2

Remote Vfx Lighting Artist Jobs (NOW HIRING)

What We Are Looking For The Senior VFX Artist works across all our titles and interacts directly ... Remote Please note that 2K Games and its studios never uses instant messaging apps or personal ...

We pride ourselves in our artists' talent and dedication to producing world-class visual effects ... This is a remote based role. Note: At this time we are only accepting applications from those ...

Technical Artist

Chicago, IL · On-site +1

$130K - $156K/yr

Remote - US and Canada only thatgamecompany designs and develops artistically crafted, broadly ... Profile and optimize shaders and VFX for optimal performance across a wide range of target ...

Senior Technical Artist

$130K - $155K/yr

Profile and optimize assets, textures, lighting, and rendering pipelines to maintain high frame ... VFX Work: Create and optimize shaders, particle systems, and post-processing effects to enhance ...

3D Artist (Remote)

San Francisco, CA · Remote

$110K - $140K/yr

Scene Layout and Lighting in Unity; * Creating Particle Effects; * Asset optimization for Mobile ... Experience in creating particle effects using Unity Shuriken Particle System or VFX Graph.

Senior Technical Artist

Redwood City, CA · Remote

$170K - $225K/yr

Profile and optimize assets, textures, lighting, and rendering pipelines to maintain high frame ... Shader and VFX Work: Create and optimize shaders, particle systems, and post-processing effects to ...

Senior Technical Artist

Redwood City, CA · On-site +1

$170K - $225K/yr

Profile and optimize assets, textures, lighting, and rendering pipelines to maintain high frame ... Shader and VFX Work: Create and optimize shaders, particle systems, and post-processing effects to ...

next page

Showing results 1-20

Remote Vfx Lighting Artist information

See salary details

$42K

$106K

$152K

How much do remote vfx lighting artist jobs pay per year?

As of Jul 13, 2026, the average yearly pay for remote vfx lighting artist in the United States is $105,989.00, according to ZipRecruiter salary data. Most workers in this role earn between $84,500.00 and $121,000.00 per year, depending on experience, location, and employer.

How does a Remote VFX Lighting Artist typically collaborate with other team members across different locations?

As a Remote VFX Lighting Artist, collaboration often happens through digital communication platforms, such as Slack, Zoom, or proprietary studio tools. You’ll regularly share your lighting work with supervisors, compositors, and other artists for feedback, often using cloud-based asset management systems. Clear communication and consistent file organization are essential since you’ll be iterating on shots based on real-time notes from leads and clients in various time zones. This setup allows for a dynamic workflow but requires strong self-management and proactive engagement to stay aligned with the team’s creative vision.

What are the key skills and qualifications needed to thrive as a Remote VFX Lighting Artist, and why are they important?

To thrive as a Remote VFX Lighting Artist, you need a strong understanding of lighting principles, color theory, and digital compositing, typically supported by a degree in visual effects, animation, or a related field. Proficiency with industry-standard software such as Maya, Houdini, Nuke, and rendering engines like Arnold or V-Ray is essential. Strong problem-solving skills, effective communication, and the ability to collaborate remotely with distributed teams are vital soft skills. These competencies ensure the creation of visually compelling scenes that meet production standards and deadlines in a remote work environment.

What are Remote VFX Lighting Artists?

Remote VFX Lighting Artists are professionals who work from a remote location to add lighting effects to computer-generated imagery (CGI) in films, television, video games, or commercials. They use specialized software to simulate realistic or stylized lighting, enhancing the mood, depth, and overall visual impact of scenes. Working remotely allows them to collaborate with global teams, review assets, and deliver high-quality lighting passes entirely online. Their work is essential in making digital environments and characters blend seamlessly with live-action footage or other CGI elements.
More about Remote Vfx Lighting Artist jobs
What cities are hiring for Remote Vfx Lighting Artist jobs? Cities with the most Remote Vfx Lighting Artist job openings:
What are the most commonly searched types of Vfx Lighting Artist jobs? The most popular types of Vfx Lighting Artist jobs are:
What states have the most Remote Vfx Lighting Artist jobs? States with the most job openings for Remote Vfx Lighting Artist jobs include:
What job categories do people searching Remote Vfx Lighting Artist jobs look for? The top searched job categories for Remote Vfx Lighting Artist jobs are:
Infographic showing various Remote Vfx Lighting Artist job openings in the United States as of July 2026, with employment types broken down into 50% Full Time, 49% Part Time, and 1% Contract. Highlights an 99% Physical, and 1% Remote job distribution, with an average salary of $105,989 per year, or $51 per hour.
Senior Lighting Artist / Technical Director - Expression of Interest - ILM San Francisco

Senior Lighting Artist / Technical Director - Expression of Interest - ILM San Francisco

The Walt Disney Company

San Francisco, CA • On-site, Remote

$134K - $171K/yr

Full-time

Posted 11 days ago


Walt Disney Company rating

7.7

Company rating: 7.7 out of 10

Based on 128 frontline employees who took The Breakroom Quiz

5th of 50 rated entertainment


Job description

Job Posting Title:

Senior Lighting Artist / Technical Director - Expression of Interest - ILM San Francisco

Req ID:

10152857

Job Description:

This posting is an opportunity to submit your resume for future consideration; this is not a role that is open at this time. We anticipate this role may be open in the future, but we are not actively hiring for the position. If you would like to be considered for this potential role, please submit your resume. If the role becomes available, you may receive an email or call from a recruiter.

