Keynote Shader & Effects Engineer Client: Apple Duration: 12-Month Contract Start Date: October 2026 Position Overview Apple's Keynote team is seeking a highly skilled Shader & Effects Engineer to ...
Keynote Shader & Effects Engineer Client: Apple Duration: 12-Month Contract Start Date: October 2026 Position Overview Apple's Keynote team is seeking a highly skilled Shader & Effects Engineer to ...
Keynote Shader & Effects Engineer Client: Apple Location: Onsite near Apple Campus (Bay Area) Duration: 12-Month Contract Start Date: October 2026 Pay Rate: $143/hour Position Overview Apple ...
Keynote Shader & Effects Engineer Client: Apple Location: Onsite near Apple Campus (Bay Area) Duration: 12-Month Contract Start Date: October 2026 Pay Rate: $143/hour Position Overview Apple ...
Keynote Shader & Effects Engineer Client: Apple Duration: 12-Month Contract Start Date: October 2026 Position Overview Apple's Keynote team is seeking a highly skilled Shader & Effects Engineer to ...
Keynote Shader & Effects Engineer Client: Apple Duration: 12-Month Contract Start Date: October 2026 Position Overview Apple's Keynote team is seeking a highly skilled Shader & Effects Engineer to ...
Camera Shader (Athletics Control Room)
Villanova, PA · On-site
$150/hr
Camera Shader (Athletics Control Room) Position Type: Temp/Intern Location: Villanova, PA Work Schedule: temporary Approximate Number of Hours per Week Department: 732-Athletics - Promotion ...
Camera Shader (Athletics Control Room)
Villanova, PA · On-site
$150/hr
Camera Shader (Athletics Control Room) Position Type: Temp/Intern Location: Villanova, PA Work Schedule: temporary Approximate Number of Hours per Week Department: 732-Athletics - Promotion ...
Quality Control Color Shader
Cleveland, OH · On-site
$65K/yr
As a Quality Control Color Shader , you will provide a high level of accuracy in color shading for automotive paints. This is an onsite job in Cleveland, OH working on 3rd shift. Main ...
Quality Control Color Shader
Cleveland, OH · On-site
$65K/yr
As a Quality Control Color Shader , you will provide a high level of accuracy in color shading for automotive paints. This is an onsite job in Cleveland, OH working on 3rd shift. Main ...
Quality Control Color Shader
$57K - $65K/yr
As a Quality Control Color Shader , you will provide a high level of accuracy in color shading for automotive paints. This is an onsite job in Cleveland, OH working on 3rd shift. Main ...
Quality Control Color Shader
$57K - $65K/yr
As a Quality Control Color Shader , you will provide a high level of accuracy in color shading for automotive paints. This is an onsite job in Cleveland, OH working on 3rd shift. Main ...
Quality Control Color Shader
Cleveland, OH · On-site
$57K - $65K/yr
As a Quality Control Color Shader , you will provide a high level of accuracy in color shading for automotive paints. This is an onsite job in Cleveland, OH working on 3rd shift. Main ...
Quality Control Color Shader
Cleveland, OH · On-site
$57K - $65K/yr
As a Quality Control Color Shader , you will provide a high level of accuracy in color shading for automotive paints. This is an onsite job in Cleveland, OH working on 3rd shift. Main ...
Quality Control Color Shader
Cleveland, OH · On-site
$57K - $65K/yr
As a Quality Control Color Shader , you will provide a high level of accuracy in color shading for automotive paints. This is an onsite job in Cleveland, OH working on 3rd shift. Main ...
Quality Control Color Shader
Cleveland, OH · On-site
$57K - $65K/yr
As a Quality Control Color Shader , you will provide a high level of accuracy in color shading for automotive paints. This is an onsite job in Cleveland, OH working on 3rd shift. Main ...
