This role offers flexible work options, including remote, hybrid or in-office arrangements ... Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory ...
New
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory ...
New
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory ...
New
Austin, TX · On-site +1
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory ...
New
Austin, TX · On-site +1
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory ...
New
Orlando, FL · On-site +1
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory ...
New
Orlando, FL · On-site +1
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory ...
New
Sunnyvale, CA · On-site +1
$145.70K - $192.10K/yr
This may include occasional remote work, starting the day with morning meetings from home before ... Strong GPU programming skills, including CUDA and/or shader development, with an understanding of ...
New
Sunnyvale, CA · On-site +1
$145.70K - $192.10K/yr
This may include occasional remote work, starting the day with morning meetings from home before ... Strong GPU programming skills, including CUDA and/or shader development, with an understanding of ...
New
Orlando, FL · On-site +1
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory ...
New
Orlando, FL · On-site +1
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory ...
New
Culver City, CA · On-site +1
$140K - $155K/yr
Familiaritywith shader development,materialcreationand rendering ... Flexible Work Arrangements, including remote and hybrid work schedules * Time off to include ...
Culver City, CA · On-site +1
$140K - $155K/yr
Familiaritywith shader development,materialcreationand rendering ... Flexible Work Arrangements, including remote and hybrid work schedules * Time off to include ...
$21.63 - $23.19
11% of jobs
$23.19 - $24.74
10% of jobs
$26.06 is the 25th percentile. Wages below this are outliers.
$24.74 - $26.29
5% of jobs
$26.29 - $27.84
4% of jobs
$27.84 - $29.39
5% of jobs
$29.39 - $30.94
8% of jobs
The median wage is $32.06 / hr.
$30.94 - $32.50
10% of jobs
$32.50 - $34.05
8% of jobs
$34.05 - $35.60
5% of jobs
$36.73 is the 75th percentile. Wages above this are outliers.
$35.60 - $37.15
13% of jobs
$37.15 - $38.70
22% of jobs
$21
$31
$38
| Aspect | Remote Shader | Remote 3D Artist |
|---|---|---|
| Required Skills | Shader programming, GLSL/HLSL, graphics APIs | Modeling, texturing, rendering, 3D software proficiency |
| Work Environment | Primarily focused on coding and graphics programming | Design, modeling, and visual creation in 3D software |
| Industry Usage | Video games, visual effects, real-time rendering | Games, animation, product visualization |
| Common Search Intent | Shader development, graphics programming jobs | 3D modeling, visual artist roles |
Remote Shader roles focus on developing and optimizing shaders for graphics rendering, requiring programming skills in graphics APIs. Remote 3D Artists create visual assets using modeling and texturing tools. While both work in the digital art and gaming industry, shaders are more technical, whereas 3D artists focus on visual design and modeling.

Full-time
Medical, Dental, Vision, Retirement, PTO
Posted 2 days ago
GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!
Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.
We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.
This role is ideal for someone who enjoys creating high-quality visual effects while also helping teams stay aligned, organized, and efficient. Depending on the project, this person may contribute directly to hands-on VFX production, in-engine implementation, feedback, task breakdowns, optimization, workflow documentation, and cross-discipline collaboration.
Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable VFX artist with strong fundamentals, a practical production mindset, and the ability to translate creative or design direction into clear, executable effects work.
This is a hands-on production role with opportunities to support small pods or strike teams, guide VFX quality, mentor other artists, and grow toward lead-level responsibilities.
This role offers flexible work options, including remote, hybrid or in-office arrangements.
ResponsibilitiesRequirements
Nice to Have
Please note: if your portfolio is mostly isolated effects in presentation scenes without runtime gameplay context, this may not be the right fit. We are looking for artists who understand how VFX function inside real-time gameplay, not just how they look in isolation.
How to applyThis position is currently open to candidates residing in the following U.S. states only:
Arizona (AZ), Connecticut (CT), Florida (FL), lowa (IA), Illinois (IL), Massachusetts (MA), Maine (ME), Michigan (MI), Minnesota (MN), New Hampshire (NH), Nevada (NV), Ohio (OH), Oregon (OR), South Carolina (SC), Tennessee (TN), Texas (TX), Virginia (VA), Wisconsin (WI), Montana (MT), Alabama (AL), Georgia (GA), Indiana (IN), Louisiana (LA), North Carolina (NC), New Jersey (NJ), Oklahoma (OK), and Utah (UT).
While applicants from all listed states will be considered, the ideal candidate will be located in Orlando (FL) Austin (TX) or New Orleans (LA). Applicants must be legally authorized to work in the United States and reside in one of the eligible states listed above.
Salary Range: $70,000 USD to $75,000 USD
Benefits
What's in it for you?GameSim is an equal opportunity employer. We welcome applicants of all backgrounds and identities and evaluate candidates based on skills, experience, and alignment with the role.
Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.
PERSONAL DATA PROTECTION POLICY
By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice athttps://www.keywordsstudios.com/en/applicant-privacy-notice.
E-Verify Notification
This Organization Participates in E-Verify
Esta Organizacion Participa en E-Verify
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Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.
Arts, entertainment, and recreation
10,000+ Employees
Burbank, CA, US