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Remote Vfx Lighting Artist Jobs (NOW HIRING)

... lighting, materials, particles, post-processing, shadows, and graphics scalability Collaborate closely with artists to prototype and implement stylized rendering features, shaders, VFX workflows ...

... Engine 5, including lighting, materials, particles, post-processing, shadows, and graphics ... artists to prototype and implement stylized rendering features, shaders, VFX workflows, post ...

Your work will need to remain convincing across different lighting conditions while maintaining ... Remote working arrangement. How Jobgether works: We use an AI-powered matching process to ensure ...

We are only able to consider you for this remote role if you live in PA, NJ, or DE. Relocation ... aesthetic, lighting, contrast, color balance, model retouching, and accuracy. * You will assess ...

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Remote Vfx Lighting Artist information

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$42K

$106K

$152K

How much do remote vfx lighting artist jobs pay per year?

As of Aug 25, 2026, the average yearly pay for remote vfx lighting artist in the United States is $105,989.00, according to ZipRecruiter salary data. Most workers in this role earn between $84,500.00 and $121,000.00 per year, depending on experience, location, and employer.

What is a remote VFX lighting artist?

Remote VFX Lighting Artists are professionals who work from a remote location to add lighting effects to computer-generated imagery (CGI) in films, television, video games, or commercials. They use specialized software to simulate realistic or stylized lighting, enhancing the mood, depth, and overall visual impact of scenes. Working remotely allows them to collaborate with global teams, review assets, and deliver high-quality lighting passes entirely online. Their work is essential in making digital environments and characters blend seamlessly with live-action footage or other CGI elements.

How does a remote VFX lighting artist typically collaborate with other team members across different locations?

As a Remote VFX Lighting Artist, collaboration often happens through digital communication platforms, such as Slack, Zoom, or proprietary studio tools. You’ll regularly share your lighting work with supervisors, compositors, and other artists for feedback, often using cloud-based asset management systems. Clear communication and consistent file organization are essential since you’ll be iterating on shots based on real-time notes from leads and clients in various time zones. This setup allows for a dynamic workflow but requires strong self-management and proactive engagement to stay aligned with the team’s creative vision.

What are the key skills and qualifications needed to thrive as a remote VFX lighting artist, and why are they important?

To thrive as a Remote VFX Lighting Artist, you need a strong understanding of lighting principles, color theory, and digital compositing, typically supported by a degree in visual effects, animation, or a related field. Proficiency with industry-standard software such as Maya, Houdini, Nuke, and rendering engines like Arnold or V-Ray is essential. Strong problem-solving skills, effective communication, and the ability to collaborate remotely with distributed teams are vital soft skills. These competencies ensure the creation of visually compelling scenes that meet production standards and deadlines in a remote work environment.
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Infographic showing various Remote Vfx Lighting Artist job openings in the United States as of August 2026, with employment types broken down into 76% Full Time, 10% Part Time, 2% Temporary, and 12% Contract. Highlights an 2% In-person, and 98% Remote job distribution, with an average salary of $105,989 per year, or $51 per hour.

Senior Game Engineer - Graphics

OR • On-site, Remote

Full-time

Re-posted 4 days ago


Job description

Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? And are you excited to help push the visual quality, performance, and expressiveness of a rich, innovative game?

As a Senior Game Engineer - Graphics on teamLFG, you will work closely with artists, designers and engineers to build expressive gameplay experiences for a multiplayer game while also driving visual quality, rendering features, workflows, and performance in Unreal Engine 5. Most importantly, you will work with a fun, dedicated, and cross-discipline team devoted to turning a creative dream into a new franchise at PlayStation.

We look for candidates who value joining a mission-focused team with a diverse set of backgrounds, experiences, interests, and viewpoints.

RESPONSIBILITIES

Build and maintain production-quality gameplay systems, workflows, and tools in C++ on Unreal 5 with minimal oversight

Own and evolve rendering systems in Unreal Engine 5, including lighting, materials, particles, post-processing, shadows, and graphics scalability

Collaborate closely with artists to prototype and implement stylized rendering features, shaders, VFX workflows, post-process effects, camera techniques, and other expressive visual systems

Optimize rendering performance across CPU, GPU, memory, and platform constraints

Investigate and fix graphics, rendering, and visual pipeline issues

REQUIRED SKILLS

Strong expertise in real-time rendering techniques and modern graphics pipelines

Excellent C++ programming skills

Experience with Unreal Engine 5 and its rendering framework

Experience building designer- and artist-facing components and tools

Ability to work autonomously and drive technical initiatives from concept to completion

Strong communication and collaboration skills with both engineers and artists

NICE-TO-HAVE SKILLS

Experience with development on a variety of platforms (PC, console)

Passion for creating visually expressive and polished player experiences

Experience in Gameplay Networking