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Game Map Artist Jobs (NOW HIRING)

Strong understanding of UV Mapping. * Strong working knowledge of industry-standard CGI software ... Higher Education Qualification in CGI Discipline (e.g BA Games Design) At TOPPAN Packaging Americas ...

Technical Artist

Cincinnati, OH · On-site

$121.90K - $145.80K/yr

Proficient in content creation and integration in a game engine. * Experience working with 3D ... UV mapping, virtual lighting and rendering. * Experience creating generative and interactive ...

Technical Artist

Cincinnati, OH

$121.90K - $145.80K/yr

Proficient in content creation and integration in a game engine. * Experience working with 3D ... UV mapping, virtual lighting and rendering. * Experience creating generative and interactive ...

Senior Level Designer

Raleigh, NC · On-site

$99.20K - $106K/yr

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the ... You will design and build gameplay spaces, including test maps and sandbox environments, that ...

Senior Level Designer

Raleigh, NC · On-site

$99.20K - $106K/yr

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the ... You will design and build gameplay spaces, including test maps and sandbox environments, that ...

Senior Level Designer

Raleigh, NC

$99.20K - $106K/yr

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the ... You will design and build gameplay spaces, including test maps and sandbox environments, that ...

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Game Map Artist information

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$37K

$123.1K

$196K

How much do game map artist jobs pay per year?

As of May 31, 2026, the average yearly pay for game map artist in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What is a Game Map Artist job?

A Game Map Artist is responsible for designing and creating detailed maps for video games. They work closely with game designers and level designers to ensure maps are visually appealing, functional, and immersive. Their job includes creating terrain, structures, textures, and environmental details that enhance gameplay and storytelling. Using tools like Photoshop, Blender, or game engines such as Unreal Engine or Unity, they bring game worlds to life.

What are the key skills and qualifications needed to thrive in the Game Map Artist position, and why are they important?

To thrive as a Game Map Artist, you need strong skills in environment design, spatial awareness, and digital art, often supported by a relevant degree or equivalent experience. Proficiency with industry-standard tools such as Unreal Engine, Unity, Photoshop, and 3D modeling software like Blender or Maya is typically required. Creativity, teamwork, and an ability to incorporate feedback are crucial soft skills in this collaborative creative role. These competencies enable you to create visually engaging and technically sound game environments that enhance player immersion and support overall gameplay.

What are the typical daily responsibilities of a Game Map Artist?

As a Game Map Artist, your daily work often involves designing and creating immersive game environments by modeling terrain, placing assets, and refining the visual layout of maps. You’ll collaborate closely with level designers, game designers, and other artists to ensure that maps are both visually appealing and functionally sound for gameplay. Throughout the week, you may participate in team meetings, review feedback, and iteratively refine your maps based on testing and player experience goals. The role also involves keeping up to date with the latest tools and techniques to continuously improve your workflow and creative output.
What cities are hiring for Game Map Artist jobs? Cities with the most Game Map Artist job openings:
What states have the most Game Map Artist jobs? States with the most job openings for Game Map Artist jobs include:
Infographic showing various Game Map Artist job openings in the United States as of May 2026, with employment types broken down into 1% Internship, 70% Full Time, 27% Part Time, and 2% Contract. Highlights an 98% Physical, and 2% Remote job distribution, with an average salary of $123,136 per year, or $59.2 per hour.
Senior II Lighting Artist - Unannounced Game | Irvine, CA or Albany, NY

Senior II Lighting Artist - Unannounced Game | Irvine, CA or Albany, NY

Blizzard Entertainment, Inc.

Albany, NY

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 2 hours ago


Job description

Team Name:

Unannounced ProjectJob Title:Senior II Lighting Artist - Unannounced Game | Irvine, CA or Albany, NYRequisition ID:R026795Job Description:

At Blizzard, we craft genredefining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations - only made possible by building a work environment that cultivates the artistry of game development and unleashes the aspirations of our people.

We are looking for aSeniorIILighting Artistto help craft a new, unannounced game for Blizzard. As a senior individual contributor, you will support and develop all aspects of lighting across characters, environments, and cinematics. You thrive in the technical and artistic balance of photometric lighting, cameras, lenses, and postprocessing, and enjoy diving deep into topics such as theexposuretriangle and inversesquare falloff. You are comfortable operating in a dynamic environment, navigating fluid deadlines and changing priorities with purpose.

Location Fixed

This role isanticipatedto be a hybrid work position, with some work onsite and some work from home. The potential home studio for this role is Irvine, CAor Albany, NY.

