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Shader Jobs (NOW HIRING)

Graphics (GPU) Design Verification Engineer

Austin, TX · On-site

$138K - $171K/yr

As part of our Silicon Engineering group and a member of the GPU Shader Core team, you will develop power efficient, high-performance graphics processor microarchitectures targeted for low power ...

The ideal candidate has mastery of ideal model topology, texturing, shader networks, and physically based rendering. Responsibilities and Duties * Recreate Reality - Achieve convincing ...

Graphics (GPU) Design Verification Engineer

Austin, TX · On-site

$138K - $171K/yr

As part of our Silicon Engineering group and a member of the GPU Shader Core team, you will develop power efficient, high-performance graphics processor microarchitectures targeted for low power ...

Neural Graphics Engineer

Santa Clara, CA · On-site

$164K - $203K/yr

We reach millions of developers and creators through products like Alpasim, open platforms like Slang, our shader language and compiler for portable GPU programming. We work on hard, meaningful ...

Neural Graphics Engineer

Santa Clara, CA

$164K - $203K/yr

We reach millions of developers and creators through products like Alpasim, open platforms like Slang, our shader language and compiler for portable GPU programming. We work on hard, meaningful ...

Proficient with Unreal Engine or a comparable real-time engine (particle systems, Niagara, shader authoring, etc.). * Experienced in industry-standard tools such as Houdini, Maya/Blender, Substance ...

Blender Tutor

Quincy, MA · Remote

$40/hr

Deep knowledge of Blender 3D modeling, sculpting, UV unwrapping, texturing, materials with shader nodes, lighting, rigging, animation, physics simulation, and rendering with Cycles and Eevee engines.

Blender Tutor

Ithaca, NY · Remote

$40/hr

Deep knowledge of Blender 3D modeling, sculpting, UV unwrapping, texturing, materials with shader nodes, lighting, rigging, animation, physics simulation, and rendering with Cycles and Eevee engines.

Deep knowledge of Blender 3D modeling, sculpting, UV unwrapping, texturing, materials with shader nodes, lighting, rigging, animation, physics simulation, and rendering with Cycles and Eevee engines.

Blender Tutor

Dallas, TX · Remote

$40/hr

Deep knowledge of Blender 3D modeling, sculpting, UV unwrapping, texturing, materials with shader nodes, lighting, rigging, animation, physics simulation, and rendering with Cycles and Eevee engines.

Deep knowledge of Blender 3D modeling, sculpting, UV unwrapping, texturing, materials with shader nodes, lighting, rigging, animation, physics simulation, and rendering with Cycles and Eevee engines.

Deep knowledge of Blender 3D modeling, sculpting, UV unwrapping, texturing, materials with shader nodes, lighting, rigging, animation, physics simulation, and rendering with Cycles and Eevee engines.

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Shader information

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How much do shader jobs pay per hour?

As of Jun 15, 2026, the average hourly pay for shader in the United States is $27.90, according to ZipRecruiter salary data. Most workers in this role earn between $20.67 and $33.17 per hour, depending on experience, location, and employer.

What can I do with shaders?

A shader job involves creating programs that run on graphics hardware to control visual effects, rendering, and image processing in video games, simulations, or visualizations. Shader developers work with graphics APIs like OpenGL or DirectX and often use languages such as GLSL or HLSL to design realistic lighting, textures, and special effects. This role requires knowledge of computer graphics, programming skills, and an understanding of rendering pipelines.

What does shader stand for?

A shader is a type of program used in computer graphics to determine how surfaces and pixels are rendered, affecting visual effects like lighting, color, and texture. Shader development often requires knowledge of graphics programming languages such as GLSL or HLSL and is used in environments like game engines and 3D modeling software.

What are some common challenges Shaders face on the job, and how can they overcome them?

Shaders often encounter challenges like working in varying environmental conditions, managing complex finishes, and ensuring consistency across large or intricate surfaces. Adapting to different materials and coatings, following strict safety guidelines, and troubleshooting application issues are all part of daily responsibilities. Overcoming these challenges requires staying updated on best practices, having strong attention to detail, and maintaining open communication with supervisors and other trades. Support from experienced team members and ongoing training can further help Shaders excel and ensure high-quality results.

How do I become a graphics programmer?

