Remote We are looking for a Game Tools & Modding Engineer with strong expertise in graphics ... Shader programming (HLSL/GLSL) * 3D mathematics * Real-time graphics concepts * Experience with ...
Remote We are looking for a Game Tools & Modding Engineer with strong expertise in graphics ... Shader programming (HLSL/GLSL) * 3D mathematics * Real-time graphics concepts * Experience with ...
Remote Role Responsibilities * Analyze and optimize GPU kernels for performance, efficiency, and ... Apply CUDA , HIP , and shader programming expertise to improve performance outcomes. * Document ...
Quick apply
Remote Role Responsibilities * Analyze and optimize GPU kernels for performance, efficiency, and ... Apply CUDA , HIP , and shader programming expertise to improve performance outcomes. * Document ...
Proficient with Unreal Engine or a comparable real-time engine (particle systems, Niagara, shader ... Remote
Proficient with Unreal Engine or a comparable real-time engine (particle systems, Niagara, shader ... Remote
Technical Artist - Remote or On Site
Redmond, WA · On-site +1
$70K - $120K/yr
Studio Wildcard - Redmond, WA or Remote Open role: Technical Artist We're Studio Wildcard ... Shader Programming GLSL, HLSL, CG * Tool Programming MEL, PyMel, MaxScript, Python, Fabric Engine ...
Technical Artist - Remote or On Site
Redmond, WA · On-site +1
$70K - $120K/yr
Studio Wildcard - Redmond, WA or Remote Open role: Technical Artist We're Studio Wildcard ... Shader Programming GLSL, HLSL, CG * Tool Programming MEL, PyMel, MaxScript, Python, Fabric Engine ...
Technical Artist - Remote or On Site
Redmond, WA · On-site +1
$142K - $170K/yr
Studio Wildcard - Redmond, WA or Remote Open role: Technical Artist We're Studio Wildcard ... Shader Programming GLSL, HLSL, CG * Tool Programming MEL, PyMel, MaxScript, Python, Fabric Engine ...
Technical Artist - Remote or On Site
Redmond, WA · On-site +1
$142K - $170K/yr
Studio Wildcard - Redmond, WA or Remote Open role: Technical Artist We're Studio Wildcard ... Shader Programming GLSL, HLSL, CG * Tool Programming MEL, PyMel, MaxScript, Python, Fabric Engine ...
CUDA Kernel Optimization Specialist
San Francisco, CA · Remote
$80 - $120/hr
Remote Role Responsibilities * Analyze and optimize GPU kernels for performance, efficiency, and ... Apply CUDA , HIP , and shader programming expertise to improve performance outcomes. * Document ...
Quick apply
CUDA Kernel Optimization Specialist
San Francisco, CA · Remote
$80 - $120/hr
Remote Role Responsibilities * Analyze and optimize GPU kernels for performance, efficiency, and ... Apply CUDA , HIP , and shader programming expertise to improve performance outcomes. * Document ...
Software Engineer (Game Programmer)
Redondo Beach, CA · On-site +1
$75K - $119K/yr
** This is a hybrid position that requires residency in California, even during remote work periods ... Fluency in 3D graphics and shader programming is a plus. * Strong communication skills. * Desire to ...
Software Engineer (Game Programmer)
Redondo Beach, CA · On-site +1
$75K - $119K/yr
** This is a hybrid position that requires residency in California, even during remote work periods ... Fluency in 3D graphics and shader programming is a plus. * Strong communication skills. * Desire to ...
CUDA Engineering Expert
$80 - $100/hr
Apply CUDA, HIP, shader programming, or related kernel programming expertise to improve performance ... This is a fully remote role that can be completed on your own schedule. * Projects can be extended ...
CUDA Engineering Expert
$80 - $100/hr
Apply CUDA, HIP, shader programming, or related kernel programming expertise to improve performance ... This is a fully remote role that can be completed on your own schedule. * Projects can be extended ...
