1

Unity Technical Artist Jobs (NOW HIRING)

Senior Technical Artist

Frisco, TX

$118K - $142K/yr

The Senior Technical Artist role is meant to bridge the gap between art and programming ... Unity, etc). * Strong balance of creative/visual aesthetics and technical skills. Gearbox ...

Technical Artist II

Reno, NV · Hybrid

$58K - $108K/yr

Hybrid, connected to the IGT office in We are looking for a Technical Artist (Unity) at a developing (P2) level who is passionate about game development and visual presentation. This role is ideal ...

Technical Artist II

Reno, NV · Hybrid

$58K - $108K/yr

Hybrid, connected to the IGT office in We are looking for a Technical Artist (Unity) at a developing (P2) level who is passionate about game development and visual presentation. This role is ideal ...

Scopely is looking for a Technical Artist to serve on and elevate our casual game, Monopoly GO ... Import and integrate 2D and 3D assets from external tools into Unity * Manage, implement, and ...

Senior Technical Artist (Contractor)

Orlando, FL · On-site

$118K - $141K/yr

Your Role As a Senior Technical Artist specializing in real-time engines, you will act as a bridge ... Design and implement custom shaders using Shader Graph (Unity) or Material Editor/Blueprints ...

Technical Artist

Cincinnati, OH

$121K - $145K/yr

Job Summary This role works under the direction of the Lead Technical Artist and in close ... Unity * Stage Precision * Cinema 4D * Maya * Vectorworks * Adobe Creative Suite Physical ...

Technical Artist

Cincinnati, OH

$121K - $145K/yr

Job Summary This role works under the direction of the Lead Technical Artist and in close ... Unity * Stage Precision * Cinema 4D * Maya * Vectorworks * Adobe Creative Suite Physical ...

Scopely is looking for a Lead Technical Artist to join our unannounced project in person at our ... Strong experience developing tools or workflows for Unity. * Strong experience with DCC tools such ...

The R&D Team Games Principal Technical Artist will be on a small, senior-leaning team of multi ... Fluency with profiling and debugging tools (e.g., RenderDoc, PIX, Nsight, Xcode/Instruments, Unity ...

Principal Technical Artist, Games R&D - Tech Lab

OR · On-site +1

$126K - $151K/yr

The R&D Team Games Principal Technical Artist will be on a small, senior-leaning team of multi ... Unity Profiler, Unreal Insights) and the ability to read GPU captures and frame timings to drive ...

The R&D Team Games Principal Technical Artist will be on a small, senior-leaning team of multi ... Fluency with profiling and debugging tools (e.g., RenderDoc, PIX, Nsight, Xcode/Instruments, Unity ...

OR · On-site

$126K - $151K/yr

Requisition ID: 66202 Title: Technical Artist III- UI/UX Main Objective : Assists in the ... Unity. 6. Collaborate with other artists and developers to expand the 3D product library for real ...

next page

Showing results 1-20

Unity Technical Artist information

See salary details

$95.5K

$138.7K

$153.5K

How much do unity technical artist jobs pay per year?

As of Jun 23, 2026, the average yearly pay for unity technical artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the Unity Technical Artist position, and why are they important?

To thrive as a Unity Technical Artist, you need a strong understanding of both artistic principles and technical workflows, often supported by experience in 3D modeling, shader development, and familiarity with C# scripting. Expertise in Unity3D, proficiency with tools like Maya or Blender, and knowledge of graphics optimization techniques are highly valued, and certification in Unity or related platforms can be beneficial. Strong problem-solving skills, effective communication, and the ability to collaborate across artistic and engineering teams will help you stand out. These combined skills enable efficient production of visually compelling, high-performance interactive content in collaborative game or simulation development environments.

What typical challenges do Unity Technical Artists encounter in their daily work?

