This role offers flexible work options, including remote, hybrid or in-office arrangements ... Strong artistic eye for form, composition, lighting, material definition, scale, visual hierarchy ...
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Strong artistic eye for form, composition, lighting, material definition, scale, visual hierarchy ...
Rhino 3D Modeling Supervisor
Los Angeles, CA · Remote
$500 - $700/day
... multi-artist pipeline. We are looking for someone who is highly organized, proactive, detail ... Estimated 15-26 weeks of remote, full-time production * Project-based / freelance with potential ...
Quick apply
Rhino 3D Modeling Supervisor
Los Angeles, CA · Remote
$500 - $700/day
... multi-artist pipeline. We are looking for someone who is highly organized, proactive, detail ... Estimated 15-26 weeks of remote, full-time production * Project-based / freelance with potential ...
Technical Artist (Mid - Senior)
Seattle, WA · On-site +1
$144K - $173K/yr
Strong understanding of lighting, color theory, composition, visual balance, and PBR rendering ... Remote
Technical Artist (Mid - Senior)
Seattle, WA · On-site +1
$144K - $173K/yr
Strong understanding of lighting, color theory, composition, visual balance, and PBR rendering ... Remote
Technical Artist (Mid - Senior)
Seattle, WA · Remote
$130K - $155K/yr
Strong understanding of lighting, color theory, composition, visual balance, and PBR rendering ... Remote
Quick apply
Technical Artist (Mid - Senior)
Seattle, WA · Remote
$130K - $155K/yr
Strong understanding of lighting, color theory, composition, visual balance, and PBR rendering ... Remote
Image Generator and Computer Graphics Facilitator
Fayetteville, NC · On-site +1
$77K - $176K/yr
... lighting techniques and visual effects (VFX), as we support and encourage professional and artistic ... Remote : If this position is listed as remote, there may still be occasions when you are required ...
Image Generator and Computer Graphics Facilitator
Fayetteville, NC · On-site +1
$77K - $176K/yr
... lighting techniques and visual effects (VFX), as we support and encourage professional and artistic ... Remote : If this position is listed as remote, there may still be occasions when you are required ...
Senior or Principal 3D Environment Artist
Madison, WI · On-site +1
... open to remote work for those located in the United States. This role will work primarily on ... Collaborate with Level Design, Lighting and Technical Art to build environments suited to gameplay.
Senior or Principal 3D Environment Artist
Madison, WI · On-site +1
... open to remote work for those located in the United States. This role will work primarily on ... Collaborate with Level Design, Lighting and Technical Art to build environments suited to gameplay.
Expression of Interest - Animator
Los Angeles, CA · On-site +1
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the ... AGBO is seeking a talented Animator to join our Visual Effects (VFX) team. The Animator is ...
Expression of Interest - Animator
Los Angeles, CA · On-site +1
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the ... AGBO is seeking a talented Animator to join our Visual Effects (VFX) team. The Animator is ...
3D Motion Graphics Artist - Junior (Remote)
Irvine, CA · On-site +1
$50K - $65K/yr
The 3D Motion Graphics Artist at Negativ Design is a dynamic creative role responsible for ... Exposure to modeling, texturing, lighting, and rendering for 3D animations. * Understanding of ...
3D Motion Graphics Artist - Junior (Remote)
Irvine, CA · On-site +1
$50K - $65K/yr
The 3D Motion Graphics Artist at Negativ Design is a dynamic creative role responsible for ... Exposure to modeling, texturing, lighting, and rendering for 3D animations. * Understanding of ...
Be Seen First
Production Artist (Video, Motion & Content Creation
Las Vegas, NV · Remote
$65K - $75K/yr
The role is primarily remote but requires in-person availability for scheduled shoot days and ... Set up basic lighting and audio * Frame and direct talent under Creative Director guidance This ...
Quick apply
Be Seen First
Production Artist (Video, Motion & Content Creation
Las Vegas, NV · Remote
$65K - $75K/yr
The role is primarily remote but requires in-person availability for scheduled shoot days and ... Set up basic lighting and audio * Frame and direct talent under Creative Director guidance This ...
Approval of remote and hybrid work is not guaranteed regardless of work location. For additional ... Teach 3D courses covering animation previsualize, animation, motion capture, lighting, rendering ...
