1

Shader Jobs (NOW HIRING)

Graphics (GPU) Design Verification Engineer

Austin, TX · On-site

$138K - $171K/yr

As part of our Silicon Engineering group and a member of the GPU Shader Core team, you will develop power efficient, high-performance graphics processor microarchitectures targeted for low power ...

Why join us? If you're looking for a fulfilling manufacturing career, you've come to the right place. At Geiger, we're searching for dedicated manufacturing talent to support our business growth. We ...

Engineer, Senior - Job ID: 8425

San Diego, CA · On-site

$148K - $183K/yr

... and Shader Optimization - Ability to optimize GLSL/SPIR-V compute and graphics shaders, including sorting, culling, binning, blending, prefix sums, compaction, and parallel data processing. 5. ...

Why join us? If you're looking for a fulfilling manufacturing career, you've come to the right place. At Geiger, we're searching for dedicated manufacturing talent to support our business growth. We ...

... shader systems • Collaborate with designers and other developers to turn visual concepts into technical implementations • Debug and optimize rendering performance across different browsers and ...

... shader systems • Collaborate with designers and other developers to turn visual concepts into technical implementations • Debug and optimize rendering performance across different browsers and ...

C/C++ Developer

New York, NY · Remote

$50.25 - $67.50/hr

CPU-bound, synchronization, shader occupancy, pipelining, etc.). * Analyze traces and performance counters to isolate the likely root cause and propose actionable next steps. * Create clear ...

Senior Software Engineer, ICX Graphics

Mountain View, CA · Hybrid

$165K - $204K/yr

Integrate next-generation visual assets for the new vehicle platform, optimize shader performance in the internal rendering engine to reduce GPU utilization, and implement new visual indicators for ...

Technical Artist

Manhattan, NY

$139K - $166K/yr

Collaborate with other developers to develop and test new features, prototype shader code, and provide useful feedback during R&D phases Technical Requirements: * Extensive experience working with ...

Showing results 21-40

Shader information

See salary details

$5

$27

$36

How much do shader jobs pay per hour?

As of Aug 7, 2026, the average hourly pay for shader in the United States is $27.90, according to ZipRecruiter salary data. Most workers in this role earn between $20.67 and $33.17 per hour, depending on experience, location, and employer.

What can I do with shaders?

A shader job involves creating programs that run on graphics hardware to control visual effects, rendering, and image processing in video games, simulations, or visualizations. Shader developers work with graphics APIs like OpenGL or DirectX and often use languages such as GLSL or HLSL to design realistic lighting, textures, and special effects. This role requires knowledge of computer graphics, mathematics, and programming skills to optimize visual performance and quality.

What are some common challenges shaders face on the job, and how can they overcome them?

Shaders often encounter challenges like working in varying environmental conditions, managing complex finishes, and ensuring consistency across large or intricate surfaces. Adapting to different materials and coatings, following strict safety guidelines, and troubleshooting application issues are all part of daily responsibilities. Overcoming these challenges requires staying updated on best practices, having strong attention to detail, and maintaining open communication with supervisors and other trades. Support from experienced team members and ongoing training can further help Shaders excel and ensure high-quality results.

What is a shader?

A Shader job involves writing and optimizing shader programs that dictate how surfaces and materials appear in video games, films, and simulations. Shader artists and engineers use programming languages like HLSL, GLSL, or Cg to create effects such as lighting, shadows, reflections, and textures. They work closely with designers and technical artists to achieve visually stunning real-time or pre-rendered graphics. This role requires a blend of artistic sensibility and technical proficiency in graphics programming.

What are the key skills and qualifications needed to thrive as a shader?

To thrive as a Shader, you need a solid understanding of materials, color theory, and surface preparation techniques, often gained through vocational training or industry experience. Familiarity with specialized tools such as spray guns, brushes, and automated shading equipment is essential, and certification from industry bodies like NACE or SSPC can be beneficial. Attention to detail, reliability, and effective communication with supervisors and team members are key soft skills for success in this role. These competencies ensure high-quality finishes, safety compliance, and seamless collaboration within manufacturing, construction, or fabrication environments.

More about Shader jobs
What cities are hiring for Shader jobs? Cities with the most Shader job openings:
What are the most commonly searched types of Shader jobs? The most popular types of Shader jobs are:
What states have the most Shader jobs? States with the most job openings for Shader jobs include:
Infographic showing various Shader job openings in the United States as of August 2026, with employment types broken down into 55% Full Time, 27% Part Time, and 18% Contract. Highlights an 82% In-person, and 18% Remote job distribution, with an average salary of $58,038 per year, or $27.9 per hour.

Software Engineer, Graphics (Mid to Senior)

Panic Button

Austin, TX

$138K - $171K/yr

Other

Re-posted 21 days ago


Job description

Panic Button is seeking a highly experienced and motivated Software Engineer with a strong focus in graphics development to join our growing team.  The ideal candidate will have a proven track record of working in software engineering teams in the video game industry, with recent and extensive experience in rendering techniques.  

Requirements

  • Knowledge of graphics engines, shader programming models, and high-level shader languages (such as HLSL or GLSL)
  • Familiarity with global lighting methods, dynamic lighting, shadow rendering, and other modern rendering techniques
  • Experience debugging rendering issues
  • Experience profiling and optimizing both CPU and GPU utilization
  • 2+ years C++ development and graphics programming experience