and frame timings to drive ...

Principal Technical Artist, Games R&D - Tech Lab

$130K - $155.60K/yr

The R&D Team Games Principal Technical Artist will be on a small, senior-leaning team of multi ... Fluency with profiling and debugging tools (e.g., RenderDoc, PIX, Nsight, Xcode/Instruments, Unity ...

OR

$126.90K - $151.80K/yr

Requisition ID: 66202 Title: Technical Artist III- UI/UX Main Objective : Assists in the ... Unity. 6. Collaborate with other artists and developers to expand the 3D product library for real ...

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$95.5K

$138.7K

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How much do unity technical artist jobs pay per year?

As of May 30, 2026, the average yearly pay for unity technical artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is a Unity Technical Artist job?

A Unity Technical Artist bridges the gap between art and engineering by optimizing assets, developing tools, and ensuring smooth visual implementation in Unity projects. They work closely with artists and programmers to enhance performance, create shaders, automate workflows, and troubleshoot issues. Their goal is to maintain visual quality while ensuring efficiency in real-time applications like games, AR/VR, and simulations.

What are the key skills and qualifications needed to thrive in the Unity Technical Artist position, and why are they important?

To thrive as a Unity Technical Artist, you need a strong understanding of both artistic principles and technical workflows, often supported by experience in 3D modeling, shader development, and familiarity with C# scripting. Expertise in Unity3D, proficiency with tools like Maya or Blender, and knowledge of graphics optimization techniques are highly valued, and certification in Unity or related platforms can be beneficial. Strong problem-solving skills, effective communication, and the ability to collaborate across artistic and engineering teams will help you stand out. These combined skills enable efficient production of visually compelling, high-performance interactive content in collaborative game or simulation development environments.

What typical challenges do Unity Technical Artists encounter in their daily work?

Unity Technical Artists often face challenges such as balancing visual fidelity with performance optimization, ensuring that assets run smoothly on target platforms without sacrificing artistic intent. They are frequently required to troubleshoot technical issues, like shader errors or asset integration problems, while collaborating closely with both artists and programmers to implement creative solutions. Managing changing project requirements and adapting to rapid technological advancements in real-time rendering can also be demanding. These challenges make the role both dynamic and rewarding for those who enjoy creative problem-solving at the intersection of art and technology.
What cities are hiring for Unity Technical Artist jobs? Cities with the most Unity Technical Artist job openings:
What are the most commonly searched types of Unity Technical Artist jobs? The most popular types of Unity Technical Artist jobs are:
What states have the most Unity Technical Artist jobs? States with the most job openings for Unity Technical Artist jobs include:
Infographic showing various Unity Technical Artist job openings in the United States as of May 2026, with employment types broken down into 100% Full Time. Highlights an 50% In-person, and 50% Remote job distribution, with an average salary of $138,713 per year, or $66.7 per hour.
Technical Artist

Technical Artist

Crossroads Church

Cincinnati, OH • On-site

$121.90K - $145.80K/yr

Full-time

Posted 24 days ago


Job description

About Crossroads
Crossroads Church is a growing multi-site, interdenominational church. Our sites are currently located in Ohio and Kentucky, with plans to expand to additional cities. We also have an online presence that serves thousands of people who aren't located near one of our physical sites.
We believe the story of Jesus' redemption is the greatest story ever told, and that's why we embrace creativity, adventure, authenticity, and tenacity to share this story with the world.
Our desire is to model our staff and church community after the church in Revelation, where people of all nations, tribes, and tongues are worshiping and working together. We're not there yet, but it's what we're working toward with every hire and every person who walks through our doors.
Job Summary
This role works under the direction of the Lead Technical Artist and in close collaboration with Experience Team creatives to translate creative vision and produce animation, cohesive graphics packages, and environmental elements to create an immersive weekend experience.
The primary focus of this role is content for a large LED volume for weekend services, but may also include AR/XR projects as well. A solid foundation and experience in 3D work is absolutely essential. We are looking for an artist with a strong aesthetic sensibility with the drive to create excellent work and to stay on the cutting edge of this technology as it continues to evolve rapidly.
Principal Duties & Responsibilities
  • Design and execute a variety of assets (digital environments, animation, graphics packages, etc.) to create an immersive weekend experience that is cohesive with the overall creative direction.
  • Execute a weekly production plan for asset creation.
  • Maintain documentation of technical and workflow problems and solutions.
  • Build and manage a library of assets, templates and presets.

Experience/Skills Requirements
  • 1-5+ years of professional motion graphics experience (please submit a reel or samples of work).
  • Proficient in content creation and integration in a game engine.
  • Experience working with 3D design including: modeling, texturing/materials, UV mapping, virtual lighting and rendering.
  • Experience creating generative and interactive content as well as real-time content rendering and modification.
  • Robust understanding of data routing including: ASCN, Midi, ArtNet, and OSC.
  • Familiarity with a broadcast video environment including digital signal processing and stage lighting systems.
  • Any experience with interactive/infrared tracking systems (leapmotion, kinect, etc.) is a plus.
  • Excellent oral and written communication skills.
  • Self-motivated and able to manage multiple tasks.
  • Knowledge of the Google web platform and a willingness to learn other software tools as needed.
  • Organized, disciplined with priorities, and meticulous attention to detail.
  • Able to work independently without direct supervision.
  • Able to perform effectively under pressure and against strict time constraints.

Proficiency in multiple of the following tools is desired:
  • Disguise
  • Touch Designer
  • Notch
  • Unreal Engine
  • Unity
  • Stage Precision
  • Cinema 4D
  • Maya
  • Vectorworks
  • Adobe Creative Suite

Physical Requirements
  • Must be able to walk up to 5 miles while performing duties, including standing, climbing, lifting, pulling, pushing, carrying, reaching, stooping, and crouching.
  • Must be able to lift 25 and 50 lbs.

Schedule/Travel Requirements
  • Must be able to work a flexible schedule including weekdays, weekends and other high impact events at Crossroads.

Crossroads Staff Qualities
Qualities all staff teammates should exhibit:
  • Mission Oriented: Committed to the Crossroads mission and expectations in the staff "I Promise" document, including using the Bible as the ultimate standard of truth, practicing spiritual disciplines, tithing, and pursuing personal purity.
  • Availability: Expected to work outside of "normal" schedule for All Hands on Deck high-impact events (Holy Week/Easter, Super Bowl, Christmas, others as needed), participate in all-staff meetings, day of solitude, offsites, etc.
  • Authenticity: Communicates clearly, directly, and honestly, even under stress, and does so with a sustained positive attitude and demeanor.
  • Personal Leadership: Envisions, energizes, and enables others to operate at full potential.
  • Collaborative Self-starter: Thrives as an individual contributor and works well on a team.
  • Proactive Problem Solver: Takes initiative to understand departmental objectives, adapts to changing and fluid environments, and proactively solves problems.
  • Humility: Puts others above self and takes ownership of mistakes.
  • Learner: Desires growth and learning from others.
  • Flexibility: Able to quickly shift between projects as organizational direction and needs change, able to successfully balance competing priorities.

Crossroads Church is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees.