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Remote Unreal Artist Jobs (NOW HIRING)

This role focuses on creating visually compelling, performance-optimized assets in Unreal Engine ... The ideal candidate is a well-rounded 3D artist with strong skills in modeling, surfacing, layout ...

Senior Unreal Animator

Alameda, CA · Remote

$40 - $65/hr

Evil Eye was founded by artists to work on high-profile, special projects while maintaining an ... This is a remote position supporting our Virtual Studio. * Contract Duration: 6/15-7/24 with hold ...

Evil Eye was founded by artists to work on high-profile, special projects while maintaining an ... This is a remote position supporting our Virtual Studio. * Contract Duration: 6/15-7/24 with hold ...

Senior Unreal Animator

Sonoma, CA · Remote

$40 - $65/hr

Evil Eye was founded by artists to work on high-profile, special projects while maintaining an ... This is a remote position supporting our Virtual Studio. * Contract Duration: 6/15-7/24 with hold ...

Senior Unreal Animator

Fremont, CA · Remote

$40 - $65/hr

Evil Eye was founded by artists to work on high-profile, special projects while maintaining an ... This is a remote position supporting our Virtual Studio. * Contract Duration: 6/15-7/24 with hold ...

Senior Unreal Animator

Hayward, CA · Remote

$40 - $65/hr

Evil Eye was founded by artists to work on high-profile, special projects while maintaining an ... This is a remote position supporting our Virtual Studio. * Contract Duration: 6/15-7/24 with hold ...

Evil Eye was founded by artists to work on high-profile, special projects while maintaining an ... This is a remote position supporting our Virtual Studio. * Contract Duration: 6/15-7/24 with hold ...

Evil Eye was founded by artists to work on high-profile, special projects while maintaining an ... This is a remote position supporting our Virtual Studio. * Contract Duration: 6/15-7/24 with hold ...

Evil Eye was founded by artists to work on high-profile, special projects while maintaining an ... This is a remote position supporting our Virtual Studio. * Contract Duration: 6/15-7/24 with hold ...

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Remote Unreal Artist information

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How much do remote unreal artist jobs pay per hour?

As of Jun 14, 2026, the average hourly pay for remote unreal artist in the United States is $30.24, according to ZipRecruiter salary data. Most workers in this role earn between $21.63 and $37.02 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote Unreal Artist, and why are they important?

To thrive as a Remote Unreal Artist, you need expertise in 3D modeling, texturing, lighting, and animation, with a strong portfolio demonstrating artistic and technical proficiency, often supported by a degree in art, design, or a related field. Proficiency in Unreal Engine, as well as software like Maya, Blender, or Substance Painter, is essential, and certifications in Unreal Engine can be advantageous. Strong communication, self-motivation, and time management are vital soft skills for remote collaboration and meeting project deadlines. These skills ensure the creation of high-quality, visually compelling assets while maintaining productivity and effective teamwork in a remote environment.

How does a Remote Unreal Artist typically collaborate with game developers and other team members across different locations?

As a Remote Unreal Artist, you’ll work closely with developers, designers, and animators through digital collaboration tools such as Slack, Zoom, and project management platforms like Jira or Trello. Regular video meetings and screen-sharing sessions are common for discussing project requirements, reviewing assets, and providing feedback. Clear communication and proactive sharing of progress are essential since the team may be spread across multiple time zones. You’ll often use version control systems (like Perforce) to keep assets organized and ensure everyone is working with the latest files. This collaborative environment encourages creative input while maintaining a structured workflow.

What is a Remote Unreal Artist?

A Remote Unreal Artist is a digital artist who specializes in creating 3D environments, assets, and visual effects using Unreal Engine, often working from a location outside of a traditional office setting. They collaborate with game developers, filmmakers, or architectural visualization teams to bring interactive and immersive experiences to life. Their tasks typically include modeling, texturing, lighting, and sometimes scripting within Unreal Engine. Remote Unreal Artists leverage online communication and project management tools to stay connected with their teams and deliver high-quality visual content.

What is the difference between Remote Unreal Artist vs Remote 3D Environment Artist?

AspectRemote Unreal ArtistRemote 3D Environment Artist
Required SkillsUnreal Engine proficiency, 3D modeling, texturing, lighting3D modeling, texturing, environment design, Unreal Engine knowledge
Work EnvironmentGame development, virtual production, real-time renderingGame environments, virtual worlds, cinematic backgrounds
Industry UsageVideo games, VR/AR, film, virtual productionVideo games, film, architectural visualization

Remote Unreal Artists focus on creating assets and environments specifically within Unreal Engine for interactive media, while Remote 3D Environment Artists design detailed environments for various media, often using Unreal but also other tools. Both roles require strong 3D skills and industry experience, but their primary focus and application differ slightly.