A graphics programmer, such as a shader developer, typically needs a strong foundation in computer graphics, mathematics, and programming languages like C++ and GLSL or HLSL. Gaining experience with graphics APIs such as OpenGL or DirectX, building a portfolio of shader projects, and understanding rendering pipelines are essential steps. Formal education in computer science or related fields and continuous learning of new graphics techniques also support career development.

What is a Shader job?

A Shader job involves writing and optimizing shader programs that dictate how surfaces and materials appear in video games, films, and simulations. Shader artists and engineers use programming languages like HLSL, GLSL, or Cg to create effects such as lighting, shadows, reflections, and textures. They work closely with designers and technical artists to achieve visually stunning real-time or pre-rendered graphics. This role requires a blend of artistic sensibility and technical proficiency in graphics programming.

What is shaders' salary?

Salaries for shader artists or programmers typically range from $60,000 to $120,000 annually, depending on experience, location, and industry. Skilled shader developers working in gaming, film, or visual effects often earn higher wages, especially with proficiency in tools like GLSL, HLSL, or Unity. Entry-level positions may start lower, while senior roles or those with specialized skills can command higher compensation.

What are the key skills and qualifications needed to thrive in the Shader position, and why are they important?

To thrive as a Shader, you need a solid understanding of materials, color theory, and surface preparation techniques, often gained through vocational training or industry experience. Familiarity with specialized tools such as spray guns, brushes, and automated shading equipment is essential, and certification from industry bodies like NACE or SSPC can be beneficial. Attention to detail, reliability, and effective communication with supervisors and team members are key soft skills for success in this role. These competencies ensure high-quality finishes, safety compliance, and seamless collaboration within manufacturing, construction, or fabrication environments.

What cities are hiring for Shader jobs? Cities with the most Shader job openings:
What are the most commonly searched types of Shader jobs? The most popular types of Shader jobs are:
What states have the most Shader jobs? States with the most job openings for Shader jobs include:
What job categories do people searching Shader jobs look for? The top searched job categories for Shader jobs are:
Infographic showing various Shader job openings in the United States as of June 2026, with employment types broken down into 78% Full Time, 11% Part Time, and 11% Contract. Highlights an 67% In-person, and 33% Remote job distribution, with an average salary of $58,038 per year, or $27.9 per hour.
Graphics (GPU) Design Verification Engineer

Graphics (GPU) Design Verification Engineer

Apple

Austin, TX • On-site

$138K - $171K/yr

Full-time

Posted 20 days ago


Apple rating

8.1

Company rating: 8.1 out of 10

Based on 661 frontline employees who took The Breakroom Quiz

6th of 30 rated technology retailers


Job description

Imagine what you could do here. At Apple, new insights have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, resourceful people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it. ..As part of our Silicon Engineering group and a member of the GPU Shader Core team, you will develop power efficient, high-performance graphics processor microarchitectures targeted for low power mobile devices and high-performance personal computers that are used by millions of people every day. Do you want to join us in these pursuits? Join us to help deliver the next groundbreaking Apple products!
Members of our team work with multiple disciplines to define, verify, and deliver cutting-edge features for the Unified Shader Core (USC) - the central, fully programmable hub of Apple's world-class GPUs. In this role you will:- Modify and maintain UVM-based verification test bench components and environments- Modify and maintain Object-oriented functional models of the underlying design- Develop comprehensive constrained random test suites- Run simulations and debug design and test environment issues- Create & analyze functional coverage, enhance the test environment to target coverage holes- Work with GPU µArch & Design teams to clarify features and improve design specifications
BS in an engineering or computer science field with coursework in Computer ArchitectureExperience with C++ or a similar Object Oriented programming languageExperience with Verilog or other HDLs
MS with Advanced Computer Architecture coursework covering superscalar or OOO executionFamiliarity with GPU or SIMD architecturesFamiliarity with verification methodologies like UVM/OVMFamiliarity with scripting languages such as Python, Ruby, or PerlExperience debugging highly complex logic designs or Object Oriented softwareExperience with HDL simulators and waveform viewers (IES, VCS, DVE, Verdi, etc.)Attention to detail in strict completeness of specifications, sign-off checklists, and reviewsExcellent communication skills and ability to learn

What Apple employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


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About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976