Software Engineer, Graphics (Mid to Senior)
Austin, TX · On-site
$138K - $171K/yr
Responsibilities : • Knowledge of graphics engines, shader programming models, and high-level shader languages (such as HLSL or GLSL) • Familiarity with global lighting methods, dynamic lighting ...
Software Engineer, Graphics (Mid to Senior)
Austin, TX · On-site
$138K - $171K/yr
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Senior Graphics Engineer
Bellevue, WA · On-site
$158K - $195K/yr
As a Senior Graphics Engineer on the Shader Systems team, you will be an integral part of collaborating with other graphics teams within Unity to improve workflows for artists and shader authors.
Senior Graphics Engineer
Bellevue, WA · On-site
$158K - $195K/yr
As a Senior Graphics Engineer on the Shader Systems team, you will be an integral part of collaborating with other graphics teams within Unity to improve workflows for artists and shader authors.
Software Engineer, Graphics (Mid to Senior)
Austin, TX · On-site
$138K - $171K/yr
Knowledge of graphics engines, shader programming models, and high-level shader languages (such as HLSL or GLSL) * Familiarity with global lighting methods, dynamic lighting, shadow rendering, and ...
Software Engineer, Graphics (Mid to Senior)
Austin, TX · On-site
$138K - $171K/yr
Knowledge of graphics engines, shader programming models, and high-level shader languages (such as HLSL or GLSL) * Familiarity with global lighting methods, dynamic lighting, shadow rendering, and ...
Quality Control Color Shader 1st M-R 8:30am-5pm & Fri 7am-3:30pm
Batavia, IL · On-site
$20 - $25/hr
Quality Control Color Shader (Batavia, IL Plant) Schedule: 1st Shift - Monday-Thursday (8:30AM-5:30PM), Friday (7:00AM-3:30PM) Pay Range: $20.00 - $25.00 per hour (based on experience and ...
Quality Control Color Shader 1st M-R 8:30am-5pm & Fri 7am-3:30pm
Batavia, IL · On-site
$20 - $25/hr
Quality Control Color Shader (Batavia, IL Plant) Schedule: 1st Shift - Monday-Thursday (8:30AM-5:30PM), Friday (7:00AM-3:30PM) Pay Range: $20.00 - $25.00 per hour (based on experience and ...
Senior Software Engineer, Graphics
$130K - $195K/yr
Shader & API Depth : Strong understanding of shader languages (HLSL/GLSL/Metal) and graphics APIs (DirectX, Vulkan, Metal), and the ability to translate between them. * Pipeline Mindset: You ...
Senior Software Engineer, Graphics
$130K - $195K/yr
Shader & API Depth : Strong understanding of shader languages (HLSL/GLSL/Metal) and graphics APIs (DirectX, Vulkan, Metal), and the ability to translate between them. * Pipeline Mindset: You ...
Software Engineer, Graphics (Mid to Senior)
$138K - $171K/yr
Knowledge of graphics engines, shader programming models, and high-level shader languages (such as HLSL or GLSL) * Familiarity with global lighting methods, dynamic lighting, shadow rendering, and ...
Quick apply
Software Engineer, Graphics (Mid to Senior)
$138K - $171K/yr
Knowledge of graphics engines, shader programming models, and high-level shader languages (such as HLSL or GLSL) * Familiarity with global lighting methods, dynamic lighting, shadow rendering, and ...
Quality Control Color Shader 1st M-R 8:30am-5pm & Fri 7am-3:30pm
Batavia, IL · On-site
$20 - $25/hr
Quality Control Color Shader (Batavia, IL Plant) Schedule: 1st Shift - Monday-Thursday (8:30AM-5:30PM), Friday (7:00AM-3:30PM) Pay Range: $20.00 - $25.00 per hour (based on experience and ...
Quick apply
Quality Control Color Shader 1st M-R 8:30am-5pm & Fri 7am-3:30pm
Batavia, IL · On-site
$20 - $25/hr
Quality Control Color Shader (Batavia, IL Plant) Schedule: 1st Shift - Monday-Thursday (8:30AM-5:30PM), Friday (7:00AM-3:30PM) Pay Range: $20.00 - $25.00 per hour (based on experience and ...
