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Shader Jobs in Texas (NOW HIRING)

Graphics (GPU) Design Verification Engineer

Austin, TX · On-site

$138K - $171K/yr

As part of our Silicon Engineering group and a member of the GPU Shader Core team, you will develop power efficient, high-performance graphics processor microarchitectures targeted for low power ...

... shader systems • Collaborate with designers and other developers to turn visual concepts into technical implementations • Debug and optimize rendering performance across different browsers and ...

... shader systems • Collaborate with designers and other developers to turn visual concepts into technical implementations • Debug and optimize rendering performance across different browsers and ...

Graphics (GPU) Design Verification Engineer

Austin, TX · On-site

$138K - $171K/yr

As part of our Silicon Engineering group and a member of the GPU Shader Core team, you will develop power efficient, high-performance graphics processor microarchitectures targeted for low power ...

Graphics (GPU) Design Verification Engineer

Austin, TX · On-site

$138K - $171K/yr

As part of our Silicon Engineering group and a member of the GPU Shader Core team, you will develop power efficient, high-performance graphics processor microarchitectures targeted for low power ...

Blender Tutor

Bryan, TX · Remote

$18 - $40/hr

Deep knowledge of Blender 3D modeling, sculpting, UV unwrapping, texturing, materials with shader nodes, lighting, rigging, animation, physics simulation, and rendering with Cycles and Eevee engines.

Blender Tutor

Amarillo, TX · Remote

$18 - $40/hr

Deep knowledge of Blender 3D modeling, sculpting, UV unwrapping, texturing, materials with shader nodes, lighting, rigging, animation, physics simulation, and rendering with Cycles and Eevee engines.

Blender Tutor

Carrollton, TX · Remote

$18 - $40/hr

Deep knowledge of Blender 3D modeling, sculpting, UV unwrapping, texturing, materials with shader nodes, lighting, rigging, animation, physics simulation, and rendering with Cycles and Eevee engines.

Blender Tutor

Dallas, TX · Remote

$18 - $40/hr

Deep knowledge of Blender 3D modeling, sculpting, UV unwrapping, texturing, materials with shader nodes, lighting, rigging, animation, physics simulation, and rendering with Cycles and Eevee engines.

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Shader information

See Texas salary details

$4

$25

$34

How much do shader jobs pay per hour?

As of Aug 6, 2026, the average hourly pay for shader in Texas is $26.00, according to ZipRecruiter salary data. Most workers in this role earn between $19.28 and $30.91 per hour, depending on experience, location, and employer.

What can I do with shaders?

A shader job involves creating programs that run on graphics hardware to control visual effects, rendering, and image processing in video games, simulations, or visualizations. Shader developers work with graphics APIs like OpenGL or DirectX and often use languages such as GLSL or HLSL to design realistic lighting, textures, and special effects. This role requires knowledge of computer graphics, mathematics, and programming skills to optimize visual performance and quality.

What are some common challenges shaders face on the job, and how can they overcome them?

Shaders often encounter challenges like working in varying environmental conditions, managing complex finishes, and ensuring consistency across large or intricate surfaces. Adapting to different materials and coatings, following strict safety guidelines, and troubleshooting application issues are all part of daily responsibilities. Overcoming these challenges requires staying updated on best practices, having strong attention to detail, and maintaining open communication with supervisors and other trades. Support from experienced team members and ongoing training can further help Shaders excel and ensure high-quality results.

What is a shader?

A Shader job involves writing and optimizing shader programs that dictate how surfaces and materials appear in video games, films, and simulations. Shader artists and engineers use programming languages like HLSL, GLSL, or Cg to create effects such as lighting, shadows, reflections, and textures. They work closely with designers and technical artists to achieve visually stunning real-time or pre-rendered graphics. This role requires a blend of artistic sensibility and technical proficiency in graphics programming.

What are the key skills and qualifications needed to thrive as a shader?

To thrive as a Shader, you need a solid understanding of materials, color theory, and surface preparation techniques, often gained through vocational training or industry experience. Familiarity with specialized tools such as spray guns, brushes, and automated shading equipment is essential, and certification from industry bodies like NACE or SSPC can be beneficial. Attention to detail, reliability, and effective communication with supervisors and team members are key soft skills for success in this role. These competencies ensure high-quality finishes, safety compliance, and seamless collaboration within manufacturing, construction, or fabrication environments.

What are the most commonly searched types of Shader jobs in Texas? The most popular types of Shader jobs in Texas are:
Infographic showing various Shader job openings in Texas as of July 2026, with employment types broken down into 42% Full Time, 56% Part Time, and 2% Contract. Highlights an 33% Physical, and 67% Remote job distribution, with an average salary of $54,071 per year, or $26 per hour.

Software Engineer, Graphics (Mid to Senior)

Panic Button

Austin, TX • On-site

$138K - $171K/yr

Full-time

Re-posted 20 days ago


Job description

Job Summary:
Panic Button is seeking a highly experienced and motivated Software Engineer with a strong focus in graphics development to join our growing team. The ideal candidate will have a proven track record of working in software engineering teams in the video game industry, with recent and extensive experience in rendering techniques.
Responsibilities:
• Knowledge of graphics engines, shader programming models, and high-level shader languages (such as HLSL or GLSL)
• Familiarity with global lighting methods, dynamic lighting, shadow rendering, and other modern rendering techniques
• Experience debugging rendering issues
• Experience profiling and optimizing both CPU and GPU utilization
• 2+ years C++ development and graphics programming experience
Qualifications:
Required:
• Knowledge of graphics engines, shader programming models, and high-level shader languages (such as HLSL or GLSL)
• Familiarity with global lighting methods, dynamic lighting, shadow rendering, and other modern rendering techniques
• Experience debugging rendering issues
• Experience profiling and optimizing both CPU and GPU utilization
• 2+ years C++ development and graphics programming experience
Company:
Panic Button is a cross-platform game development studio. Founded in 2007, the company is headquartered in Austin, USA, with a team of 51-200 employees. The company is currently Growth Stage.