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Contractual Remote 2D Artist Jobs (NOW HIRING)

Floorplan Artist

Tampa, FL · Remote

$120K - $143K/yr

This position utilizes client-supplied CAD files and standards documents to create 2D interactive ... In this remote position, the Artist must remain reliable and able to work independently, while ...

Culver City, California (In-Office) / Remote considered , UK London office / remote considered Job ... and/or 2D/3D software packages (e.g., Blender, Maya, Nuke, Houdini). o Familiarity with Google ...

This position utilizes client-supplied CAD files and standards documents to create 2D interactive ... In this remote position, the Artist must remain reliable and able to work independently, while ...

Create high-quality 2D animations for characters, environments, user interface elements, and visual ... Produce animations that align with the artistic direction, gameplay requirements, and overall ...

Art Director (Remote - Indiana)

Fort Wayne, IN · Remote

$119K - $125K/yr

Motion design including 2D and 3D animations * Video concept development, storyboards and editing ... Bachelor of Arts in graphic design or motion graphics-related degree (Extensive industry expertise ...

Art Director (Remote - Michigan)

Kalamazoo, MI · On-site +1

$114K - $120K/yr

Motion design including 2D and 3D animations * Video concept development, storyboards and editing ... Bachelor of Arts in graphic design or motion graphics-related degree (Extensive industry expertise ...

Art Director (Remote - Texas)

Houston, TX · Remote

$115K - $121K/yr

Motion design including 2D and 3D animations * Video concept development, storyboards and editing ... Bachelor of Arts in graphic design or motion graphics-related degree (Extensive industry expertise ...

Art Director (Remote - Florida)

Miami, FL · Remote

$115K - $121K/yr

Motion design including 2D and 3D animations * Video concept development, storyboards and editing ... Bachelor of Arts in graphic design or motion graphics-related degree (Extensive industry expertise ...

Art Director (Remote - Florida)

Miami, FL · On-site +1

$115K - $121K/yr

Motion design including 2D and 3D animations * Video concept development, storyboards and editing ... Bachelor of Arts in graphic design or motion graphics-related degree (Extensive industry expertise ...

Art Director (Remote - Indiana)

Fort Wayne, IN · On-site +1

$119K - $125K/yr

Motion design including 2D and 3D animations * Video concept development, storyboards and editing ... Bachelor of Arts in graphic design or motion graphics-related degree (Extensive industry expertise ...

Art Director (Remote - Georgia)

Savannah, GA · Remote

$112K - $118K/yr

Motion design including 2D and 3D animations * Video concept development, storyboards and editing ... Bachelor of Arts in graphic design or motion graphics-related degree (Extensive industry expertise ...

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Contractual Remote 2D Artist information

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How much do contractual remote 2d artist jobs pay per hour?

As of Jul 16, 2026, the average hourly pay for contractual remote 2d artist in the United States is $24.65, according to ZipRecruiter salary data. Most workers in this role earn between $17.55 and $27.88 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Contractual Remote 2D Artist, and why are they important?

To thrive as a Contractual Remote 2D Artist, you need strong drawing and digital painting skills, a solid grasp of visual design principles, and a portfolio demonstrating your expertise. Proficiency with industry-standard tools like Adobe Photoshop, Illustrator, and drawing tablets, as well as familiarity with project management platforms, is typically required. Creativity, time management, and effective communication are crucial soft skills to collaborate remotely and meet diverse client expectations. These competencies ensure high-quality artwork delivery, efficient remote workflow, and successful client relationships in a competitive digital art market.

What is a Contractual Remote 2D Artist?

A Contractual Remote 2D Artist is a professional artist who creates two-dimensional artwork, such as illustrations, concept art, character designs, or backgrounds, for clients or companies while working remotely. They are typically hired on a contract basis, meaning they work for a specific duration or project rather than as a permanent employee. This role allows artists to collaborate with clients from different locations using digital tools and communication platforms. Remote 2D artists must have strong artistic skills, proficiency in digital art software, and the ability to manage deadlines independently.

