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Remote Shader Jobs in Florida (NOW HIRING)

Remote Shader information

What are Remote Shaders?

Remote Shaders are specialized computer graphics professionals who develop, optimize, and troubleshoot shader programs, typically for video games, visual effects, or real-time rendering applications, while working remotely. Shaders are small programs that run on a GPU to control the rendering of images and visual effects. Remote Shaders use their expertise in shader languages such as GLSL, HLSL, or Cg to create realistic lighting, shadowing, and other visual effects from a remote location. Their work is crucial for producing visually compelling graphics in modern digital media.

What are some common challenges faced by Remote Shader Developers, and how can they be addressed?

Remote Shader Developers often face challenges related to communication and collaboration, as shader programming requires close coordination with artists, designers, and other developers. Debugging and testing shaders remotely can also be complex due to differences in hardware and graphics APIs. To overcome these challenges, it's important to establish clear communication channels, use version control systems effectively, and regularly share test builds to ensure consistency across team members' environments. Additionally, proactive documentation of shader code and regular virtual check-ins can help maintain alignment and address issues promptly.

What are the key skills and qualifications needed to thrive as a Remote Shader, and why are they important?

To excel as a Remote Shader, you need a solid understanding of computer graphics, shading languages (like GLSL or HLSL), and a background in mathematics or computer science. Familiarity with tools such as Unity, Unreal Engine, or proprietary rendering engines, and experience with version control systems like Git are typically required. Strong problem-solving abilities, effective remote communication, and a collaborative mindset make candidates stand out. These skills ensure the efficient creation and optimization of high-quality visual effects while maintaining smooth workflow in distributed teams.

What is the difference between Remote Shader vs Remote 3D Artist?

AspectRemote ShaderRemote 3D Artist
Required SkillsShader programming, GLSL/HLSL, graphics APIsModeling, texturing, rendering, 3D software proficiency
Work EnvironmentPrimarily focused on coding and graphics programmingDesign, modeling, and visual creation in 3D software
Industry UsageVideo games, visual effects, real-time renderingGames, animation, product visualization
Common Search IntentShader development, graphics programming jobs3D modeling, visual artist roles

Remote Shader roles focus on developing and optimizing shaders for graphics rendering, requiring programming skills in graphics APIs. Remote 3D Artists create visual assets using modeling and texturing tools. While both work in the digital art and gaming industry, shaders are more technical, whereas 3D artists focus on visual design and modeling.

What are the most commonly searched types of Shader jobs in Florida? The most popular types of Shader jobs in Florida are:
What cities in Florida are hiring for Remote Shader jobs? Cities in Florida with the most Remote Shader job openings:
VFX Artist - GameSim - Talent Pipeline

VFX Artist - GameSim - Talent Pipeline

Keywords Studios

Orlando, FL • On-site, Remote

Full-time

Re-posted 14 days ago


Job description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.

This role is ideal for someone who enjoys creating high-quality visual effects while also helping teams stay aligned, organized, and efficient. Depending on the project, this person may contribute directly to hands-on VFX production, in-engine implementation, feedback, task breakdowns, optimization, workflow documentation, and cross-discipline collaboration.

Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable VFX artist with strong fundamentals, a practical production mindset, and the ability to translate creative or design direction into clear, executable effects work.

This is a hands-on production role with opportunities to support small pods or strike teams, guide VFX quality, mentor other artists, and grow toward lead-level responsibilities.

This role offers flexible work options, including remote, hybrid or in-office arrangements.

Responsibilities
  • Create custom real-time visual effects and implement them in-engine using Unreal Engine 5, Unity, or proprietary tools.
  • Build high-quality effects for gameplay, environments, cinematics, atmosphere, combat, interaction, destruction, UI/game feedback, and other project needs.
  • Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for real-time VFX.
  • Maintain clean, readable, well-structured material graphs, Niagara systems, parameters, naming conventions, and reusable effect setups.
  • Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation.
  • Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers, or engine-specific implementation needs.
  • Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio, and other disciplines.
  • Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability settings, and platform performance constraints.
  • Help ensure effects are readable, performant, and aligned with gameplay needs, art direction, timing, mood, and player feedback.
  • Review work from internal artists, partner studios, or external vendors and provide clear, constructive, actionable feedback.
  • Help maintain a consistent quality bar across a set of effects, a feature, a level, or a small team pod.
  • Support short-term planning by helping break down VFX requests into clear tasks, priorities, dependencies, risks, and definitions of done.
  • Proactively identify production risks, including missing gameplay hooks, performance spikes, unclear direction, pipeline gaps, dependency issues, or inconsistent style execution.
  • Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers, Animators, Audio Designers, and Producers.
  • Support client-facing communication when needed by clarifying requirements, sharing WIP, explaining constraints, and aligning on expected outcomes.
  • Contribute to VFX workflow improvements, reusable templates, documentation, libraries, naming standards, or scalability rules when appropriate.

Keywords Studios logo

About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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