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Trainee Unreal Engine Remote Jobs (NOW HIRING)

Required : • 6+ years of professional experience developing in Unreal Engine (UE5 preferred). • ... Candidates who can work onsite or relocate are preferred. • Exceptional remote candidates within ...

Dive into the Unreal Engine C++ source code to implement complex refactors and engine upgrades that ... Expertise with Visual Studio C++ debugging (including remote debugging and attaching to live/editor ...

Dive into the Unreal Engine C++ source code to implement complex refactors and engine upgrades that ... Expertise with Visual Studio C++ debugging (including remote debugging and attaching to live/editor ...

$133K - $175K/yr

Our team is seeking an experienced Unreal Engine C++ Software Engineer to develop and deploy the ... Generate is remote work first, but we are also willing to discuss relocation to Boston ...

We are a remote-only company. WE OFFER * Very competitive salary * PTO * Benefits and 401k match ... Unreal Engine 4/5 * Other Engines (Frostbite, Unity, Proprietary) * Graphics * Optimization

$100K - $131K/yr

Develop advanced expertise in Unreal Engine's animation tools and contribute to solving technical ... Home office stipend to support an effective remote working environment. * Paid time off for ...

... in Unreal Engine 5. Most importantly, you will work with a fun, dedicated, and cross-discipline ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

Remote We are looking for a Game Tools & Modding Engineer with strong expertise in graphics ... Experience with Unreal Engine or a similar game engine. * Knowledge of performance optimization ...

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Trainee Unreal Engine Remote information

What is the difference between Trainee Unreal Engine Remote vs Junior Game Developer?

AspectTrainee Unreal Engine RemoteJunior Game Developer
Required CredentialsBasic knowledge of Unreal Engine, possibly some coursework or certificationsDegree in computer science, game design, or related field; some experience with game engines
Work EnvironmentRemote, often part-time or internship-basedTypically in-office or remote, full-time entry-level role
Employer & Industry UsageGame studios, indie developers, training programsGame development companies, entertainment industry
Search & Comparison IntentLearning, training, entry-level opportunitiesStarting a career, gaining practical experience

The main difference is that a Trainee Unreal Engine Remote position is an entry-level, training-focused role often suitable for beginners with basic knowledge, while a Junior Game Developer is a more developed role requiring some experience or education in game development. Both roles are common in the gaming industry and often serve as stepping stones to more advanced positions.

More about Trainee Unreal Engine Remote jobs

What cities are hiring for Trainee Unreal Engine Remote jobs?

Cities with the most Trainee Unreal Engine Remote job openings:

What states have the most Trainee Unreal Engine Remote jobs?

States with the most job openings for Trainee Unreal Engine Remote jobs include:

Infographic showing various Trainee Unreal Engine Remote job openings in the United States as of August 2026, with employment types broken down into 60% Full Time, 30% Part Time, and 10% Contract. Highlights an 100% Remote job distribution.

Full-time

Re-posted 16 days ago


Purple Innovation rating

7.0

Company rating: 7.0 out of 10

Based on 5 frontline employees who took The Breakroom Quiz

26th of 52 rated furniture manufacturers


Job description

Job Summary:
PURPLE is a leading innovator in architectural visualization software, specializing in digital twins and real estate marketing. They are seeking a Senior Unreal Developer to lead technical innovation and enhance the quality and performance of their visualization systems.
Responsibilities:
• Lead the design, development, and optimization of advanced real-time systems in Unreal Engine 5.
• Build and extend core runtime features including: Interactive cameras and slice-plane systems.
• Dynamic lighting, time-of-day, and environmental effects.
• UMG and in-engine tools for interaction and visualization control.
• Drive large-scale scene optimization using Nanite, Lumen, World Partition, and PCG.
• Develop reusable Unreal frameworks, documentation, and pipelines to improve efficiency and maintain consistency across teams.
• Collaborate with engineers, artists, and producers to ensure seamless integration between systems and client-facing deliverables.
• Troubleshoot performance, rendering, and system-level challenges with efficiency and precision.
• Mentor mid-level and junior developers, fostering growth in Unreal best practices and creative problem solving.
• Contribute to technical planning and help define the studio’s Unreal Engine roadmap.
Qualifications:
Required:
• 6+ years of professional experience developing in Unreal Engine (UE5 preferred).
• Expert knowledge of C++ and Blueprints, Unreal Editor tools, and runtime system architecture.
• Proven experience creating interactive features, procedural tools, and scalable systems.
• Deep understanding of large environment workflows, dynamic lighting, and real-time rendering optimization.
• Familiarity with Perforce, Git, or equivalent version control tools.
• Strong technical documentation and communication skills.
• A proactive, collaborative leader with a track record of mentoring or leading technical teams.
• Strong problem-solving and debugging abilities across multidisciplinary projects.
• Applicants must be legally authorized to work in the United States.
• This position is based in Sarasota, FL. Candidates who can work onsite or relocate are preferred.
• Exceptional remote candidates within the U.S. will also be considered.
Preferred:
• Experience with VR/XR systems or virtual production pipelines (nDisplay, LED walls).
• Knowledge of Unreal networking/replication or database integration (MySQL).
• Experience with Datasmith, CAD data, or architectural visualization workflows.
• Familiarity with automation, Python, or build systems for Unreal projects.
• Understanding of projection mapping or real-time performance environments.
Company:
Purple is independent in philosophy, attitude and operation –offering a boutique in-house approach, the strategic requirements of each client are individually tailored from the outset. Founded in 1997, the company is headquartered in London, GBR, with a team of 51-200 employees. The company is currently Growth Stage.

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