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Remote Unreal Artist Jobs (NOW HIRING)

3D Character Art Lead

$153K - $230K/yr

As a leader for the character art team, you'll demonstrate a balance of artistic expertise with a ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

Remote We are looking for a Game Tools & Modding Engineer with strong expertise in graphics ... Extend engine capabilities to improve workflows for developers, artists, and designers. Graphics ...

$100K - $131K/yr

... Unreal Engine. You will also mentor other team members, provide feedback, and help continuously ... Create high-quality animations that meet the project's artistic, gameplay, and technical ...

Senior Sound Designer

Glendale, CA · Remote

$95K - $128K/yr

... with designers, artists, engineers, and fellow audio creatives to build memorable worlds and ... Implement interactive audio using Unreal Engine, UEFN (Unreal Editor Fortnite), middleware tools ...

Remote from Melbourne/Orlando FL or Arlington VA/Washington DC area JOB STATUS: Full Time CLEARANCE ... Exposure to game engines (Unity, Unreal Engine) is a plus. * Strong artistic and technical skills ...

Showing results 41-60

Remote Unreal Artist information

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How much do remote unreal artist jobs pay per hour?

As of Aug 13, 2026, the average hourly pay for remote unreal artist in the United States is $30.24, according to ZipRecruiter salary data. Most workers in this role earn between $21.63 and $37.02 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a remote Unreal artist?

To thrive as a Remote Unreal Artist, you need expertise in 3D modeling, texturing, lighting, and animation, with a strong portfolio demonstrating artistic and technical proficiency, often supported by a degree in art, design, or a related field. Proficiency in Unreal Engine, as well as software like Maya, Blender, or Substance Painter, is essential, and certifications in Unreal Engine can be advantageous. Strong communication, self-motivation, and time management are vital soft skills for remote collaboration and meeting project deadlines. These skills ensure the creation of high-quality, visually compelling assets while maintaining productivity and effective teamwork in a remote environment.

How does a remote Unreal artist typically collaborate with game developers and other team members across different locations?

As a Remote Unreal Artist, you’ll work closely with developers, designers, and animators through digital collaboration tools such as Slack, Zoom, and project management platforms like Jira or Trello. Regular video meetings and screen-sharing sessions are common for discussing project requirements, reviewing assets, and providing feedback. Clear communication and proactive sharing of progress are essential since the team may be spread across multiple time zones. You’ll often use version control systems (like Perforce) to keep assets organized and ensure everyone is working with the latest files. This collaborative environment encourages creative input while maintaining a structured workflow.

What is a remote Unreal artist?

A Remote Unreal Artist is a digital artist who specializes in creating 3D environments, assets, and visual effects using Unreal Engine, often working from a location outside of a traditional office setting. They collaborate with game developers, filmmakers, or architectural visualization teams to bring interactive and immersive experiences to life. Their tasks typically include modeling, texturing, lighting, and sometimes scripting within Unreal Engine. Remote Unreal Artists leverage online communication and project management tools to stay connected with their teams and deliver high-quality visual content.

What is the difference between Remote Unreal Artist vs Remote 3D Environment Artist?

AspectRemote Unreal ArtistRemote 3D Environment Artist
Required SkillsUnreal Engine proficiency, 3D modeling, texturing, lighting3D modeling, texturing, environment design, Unreal Engine knowledge
Work EnvironmentGame development, virtual production, real-time renderingGame environments, virtual worlds, cinematic backgrounds
Industry UsageVideo games, VR/AR, film, virtual productionVideo games, film, architectural visualization

Remote Unreal Artists focus on creating assets and environments specifically within Unreal Engine for interactive media, while Remote 3D Environment Artists design detailed environments for various media, often using Unreal but also other tools. Both roles require strong 3D skills and industry experience, but their primary focus and application differ slightly.

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What cities are hiring for Remote Unreal Artist jobs?

Cities with the most Remote Unreal Artist job openings:

What are the most commonly searched types of Unreal Artist jobs?

The most popular types of Unreal Artist jobs are:

What states have the most Remote Unreal Artist jobs?

States with the most job openings for Remote Unreal Artist jobs include:

Infographic showing various Remote Unreal Artist job openings in the United States as of August 2026, with employment types broken down into 81% Full Time, 17% Part Time, and 2% Contract. Highlights an 97% Physical, 1% Hybrid, and 2% Remote job distribution, with an average salary of $62,907 per year, or $30.2 per hour.

VFX Artist - Talent Pool (2026 Opportunities)

Liquid Development

Portland, OR • On-site, Remote

$31 - $38/hr

Contractor

Medical, Dental, Vision, Retirement

Re-posted 20 days ago


Job description

Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best.
Check Us Out On ArtStation:
https://www.artstation.com/liquiddevelopment
We're building our 2026 talent pool for exceptional VFX Artists! By applying, you're not applying for a specific role today-instead, you're joining a curated network of creative professionals that we may reach out to as new projects emerge. While this isn't an active opening at the moment, it helps us get to know your style and experience early on. If your skills and experience align with upcoming opportunities, we'll contact you to explore a potential collaboration. Join us now to stay on our radar for exciting future work.
Requirements
What you'll bring to the table:
  • A strong portfolio with recent work showcasing proficiency in VFX Art for Video Games (**must submit to be considered**)
  • Experience with Unreal Engine
  • Experience with both stylized and photorealistic VFX
  • Varied and specializations (characters, environments, weapons, etc)
  • Ability to troubleshoot technical problems
  • A self-driven, positive attitude towards critique, and leaning from your mistakes

Bonus Points!
  • Experience with proprietary engines
  • Experience with Maya, Embergen, Houdini and/or HLSL
  • Experience with Tech Art

This is a fully remote ongoing contract only position. At this time, this position is not available to California residents.
Due to the high volume of applications, we kindly ask you to not reach out to the Liquid Development team. Once you submit your application, you will receive a confirmation email that the hiring team will be reviewing your application. You will hear directly from our Talent Acquisition team once we have an update for you regarding your application status.
Benefits
What's in it for you?
If working on some of the biggest and best titles with some of the coolest people within the games industry isn't enough, we also offer:
  • Work alongside dynamic individuals in the gaming industry
  • Work within a company with upward career growth opportunities
  • Work Fully Remote
  • Full Time Employment Benefits for applicants located in US only include:
    • Medical, Dental, Vision benefits
    • Voluntary Long-term / Short-term Disability
    • 401K w/ company match
  • Salary RANGE: $65K - $80K per year ($31/hr to $38/hr)

Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.
Note to Recruitment Agencies
Please be advised that Keywords Studios does not consider unsolicited resumes, or any form of contact initiated by unauthorized third parties, including recruitment or placement agencies, unless a pre-existing, valid agreement is in place. Any fees incurred by unauthorized third parties will not be compensated by Keywords Studios.
AI Notice
Keywords Studios is committed to fair and ethical hiring practices. We expect candidates to conduct themselves with honesty and to participate in all applications and interviews independently, presenting their own knowledge and experience. Candidates should refrain from using AI assistance or third-party tools or services that could influence, capture, or otherwise interfere with the authenticity of the assessment process.
PERSONAL DATA PROTECTION POLICY
By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at https://www.keywordsstudios.com/en/applicant-privacy-notice.
Role Information: EN
Studio: Liquid Development
Location: Americas, United States, Oregon
Area of Work: Art Services
Service: Create
Employment Type: Full Time, Contractor
Working Pattern: Remote