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Senior Unity Technical Artist Jobs in Florida (NOW HIRING)

Working under the direction of a senior VDB Developer, this individual creates and refines 3D ... A related technical or artistic discipline * An Associate's degree, technical certification ...

Senior Interactive Producer

Miami, FL · On-site

$143K/yr

Senior Interactive Producer Department: Innovation Employment Type: Full Time Location: Noë ... • Technical Fluency: Familiarity with Game Engines (Unreal or Unity) and 3D Software (e.g., Max ...

$145K - $168K/yr

Senior Technical Product Manager - Tech Strategy, Central Technology Requisition ID:R027470 Your ... Central Technology, studio engineering teams, tools teams, artists and content creators, QA, ...

$145K - $168K/yr

Senior Technical Product Manager - Tech Strategy, Central Technology Requisition ID:R027470 Your ... Central Technology, studio engineering teams, tools teams, artists and content creators, QA, ...

Senior 3D Artist: Imerza is a digital twin and architectural visualization studio built on Unreal ... Review work and provide specific, actionable technical feedback to junior and mid-level artists.

Senior Real-Time Viz Artist Department: Imerza Employment Type: Full Time Location: Imerza ... Review work and provide specific, actionable technical feedback to junior and mid-level artists

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Senior Unity Technical Artist information

What is the difference between Senior Unity Technical Artist vs Unity Technical Artist?

AspectSenior Unity Technical ArtistUnity Technical Artist
CredentialsTypically requires 5+ years experience, advanced Unity certifications, and a strong portfolioUsually 2-4 years experience, relevant Unity certifications, and portfolio
Work EnvironmentLeads technical art tasks, mentors junior staff, and collaborates on complex projectsSupports art teams, implements shaders, and optimizes assets within Unity
Industry UsageCommon in AAA and large-scale game studios, often in senior or lead rolesFound across indie, mobile, and mid-sized studios as a technical specialist

The main difference is experience level and responsibility. Senior Unity Technical Artists lead technical art efforts and mentor others, while Unity Technical Artists focus on supporting art teams with technical solutions. Both roles require strong Unity skills, but the senior position involves more leadership and complex project involvement.

What is a Senior Unity Technical Artist?

A Senior Unity Technical Artist is a specialized professional who bridges the gap between artists and programmers in game development, primarily using the Unity engine. They create, optimize, and implement visual assets and effects while ensuring that the final product is both visually appealing and runs efficiently on target platforms. Their responsibilities often include developing shaders, optimizing art pipelines, troubleshooting performance issues, and mentoring junior team members. Senior Unity Technical Artists play a critical role in maintaining high visual standards without compromising performance.

What are the key skills and qualifications needed to thrive as a Senior Unity Technical Artist?

To thrive as a Senior Unity Technical Artist, you need advanced expertise in 3D modeling, shading, texturing, and a deep understanding of Unity’s rendering pipeline, often supported by a degree in art, computer graphics, or a related field. Proficiency with Unity, scripting languages (such as C#), and tools like Maya, Blender, or Substance Painter is typically required. Strong problem-solving ability, collaboration, and effective communication are essential soft skills that help bridge creative and technical teams. These skills ensure visually impressive, technically optimized assets that enhance gameplay and performance across projects.

How does a Senior Unity Technical Artist typically collaborate with other team members during game development?

As a Senior Unity Technical Artist, collaboration is central to daily work. You'll frequently bridge the gap between artists and programmers, ensuring that visual assets are optimized and integrated smoothly within the Unity engine. This involves working closely with designers to understand creative goals, assisting engineers with shader development or performance issues, and guiding junior artists on best practices for asset creation. Regular communication and problem-solving are key, as you help translate artistic vision into technically feasible solutions that meet performance standards.
What are the most commonly searched types of Unity Technical Artist jobs in Florida? The most popular types of Unity Technical Artist jobs in Florida are:
What are popular job titles related to Senior Unity Technical Artist jobs in Florida? For Senior Unity Technical Artist jobs in Florida, the most frequently searched job titles are:
What job categories do people searching Senior Unity Technical Artist jobs in Florida look for? The top searched job categories for Senior Unity Technical Artist jobs in Florida are:
What cities in Florida are hiring for Senior Unity Technical Artist jobs? Cities in Florida with the most Senior Unity Technical Artist job openings:
Infographic showing various Senior Unity Technical Artist job openings in Florida as of August 2026, with employment types broken down into 1% As Needed, 87% Full Time, 7% Part Time, 1% Temporary, 3% Contract, and 1% Nights. Highlights an 89% Physical, 4% Hybrid, and 7% Remote job distribution.

3D Environmental Artist

SAIC

Orlando, FL • On-site

Full-time

This job post has expired 2 days ago. Applications are no longer accepted.