Senior Rendering Engineer
$155K - $185K/yr
... hire remote candidates with legal residence in Arizona, California, Florida, Michigan, New York ... shader languages and GPU hardware, and performance analysis tools • Strong math/3d geometry ...
Senior Rendering Engineer
$155K - $185K/yr
... hire remote candidates with legal residence in Arizona, California, Florida, Michigan, New York ... shader languages and GPU hardware, and performance analysis tools • Strong math/3d geometry ...
Senior Rendering Engineer
OR · Remote
$155K - $185K/yr
... hire remote candidates with legal residence in Arizona, California, Florida, Michigan, New York ... shader languages and GPU hardware, and performance analysis tools • Strong math/3d geometry ...
Quick apply
Senior Rendering Engineer
OR · Remote
$155K - $185K/yr
... hire remote candidates with legal residence in Arizona, California, Florida, Michigan, New York ... shader languages and GPU hardware, and performance analysis tools • Strong math/3d geometry ...
VFX Artist - GameSim - Talent Pipeline
Austin, TX · On-site +1
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory ...
VFX Artist - GameSim - Talent Pipeline
Austin, TX · On-site +1
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory ...
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory ...
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory ...
Technical Artist
Chicago, IL · On-site +1
$130K - $156K/yr
Remote - US and Canada only thatgamecompany designs and develops artistically crafted, broadly ... Solid experience working with shader, materials and vfx in an industry standard or proprietary game ...
Technical Artist
Chicago, IL · On-site +1
$130K - $156K/yr
Remote - US and Canada only thatgamecompany designs and develops artistically crafted, broadly ... Solid experience working with shader, materials and vfx in an industry standard or proprietary game ...
Staff Graphics Engineer, Rendering (Simulation)
Sunnyvale, CA · On-site +1
$164K - $203K/yr
This role is open to a fully remote position or hybrid with one of our offices if preferred. Role ... You can read a SIGGRAPH paper and turn it into correct, performant shader code. * Strong C++ skills ...
Staff Graphics Engineer, Rendering (Simulation)
Sunnyvale, CA · On-site +1
$164K - $203K/yr
This role is open to a fully remote position or hybrid with one of our offices if preferred. Role ... You can read a SIGGRAPH paper and turn it into correct, performant shader code. * Strong C++ skills ...
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory ...
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory ...
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory ...
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory ...
VFX Artist - GameSim - Talent Pipeline
Austin, TX · On-site +1
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory ...
VFX Artist - GameSim - Talent Pipeline
Austin, TX · On-site +1
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory ...
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory ...
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory ...
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory ...
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory ...
Senior 3D Visualization and Animation Technical Artist
Culver City, CA · On-site +1
$140K - $155K/yr
Familiaritywith shader development,materialcreationand rendering ... Flexible Work Arrangements, including remote and hybrid work schedules * Time off to include ...
Senior 3D Visualization and Animation Technical Artist
Culver City, CA · On-site +1
$140K - $155K/yr
Familiaritywith shader development,materialcreationand rendering ... Flexible Work Arrangements, including remote and hybrid work schedules * Time off to include ...
Remote Shader information
See salary details
$21.63 - $23.19
11% of jobs
$23.19 - $24.74
10% of jobs
$26.06 is the 25th percentile. Wages below this are outliers.
$24.74 - $26.29
5% of jobs
$26.29 - $27.84
4% of jobs
$27.84 - $29.39
5% of jobs
$29.39 - $30.94
8% of jobs
The median wage is $32.06 / hr.
$30.94 - $32.50
10% of jobs
$32.50 - $34.05
8% of jobs
$34.05 - $35.60
5% of jobs
$36.73 is the 75th percentile. Wages above this are outliers.
$35.60 - $37.15
13% of jobs
$37.15 - $38.70
22% of jobs
$21
$31
$38
How much do remote shader jobs pay per hour?
What are Remote Shaders?
