OR · On-site
VFX Artist - 12 Month CONTRACT Insomniac Games is looking for a VFX Artist. In this role, the VFX ... Create FX textures (color, normal, specular, ambient occlusion, height, and incandescent maps.
OR · On-site
VFX Artist - 12 Month CONTRACT Insomniac Games is looking for a VFX Artist. In this role, the VFX ... Create FX textures (color, normal, specular, ambient occlusion, height, and incandescent maps.
OR · On-site
VFX Artist - 12 Month CONTRACT Insomniac Games is looking for a VFX Artist. In this role, the VFX ... Create FX textures (color, normal, specular, ambient occlusion, height, and incandescent maps.
VFX Artist - 12 Month CONTRACT Insomniac Games is looking for a VFX Artist. In this role, the VFX ... Create FX textures (color, normal, specular, ambient occlusion, height, and incandescent maps.
VFX Artist - 12 Month CONTRACT Insomniac Games is looking for a VFX Artist. In this role, the VFX ... Create FX textures (color, normal, specular, ambient occlusion, height, and incandescent maps.
$75 - $90/hr
VFX Artist - 12 Month CONTRACT Insomniac Games is looking for a VFX Artist. In this role, the VFX ... Create FX textures (color, normal, specular, ambient occlusion, height, and incandescent maps.
$75 - $90/hr
VFX Artist - 12 Month CONTRACT Insomniac Games is looking for a VFX Artist. In this role, the VFX ... Create FX textures (color, normal, specular, ambient occlusion, height, and incandescent maps.
$75 - $90/hr
VFX Artist - 12 Month CONTRACT Insomniac Games is looking for a VFX Artist. In this role, the VFX ... Create FX textures (color, normal, specular, ambient occlusion, height, and incandescent maps.
$75 - $90/hr
VFX Artist - 12 Month CONTRACT Insomniac Games is looking for a VFX Artist. In this role, the VFX ... Create FX textures (color, normal, specular, ambient occlusion, height, and incandescent maps.
$128.60K - $154K/yr
Build and map a wide range of realistic 3D art that is used to enrich in-game environments ... Participate in R&D and problem solving to find artistic solutions to technical problems. * Stay ...
$128.60K - $154K/yr
Build and map a wide range of realistic 3D art that is used to enrich in-game environments ... Participate in R&D and problem solving to find artistic solutions to technical problems. * Stay ...
Cheyenne, WY · On-site
$75 - $90/hr
VFX Artist - 12 Month CONTRACT Insomniac Games is looking for a VFX Artist. In this role, the VFX ... Create FX textures (color, normal, specular, ambient occlusion, height, and incandescent maps.
Cheyenne, WY · On-site
$75 - $90/hr
VFX Artist - 12 Month CONTRACT Insomniac Games is looking for a VFX Artist. In this role, the VFX ... Create FX textures (color, normal, specular, ambient occlusion, height, and incandescent maps.
Cheyenne, WY · On-site
$75 - $90/hr
VFX Artist - 12 Month CONTRACT Insomniac Games is looking for a VFX Artist. In this role, the VFX ... Create FX textures (color, normal, specular, ambient occlusion, height, and incandescent maps.
Cheyenne, WY · On-site
$75 - $90/hr
VFX Artist - 12 Month CONTRACT Insomniac Games is looking for a VFX Artist. In this role, the VFX ... Create FX textures (color, normal, specular, ambient occlusion, height, and incandescent maps.
Andover, MA · On-site
$68K - $85K/yr
Build and map a wide range of realistic 3D art that is used to enrich in-game environments ... Participate in R&D and problem solving to find artistic solutions to technical problems. * Stay ...
Andover, MA · On-site
$68K - $85K/yr
Build and map a wide range of realistic 3D art that is used to enrich in-game environments ... Participate in R&D and problem solving to find artistic solutions to technical problems. * Stay ...
Bellevue, WA · On-site
Our team of talented artists, designers, and developers work collaboratively to build immersive ... Proven experience managing the development and delivery of large-scale AAA game maps, open worlds ...
Bellevue, WA · On-site
Our team of talented artists, designers, and developers work collaboratively to build immersive ... Proven experience managing the development and delivery of large-scale AAA game maps, open worlds ...
Our team of talented artists, designers, and developers work collaboratively to build immersive ... Proven experience managing the development and delivery of large-scale AAA game maps, open worlds ...
Our team of talented artists, designers, and developers work collaboratively to build immersive ... Proven experience managing the development and delivery of large-scale AAA game maps, open worlds ...
Senior II Technical Artist, World - Unannounced Game | Irvine, CA or Albany, NY Requisition ID ... blending, weight mapping, displacement, and modern approaches to tiling avoidance. * Create ...
Senior II Technical Artist, World - Unannounced Game | Irvine, CA or Albany, NY Requisition ID ... blending, weight mapping, displacement, and modern approaches to tiling avoidance. * Create ...
... game. Responsibilities • Create high-quality 3D human head models with accurate likeness using ... XYZ maps and high-end texturing workflows to produce realistic skin textures. • Work with scan ...
... game. Responsibilities • Create high-quality 3D human head models with accurate likeness using ... XYZ maps and high-end texturing workflows to produce realistic skin textures. • Work with scan ...
For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that ... Proven work experience with generating light-maps, pre-lighting or baked lighting is desired As a ...
For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that ... Proven work experience with generating light-maps, pre-lighting or baked lighting is desired As a ...