Approval of remote and hybrid work is not guaranteed regardless of work location. For additional ... Teach 3D courses covering animation previsualize, animation, motion capture, lighting, rendering ...
Senior or Principal 3D Character Artist
Madison, WI · On-site +1
... open to remote work for those located in the United States and Canada. This role will work ... Experience with in-engine visual implementation (PBR, shaders, lighting, etc.). * Deep expertise in ...
Senior or Principal 3D Character Artist
Madison, WI · On-site +1
... open to remote work for those located in the United States and Canada. This role will work ... Experience with in-engine visual implementation (PBR, shaders, lighting, etc.). * Deep expertise in ...
This is a fully remote role. Much of the team's coordination happens asynchronously, so success ... Coordinate with Character Art, Environment Art, and VFX to ensure assets integrate smoothly into ...
This is a fully remote role. Much of the team's coordination happens asynchronously, so success ... Coordinate with Character Art, Environment Art, and VFX to ensure assets integrate smoothly into ...
Tech Art Lead
$143K - $215K/yr
Work closely with the Art Director to find innovative methods for bringing the team's artistic ... Ability to create and hook up gameplay VFX assets * Experience creating/managing modular ...
Tech Art Lead
$143K - $215K/yr
Work closely with the Art Director to find innovative methods for bringing the team's artistic ... Ability to create and hook up gameplay VFX assets * Experience creating/managing modular ...
Tech Art Lead
Cheyenne, WY · On-site +1
$143K - $215K/yr
Work closely with the Art Director to find innovative methods for bringing the team's artistic ... Ability to create and hook up gameplay VFX assets * Experience creating/managing modular ...
Tech Art Lead
Cheyenne, WY · On-site +1
$143K - $215K/yr
Work closely with the Art Director to find innovative methods for bringing the team's artistic ... Ability to create and hook up gameplay VFX assets * Experience creating/managing modular ...
$15/hr
Approval of remote and hybrid work is not guaranteed regardless of work location. For additional ... Hanging lighting fixtures * Working with audio gear Requirements, qualifications, and/or ...
$15/hr
Approval of remote and hybrid work is not guaranteed regardless of work location. For additional ... Hanging lighting fixtures * Working with audio gear Requirements, qualifications, and/or ...
Software Engineer, Engine Systems
Irvine, CA · On-site +1
$37.26 - $68.93/hr
... VFX, physics, and audio.You'llalso ensure smooth, stable gameplay experiences through thoughtful ... This role offers a flexible hybrid work week, with a mix of remote and on-site days.While hybrid is ...
Software Engineer, Engine Systems
Irvine, CA · On-site +1
$37.26 - $68.93/hr
... VFX, physics, and audio.You'llalso ensure smooth, stable gameplay experiences through thoughtful ... This role offers a flexible hybrid work week, with a mix of remote and on-site days.While hybrid is ...
AI Design Intern (Remote)
Los Angeles, CA · Remote
$20 - $25/hr
... artists and art directors to refine visual direction * Assist with inpainting, outpainting, and asset replacement while preserving lighting, depth of field, and texture integrity * Leverage AI ...
New
Quick apply
AI Design Intern (Remote)
Los Angeles, CA · Remote
$20 - $25/hr
... artists and art directors to refine visual direction * Assist with inpainting, outpainting, and asset replacement while preserving lighting, depth of field, and texture integrity * Leverage AI ...
New
Interactive cameras and slice-plane systems. • Dynamic lighting, time-of-day, and environmental ... artists, and producers to ensure seamless integration between systems and client-facing ...
Interactive cameras and slice-plane systems. • Dynamic lighting, time-of-day, and environmental ... artists, and producers to ensure seamless integration between systems and client-facing ...
The goal of the Recording Arts Bachelor of Science degree program is to provide students with the ... lighting production equipment as necessary. May be subject to; bending, reaching, kneeling ...
The goal of the Recording Arts Bachelor of Science degree program is to provide students with the ... lighting production equipment as necessary. May be subject to; bending, reaching, kneeling ...
The goal of the Recording Arts Bachelor of Science degree program is to provide students with the ... lighting production equipment as necessary. May be subject to; bending, reaching, kneeling ...
The goal of the Recording Arts Bachelor of Science degree program is to provide students with the ... lighting production equipment as necessary. May be subject to; bending, reaching, kneeling ...