Position Summary

ILM's Interactive team advances the studio's legacy of innovation by developing original immersive experiences across virtual reality, augmented reality and location-based platforms. Known for blending best-in-class visuals, sound and narrative, the team has delivered award-winning projects such as What If...? - An Immersive Story, Vader Immortal: A Star Wars VR Series and the Oscar-winning CARNE y ARENA. Our work continues to push the boundaries of immersive entertainment and redefine how audiences engage with story.

We are seeking a Senior Lighting Artist who reflects the innovative spirit, creative talent, production excellence, and passion for great storytelling that defines ILM.

The Senior Lighting Artist is responsible for bringing the best out of our environments and to combine artistic talent and technical ability. You would be working closely with our Department Supervisor, Lighting and production teams on the design and implementation of lighting setups and lighting pipelines.

What You'll Do
  • Work with Art Directors, VFX Supervisors, Other Department Leads to define and direct Lighting tools and setups/rigs for environments, characters and interactive game assets

  • Work with Render Engineers to define and test the needed lighting toolset for the given project

  • Support the development of the project pipeline to the delivery platform which may include lightbaking and pre-rendered elements

  • Deep knowledge of lightmap baking, dynamic lighting tools, image based specular lighting, indirect light probes, post-process volumes and real-time rendering and raytracing

  • Partner with environment, character and VFX artists in the lighting design to achieve the desired targets for aesthetics and performance through material shader and geometry work

  • Work with level designers to animate via level blueprint or sequencer dynamic lighting or transitions

  • Actively participate in improving workflows, optimizations and best practices

  • Identify, triage, and fix bugs as required working with engineering and relevant departments

  • Take final project to a high degree of polish and optimization

What We're Looking For
  • 5+ years experience as a lighting TD/artist - in 3D game development or animation/vfx film studio

  • Strong aesthetic sense for lighting and color theory

  • Strong technical understanding of current real time lighting tool sets including atmospheric effects, post processing, color grading and HDR IBL workflows

  • Team player who can take direction and know what looks good and why

  • Experience with Unreal/Unity or equivalent real time platform: dynamic and baked lighting workflows: physically-based rendering and basic level blueprint scripting

  • Shaders: in-depth knowledge of real-time shader implementations,PBR pipelines, subsurface shaders, and limitations of shaders in VR

  • Materials: experienced in the development, authoring & organization of efficient materials via the UE4 material editor

  • Fluency in working in Windows, JIRA, Perforce or equivalent OS, workload and data management tools

  • Excellent communication, organization and problem-solving skills and self-motivated

  • Bonus points for:

    • Strong traditional art, photography or film studies background

    • Passion for playing and making games, experience or interest in VR and AR VFX production / pipeline experience

    • Proficient with profiling tools in the examination & diagnosis of performance issues related to lighting

    • Experience with one or more of the following: Maya, Unity, Substance Designer / Painter, Zbrush or Mudbox, Houdini, Mari, 3D StudioMax, Photoshop, Nuke

    • Interest and capacity to work with proprietary toolsets

    • A portfolio / reel submission - including a detailed breakdown of your work in each section - is required with all applications

JoinILM

The hiring range for this position in San Francisco is $134,300 to $171,800 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.

Job Posting Segment:

ILM San Francisco

Job Posting Primary Business:

ILM San Francisco

Primary Job Posting Category:

Lighting Entertainment - Studios

Employment Type:

Full time

Primary City, State, Region, Postal Code:

San Francisco, CA, USA

Alternate City, State, Region, Postal Code:

Date Posted:

2026-06-01

What Walt Disney Company employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


Walt Disney logo

About Walt Disney

Sourced by ZipRecruiter

At Disney, we're storytellers. We make the impossible, possible. We do this through utilizing and developing cutting-edge technology and pushing the envelope to bring stories to life through our movies, products, interactive games, parks and resorts, and media networks. Now is your chance to join our talented team that delivers unparalleled creative content to audiences around the world. "We create happiness." That's our motto at Walt Disney Parks and Resorts. And it permeates everything we do. At Disney, you'll help inspire that magic by enabling our teams to push the limits of entertainment and create the never-before-seen!

Industry

Amusement, gambling, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

Social media