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Shader Jobs (NOW HIRING)

Graphics (GPU) Design Verification Engineer

Austin, TX · On-site

$138K - $171K/yr

As part of our Silicon Engineering group and a member of the GPU Shader Core team, you will develop power efficient, high-performance graphics processor microarchitectures targeted for low power ...

Technical Artist

Manhattan, NY · On-site

$139K - $166K/yr

Collaborate with other developers to develop and test new features, prototype shader code, and provide useful feedback during R&D phases Technical Requirements: * Extensive experience working with ...

Neural Graphics Engineer

Santa Clara, CA · On-site

$163K - $201K/yr

We reach millions of developers and creators through products like Alpasim, open platforms like Slang, our shader language and compiler for portable GPU programming. We work on hard, meaningful ...

Senior Environment Artist

Bellevue, WA · On-site

$143K - $171K/yr

Shader/material examples. * Wireframes and optimization examples where applicable. * Breakdown documentation demonstrating your workflow and technical contribution. Qualifications: * 5-8+ years of ...

Neural Graphics Engineer

Santa Clara, CA · On-site

$164K - $203K/yr

We reach millions of developers and creators through products like Alpasim, open platforms like Slang, our shader language and compiler for portable GPU programming. We work on hard, meaningful ...

Engineer, Senior|12519

San Diego, CA · On-site

$110K - $152K/yr

... and Shader Optimization - Ability to optimize GLSL/SPIR-V compute and graphics shaders, including sorting, culling, binning, blending, prefix sums, compaction, and parallel data processing. 5. ...

Graphics (GPU) Design Verification Engineer

Austin, TX · On-site

$138K - $171K/yr

As part of our Silicon Engineering group and a member of the GPU Shader Core team, you will develop power efficient, high-performance graphics processor microarchitectures targeted for low power ...

Neural Graphics Engineer

Santa Clara, CA · On-site

$164K - $203K/yr

We reach millions of developers and creators through products like Alpasim, open platforms like Slang, our shader language and compiler for portable GPU programming. We work on hard, meaningful ...

Shader programming (HLSL/GLSL) * 3D mathematics * Real-time graphics concepts * Experience with Unreal Engine or a similar game engine. * Knowledge of performance optimization techniques across CPU ...

Blender Tutor

Westfield, NJ · Remote

$18 - $40/hr

Deep knowledge of Blender 3D modeling, sculpting, UV unwrapping, texturing, materials with shader nodes, lighting, rigging, animation, physics simulation, and rendering with Cycles and Eevee engines.

Blender Tutor

OR · Remote

$18 - $40/hr

Deep knowledge of Blender 3D modeling, sculpting, UV unwrapping, texturing, materials with shader nodes, lighting, rigging, animation, physics simulation, and rendering with Cycles and Eevee engines.

Blender Tutor

Doral, FL · Remote

$18 - $40/hr

Deep knowledge of Blender 3D modeling, sculpting, UV unwrapping, texturing, materials with shader nodes, lighting, rigging, animation, physics simulation, and rendering with Cycles and Eevee engines.

Blender Tutor

Wheaton, IL · Remote

$18 - $40/hr

Deep knowledge of Blender 3D modeling, sculpting, UV unwrapping, texturing, materials with shader nodes, lighting, rigging, animation, physics simulation, and rendering with Cycles and Eevee engines.

Blender Tutor

Carrollton, GA · Remote

$18 - $40/hr

Deep knowledge of Blender 3D modeling, sculpting, UV unwrapping, texturing, materials with shader nodes, lighting, rigging, animation, physics simulation, and rendering with Cycles and Eevee engines.

Blender Tutor

Bryan, TX · Remote

$18 - $40/hr

Deep knowledge of Blender 3D modeling, sculpting, UV unwrapping, texturing, materials with shader nodes, lighting, rigging, animation, physics simulation, and rendering with Cycles and Eevee engines.

Blender Tutor

Amarillo, TX · Remote

$18 - $40/hr

Deep knowledge of Blender 3D modeling, sculpting, UV unwrapping, texturing, materials with shader nodes, lighting, rigging, animation, physics simulation, and rendering with Cycles and Eevee engines.

Showing results 41-60

Shader information

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$5

$27

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How much do shader jobs pay per hour?

As of Aug 7, 2026, the average hourly pay for shader in the United States is $27.90, according to ZipRecruiter salary data. Most workers in this role earn between $20.67 and $33.17 per hour, depending on experience, location, and employer.