What are some common challenges faced by Contractual Remote 2D Artists when working with multiple clients and projects?

Contractual Remote 2D Artists often juggle multiple projects for different clients, which can lead to challenges in managing deadlines, communication, and shifting artistic styles. Staying organized and setting clear expectations with clients are essential for balancing workloads and preventing misunderstandings. Additionally, remote work requires strong self-discipline and proactive communication skills to ensure alignment with project goals and timely delivery of assets. Collaborating using digital tools and adapting to various feedback processes are also crucial aspects of the role.

What is the difference between Contractual Remote 2D Artist vs Freelance 2D Illustrator?

AspectContractual Remote 2D ArtistFreelance 2D Illustrator
CredentialsPortfolio, relevant art skills, possibly industry-specific software knowledgePortfolio, strong illustration skills, software proficiency
Work EnvironmentRemote, often with a fixed contract duration, working with a company or studioRemote or on-site, project-based, working independently for multiple clients
Employer & Industry UsageUsed by game, animation, or media companies hiring on contractual basisUsed by individual clients, publishers, or agencies for specific projects

The main difference is that a Contractual Remote 2D Artist works on a fixed-term basis for a company or studio, often within a team, while a Freelance 2D Illustrator operates independently, taking on various projects from different clients. Both roles require strong art skills and software knowledge, but their work arrangements and client relationships differ.

More about Contractual Remote 2D Artist jobs
What cities are hiring for Contractual Remote 2D Artist jobs? Cities with the most Contractual Remote 2D Artist job openings:
What are the most commonly searched types of Remote 2D Artist jobs? The most popular types of Remote 2D Artist jobs are:
What states have the most Contractual Remote 2D Artist jobs? States with the most job openings for Contractual Remote 2D Artist jobs include:
What job categories do people searching Contractual Remote 2D Artist jobs look for? The top searched job categories for Contractual Remote 2D Artist jobs are:
Infographic showing various Contractual Remote 2D Artist job openings in the United States as of July 2026, with employment types broken down into 100% Full Time. Highlights an 100% Remote job distribution, with an average salary of $51,263 per year, or $24.6 per hour.
CONTRACT - Environment Artist III (NST)

CONTRACT - Environment Artist III (NST)

Nintendo

Redmond, WA • On-site, Remote

Other

Re-posted 26 days ago


Nintendo rating

8.2

Company rating: 8.2 out of 10

Based on 8 frontline employees who took The Breakroom Quiz

87th of 209 rated software companies


Job description

Nintendo Software Technology Corporation

Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan.  Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games. 

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. We're always on the lookout for exceptional artist to help support our Art Department.

As an Environment Artist, you will have proven Zbrush and Substance Designer experience and a deep passion for stylized model and texture authoring for hard surface and organic subjects. If this sounds like you then we'd love to see your portfolio!


SUMMARY: 

  • An experienced contributor that participates and assists in creations of visual assets for digital entertainment products.
  • Implement defined subset of visual asset tasks of assigned team or project

DESCRIPTION OF DUTIES

  • Works directly with art leadership to help visualize and develop visual targets.
  • Takes ownership of a specialized artistic area of a product's development.
  • Creates visual assets for game development products that meet required direction and quality specifications.
  • Creates illustrations, models, textures, environments, objects and animations for 3D and 2D visual assets.
  • Supports the growth of new or enhanced art development tools and techniques.
  • Utilizes and maintains proficient knowledge of required commercial and Nintendo proprietary art production tools.
  • Implements game play features aligned to game design goals.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS

  • Minimum of 5 or more years of professional experience having shipped at least 1 game.
  • Proven artistic and technical skills in basic 3D and or 2D art production.
  • Experienced with game development pipelines and game engines (E.g. Unreal, Unity or a proprietary engine)
  • Proven proficiency with commercial art production software (E.g. Photoshop, Maya, Zbrush, Substance Painter, etc).
  • Capable of excellent organizational and communication skills.
  • Can respond to feedback and iterations quickly and efficiently.
  • Undergraduate degree in art or related field; or equivalent education and experience.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time. 


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