Senior Software Engineer, Graphics
San Francisco, CA · On-site
$130K - $195K/yr
Shader & API Depth : Strong understanding of shader languages (HLSL/GLSL/Metal) and graphics APIs (DirectX, Vulkan, Metal), and the ability to translate between them. * Pipeline Mindset: You ...
Senior Software Engineer, Graphics
San Francisco, CA · On-site
$130K - $195K/yr
Shader & API Depth : Strong understanding of shader languages (HLSL/GLSL/Metal) and graphics APIs (DirectX, Vulkan, Metal), and the ability to translate between them. * Pipeline Mindset: You ...
Software Engineer, Graphics (Mid to Senior)
Austin, TX · On-site
$138K - $171K/yr
Required : • Knowledge of graphics engines, shader programming models, and high-level shader languages (such as HLSL or GLSL) • Familiarity with global lighting methods, dynamic lighting, shadow ...
Software Engineer, Graphics (Mid to Senior)
Austin, TX · On-site
$138K - $171K/yr
Required : • Knowledge of graphics engines, shader programming models, and high-level shader languages (such as HLSL or GLSL) • Familiarity with global lighting methods, dynamic lighting, shadow ...
Software Engineer, Graphics (Mid to Senior)
$138K - $171K/yr
Knowledge of graphics engines, shader programming models, and high-level shader languages (such as HLSL or GLSL) * Familiarity with global lighting methods, dynamic lighting, shadow rendering, and ...
Software Engineer, Graphics (Mid to Senior)
$138K - $171K/yr
Knowledge of graphics engines, shader programming models, and high-level shader languages (such as HLSL or GLSL) * Familiarity with global lighting methods, dynamic lighting, shadow rendering, and ...
Quality Control Color Shader (Batavia, IL Plant) Schedule: 1st Shift - Monday-Thursday (8:30AM-5:30PM), Friday (7:00AM-3:30PM) Pay Range: $20.00 - $25.00 per hour (based on experience and ...
Quality Control Color Shader (Batavia, IL Plant) Schedule: 1st Shift - Monday-Thursday (8:30AM-5:30PM), Friday (7:00AM-3:30PM) Pay Range: $20.00 - $25.00 per hour (based on experience and ...
Graphics (GPU) Design Verification Engineer
$138K - $171K/yr
As part of our Silicon Engineering group and a member of the GPU Shader Core team, you will develop power efficient, high-performance graphics processor microarchitectures targeted for low power ...
Graphics (GPU) Design Verification Engineer
$138K - $171K/yr
As part of our Silicon Engineering group and a member of the GPU Shader Core team, you will develop power efficient, high-performance graphics processor microarchitectures targeted for low power ...
Shader information
See salary details
$5.29 - $8.13
0% of jobs
$8.13 - $10.97
0% of jobs
$10.97 - $13.81
0% of jobs
$13.81 - $16.65
0% of jobs
$16.65 - $19.49
6% of jobs
$21.02 is the 25th percentile. Wages below this are outliers.
$19.49 - $22.33
35% of jobs
$22.33 - $25.17
1% of jobs
$25.17 - $28.02
4% of jobs
The median wage is $28.78 / hr.
$28.02 - $30.86
14% of jobs
$32.70 is the 75th percentile. Wages above this are outliers.
$30.86 - $33.70
23% of jobs
$33.70 - $36.54
17% of jobs
$5
$27
$36
How much do shader jobs pay per hour?
What can I do with shaders?
What are some common challenges shaders face on the job, and how can they overcome them?
Shaders often encounter challenges like working in varying environmental conditions, managing complex finishes, and ensuring consistency across large or intricate surfaces. Adapting to different materials and coatings, following strict safety guidelines, and troubleshooting application issues are all part of daily responsibilities. Overcoming these challenges requires staying updated on best practices, having strong attention to detail, and maintaining open communication with supervisors and other trades. Support from experienced team members and ongoing training can further help Shaders excel and ensure high-quality results.