What are some common challenges faced by Remote Shader Developers, and how can they be addressed?
What are the key skills and qualifications needed to thrive as a Remote Shader, and why are they important?
What is the difference between Remote Shader vs Remote 3D Artist?
| Aspect | Remote Shader | Remote 3D Artist |
|---|---|---|
| Required Skills | Shader programming, GLSL/HLSL, graphics APIs | Modeling, texturing, rendering, 3D software proficiency |
| Work Environment | Primarily focused on coding and graphics programming | Design, modeling, and visual creation in 3D software |
| Industry Usage | Video games, visual effects, real-time rendering | Games, animation, product visualization |
| Common Search Intent | Shader development, graphics programming jobs | 3D modeling, visual artist roles |
Remote Shader roles focus on developing and optimizing shaders for graphics rendering, requiring programming skills in graphics APIs. Remote 3D Artists create visual assets using modeling and texturing tools. While both work in the digital art and gaming industry, shaders are more technical, whereas 3D artists focus on visual design and modeling.
Contractor
Posted 12 days ago
Job description
$20 - $60/hourpay
Role Title: Game Tools & Modding Engineer
Role Type: Contractor
Location: Remote
We are looking for a Game Tools & Modding Engineer with strong expertise in graphics programming, rendering systems, and engine-level development to build high-performance, real-time applications. This role focuses on developing graphics systems, rendering pipelines, engine tools, and low-level optimizations using modern graphics APIs such as DirectX (DX11/DX12), Vulkan, OpenGL, or Metal.
If you have a strong background in game development, graphics programming, and engine architecture, and enjoy working close to the engine rather than gameplay logic, this opportunity is for you.
Requirements
Key Responsibilities
Engine & Tools Development
- Design, develop, and maintain engine-level systems and game development tools using C++.
- Build and enhance game modding tools, editor extensions, and development pipelines.
- Extend engine capabilities to improve workflows for developers, artists, and designers.
- Develop and optimize rendering pipelines, shaders, and real-time graphics systems.
- Implement graphics features using DirectX (DX11/DX12), Vulkan, OpenGL, Metal, or equivalent graphics APIs.
- Work with HLSL/GLSL shaders and modern rendering techniques.
- Optimize rendering performance across CPU, GPU, memory, and multithreaded workloads.
- Identify and resolve bottlenecks affecting graphics performance and engine efficiency.
- Debug complex rendering, graphics, and cross-platform compatibility issues.
- Collaborate closely with engineers, technical artists, designers, and other stakeholders to deliver high-quality solutions.
- Write clean, maintainable, and well-documented C++ code following engineering best practices.
- Participate in code reviews, architecture discussions, and technical decision-making.
- 3-6 years of experience in game development, graphics programming, or real-time rendering.
- Strong proficiency in C++.
- Hands-on experience with one or more graphics APIs:
- DirectX 11/12
- Vulkan
- OpenGL
- Metal
- Solid understanding of:
- Rendering pipelines
- Shader programming (HLSL/GLSL)
- 3D mathematics
- Real-time graphics concepts
- Experience with Unreal Engine or a similar game engine.
- Knowledge of performance optimization techniques across CPU, GPU, memory, and multithreading.
- Strong debugging, analytical, and problem-solving skills.
- Ability to work independently in a distributed or remote team environment.
- Experience with engine customization and low-level systems programming.
- Familiarity with graphics profiling and debugging tools such as RenderDoc, PIX, Nsight, or similar.
- Experience developing cross-platform applications or working within performance-constrained environments.
- Exposure to game development tooling, editor extensions, asset pipelines, or automation.
- Background in multiplayer systems or large-scale game architectures.
- C++
- Game Development
- Graphics Programming
- DirectX / Vulkan / OpenGL
- Rendering Pipeline
- Unreal Engine
- Shader Programming (HLSL/GLSL)
- Engine Development
- Performance Optimization
- RenderDoc
- PIX
- Nsight
- Game Tools Development
- Modding Tools