What can I do with shaders?

A shader job involves creating programs that run on graphics hardware to control visual effects, rendering, and image processing in video games, simulations, or visualizations. Shader developers work with graphics APIs like OpenGL or DirectX and often use languages such as GLSL or HLSL to design realistic lighting, textures, and special effects. This role requires knowledge of computer graphics, mathematics, and programming skills to optimize visual performance and quality.

What are some common challenges shaders face on the job, and how can they overcome them?

Shaders often encounter challenges like working in varying environmental conditions, managing complex finishes, and ensuring consistency across large or intricate surfaces. Adapting to different materials and coatings, following strict safety guidelines, and troubleshooting application issues are all part of daily responsibilities. Overcoming these challenges requires staying updated on best practices, having strong attention to detail, and maintaining open communication with supervisors and other trades. Support from experienced team members and ongoing training can further help Shaders excel and ensure high-quality results.

What is a shader?

A Shader job involves writing and optimizing shader programs that dictate how surfaces and materials appear in video games, films, and simulations. Shader artists and engineers use programming languages like HLSL, GLSL, or Cg to create effects such as lighting, shadows, reflections, and textures. They work closely with designers and technical artists to achieve visually stunning real-time or pre-rendered graphics. This role requires a blend of artistic sensibility and technical proficiency in graphics programming.

What are the key skills and qualifications needed to thrive as a shader?

To thrive as a Shader, you need a solid understanding of materials, color theory, and surface preparation techniques, often gained through vocational training or industry experience. Familiarity with specialized tools such as spray guns, brushes, and automated shading equipment is essential, and certification from industry bodies like NACE or SSPC can be beneficial. Attention to detail, reliability, and effective communication with supervisors and team members are key soft skills for success in this role. These competencies ensure high-quality finishes, safety compliance, and seamless collaboration within manufacturing, construction, or fabrication environments.

More about Shader jobs
What cities are hiring for Shader jobs? Cities with the most Shader job openings:
What are the most commonly searched types of Shader jobs? The most popular types of Shader jobs are:
What states have the most Shader jobs? States with the most job openings for Shader jobs include:
Infographic showing various Shader job openings in the United States as of August 2026, with employment types broken down into 55% Full Time, 27% Part Time, and 18% Contract. Highlights an 82% In-person, and 18% Remote job distribution, with an average salary of $58,038 per year, or $27.9 per hour.

Graphics (GPU) Design Verification Engineer

Apple

Austin, TX • On-site

$138K - $171K/yr

Full-time

Re-posted 13 days ago


Apple rating

8.0

Company rating: 8.0 out of 10

Based on 677 frontline employees who took The Breakroom Quiz

7th of 30 rated technology retailers


Job description

Imagine what you could do here. At Apple, new insights have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, resourceful people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.
As part of our Silicon Engineering group and a member of the GPU Shader Core team, you will develop power efficient, high-performance graphics processor microarchitectures targeted for low power mobile devices and high-performance personal computers that are used by millions of people every day. Do you want to join us in these pursuits? Join us to help deliver the next groundbreaking Apple products!
Description
Members of our team work with multiple disciplines to define, verify, and deliver cutting-edge features for the Unified Shader Core (USC) - the central, fully programmable hub of Apple's world-class GPUs.
In this role you will:
- Modify and maintain UVM-based verification test bench components and environments
- Modify and maintain Object-oriented functional models of the underlying design
- Develop comprehensive constrained random test suites
- Run simulations and debug design and test environment issues
- Create & analyze functional coverage, enhance the test environment to target coverage holes
- Work with GPU µArch & Design teams to clarify features and improve design specifications
Minimum Qualifications
BS in an engineering or computer science field with coursework in Computer Architecture
Experience with C++ or a similar Object Oriented programming language
Experience with Verilog or other HDLs
Preferred Qualifications
MS with Advanced Computer Architecture coursework covering superscalar or OOO execution
Familiarity with GPU or SIMD architectures
Familiarity with verification methodologies like UVM/OVM
Familiarity with scripting languages such as Python, Ruby, or Perl
Experience debugging highly complex logic designs or Object Oriented software
Experience with HDL simulators and waveform viewers (IES, VCS, DVE, Verdi, etc.)
Attention to detail in strict completeness of specifications, sign-off checklists, and reviews
Excellent communication skills and ability to learn

What Apple employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


Apple logo

About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976