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Shader Jobs (NOW HIRING)

Shader Technical Artist

San Mateo, CA · On-site

$85K - $126K/yr

What We Need: We're seeking a Shader Technical Artist to leverage their technical skills and artistic understanding to help develop and maintain a strong shader pipeline that will serve teams across ...

What We Need: We're seeking a Shader Technical Artist to leverage their technical skills and artistic understanding to help develop and maintain a strong shader pipeline that will serve teams across ...

Shader Technical Artist

San Mateo, CA · On-site

$85K - $126K/yr

What We Need: We're seeking a Shader Technical Artist to leverage their technical skills and artistic understanding to help develop and maintain a strong shader pipeline that will serve teams across ...

Shader Technical Artist

San Mateo, CA · On-site

$85K - $126K/yr

What We Need: We're seeking a Shader Technical Artist to leverage their technical skills and artistic understanding to help develop and maintain a strong shader pipeline that will serve teams across ...

Shader

Pell City, AL · On-site

$22.70 - $30.10/hr

At Benjamin Moore, we empower our team members to achieve their goals and make a positive impact in our communities. We offer a rewarding and inspiring work environment that fosters creativity ...

Overview At Benjamin Moore, we empower our team members to achieve their goals and make a positive impact in our communities. We offer a rewarding and inspiring work environment that fosters ...

Shader

Pell City, AL · On-site

$22.70/hr

Overview At Benjamin Moore, we empower our team members to achieve their goals and make a positive impact in our communities. We offer a rewarding and inspiring work environment that fosters ...

Shader & API Depth : Strong understanding of shader languages (HLSL/GLSL/Metal) and graphics APIs (DirectX, Vulkan, Metal), and the ability to translate between them. * Pipeline Mindset: You ...

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Shader information

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$5

$27

$36

How much do shader jobs pay per hour?

As of Aug 27, 2026, the average hourly pay for shader in the United States is $27.90, according to ZipRecruiter salary data. Most workers in this role earn between $20.67 and $33.17 per hour, depending on experience, location, and employer.

What is a shader?

A Shader job involves writing and optimizing shader programs that dictate how surfaces and materials appear in video games, films, and simulations. Shader artists and engineers use programming languages like HLSL, GLSL, or Cg to create effects such as lighting, shadows, reflections, and textures. They work closely with designers and technical artists to achieve visually stunning real-time or pre-rendered graphics. This role requires a blend of artistic sensibility and technical proficiency in graphics programming.

What are the key skills and qualifications needed to thrive as a shader?

To thrive as a Shader, you need a solid understanding of materials, color theory, and surface preparation techniques, often gained through vocational training or industry experience. Familiarity with specialized tools such as spray guns, brushes, and automated shading equipment is essential, and certification from industry bodies like NACE or SSPC can be beneficial. Attention to detail, reliability, and effective communication with supervisors and team members are key soft skills for success in this role. These competencies ensure high-quality finishes, safety compliance, and seamless collaboration within manufacturing, construction, or fabrication environments.

What are some common challenges shaders face on the job, and how can they overcome them?

Shaders often encounter challenges like working in varying environmental conditions, managing complex finishes, and ensuring consistency across large or intricate surfaces. Adapting to different materials and coatings, following strict safety guidelines, and troubleshooting application issues are all part of daily responsibilities. Overcoming these challenges requires staying updated on best practices, having strong attention to detail, and maintaining open communication with supervisors and other trades. Support from experienced team members and ongoing training can further help Shaders excel and ensure high-quality results.

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What cities are hiring for Shader jobs?

Cities with the most Shader job openings:

What are the most commonly searched types of Shader jobs?

The most popular types of Shader jobs are:

What states have the most Shader jobs?

States with the most job openings for Shader jobs include:

Infographic showing various Shader job openings in the United States as of August 2026, with employment types broken down into 40% Full Time, 58% Part Time, and 2% Contract. Highlights an 28% Physical, 1% Hybrid, and 71% Remote job distribution, with an average salary of $58,038 per year, or $27.9 per hour.

Shader Technical Artist

San Mateo, CA • On-site

2K
PC Games • 1 - 5K employees

$85K - $126K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 9 days ago


Job description

WE ARE GAME MAKERS
Who We Are:
We are a diverse team of developers driven by a passion for our art, united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere. We pursue growth and innovation in an environment of safety and trust. Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games. We are looking for our next teammate who will raise our bar and make us better.
What We Need:
We're seeking a Shader Technical Artist to leverage their technical skills and artistic understanding to help develop and maintain a strong shader pipeline that will serve teams across multiple disciplines. Your passion, knowledge, and experience will be integral to the look and style of a new generation of player-driven experiences, stemming from your ability to create high-quality shaders and technology that bring life to the worlds we build.
Who You Are:
  • Utilize extensive experience in Unreal Engine to meticulously craft and optimize shader/master materials using Unreal Engine's node-based shader graph and HLSL/GLSL/CG shader code, ensuring they are built cleanly and efficiently for seamless integration and user-friendly utilization by the materials team.
  • Collaborate with development teams to establish and uphold artistic and technical shader standards, pushing the boundaries of real-time rendering while adhering to performance constraints.
  • Assist in driving the development of innovative approaches to address complex technical and creative challenges, participating in the creation of shaders, shading validation tools, and defining shading standards.
  • Provide technical support in identifying and resolving inefficient content pipelines, conducting performance profiling, and optimizing shaders to enhance overall visual fidelity and maintain desired frame rates.

What Will Make You a Great Fit:
  • 4 years of experience or 2+ shipped titles in a Technical Art role.
  • Proficiency in creating stylized and PBR shaders using node-based shader editors, tiled layered material systems, shader networks, procedural texturing, and HLSL code.
  • Understanding of the technical foundations behind visually stunning textures and shaders in a physically-based rendering pipeline.
  • Ability to communicate and collaborate across disciplines, sharing ideas and articulating visions.
  • Familiarity with all the tools, techniques, and asset creation pipelines: UE5, Substance Designer, Substance Painter, Photoshop, modeling, baking, and texturing.

Bonus Experience:
  • Experience in Unreal Engine's node-based shader graph.
  • Strong understanding of console, PC, and mobile platforms, and how to scale shaders to optimize for each.

The pay range for this position in California at the start of employment is expected to be between $85,700 and $126,860 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.
Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program.
Regular, full-time employees are also eligible for a range of benefi ts at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefi ts; and reimbursements for fi tness-related expenses. Ontario only: The use of Artifi cial Intelligence is not being used to screen candidates. The position is for an existing vacancy.
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