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Weekend Remote 2D Artist Jobs (NOW HIRING)

Join a founding team who've shipped products for Autodesk, Electronic Arts, Nike, and Apple. We ... The role reports to the Director of Engineering and is remote within the US or Canada. What You'll ...

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the ... This is a preferred hybrid position in Los Angeles, CA, but open to considering remote for the ...

The lead also coaches junior artists, collaborates with other departments, and supports production ... For over 50 years, our 2D and 3D production facility hascreated award-winning feature films and TV ...

Draftsperson

Austin, TX · On-site +1

$35 - $45/hr

... 2D detailing, etc; will train the right candidate * Knowledge of and dedication to sustainable ... This position is remote but requires residency in CA, TX, or GA. Preference given to applicants in ...

Animator

Reno, NV · On-site +1

$114K - $141K/yr

Collaborate with designers, engineers, and artists to define and execute creative vision * Bring ... While it isn't remote-eligible, we welcome applicants who already live in Reno/surrounding areas or ...

Animator

Reno, NV · On-site +1

$114K - $141K/yr

Collaborate with designers, engineers, and artists to define and execute creative vision * Bring ... While it isn't remote-eligible, we welcome applicants who already live in Reno/surrounding areas or ...

Motion Graphic Designer (6803)

Seattle, WA · On-site +1

$58 - $65/hr

While this is a remote position, RUN Studios can only consider candidates currently residing in the ... Familiarity with 2D and 3D Software, Illustrator and InDesign for Tools and with Figma. * Proven ...

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Weekend Remote 2D Artist information

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$30.5K

$129.5K

$152.5K

How much do weekend remote 2d artist jobs pay per year?

As of Jun 30, 2026, the average yearly pay for weekend remote 2d artist in the United States is $129,541.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is the difference between Weekend Remote 2D Artist vs Weekend Remote Concept Artist?

AspectWeekend Remote 2D ArtistWeekend Remote Concept Artist
CredentialsPortfolio, relevant art experiencePortfolio, concept art experience, possibly industry-specific tools
Work EnvironmentRemote, flexible hours, project-basedRemote, flexible hours, project-based
Industry UsageVideo games, animation, advertisingVideo games, film, animation
Common Search IntentFinding remote weekend 2D art jobsFinding remote weekend concept art jobs

The main difference is that Weekend Remote 2D Artists focus on creating 2D artwork such as sprites, backgrounds, and assets, while Weekend Remote Concept Artists specialize in designing characters, environments, and visual ideas for projects. Both roles often work remotely on a freelance or part-time basis, but their specific skill sets and project types differ.

More about Weekend Remote 2D Artist jobs
What cities are hiring for Weekend Remote 2D Artist jobs? Cities with the most Weekend Remote 2D Artist job openings:
What states have the most Weekend Remote 2D Artist jobs? States with the most job openings for Weekend Remote 2D Artist jobs include:
Infographic showing various Weekend Remote 2D Artist job openings in the United States as of June 2026, with employment types broken down into 50% Full Time, 25% Part Time, and 25% Temporary. Highlights an 100% Remote job distribution, with an average salary of $129,541 per year, or $62.3 per hour.
Engineering Manager, Building Generation

Engineering Manager, Building Generation

Higharc

Remote

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 17 days ago


Key responsibilities

  • Lead planning and delivery across the generative model, geometry pipeline, and BDG APIs.

  • Coordinate with the other BDG Engineering Manager and Engineering Director to maintain platform coherence across both teams.

  • Evaluate technical proposals from your team and route them appropriately.


Job description

About Us
Higharc is a VC-backed startup that is changing how new homes are designed and built. Join a founding team who've shipped products for Autodesk, Electronic Arts, Nike, and Apple. We have raised a total of $83M with support from top-notch venture capital firms and more than 18 strategic investors-industry leaders in construction, building products manufacturing, and distribution.
Higharc is hiring an Engineering Manager with a strong computational geometry and CAD background to lead one of our two Building Generation (BDG) teams - the engineers who own the generative model of the home and the platform we're building around it. The role reports to the Director of Engineering and is remote within the US or Canada.
What You'll Do
The BDG platform is the generative model at the core of Higharc - a parametric system that takes architectural intent and produces fully-resolved 2D and 3D buildable geometry, feeding design, documentation, estimation, and manufacturing. You'll lead planning and delivery across the model, the geometry pipeline, and the APIs we're building around it so the rest of Higharc (and eventually external partners) can build on top.
You'll coordinate closely with the other BDG EM (based in Europe) and Engineering Director to keep the platform coherent across both teams, grow the engineers you lead, and attract strong computational geometry and CAD talent across North America.
Expect to:
  • Lead planning and delivery across the generative model, geometry pipeline, and BDG APIs
  • Partner with PMs early to scope PRDs, surface constraints, and assess feasibility before engineer owners take over delivery
  • Evaluate technical proposals from your team and route them forward - to the Director of Engineering when scoped to your team, or to the ARC when they cut across squads
  • Coordinate with the other BDG EM to keep technical direction, interfaces, and the platform coherent across both teams
  • Shape a clean contract between the building model and Higharc Studio's interaction and rendering systems as its API surface matures
  • Develop and mentor engineers, and attract strong computational geometry and CAD talent across North America
  • Run an async-first, minimal-meeting team with clear ownership and high accountability
About You
You've spent your career deep in computational geometry and CAD, enough to evaluate technical proposals on your team and guide engineers through hard problems even when you're not writing the code yourself. You think in BReps, boolean ops, and dependency graphs. You've built parametric systems where the model is the source of truth for downstream geometry, drawings, or fabrication outputs, and you know what it takes to keep them robust at scale.
You operate well in a distributed, async-first environment, and you partner with PMs naturally - translating product intent into technical scope, flagging feasibility risks early, and engaging engineers at the right moment. You're intellectually honest about what's hard, surface constraints early instead of overpromising, and use modern AI-assisted development practices to move your team faster.
You have:
  • 5+ years in software engineering with significant time in CAD/CAM or computational geometry, and 2+ years managing technically deep engineering teams
  • Deep background in computational geometry (boolean operations, mesh processing, BReps, constraint solving, or related areas)
  • Strong expertise in parametric and generative modeling of 2D and 3D geometries - feature-based modeling, history graphs, dependency propagation, and keeping parametric systems robust at scale
  • Experience with platform development and API design for multiple internal (and ideally external) consumers, with attention to versioning, performance, and developer experience
  • Familiarity with geometry kernels - commercial, open-source, or custom-built - and comfort with the trade-offs
  • Fluency in AI-supported software development practices and active use of them in your engineering workflow
  • A delivery track record in a fast-paced, distributed environment
  • Based in the US or Canada

A major plus if you also bring:
  • Exposure to AEC or homebuilding software
Working at Higharc
Higharc has been remote first since our founding in 2018. We offer flexible hours so you can do your best work without missing out on life. Higharc offers competitive salaries with significant equity, in a fast-growing, well-funded company.
Personal healthiness is an important value for us- we provide comprehensive medical, dental, and vision coverage, with flexible PTO, and meaningful maternity/paternity leave to all U.S based employees that are full-time. You'll also have access to other big-company benefits such like short and long-term disability plans and a 401K. Haven't worked remotely before? We provide a stipend to create the ideal home office.