2

Remote Vfx Lighting Artist Jobs (NOW HIRING)

What We Are Looking For The Senior VFX Artist works across all our titles and interacts directly ... Remote Please note that 2K Games and its studios never uses instant messaging apps or personal ...

Game Animator & Vfx Artist AbZorba Games, part of Greentube and NOVOMATIC Interactive, is a world ... This position is fully remote; however, it will require periodic travel to our office in Athens ...

We pride ourselves in our artists' talent and dedication to producing world-class visual effects ... This is a remote based role. Note: At this time we are only accepting applications from those ...

Technical Artist

Chicago, IL · On-site +1

$130K - $156K/yr

Remote - US and Canada only thatgamecompany designs and develops artistically crafted, broadly ... Profile and optimize shaders and VFX for optimal performance across a wide range of target ...

3D Artist (Remote)

San Francisco, CA · Remote

$110K - $140K/yr

Scene Layout and Lighting in Unity; * Creating Particle Effects; * Asset optimization for Mobile ... Experience in creating particle effects using Unity Shuriken Particle System or VFX Graph.

next page

Showing results 1-20

Remote Vfx Lighting Artist information

See salary details

$42K

$106K

$152K

How much do remote vfx lighting artist jobs pay per year?

As of Jul 28, 2026, the average yearly pay for remote vfx lighting artist in the United States is $105,989.00, according to ZipRecruiter salary data. Most workers in this role earn between $84,500.00 and $121,000.00 per year, depending on experience, location, and employer.

How does a Remote VFX Lighting Artist typically collaborate with other team members across different locations?

As a Remote VFX Lighting Artist, collaboration often happens through digital communication platforms, such as Slack, Zoom, or proprietary studio tools. You’ll regularly share your lighting work with supervisors, compositors, and other artists for feedback, often using cloud-based asset management systems. Clear communication and consistent file organization are essential since you’ll be iterating on shots based on real-time notes from leads and clients in various time zones. This setup allows for a dynamic workflow but requires strong self-management and proactive engagement to stay aligned with the team’s creative vision.

What are the key skills and qualifications needed to thrive as a Remote VFX Lighting Artist, and why are they important?

To thrive as a Remote VFX Lighting Artist, you need a strong understanding of lighting principles, color theory, and digital compositing, typically supported by a degree in visual effects, animation, or a related field. Proficiency with industry-standard software such as Maya, Houdini, Nuke, and rendering engines like Arnold or V-Ray is essential. Strong problem-solving skills, effective communication, and the ability to collaborate remotely with distributed teams are vital soft skills. These competencies ensure the creation of visually compelling scenes that meet production standards and deadlines in a remote work environment.

What are Remote VFX Lighting Artists?

Remote VFX Lighting Artists are professionals who work from a remote location to add lighting effects to computer-generated imagery (CGI) in films, television, video games, or commercials. They use specialized software to simulate realistic or stylized lighting, enhancing the mood, depth, and overall visual impact of scenes. Working remotely allows them to collaborate with global teams, review assets, and deliver high-quality lighting passes entirely online. Their work is essential in making digital environments and characters blend seamlessly with live-action footage or other CGI elements.
More about Remote Vfx Lighting Artist jobs
What cities are hiring for Remote Vfx Lighting Artist jobs? Cities with the most Remote Vfx Lighting Artist job openings:
What are the most commonly searched types of Vfx Lighting Artist jobs? The most popular types of Vfx Lighting Artist jobs are:
What states have the most Remote Vfx Lighting Artist jobs? States with the most job openings for Remote Vfx Lighting Artist jobs include:
Infographic showing various Remote Vfx Lighting Artist job openings in the United States as of July 2026, with employment types broken down into 72% Full Time, 14% Part Time, 3% Temporary, and 11% Contract. Highlights an 100% Remote job distribution, with an average salary of $105,989 per year, or $51 per hour.
Lighting Artist

$34 - $38/hr

Contractor

Medical, Dental, Vision, Retirement

Posted 14 days ago


Job description


Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best.

Check Us Out On ArtStation:

https://www.artstation.com/liquiddevelopment

Interested in joining our team? As future projects await, we're on the lookout for exceptional talent to consider for upcoming roles. Take the initiative by submitting your application, and let's explore the possibilities together as our team grows.

We are currently seeking for lighting artists to join our team for a few upcoming projects! You are an experienced lighting artist who can take environments from start to finish while communicating effectively with other disciplines across all parts of the project. In return, you will be part of an experienced creative and supportive team working on various AAA titles!

Some of the cool stuff you'll be doing:

  • Artistic Lighting: Crafting, placing, and tweaking light sources to achieve the desired mood, tone, and atmosphere across a variety of environmental archetypes.
  • Technical Implementation: Setting up lighting rigs, managing light bakes, optimizing for performance, and handling volumetric lighting.
  • Collaboration: Working with level designers and environmental artists to guide players and highlight key areas, ensuring visual consistency.
  • Self-Management: The ability to identify your own project needs and effectively communicate those needs to your lead and managers.
  • Post-Processing: Applying color grading, bloom, and other screen-space effects to enhance the final look.
  • Performance Optimization: Ensuring high visual quality within the technical constraints of the target hardware.

Requirements

What you'll bring to the table:

  • A strong portfolio/demo reel with recent work showcasing proficiency in lighting for video games (**must submit to be considered**)
  • 2+ years of professional experience working as a Lighting Artist in the video game industry

Bonus Points!

  • Proprietary Engine Experience: Knowledge of lighting pipelines outside of Unreal Engine and Unity. (example: Frostbite)
  • Experience with Maya, Houdini and Unreal Engine

This is a fully remote ongoing contract only position. At this time, this position is not available to California residents.

Due to the high volume of applications, we kindly ask you to not reach out to the Liquid Development team. Once you submit your application, you will receive a confirmation email that the hiring team will be reviewing your application. You will hear directly from our Talent Acquisition team once we have an update for you regarding your application status.

Benefits

What's in it for you?

If working on some of the biggest and best titles with some of the coolest people within the games industry isn't enough, we also offer:

  • Work alongside dynamic individuals in the gaming industry
  • Work within a company with upward career growth opportunities
  • Work Fully Remote
  • Full Time Employment Benefits for applicants located in US only include:
    • Medical, Dental, Vision benefits
    • Voluntary Long-term / Short-term Disability
    • 401K w/ company match
  • Salary RANGE: $70k to $80k per year ($34/hr to $38/hr)

Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.

Note to Recruitment Agencies

Please be advised that Keywords Studios does not consider unsolicited resumes, or any form of contact initiated by unauthorized third parties, including recruitment or placement agencies, unless a pre-existing, valid agreement is in place. Any fees incurred by unauthorized third parties will not be compensated by Keywords Studios.

AI Notice

Keywords Studios is committed to fair and ethical hiring practices. We expect candidates to conduct themselves with honesty and to participate in all applications and interviews independently, presenting their own knowledge and experience. Candidates should refrain from using AI assistance or third-party tools or services that could influence, capture, or otherwise interfere with the authenticity of the assessment process.

E-Verify Notification

This Organization Participates in E-Verify

Esta Organizacion Participa en E-Verify

PERSONAL DATA PROTECTION POLICY

By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice athttps://www.keywordsstudios.com/en/applicant-privacy-notice

Role Information: EN
Studio: Liquid Development
Location: Americas, United States, Oregon
Area of Work: Art Services
Service: Create
Employment Type: Full Time, Contractor
Working Pattern: Remote