Unity Technical Artists often face challenges such as balancing visual fidelity with performance optimization, ensuring that assets run smoothly on target platforms without sacrificing artistic intent. They are frequently required to troubleshoot technical issues, like shader errors or asset integration problems, while collaborating closely with both artists and programmers to implement creative solutions. Managing changing project requirements and adapting to rapid technological advancements in real-time rendering can also be demanding. These challenges make the role both dynamic and rewarding for those who enjoy creative problem-solving at the intersection of art and technology.

What is a Unity Technical Artist job?

A Unity Technical Artist bridges the gap between art and engineering by optimizing assets, developing tools, and ensuring smooth visual implementation in Unity projects. They work closely with artists and programmers to enhance performance, create shaders, automate workflows, and troubleshoot issues. Their goal is to maintain visual quality while ensuring efficiency in real-time applications like games, AR/VR, and simulations.

More about Unity Technical Artist jobs
What cities are hiring for Unity Technical Artist jobs? Cities with the most Unity Technical Artist job openings:
What are the most commonly searched types of Unity Technical Artist jobs? The most popular types of Unity Technical Artist jobs are:
What states have the most Unity Technical Artist jobs? States with the most job openings for Unity Technical Artist jobs include:
What job categories do people searching Unity Technical Artist jobs look for? The top searched job categories for Unity Technical Artist jobs are:
Senior Technical Artist

Senior Technical Artist

2K

Frisco, TX

$118K - $142K/yr

Other

Posted 24 days ago


Job description

Who We Are

The Gearbox Entertainment Company is home to a world-class team that entertains the world with award-winning and genre-defining video games. Our games are entrenched with rich universes that are expanded upon via transmedia storytelling, live experiences, and consumer products. Gearbox Entertainment has become widely known for developing successful game franchises such as Borderlands, Tiny Tina's Wonderlands, and Brothers in Arms, as well for continued development of acquired properties including Duke Nukem, Risk of Rain, and Homeworld.

The company was founded as Gearbox Software in 1999 by a team of industry veterans and is headquartered in Frisco, Texas. The Gearbox Entertainment Company is proud to be part of 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). 

For more information, visit www.GearboxSoftware.com.

Senior Technical Artist

Gearbox Software is looking for a skilled and motivated Senior Technical Artist to take ownership of complex art systems, effects, and shaders for our projects. The Senior Technical Artist role is meant to bridge the gap between art and programming, integrating art content and features while honoring the artistic vision and technical constraints.

Responsibilities:

  • Work with artists to create best practices and optimal workflows.
  • Communicate and work closely with programmers to develop new engine features.
  • Analyze memory and performance throughout a project's development.
  • Create efficient and user friendly shaders for use in game.
  • Analyse and communicate the technical challenges for art and design concepts.
  • Research and develop prototypes for art pipelines and help bring your coworkers' ideas to life.

Qualifications:

  • 6+ Years of industry experience.
  • Expert knowledge of Unreal Engine 5.
  • Proficiency in creating in-editor tools and pipelines.
  • Able to collaborate and work well with teams from various disciplines.
  • Take ownership of shippable quality content/systems that are memory efficient and performant.
  • Ability to think out-of-the-box to overcome technical challenges.
  • Ability to self-direct, and be autonomous when it is required.

Bonus Points For:

  • Working knowledge of HLSL or GLSL.
  • Working knowledge of Python scripting or another programming language.
  • Ability to create procedural tools and assets.
  • Good knowledge of a 3D modeling application and an image editor.
  • Experience with current generation platforms (Xbox Series X/S, PlayStation 5).
  • Experience with other popular or proprietary engines (Unity, etc).
  • Strong balance of creative/visual aesthetics and technical skills.

Gearbox Entertainment believes that all team members should be able to enjoy a work environment free from all forms of discrimination and harassment. We are committed to reflecting the diversity of the world we strive to entertain. As an Equal Opportunity Employer, we provide fair and equal treatment to all team members and applicants. We do not discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, disability, genetic information, pregnancy or maternity, veteran status, or any other status protected by applicable national, federal, state or local law. 

Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.