SAIC rating

7.9

Company rating: 7.9 out of 10

Based on 79 frontline employees who took The Breakroom Quiz

78th of 223 rated it services


Job description

Job Description
Description
The 3D Environmental Artist is an entry-to-mid-level technical artist responsible for supporting the development, modification, and maintenance of airport Visual Databases (VDBs). Working under the direction of a senior VDB Developer, this individual creates and refines 3D assets, terrain features, airport infrastructure, environmental elements, and supporting visual content that contribute to realistic, operationally accurate airport environments.
This position focuses on implementing the senior VDB Developer's vision by constructing detailed airport environments, creating high-quality 3D assets, and ensuring visual fidelity while meeting real-time simulation performance requirements.
Key Responsibilities
3D Asset Development:
  • Create and modify 3D models for airport terminals, control towers, hangars, buildings, signage, lighting, fencing, vehicles, and surrounding infrastructure.
  • Produce optimized assets suitable for real-time simulation while maintaining high visual quality.
  • Create and apply textures, materials, and lighting using modern PBR workflows.
  • Develop reusable asset libraries for common airport structures and environmental objects.
Airport Environment Construction:
  • Assemble airport environments from source imagery, engineering drawings, GIS data, and reference photography.
  • Place and align airport objects according to the design guidance provided by senior VDB Developers.
  • Build terrain features, roadways, parking areas, vegetation, and surrounding landmarks.
  • Implement runway markings, taxiway signage, lighting systems, and airport infrastructure.
  • Support development of airport environments for all designated FAA Air Traffic Control Towers (ATCTs).
Visual Refinement & Optimization:
  • Improve visual quality through texture refinement, lighting adjustments, and asset optimization.
  • Support development of environmental effects including day/night operations, seasonal conditions, and weather visualization.
  • Assist with animation of environmental objects and airport assets where required.
  • Optimize models to maintain required simulation performance.
Quality Assurance Support:
  • Verify models for proper scale, placement, texture mapping, and rendering performance.
  • Correct visual defects identified during QA reviews.
  • Participate in iterative design reviews with senior developers and subject matter experts.
  • Ensure all assets comply with established modeling, naming, and performance standards.
Repository & Configuration Support:
  • Maintain models, textures, and supporting files within the program configuration management system.
  • Follow version control procedures for all visual assets.
  • Package assets for integration into the Visual Database.
  • Maintain organized project documentation and asset libraries.
Collaboration:
  • Work closely with senior VDB Developers, Scenario Developers, Systems Engineers, and software developers.
  • Participate in Agile sprint planning, backlog refinement, and design reviews.
  • Support rapid implementation of airport modifications and visual updates.

Qualifications
Required Education:
  • Currently pursuing or recently completed a Bachelor's degree in one of the following fields:
    • Computer Graphics
    • Game Art
    • Digital Media
    • Animation
    • Visual Effects (VFX)
    • Environmental Design
    • Architecture
    • Geographic Information Systems (GIS)
    • A related technical or artistic discipline
  • An Associate's degree, technical certification, portfolio, or equivalent practical experience may be considered in lieu of a Bachelor's degree.
Required Experience:
  • Professional experience is preferred but not required. Ideal candidates will demonstrate knowledge, coursework, internships, or personal project work in one or more of the following areas:
    • 3D modeling, rendering, or environment creation for games, simulation, visualization, or digital media.
    • Modern 3D modeling software such as Blender, Autodesk 3ds Max, Maya, or equivalent
    • Creation of optimized assets for real-time rendering
    • Physically Based Rendering (PBR) materials and texturing workflows
    • Interpretation of aerial imagery, engineering drawings, or reference photography
    • Basic understanding of version control systems
  • A strong portfolio demonstrating technical ability and artistic quality may be considered in lieu of professional experience.
Required Clearance:
  • Must be a U.S. citizen and be able to obtain and maintain a Public Trust clearance.
Preferred Experience:
  • Flight simulation scenery development (Microsoft Flight Simulator, X-Plane, Prepar3D, DCS, etc.)
  • Airport scenery creation or aviation-related environments
  • Unreal Engine or Unity
  • GIS data processing and terrain development
  • OpenFlight or Common Database (CDB/OpenCDB)
  • Familiarity with FAA airport diagrams and aviation charting
  • Experience working in Agile software development environments
Knowledge, Skills & Abilities:
  • Proficiency with 3D modeling and texturing tools such as Blender, Autodesk 3ds Max, Maya, or equivalent
  • Understanding of real-time rendering and performance optimization techniques
  • Ability to accurately implement designs and direction provided by senior VDB Developers
  • Strong artistic eye for detail, scale, lighting, and environmental realism
  • Ability to rapidly incorporate review feedback and iterate on designs
  • Strong organizational skills and attention to detail
  • Effective written and verbal communication skills
  • Collaborative team player capable of working across multidisciplinary teams including VDB Developers, Scenario Developers, Systems Engineers, and software developers

Overview
SAIC accepts applications on an ongoing basis and there is no deadline.
SAIC® is a premier mission integrator focused on advancing the power of technology and innovation to serve and protect our world. Our robust portfolio of offerings across the defense, space, intelligence, and civilian markets includes secure high-end solutions in mission IT, enterprise IT, engineering services, and professional services. We integrate emerging technology, rapidly and securely, into mission critical operations that modernize and enable critical national imperatives.
We are approximately 23,000 strong; driven by mission, united by purpose, and inspired by opportunities. SAIC is an Equal Opportunity Employer. Headquartered in Reston, Virginia, SAIC has annual revenues of approximately $7.3 billion. For more information, visit saic.com. For ongoing news, please visit our newsroom.

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