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Unity Technical Artist Jobs (NOW HIRING)

Senior Technical Artist

$130K - $155K/yr

They are seeking a Senior Technical Artist to bridge the gap between artistic vision and technical ... Build and maintain Unity editor tools, import scripts, or asset validation pipelines to streamline ...

Senior Technical Artist

San Francisco, CA · On-site

$200K - $212K/yr

Build prototypes of experimental features using Unity 3D or other mobile platform tools. Develop ... as a Technical Artist, Lead Technical Artist or a related occupation. Must possess academic ...

Technical Artist

Cincinnati, OH · On-site

$121K - $145K/yr

Job Summary This role works under the direction of the Lead Technical Artist and in close ... Unity * Stage Precision * Cinema 4D * Maya * Vectorworks * Adobe Creative Suite Physical ...

Technical Artist

Cincinnati, OH · On-site

$121K - $145K/yr

Job Summary This role works under the direction of the Lead Technical Artist and in close ... Unity * Stage Precision * Cinema 4D * Maya * Vectorworks * Adobe Creative Suite Physical ...

The R&D Team Games Principal Technical Artist will be on a small, senior-leaning team of multi ... Fluency with profiling and debugging tools (e.g., RenderDoc, PIX, Nsight, Xcode/Instruments, Unity ...

Scopely is looking for a Lead Technical Artist to join our unannounced project in person at our ... Strong experience developing tools or workflows for Unity. * Strong experience with DCC tools such ...

The R&D Team Games Principal Technical Artist will be on a small, senior-leaning team of multi ... Fluency with profiling and debugging tools (e.g., RenderDoc, PIX, Nsight, Xcode/Instruments, Unity ...

Principal Technical Artist, Games R&D - Tech Lab

OR · On-site +1

$126K - $151K/yr

The R&D Team Games Principal Technical Artist will be on a small, senior-leaning team of multi ... Unity Profiler, Unreal Insights) and the ability to read GPU captures and frame timings to drive ...

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Unity Technical Artist information

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$95.5K

$138.7K

$153.5K

How much do unity technical artist jobs pay per year?

As of Jul 14, 2026, the average yearly pay for unity technical artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the Unity Technical Artist position, and why are they important?

To thrive as a Unity Technical Artist, you need a strong understanding of both artistic principles and technical workflows, often supported by experience in 3D modeling, shader development, and familiarity with C# scripting. Expertise in Unity3D, proficiency with tools like Maya or Blender, and knowledge of graphics optimization techniques are highly valued, and certification in Unity or related platforms can be beneficial. Strong problem-solving skills, effective communication, and the ability to collaborate across artistic and engineering teams will help you stand out. These combined skills enable efficient production of visually compelling, high-performance interactive content in collaborative game or simulation development environments.

What typical challenges do Unity Technical Artists encounter in their daily work?

Unity Technical Artists often face challenges such as balancing visual fidelity with performance optimization, ensuring that assets run smoothly on target platforms without sacrificing artistic intent. They are frequently required to troubleshoot technical issues, like shader errors or asset integration problems, while collaborating closely with both artists and programmers to implement creative solutions. Managing changing project requirements and adapting to rapid technological advancements in real-time rendering can also be demanding. These challenges make the role both dynamic and rewarding for those who enjoy creative problem-solving at the intersection of art and technology.

What is a Unity Technical Artist job?

A Unity Technical Artist bridges the gap between art and engineering by optimizing assets, developing tools, and ensuring smooth visual implementation in Unity projects. They work closely with artists and programmers to enhance performance, create shaders, automate workflows, and troubleshoot issues. Their goal is to maintain visual quality while ensuring efficiency in real-time applications like games, AR/VR, and simulations.

More about Unity Technical Artist jobs
What cities are hiring for Unity Technical Artist jobs? Cities with the most Unity Technical Artist job openings:
What are the most commonly searched types of Unity Technical Artist jobs? The most popular types of Unity Technical Artist jobs are:
What states have the most Unity Technical Artist jobs? States with the most job openings for Unity Technical Artist jobs include:

$130K - $155K/yr

Full-time

This job post has expired today. Applications are no longer accepted.


Job description

Job Summary:
Bellota Labs is building a next-generation iGaming mobile app that focuses on rich visuals and seamless experiences. They are seeking a Senior Technical Artist to bridge the gap between artistic vision and technical execution, collaborating with designers and engineers to ensure high-quality asset integration in Unity3D.
Responsibilities:
• Bridge Art and Engineering: Collaborate with game designers, artists, and engineers to translate visual concepts into optimized, in-engine assets.
• Asset Integration: Import, configure, and maintain 2D/3D assets, materials, and shaders within Unity3D for mobile and WebGL builds.
• Performance Optimization: Profile and optimize assets, textures, lighting, and rendering pipelines to maintain high frame rates and minimal memory footprint.
• Tooling & Automation: Build and maintain Unity editor tools, import scripts, or asset validation pipelines to streamline workflows.
• Shader and VFX Work: Create and optimize shaders, particle systems, and post-processing effects to enhance visual fidelity.
• Cross-Platform Support: Ensure asset compatibility and consistent visual quality across iOS, Android, and WebGL platforms.
Qualifications:
Required:
• Strong experience with Unity3D (URP or HDRP) - asset pipelines, materials, lighting, and scene optimization.
• Proficiency in C# scripting for editor tooling, automation, or runtime integrations.
• Experience working with 3D modeling tools (Maya, Blender, 3ds Max) and 2D software (Photoshop, Substance Painter).
• Familiarity with shader authoring (Shader Graph, HLSL, Amplify Shader Editor, or similar).
• Deep understanding of rendering performance optimization across mobile and WebGL targets.
• Experience with cross-platform deployment (iOS, Android, WebGL).
• Knowledge of asset compression, texture atlases, and memory management techniques.
• Comfort working with source control systems (Git, Perforce) and CI/CD pipelines for Unity projects.
• Basic familiarity with backend interactions - REST APIs, network calls, and event-driven systems (Go + AWS stack).
• Understanding of profiling tools (Unity Profiler, Xcode Instruments, Android GPU Inspector).
• Excellent collaboration and communication skills across design and engineering.
• Strong problem-solving ability and eye for detail.
• Comfortable in fast-paced, iterative development environments (Agile/Scrum).
• Passion for gaming and creating polished, visually engaging player experiences.
• Bachelor’s degree in a relevant field
Preferred:
• Experience with WebGL performance tuning and lightweight shader optimization.
• Exposure to multiplayer gameplay systems and client–server synchronization.
• Experience in procedural asset generation or VFX graph systems.
• Familiarity with analytics, events, or gameplay telemetry integration.
Company:
Founded in , the company is headquartered in , , with a team of 11-50 employees. The company is currently Early Stage.