Remote Vfx Lighting Artist information
See salary details
$42K - $52K
9% of jobs
$52K - $62K
5% of jobs
$62K - $72K
3% of jobs
$72K - $82K
5% of jobs
$84.3K is the 25th percentile. Wages below this are outliers.
$82K - $92K
11% of jobs
$92K - $102K
1% of jobs
$102K - $112K
1% of jobs
The median wage is $114.8K / yr.
$112K - $122K
53% of jobs
$122K - $132K
4% of jobs
$132K - $142K
1% of jobs
$142K - $152K
6% of jobs
$42K
$106K
$152K
How much do remote vfx lighting artist jobs pay per year?
How does a remote VFX lighting artist typically collaborate with other team members across different locations?
What are the key skills and qualifications needed to thrive as a remote VFX lighting artist, and why are they important?
What is a remote VFX lighting artist?

Full-time
Medical, Dental, Vision, Retirement, PTO
Re-posted 5 days ago
Keywords Studios rating
8.7
Based on 5 frontline employees who took The Breakroom Quiz
9th of 76 rated media
Job description
GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!
Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.
We are looking for an Environment Artist / Generalist with strong hands-on art skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.
This role is ideal for someone who enjoys both creating high-quality 3D art and helping teams work more clearly, consistently, and efficiently. Depending on the project, this person may contribute directly to asset creation, world building, scene assembly, feedback, task breakdowns, workflow documentation, quality reviews, and cross-studio collaboration.
Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable artist with a strong art eye, a practical production mindset, and the ability to help translate creative direction into actionable work for other artists.
This is a hands-on production role with opportunities to support team alignment, mentor other artists, improve workflows, and grow toward lead-level responsibilities.
This role offers flexible work options, including remote, hybrid or in-office arrangements.
Responsibilities- Create high-quality 3D environment art, props, modular assets, materials, set dressing, and world-building content across a variety of visual styles.
- Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague creative briefs to produce clear and polished results.
- Build, assemble, and integrate assets and environments in Unreal Engine, with attention to composition, readability, performance, and technical requirements.
- Support the full environment art pipeline, including modeling, UVs, baking, texturing, material creation, optimization, engine integration, and final polish.
- Review artwork from internal teammates, partner studios, or external vendors and provide clear, constructive, actionable feedback.
- Help translate broad client or project feedback into specific tasks, priorities, notes, and acceptance criteria that artists can execute against.
- Assist with maintaining visual consistency across assets, scenes, and artists by helping define quality bars, style expectations, and review standards.
- Collaborate with art directors, leads, producers, technical artists, designers, engineers, and artists across multiple studios and time zones.
- Help identify production risks early, including unclear direction, workflow gaps, quality issues, technical constraints, or schedule concerns.
- Contribute to workflow and pipeline improvements that help the team work more efficiently and consistently.
- Document processes, best practices, feedback, and workflow guidance when needed using tools such as Confluence, Miro, or Jira.
- Balance visual quality, production efficiency, and performance requirements while supporting the needs of each project.
Requirements
- 5+ years of professional experience as a 3D Environment Artist, Generalist, World Artist, or similar role in games or real-time production.
- At least one shipped game or comparable real-time interactive project.
- Strong portfolio demonstrating high-quality environment art, world building, prop creation, materials, and/or scene assembly.
- Strong artistic eye for form, composition, lighting, material definition, scale, visual hierarchy, and style consistency.
- Ability to work across different visual styles, from realistic to stylized, depending on project needs.
- Experience creating both individual assets and assembled environments/scenes.
- Solid understanding of the full environment art pipeline, including modeling, UV layout, baking, texturing, materials, optimization, and engine implementation.
- Professional experience with Unreal Engine.
- Proficiency with common production tools such as Maya, Blender, ZBrush, Substance Painter, Substance Designer, Photoshop.
- Practical understanding of real-time performance considerations, including LODs, draw calls, texel density, texture memory, collision, lightmaps, shaders/material complexity, scene organization, and asset budgets.
- Strong communication skills, especially when giving feedback, clarifying direction, documenting decisions, or breaking down complex problems.
- Ability to take vague or high-level direction and turn it into clear, actionable work.
- Comfortable collaborating with artists, leads, producers, and cross-discipline partners.
- Able to give and receive feedback professionally, clearly, and constructively.
- Strong ownership, follow-through, and problem-solving ability.