Responsibilities

Priorities can often change in a fastpaced environment like ours, so this role includes, but is not limited to, the following responsibilities:

  • Partner with Directors and Leads to design and implement highquality character andenvironmentlighting in Unreal Engine.

  • Collaborate closely across disciplines to ensure lighting solutions support both aesthetic goals and gameplay readability.

  • Treat every frame as a composition, using atmospherics, color, light, postprocessing, and shadow to enhance mood and storytelling.

  • Demonstrateexpertisein cinematic global lighting and atmospheric looks, including the creation of lighting Blueprints and light functions.

  • Work with Technical Art and Engineering teams tomaintainperformance targets and diagnose lightingrelated artifacts and issues.

  • Contribute to lighting workflows, documentation, and best practices that scale across the team.

Experience

  • 12 years of professional experience working on AAA gamedevelopment teams in a lighting or closely related role.

  • Confirmed experience shipping at least one major title in a relevant capacity.

  • Proven experience delivering highquality lighting solutions in collaboration with art, design, and engineering partners.

Knowledge and Skills

  • Indepth knowledge of AAA game engines with a strong understanding of multiple approaches to lighting and look development.

  • Extensive Unreal Engine experience, including lighting channels, Lumen, Virtual Shadow Maps (VSM), hardware ray tracing (HWRT), andMegaLights.

  • Expertlevel understanding of the interaction between physicallybased rendering and lighting.

  • Superb grasp of color theory, composition, and visual storytelling.

  • Strong ability to analyze, debug, andoptimizelighting for both visual quality and performance.

Key Attributes

  • A teamoriented approach to your work, with a strong emphasis on collaboration and crossdisciplinary partnership.

  • The ability to inspire and elevate others through craft excellence and an enthusiastic approach to game development.

  • A selfmotivated, proactive problemsolver who can independently drive complex lighting tasks to completion.

  • Strong communicationand documentation skills.

Extra Points

  • Experience creating andmaintainingpostprocess materials.

  • Strong illustration or photography background.

  • Experience working through earlydevelopment and R&D phases of a project.

  • Passion for playing a wide variety of video games.

Required Application Materials

Portfolioshowcasinglighting work, including detailed breakdowns thatdemonstrateartistic intent, technical execution, and problemsolving.

Your Platform

Best known for iconic video game universes including Warcraft, Overwatch, Diablo, and StarCraft, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard, which wasacquiredby Microsoft (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment has created some of the industry's most critically acclaimed and genre-defining games over the last 30 years, witha track recordthat includes multiple Game of the Year awards. Blizzard Entertainment engages tens of millions of players around the world with titles available on PC via Battle.net, Xbox, PlayStation, Nintendo Switch, iOS, and Android.

Our World

Activision Blizzard, Inc., is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media,technologyand entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty, World of Warcraft, Overwatch, Diablo, Candy Crushand Bubble Witch. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!

Our ability to build immersive and innovative worlds is only enhanced by diverse teams working in an inclusive environment.We aspire to have a culture where everyone can thrivein order toconnect and engage the world through epic entertainment. We provide a suite of benefits that promote physical,emotionaland financial well-being for 'Every World' -we'vegot our employees covered!

The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.

We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! We are committed to creating a diverse and inclusive environment and strongly encourage you to apply.

We are committed to working with and providing reasonableassistanceto individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request toaccommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest.

We are an equal opportunity employer and value diversity at our company. We do not discriminateon the basis ofrace, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics.

Rewards

We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:

  • Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
  • 401(k) with Company match, tuition reimbursement, charitable donation matching;
  • Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
  • Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
  • If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.

Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting https://www.benefitsforeveryworld.com/.

In the U.S., the standard base pay range for this role is $97,200.00 - $179,900.00 Annual. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.

Blizzard Entertainment logo

About Blizzard Entertainment

Sourced by ZipRecruiter

Blizzard Entertainment is a globally recognized leader in the Digital Gaming industry, renowned for creating some of the world's most popular video games such as "World of Warcraft," "Overwatch," and "Diablo." The company was founded in 1991 and is currently based in Irvine, California, USA. Aside from creating engaging video games, Blizzard Entertainment also develops and supports a wide range of software products within the realm of entertainment. The company prides itself on its commitment to quality, an element that can be recognized in its vast array of legendary games. Notably, its creation, World of Warcraft, remains one of the highest-grossing video games of all time.

Industry

Arts, entertainment, and recreation

Company size

1,001 - 5,000 Employees

Headquarters location

Irvine, CA, US

Year founded

1991

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