More about Remote Unreal Artist jobs
What cities are hiring for Remote Unreal Artist jobs? Cities with the most Remote Unreal Artist job openings:
What are the most commonly searched types of Unreal Artist jobs? The most popular types of Unreal Artist jobs are:
What states have the most Remote Unreal Artist jobs? States with the most job openings for Remote Unreal Artist jobs include:
Infographic showing various Remote Unreal Artist job openings in the United States as of June 2026, with employment types broken down into 13% As Needed, 13% Full Time, 53% Part Time, and 21% Temporary. Highlights an 64% Physical, 2% Hybrid, and 34% Remote job distribution, with an average salary of $62,907 per year, or $30.2 per hour.
Asset and Environment Artist (Contract)

Asset and Environment Artist (Contract)

Evil Eye Pictures

Hayward, CA • Remote

$45 - $65/hr

Other

Posted 4 days ago


Job description

Founded in 2004, Evil Eye Pictures is a collaborative virtual studio bringing together some of the best content creators, innovators, and engineers from around the globe. The team is focused on creating immersive, compelling visuals and experiences for the evolving world of real-time, multi-platform entertainment.


Evil Eye was founded by artists to work on high-profile, special projects while maintaining an emphasis on people and a positive, fun work culture.


Asset and Environment Artist (Contract)


Evil Eye Pictures is looking for an accomplished Asset and Environment Artist. The ideal candidate is an end-to-end artist capable of taking an asset from initial DCC block-out through to final Unreal Engine integration and layout. You must have a mastery of modular environment workflows and a deep commitment to traditional real-time optimization—specifically focusing on high-performance pipelines that rely on manual LOD management and clean, hand-authored topology over automated optimization tools.


Key Responsibilities


  • Modular Workflow: Design and create high-quality kitbash asset libraries for the construction of complex, modular environments.
  • Full-Pipeline Execution: Handle the complete asset lifecycle: high/low poly modeling in Maya, Houdini, or Blender; baking and texturing in the Adobe Substance suite; and final integration within Unreal Engine.
  • Optimization & LODs: Ensure all assets and environments are highly performant and optimized for real-time playback in broadcast or game environments through meticulous manual poly-budget management.
  • Environment Layout: Execute scene layout, composition, and set dressing within Unreal Engine to ensure aesthetic and narrative consistency.
  • Technical Setup: Configure complex PBR materials, master materials, and shader logic within Unreal.
  • Collaboration: Work closely with Supervisors to troubleshoot technical issues and provide feedback on new tools or pipeline developments.


Requirements


  • 3+ years of experience as a Senior Artist within a similar environment (Broadcast, Games, or VFX).
  • Traditional Optimization Expertise: Mastery of high-to-low poly baking workflows and manual LOD creation/management for maximum performance.
  • Expert Unreal Engine Knowledge: Deep experience with asset integration, scene assembly, and the UE content pipeline.
  • DCC Mastery: Proficient in Maya, Houdini, or Blender, alongside ZBrush or Mudbox for high-detail sculpting.
  • Texturing Pipeline: Expert-level skills in Adobe Substance Painter/Designer and Photoshop.
  • Problem-Solving: Strong technical troubleshooting skills and the ability to work independently in a remote environment.
  • Collaborative Spirit: A proactive team player who takes direction well and maintains a positive attitude in a fast-paced, virtual studio.


Good to Have


  • Lighting & Lumen: Experience working with Unreal Engine’s Lumen for dynamic global illumination and reflections.
  • Level Design: Experience with level design principles, gray-boxing, and broadcast real-time systems.
  • Technical Art: Experience with Unreal Blueprints and Niagara.
  • Coding: Scripting/programming skills (Python, C#, or C++).



Additional Information


  • Portfolio: Please include a link to a reel of your work when applying for this position.
  • Location: This is a remote position supporting our Virtual Studio.
  • Contract Duration: 06/15 - 08/07


For more information about Evil Eye check out: https://www.evileyepictures.com


CA Pay Transparency Information:

The expected annual base pay range(s) for this position are detailed below. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Evil Eye's benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).


Base Pay Range $45-65 per hour