- Interest in growing into broader leadership responsibilities over time.
- Previous experience mentoring artists, reviewing work, or informally supporting lead-level responsibilities.
- Experience working with outsourcing, co-development, partner studios, or external vendors.
- Experience collaborating with teams across different countries, cultures, and time zones.
- Experience providing feedback through written notes, paintovers, drawovers, video reviews, live calls, or structured review documents.
- Proficiency with common production tools such as Perforce, Jira, Miro, and Confluence.
- Experience helping define style guides, quality bars, workflow documentation, or art review standards.
- Experience breaking down client feedback into Jira tasks, art notes, production plans, or acceptance criteria.
- Experience with procedural workflows, Houdini, Blueprint, Python, scripting, or tool-assisted content creation.
- Experience with optimization passes, performance profiling, memory budgets, or platform-specific art constraints.
- Experience with both realistic and stylized production art.
- Experience in multiple engines or real-time pipelines.
- Experience working directly with clients or helping support client-facing reviews.
Please include a portfolio that clearly demonstrates your environment art and/or generalist capabilities.
Strong portfolios should include:
- Finished 3D environments, scenes, props, or world-building examples.
- Examples rendered or captured in a real-time engine, preferably Unreal Engine.
- Breakdowns showing your process, including blockout, modeling, UVs, baking, texturing, materials, set dressing, lighting, and final integration where applicable.
- Examples that show your ability to work across different visual styles.
- Examples of modular kits, reusable asset systems, material workflows, or production-friendly environment pipelines.
- Any examples that show technical problem solving, optimization, performance-aware decisions, or efficient workflows.
- If showing team-created work, please clearly explain what you personally contributed.
- Nice to have: examples of feedback, mentorship, documentation, workflow improvements, style matching, or before/after improvements you helped guide.
- Nice to have: written context explaining the goal of the work, constraints, tools used, your role, and any production challenges you helped solve.
The ideal candidate is not just a strong artist, but someone who naturally thinks about how the whole team succeeds.
You may be a great fit if you:
- Care about making great-looking art and making the process better for the team.
- Enjoy solving production problems, not just completing assigned assets.
- Can look at a scene or asset and identify what is working, what is not, and how to improve it.
- Communicate feedback in a way that is clear, respectful, and useful.
- Can help artists understand not just what to change, but why it matters.
- Are comfortable adapting to different clients, art styles, pipelines, and project needs.
- Have the judgment to balance quality, speed, technical constraints, and team bandwidth.
- Are interested in growing toward lead responsibilities while remaining hands-on in production.
- Resume + portfolio link required.
- An art test may be required as part of the process.
his position is currently open to candidates residing in the following U.S. states only:
Arizona (AZ), Connecticut (CT), Florida (FL), lowa (IA), Illinois (IL), Massachusetts (MA), Maine (ME), Michigan (MI), Minnesota (MN), New Hampshire (NH), Nevada (NV), Ohio (OH), Oregon (OR), South Carolina (SC), Tennessee (TN), Texas (TX), Virginia (VA), Wisconsin (WI), Montana (MT), Alabama (AL), Georgia (GA), Indiana (IN), Louisiana (LA), North Carolina (NC), New Jersey (NJ), Oklahoma (OK), and Utah (UT).
While applicants from all listed states will be considered, the ideal candidate will be located in Orlando (FL) Austin (TX) or New Orleans (LA). Applicants must be legally authorized to work in the United States and reside in one of the eligible states listed above.
Salary Range: $70,000 USD to $75,000 USD
Benefits
What's in it for you?- Opportunity to work on different projects
- 3 weeks of accrued paid time off
- Benefits package including medical, dental and vision
- Sick Leave
- Disability Coverage
- Corporate holidays
- 401(k) Retirement Plan with company matching
- Professional Development
- Snacks, drinks, ping pong, and more!
GameSim is an equal opportunity employer. We welcome applicants of all backgrounds and identities and evaluate candidates based on skills, experience, and alignment with the role.
Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.
PERSONAL DATA PROTECTION POLICY
By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice athttps://www.keywordsstudios.com/en/applicant-privacy-notice.
E-Verify Notification
This Organization Participates in E-Verify
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About Keywords Studios
Sourced by ZipRecruiter
Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.
Industry
Arts, entertainment, and recreation
Company size
10,000+ Employees
Headquarters location
Burbank, CA, US