What is a shader?
A Shader job involves writing and optimizing shader programs that dictate how surfaces and materials appear in video games, films, and simulations. Shader artists and engineers use programming languages like HLSL, GLSL, or Cg to create effects such as lighting, shadows, reflections, and textures. They work closely with designers and technical artists to achieve visually stunning real-time or pre-rendered graphics. This role requires a blend of artistic sensibility and technical proficiency in graphics programming.
What are the key skills and qualifications needed to thrive as a shader?
To thrive as a Shader, you need a solid understanding of materials, color theory, and surface preparation techniques, often gained through vocational training or industry experience. Familiarity with specialized tools such as spray guns, brushes, and automated shading equipment is essential, and certification from industry bodies like NACE or SSPC can be beneficial. Attention to detail, reliability, and effective communication with supervisors and team members are key soft skills for success in this role. These competencies ensure high-quality finishes, safety compliance, and seamless collaboration within manufacturing, construction, or fabrication environments.

$143.28/hr
Contractor
Medical, Dental, Vision, Life, Retirement, PTO
Posted 6 days ago
Job description
Client: Apple
Duration: 12-Month Contract
Start Date: October 2026
Position OverviewApple's Keynote team is seeking a highly skilled Shader & Effects Engineer to help design, develop, and optimize the advanced visual effects and animations that power Keynote's custom rendering engine. This role is ideal for an engineer who thrives at the intersection of graphics programming, visual design, and creative technology.
The successful candidate will bring deep expertise in real-time rendering and shader development while demonstrating the artistic sensibility needed to transform creative concepts into visually compelling experiences. This individual will play a key role in creating the high-impact effects, transitions, and animations seen by millions of users across Apple's ecosystem.
Responsibilities- Design, prototype, and implement advanced shader-driven visual effects and animations.
- Develop and maintain high-performance graphics solutions optimized for Apple Silicon devices.
- Create visually compelling real-time effects while maintaining strict rendering and performance requirements.
- Collaborate closely with designers and engineers to translate creative vision into polished user experiences.
- Apply modern graphics techniques to solve complex visual and technical challenges.
- Optimize GPU performance to achieve smooth, high-fidelity rendering across a variety of hardware platforms.
- Research and implement state-of-the-art rendering technologies and industry best practices.
- Own graphics features and effect systems throughout the full development lifecycle, from concept through production.
- Bachelor's degree in Computer Science or equivalent practical experience.
- Minimum of 5 years of professional experience in graphics, rendering, or shader development.
- Proven experience developing and optimizing real-time graphics applications.
- Strong understanding of rendering pipelines, rasterization, compute shaders, render passes, resource binding, and GPU/CPU synchronization.
- Experience writing production-quality shader code using Metal, GLSL, HLSL, Vulkan, or similar technologies.
- Demonstrated ability to optimize graphics workloads for performance-sensitive applications.
- Experience shipping graphics features, visual effects, or rendering systems in production environments.
- Strong communication skills and ability to collaborate effectively across technical and creative teams.
- Deep expertise with Metal Shading Language (MSL) and the Apple graphics ecosystem.
- Experience working with Core Animation, Core Graphics, or related Apple technologies.
- Familiarity with modern graphics research, including SIGGRAPH and GDC content.
- Experience with Motion, Adobe After Effects, or other visual effects and animation tools.
- Exposure to machine learning, computer vision, or image-processing applications within graphics workflows.
- generative art, creative coding, procedural graphics, or interactive media.
- Artistic, design, or motion graphics experience.
This is not a traditional software engineering role. The ideal candidate combines advanced graphics engineering expertise with a strong appreciation for visual design and aesthetics. They understand how to create art through code and have a track record of developing sophisticated visual effects rather than simply implementing graphics features.
