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Weekend Remote 2D Artist Jobs (NOW HIRING)

Remote Become a part of our customer's forward-thinking team as a 2D Game Developer focused on ... Work closely with designers and artists to rapidly prototype games and enhance the user experience.

Technical Artist - Monopoly GO!

Culver City, CA · On-site +1

$139K - $166K/yr

... remote basis. At Scopely, we care deeply about what we do and want to inspire play every day ... Import and integrate 2D and 3D assets from external tools into Unity * Manage, implement, and ...

Culver City, California (In-Office) / Remote considered , UK London office / remote considered Job ... and/or 2D/3D software packages (e.g., Blender, Maya, Nuke, Houdini). o Familiarity with Google ...

Floorplan Artist

Tampa, FL · Remote

$120K - $143K/yr

This position utilizes client-supplied CAD files and standards documents to create 2D interactive ... In this remote position, the Artist must remain reliable and able to work independently, while ...

This position utilizes client-supplied CAD files and standards documents to create 2D interactive ... In this remote position, the Artist must remain reliable and able to work independently, while ...

Game Developer - Java libGDX

$52.25 - $67.50/hr

Remote Become a part of our client's energetic team as a Java Game Developer (libGDX), where you ... 2D and 3D games utilizing Java and libGDX across various platforms. * Work closely with artists ...

Approval of remote and hybrid work is not guaranteed regardless of work location.For additional ... Weekend-long festival Key Responsibilities: * Participate in rehearsals and scheduled performances ...

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Weekend Remote 2D Artist information

See salary details

$30.5K

$129.5K

$152.5K

How much do weekend remote 2d artist jobs pay per year?

As of Jun 30, 2026, the average yearly pay for weekend remote 2d artist in the United States is $129,541.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is the difference between Weekend Remote 2D Artist vs Weekend Remote Concept Artist?

AspectWeekend Remote 2D ArtistWeekend Remote Concept Artist
CredentialsPortfolio, relevant art experiencePortfolio, concept art experience, possibly industry-specific tools
Work EnvironmentRemote, flexible hours, project-basedRemote, flexible hours, project-based
Industry UsageVideo games, animation, advertisingVideo games, film, animation
Common Search IntentFinding remote weekend 2D art jobsFinding remote weekend concept art jobs

The main difference is that Weekend Remote 2D Artists focus on creating 2D artwork such as sprites, backgrounds, and assets, while Weekend Remote Concept Artists specialize in designing characters, environments, and visual ideas for projects. Both roles often work remotely on a freelance or part-time basis, but their specific skill sets and project types differ.

More about Weekend Remote 2D Artist jobs
What cities are hiring for Weekend Remote 2D Artist jobs? Cities with the most Weekend Remote 2D Artist job openings:
What states have the most Weekend Remote 2D Artist jobs? States with the most job openings for Weekend Remote 2D Artist jobs include:
Infographic showing various Weekend Remote 2D Artist job openings in the United States as of June 2026, with employment types broken down into 50% Full Time, 25% Part Time, and 25% Temporary. Highlights an 100% Remote job distribution, with an average salary of $129,541 per year, or $62.3 per hour.

Contractor

Posted 14 days ago


Job description

This role is for one of our clients
$50 - $120/hourpay
Job Type: Contract
Location: Remote
Become a part of our customer's forward-thinking team as a 2D Game Developer focused on Defold. In this position, you will design lightweight, high-performance 2D games utilizing Lua scripting and a component-based workflow. If you excel in dynamic, fast-moving settings and have a passion for delivering smooth mobile and web gaming experiences, we would love to connect with you.
Requirements
Key Responsibilities
  1. Create, develop, and launch 2D games using the Defold engine, prioritizing optimal performance and minimal build sizes.
  2. Develop sturdy gameplay mechanics and systems through Lua scripting within a modular framework.
  3. Work closely with designers and artists to rapidly prototype games and enhance the user experience.
  4. Ensure games run smoothly by optimizing performance across various mobile and web platforms.
  5. Write efficient, well-documented code following industry best practices in game development.
  6. Identify, profile, and fix performance issues to guarantee stable game releases.
  7. Offer innovative solutions to technical problems and contribute ideas for gameplay and UI improvements.

Required Skills and Qualifications
  1. Demonstrated experience in developing and releasing 2D games with the Defold engine.
  2. Proficient in Lua scripting and knowledgeable about component-based game architecture.
  3. Proven ability to create lightweight, performance-optimized builds suitable for mobile and web platforms.
  4. Strong communication skills, both written and verbal, with a collaborative and proactive mindset.
  5. Ability to quickly iterate and deliver results within an agile development environment.
  6. Good understanding of deployment workflows across multiple platforms.
  7. Keen eye for detail and enthusiasm for crafting engaging user experiences.

Preferred Qualifications
  1. Experience with cross-platform deployment and performance tuning.
  2. Knowledge of continuous integration and automated testing methodologies for games.
  3. A strong portfolio featuring released 2D games or prototypes.