Senior II Lighting Artist - Unannounced Game | Irvine, CA or Albany, NY Requisition ID: R026795 At ... Extensive Unreal Engine experience, including lighting channels, Lumen, Virtual Shadow Maps (VSM ...
Senior II Lighting Artist - Unannounced Game | Irvine, CA or Albany, NY Requisition ID: R026795 At ... Extensive Unreal Engine experience, including lighting channels, Lumen, Virtual Shadow Maps (VSM ...
$20 - $50/hr
We partner with industry-leading brands, artists, and studios such as Walmart, Google, NBCUniversal ... Game Asset Support: Support the creation of accessories, clothing, map visuals, icons, thumbnails ...
$20 - $50/hr
We partner with industry-leading brands, artists, and studios such as Walmart, Google, NBCUniversal ... Game Asset Support: Support the creation of accessories, clothing, map visuals, icons, thumbnails ...
Los Angeles, CA · Remote
$20 - $50/hr
We partner with industry-leading brands, artists, and studios such as Walmart, Google, NBCUniversal ... Game Asset Support: Support the creation of accessories, clothing, map visuals, icons, thumbnails ...
Quick apply
Los Angeles, CA · Remote
$20 - $50/hr
We partner with industry-leading brands, artists, and studios such as Walmart, Google, NBCUniversal ... Game Asset Support: Support the creation of accessories, clothing, map visuals, icons, thumbnails ...
Los Angeles, CA · On-site +1
$20 - $50/hr
We partner with industry-leading brands, artists, and studios such as Walmart, Google, NBCUniversal ... Game Asset Support: Support the creation of accessories, clothing, map visuals, icons, thumbnails ...
Los Angeles, CA · On-site +1
$20 - $50/hr
We partner with industry-leading brands, artists, and studios such as Walmart, Google, NBCUniversal ... Game Asset Support: Support the creation of accessories, clothing, map visuals, icons, thumbnails ...
Madison, WI · On-site
$165K - $256K/yr
Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall ... Have a direct and visible impact on players by creating the maps they celebrate. What you'll do:
Madison, WI · On-site
$165K - $256K/yr
Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall ... Have a direct and visible impact on players by creating the maps they celebrate. What you'll do:
$57.98 - $72.45/hr
Naughty Dog games have long been lauded for their evocative, character-driven stories and attention ... Proven work experience with generating light-maps, pre-lighting or baked lighting is desired As a ...
$57.98 - $72.45/hr
Naughty Dog games have long been lauded for their evocative, character-driven stories and attention ... Proven work experience with generating light-maps, pre-lighting or baked lighting is desired As a ...
Santa Monica, CA · On-site
$57.98 - $72.45/hr
Naughty Dog games have long been lauded for their evocative, character-driven stories and attention ... Proven work experience with generating light-maps, pre-lighting or baked lighting is desired As a ...
Santa Monica, CA · On-site
$57.98 - $72.45/hr
Naughty Dog games have long been lauded for their evocative, character-driven stories and attention ... Proven work experience with generating light-maps, pre-lighting or baked lighting is desired As a ...
$37K - $51.5K
2% of jobs
$51.5K - $65.9K
10% of jobs
$76.8K is the 25th percentile. Wages below this are outliers.
$65.9K - $80.4K
17% of jobs
$80.4K - $94.8K
13% of jobs
$94.8K - $109.3K
5% of jobs
The median wage is $112.4K / yr.
$109.3K - $123.7K
15% of jobs
$123.7K - $138.2K
0% of jobs
$138.2K - $152.6K
4% of jobs
$167.1K is the 75th percentile. Wages above this are outliers.
$152.6K - $167.1K
9% of jobs
$167.1K - $181.5K
13% of jobs
$181.5K - $196K
13% of jobs
$37K
$123.1K
$196K

VFX Artist - 12 Month CONTRACT
Insomniac Games is looking for a VFX Artist. In this role, the VFX Artist is responsible for creating VFX to work and assist in gameplay, environment, and cinematics of games.
ESSENTIAL FUNCTIONS AND RESPONSIBILITIES
Creates, designs, and implements real-time particle effects using both static and animating 2D/3D elements.
Placing of visual FX across all areas of the game, including environmental and gameplay FX, and cinematics.
Create FX textures (color, normal, specular, ambient occlusion, height, and incandescent maps.)
Possesses at least an intermediate ability to navigate and use DCC software such as Maya, Houdini, or equivalent.
Creates FX shaders with node-based shader networks.
Creates simple geometry and UV sets.
Possesses an intermediate foundation in computer graphics fundamentals and artistic analysis
Optimizes FX for framerate and memory.
Collaborates with other development departments to ensure that FX are implemented appropriately in the game engine.
Understands and adds to the overall art style of game.
Orchestrates FX events involving layering and timing of different FX to create a believable scene.
Demonstrated professionalism in attendance, communication, reading comprehension, receiving feedback and working in a production setting.
Other duties may be assigned
Experience and Education
Five plus years of professional experience or training, or an equivalent amount of education and experience.
Computer Skills:
Proficient in Maya and Houdini, competent working with joints and locators, keyframing, rigid body simulations, and UV mapping.
Proficient in Photoshop for painting and editing textures.
Proficient with node- based shader networks. Knowledge of other visual effects software and game engines are a plus.
Other Skills:
Good team skills, collaborative attitude, and good observation skills and ability to use reference materials.
Ability to work independently.
Proficient Animation and timing skills.
Solid traditional arts background a plus.