Successful candidates often come from backgrounds such as:
- Graphics Engineering
- Rendering Engineering
- GPU Engineering
- Technical Art
- Creative Technology
- Real-Time Visualization
- Visual Effects Engineering
- Interactive Media Development
- AR/VR Graphics
Candidates with experience in creative coding communities, generative art projects, or graphics-focused technical communities are especially encouraged to apply.
Portfolio Submission RequiredA portfolio is a critical component of the evaluation process. Candidates should provide examples demonstrating advanced graphics and shader development capabilities, including one or more of the following:
- ShaderToy projects
- GitHub repositories
- Personal portfolio websites
- Graphics demonstrations
- Visual effects breakdowns
- Shipped products featuring custom rendering or shader work
- Interactive graphics projects
- Generative art or creative coding examples
- Initial phone interview focused on technical experience and portfolio review.
- Three 45-minute technical interviews with team members.
- Final interview round may be scheduled based on team feedback.
This is a Contract position based out of Cupertino, CA.
Pay and BenefitsThe pay range for this position is $143.28 - $143.28/hr.
Eligibility requirements apply to some benefits and may depend on your job classification and length of employment. Benefits are subject to change and may be subject to specific elections, plan, or program terms. If eligible, the benefits available for this temporary role may include the following: • Medical, dental & vision • Critical Illness, Accident, and Hospital • 401(k) Retirement Plan – Pre-tax and Roth post-tax contributions available • Life Insurance (Voluntary Life & AD&D for the employee and dependents) • Short and long-term disability • Health Spending Account (HSA) • Transportation benefits • Employee Assistance Program • Time Off/Leave (PTO, Vacation or Sick Leave)
Workplace TypeThis is a fully onsite position in Cupertino,CA.
Application DeadlineThis position is anticipated to close on Aug 14, 2026.
About TEKsystemsWe're partners in transformation. We help clients activate ideas and solutions to take advantage of a new world of opportunity. We are a team of 80,000 strong, working with over 6,000 clients, including 80% of the Fortune 500, across North America, Europe and Asia. As an industry leader in Full-Stack Technology Services, Talent Services, and real-world application, we work with progressive leaders to drive change. That's the power of true partnership. TEKsystems is an Allegis Group company.
The company is an equal opportunity employer and will consider all applications without regards to race, sex, age, color, religion, national origin, veteran status, disability, sexual orientation, gender identity, genetic information or any characteristic protected by law.
About TEKsystems and TEKsystems Global ServicesWe’re a leading provider of business and technology services. We accelerate business transformation for our customers. Our expertise in strategy, design, execution and operations unlocks business value through a range of solutions. We’re a team of 80,000 strong, working with over 6,000 customers, including 80% of the Fortune 500 across North America, Europe and Asia, who partner with us for our scale, full-stack capabilities and speed. We’re strategic thinkers, hands-on collaborators, helping customers capitalize on change and master the momentum of technology. We’re building tomorrow by delivering business outcomes and making positive impacts in our global communities. TEKsystems and TEKsystems Global Services are Allegis Group companies. Learn more at TEKsystems.com.
The company is an equal opportunity employer and will consider all applications without regard to race, sex, age, color, religion, national origin, veteran status, disability, sexual orientation, gender identity, genetic information or any characteristic protected by law.
San Francisco Fair Chance Ordinance: Pursuant to the San Francisco Fair Chance Ordinance, for all positions located in the city and county of San Francisco, we will consider for employment qualified applicants with arrest and conviction records.
Massachusetts Lie Detector: It is unlawful in Massachusetts to require or administer a lie detector test as a condition of employment or continued employment. An employer who violates this law shall be subject to criminal penalties and civil liability.
Use of Artificial Intelligence (AI): We may use Artificial Intelligence (AI) to support parts of our hiring process, including sourcing, screening, and evaluating candidates. AI helps assess applications and qualifications, but final decisions are made by our hiring team. By applying, you acknowledge and agree that your application may be reviewed using AI tools.